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- Cygames is truly aiming to become the best studio in the world. The Project Awakeningreveal trailer is actual gameplay footage running on a PlayStation 4 and not a cutscene.
- Cygames’ game engine is developed in-house. The company does not hesitate to use money on things like that.

vlhttps://gematsu.com/2019/06/kenchir...-fantasy-versus-announcement-coming-soon-more
Hóng đại gia Cykagames vượt mặt toàn bộ các dev khác như crapcom, $E với unlimited budget work
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Thế có Yoko Taro viết kịch bản không hay là người khácNier Automata 2 đang được phát triển với nhân lực huy động nhiều hơn phần đầu nha anh em
https://www.wanuxi.com/有名爆料人指出《nier:automata-2》目前已在高预算开发中/?fbclid=IwAR2d0kEk_xGMn6mNOSbKoDSc5sUmbYi58Y6O_xNQuBJ2PSvk6SNKVZH0V70
yoko viết story thì hay đấy nhưng cái fetish khó nuốt quáThế có Yoko Taro viết kịch bản không hay là người khác
https://www.siliconera.com/2017/09/20/square-enix-recruiting-staff-make-something-new-nier/Thế có Yoko Taro viết kịch bản không hay là người khác
Square Enix recently put up a new staff recruitment page to add members to its scenario staff for NieR. Director Yoko Taro and producer Yosuke Saito also shared some messages about the recruitment.
The recruitment page lists that they’re in need of a scenario writer who will work on scenario production and planning work related to the NieR series. They’ll be in charge of making scenarios and plots for sub-quests, design instructions for NPCs and other in-game design specifications, as well as item descriptions and more.
Yoko Taro
NieR series Director
Hello. I’m the NieR series director Yoko Taro. Thanks to all the support from everyone, it appears that the NieR series will be getting various developments. In any case, there’s a limit to how much the lazy Yoko can do on his own.
So after consulting Square Enix producer Yosuke Saito “I’m at my limit” I am now tasked with gathering a team to work with me, so we’re recruiting talent.
I know some of you may be worried thinking “Just what kind of person is Yoko?” but I, too, am full of worries about “Just what kind of people will we get….” However, I think it would be nice to just talk a little bit, together as worried people. (Licks).
Yosuke Saito
NieR series Producer
I’ve consulted with Yoko-san about what we’re going to do with NieR from this point on, if it was a one-hit wonder this last time, if this is the highest we’ll ever reach, and so on.
However, I have a feeling that a multitude of people waiting for more from the world of NieR. No, I’m certain of it. That said, Yoko-san isn’t God. He’s human. He cries at times, he gets discouraged at times.
To help out such a Yoko, I’d like to take this opportunity to recruit people to help weave together this world of NieR, and we’ve decided to kick off the “NieR product-related scenario staff recruitment.”
While it might be a narrow gate to enter, do please apply if you’re interested. Thank you very much.

Thế có Yoko Taro viết kịch bản không hay là người khác
.
Yoko: The reason why I created endings that end on a death is because, until now I was creating games where you would kill a lot of enemies, but I've always felt that it doesn't feel right when the protagonist has a happy after they've killed so many enemies during the course of their journey.
.cold steel 4 khi nào có


bác khổ dâm vãi, chứ cái SC làm culi cho thiên hạ chạy 3 vòng liberl hạrd core vl ra :'(cold steel 4 khi nào có
Game của falcom thích nhất chạy vòng vòng nói chuyện với npc, hầu như đứa nào cũng cí side quest với npc riêng
chết thế còn nhẹ chán, xem manga của lão người chết còn như ngoéKhổ dâm đâu, giết nhiều người thì đám nv chính chết là đúng rồi![]()
