function MyAttack(){
//10000 = Attack ; 10006 = Di.a nha ; 12003 = Fire Arrow ; 17001 = Defend ;14002 = flee
if(atkturn==1){
atkturn++
m = findMonster();
sk =17001;
ts.delay(300);
ts.SendAttack( ts.Character.Row , ts.Character.Col , ts.Character.Row , ts.Character.Col , sk )
}
else...