var hpFraction = 0.8
var spFraction = 0.8
var die_count = 0;
var battle_count = 0;
var BattleRound = 0;
var PartyM=0;
function MyAttack(){
BattleRound++
if(BattleRound==1){
sk = SkillID("Attack")
ts.SendAttack( ts.Character.Row , ts.Character.Col , 0 , 1 , sk )
}else{
sk =...