Multi [PS4/XBOX1/NS/PC]Bloodstained: Ritual of the Night (18/06/2019)

vừa vào đc 8-bit dream, và sáng tạo ra auto up level với sự hổ trợ cũa "Auto Click và SpeedHack cũa cheat Enginer" :))! đến bao giờ mõi tay Miriam!
 
Chỉnh sửa cuối:
cái skill của con boss DLC chỉ lấy dc 1 lần trong 1 game, vậy muốn nâng lên grade 9 phải chơi lại new game + 9 lần à @@
 
thì như cái vòi bạch tuột đó :))
 
Mãi chưa thấy chơi dc thằng Zan nhỉ
 
ps4 nghe nói còn chưa có dlc iga, nhân lực lo bản switch hết ròi, chờ mòn đít :(
 
Để lâu lâu để refresh lại cảm giác cũng hay mà.

Giờ quay lại cày Lulua tiếp :))
 
chắc vài ông thích try hard :5cool_ops:

https://www.nexusmods.com/bloodstainedritualofthenight/mods/40?tab=files

The primary thing this mod does is increase the levels of every enemy in the game quite dramatically. On Normal mode, all enemies have gained 50 levels. On Hard, approximately 100 levels. And on Nightmare, approximately 150 levels.
before > after
40-1564688388-740656462.png
 
đang mò mod, ai thích cảm giác mạnh này hông =))

unknown.png
 
Nay update cái gì hơn 400mb nhỉ
 
có up hôm qua mà, patch note có ghi trên steam đó
 
Có bác nào thử shoe + cái shard hóa thỏ chưa, nghe bảo cái này dps cao nhất game, hơn cả rhava :(
 
Nghe bảo game này rất thịnh hành trên handheld ở xứ sở Nhịp pông do có màn chào sân trở lại ấn tượng nên có lẽ IGA cùng dev team tập trung phục vụ cộng đồng nước nhà trước. Dù gì dòng này xưa giờ vẫn thịnh hành trên handheld hơn so với console mà.
Phải công nhận là chơi xong như kiểu đc truyền lại cảm hứng. Hồi nọ cày lại một mạch mấy bản từ SoTN, CoTM, HoD, AoS, DoS, PoR đến Order of Ecclesia luôn. Phê :7cool_feel_good:
 
ta thì nghịch mod rồi, bình thường ngồi rảnh không đánh lol hay bns thì tìm thú zui mod cái này, dự định mod gameplay dễ rút ngắn time dành cho đi lại NG không + giải trí :4cool_hungry: , newgame+ thì có mod tăng tốc quái, damag đánh + cái mod tăng stats trên nexus, cẩn thận từng bước luôn :4cool_doubt:

 
ko hiểu sao máy mình toàn bị lỗi fatal error UE4 khi đánh con boss bạch tuộc trên tàu ...rồi crash :((
ai có cách nào vượt qua ko giúp mình
 
sau khi đánh hay trước khi đánh, thử remove cài lại chưa, chứ lâu lâu bị fatal khi đọc sách nhất à
 
Ôi dm h mới biết tới game này :) 1 thời sont
 
nhả info típ rồi :(game):(game):(game):(game):(game)

https://playbloodstained.com/1125/

Zangetsu and Randomizer Announcement
by Jason Ryan
May 4, 2020
Hello, everyone!

At long last we are ready to announce the launch date for Zangetsu and Randomizer! We know it has been a long wait and we appreciate your patience as we’ve worked to bring this update to you.
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Zangetsu and Randomizer will launch on PC, PS4, Xbox One on May 7th and Nintendo Switch on End of May, beginning of June. We are still waiting to get a confirmed date for Switch and will announce it as soon as we are able.



We look forward to seeing everyone’s playthroughs on both Zangetsu and in Randomizer mode!



Zangetsu
Once you have completed Bloodstained and gotten the “Good Ending”, you will be able to choose Zangetsu to play through the game a second (or thirtieth) time.
Once selected, players will be able to play through Bloodstained using all of Zangetsu’s movement and combat abilities. Zangetsu is not a shardbinder, so he does not use shards as Miriam did. Instead he uses the power of his sword to dispatch enemies along with some special abilities that consume MP.



Zangetsu00012_1920-700x394.jpg

Playing Bloodstained as Zangetsu is designed to be a different experience than playing as Miriam with a focus on fast-paced combat. Consumables, equipment, crafting, treasure chests, quests and story cutscenes are disabled when playing as Zangetsu.



Randomizer
Randomizer allows you to adjust eight different game parameters to mix up your experience as you play through the main story of Bloodstained. You will be able to adjust the goals of their overall playthrough and quests, the location of save and warp rooms, shops, key items and also enemy drops.



For example, you could set up a game where enemy drops (shards & items) are totally mixed up, meaning that you could end up with the ‘Release Toad’ from an ‘Aello’ instead of a Toad.



Finally, you’re able to access the seed of your randomized game in case you want to write it down and keep it for reference or share it with others. The game also provides a timer to track how fast you are able to complete the game, so if you share a seed, you can compare who can complete the course the fastest.



RandomizerMenu-700x362.jpg




The eight parameters that can be adjusted are:

Goal: This determines the win condition of the given Seed, and in turn has an effect on which items are designated “Key items” and how much of the map will be in play.



Key Items: These are items that are required to complete the playthrough. Other options can further alter these items. Items cannot be randomized in a way that prevents your progress.





* Shuffled: (Default) The Key Items are mixed up, but will always spawn in a Key Item location. Key items you earn from defeating a boss (ex. Double Jump) will still come from a boss – but not the same boss!

* Anywhere: Key items are added to the general item pool and can be found anywhere, depending on settings. With this parameter set, Boss rewards may be minor or even trivial.



Save / Warp Rooms:



* Unchanged: The rooms appear as they do in the core game.

* Mixed: (Default) The Save and Warp rooms are shuffled.



Items:



* Retain Type: Items of a certain type, such as weapons, will always spawn where a weapon would spawn. For example, a chest that originally held a Whip may now hold a Rapier, but will never hold an HP consumable.

* Retain Method: Items will always appear from the same method of spawn as they originally did. Ie. Items found in chests will shuffle amongst themselves, items hidden in walls will remain hidden in walls, etc.

* Total Random: (Default) This lets any item spawn anywhere, regardless of the original item in said location. There may be additional limitations based on the other settings.



Enemy Drops: This setting governs anything dropped by enemies.



* Unchanged: Enemy Drops remain consistent with the main game.

* Mixed Shards: Enemies can drop any shards. Note if “Retain Type” is selected, this will keep Shards of the same type together (If an enemy drops an Effective Shard, it will now drop a different EffectiveShard).

* Mixed Items: (Default) Only the physical items dropped by an enemy can be randomized. If “Retain Type” is selected, the drops will remain similar to the original setting (A weapon drop is replaced by a weapon drop).

* Chaos: Items and Shards can both be randomly assigned and replaced by anything.



Quests



* Unchanged: (Default) Quests are unchanged.

* Shuffled: This distributes Quest Rewards in accordance with the other settings.Quest requirements will remain the same, but rewards are altered. This will obey the “Retain Type” (similar items shuffled in) “Retain Method” (current items are all shuffled amongst themselves) and “Total Random” settings.



Shops



* Unchanged: (Default) The shop is unchanged from the main game.

* Shuffled: This will obey the “Retain Type” (similar items shuffled in) “Retain Method” (current items are all shuffled amongst themselves) and “Total Random” settings.



Crafting : This setting affects all the crafting systems, Weapons, Cooking and Shards.



* Unchanged: (Default) The shop is unchanged from the main game.

* Shuffled: “Retain Type” governs the crafting ingredients. “Retain Method” governs the Crafting Results, and “Total Random” mixes both.



Examples:
Shuffled Set – Retain Method
Core game: Mithril + Damascus = Swordbreaker
Randomizer: Mithril + Damascus = Dragon Shoes



Shuffled Set – Retain Type
Core game: Mithril + Damascus = Swordbreaker
Randomizer: Ectoplasm + Saltpeter = Swordbreaker



Shuffled Set – Total Random
Core game: Mithril + Damascus = Swordbreaker
Randomizer: Gold + Baselard = Country Dress



That’s it for now! We will have more updates for you soon.

Jason “Question” Ryan – Sr Community Manager, 505 Games
 
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