ZVSE
AUTO_PoweredBy=ERM Script Editor v.1.2.6.10
** Battle Enhancement Version 1.01 by Dieter Averbeck
[email protected]
** This script summons additional opponent creatures on the battlefield
** The creatures and the ammount depent on the number of fights a heroe
** has done. For every fight there will be 6 addition stacks of creatures
** summoned. Starting with Level 1 every 10th fight the creatures will
** raise to upgraded creatures or next Level. For every fight the amount
** of each stack will raise one. AI will just get an experience bonus for
** every fight.
** To install this script, just copy it and paste it into a timed event
** set the day of first occurance to 500 or hegher, so that it won`t be
** shown on the screen
** used vars w48,49,v490
** Heavy happy fights Darksir Ditje
!#VRv490:S1;
** after battle control for ai
!?BA1&-1000;
!!IF:W-1;
!!VRw49:+1;
!!VRw49:*100;
!!HE-1:Edw49;
!!VRw49::100;
** after battle control for human
!?BA1&1000;
!!VRv490:S1;
!!VRv491:+1;
!!IF:W-1;
!!VRw49:+1;
!!VRw48:Sw49;
!!VRw48::10;
!!VRw48&w48>13:S13;
** modify battlefield
!?BG&1000/v490=1;
!!IF:W-1;
!!VRw49&w49=0:S1;
!!FU490:Pw48/w49;
!!VRv490:S0;
** function for calulating creatures
!?FU490;
!!VRy2:S14;
!!VRy3:S0 R7;
!!VRy2:*y3;
!!VRy2:+x1;
!!VRy1:S0 R10;
!!VRy1:+3;
!!BU:Sy2/x2/y1/1/-1/1;
!!VRy2:S14;
!!VRy3:S0 R7;
!!VRy2:*y3;
!!VRy2:+x1;
!!VRy1:S0 R10;
!!VRy1:+37;
!!BU:Sy2/x2/y1/1/-1/1;
!!VRy2:S14;
!!VRy3:S0 R7;
!!VRy2:*y3;
!!VRy2:+x1;
!!VRy1:S0 R10;
!!VRy1:+71;
!!BU:Sy2/x2/y1/1/-1/1;
!!VRy2:S14;
!!VRy3:S0 R7;
!!VRy2:*y3;
!!VRy2:+x1;
!!VRy1:S0 R10;
!!VRy1:+105;
!!BU:Sy2/x2/y1/1/-1/1;
!!VRy2:S14;
!!VRy3:S0 R7;
!!VRy2:*y3;
!!VRy2:+x1;
!!VRy1:S0 R10;
!!VRy1:+139;
!!BU:Sy2/x2/y1/1/-1/1;
!!VRy2:S14;
!!VRy3:S0 R7;
!!VRy2:*y3;
!!VRy2:+x1;
!!VRy1:S0 R10;
!!VRy1:+173;
!!BU:Sy2/x2/y1/1/-1/1;