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Mastercode
FAB6006C 321C889A
There is no CPU motivation
2ADB321A 24020004
CAREER MODE DNA MAX
2AAB1CB2 05F5E0FF
2A971CB2 05F5E0FF
Hiding キャラ full opening
2AEB1CB1 00000001
2AD71CB1 00000001
2AD31CB1 00000001
2ADF1CB1 00000001
2ADB1CB1 00000001
Opposition stage 9 - 11 additions
2AC71CB1 00000001
2AC31CB1 00000001
2ACF1CB1 00000001
VISUAL entirely
2AEB1DB1 00000003
2AD71DB1 00000005
2AD31DB1 00000003
2ADF1DB1 00000005
2ADB1DB1 00000003
2AC71DB1 00000003
2AC31DB1 00000003
2ACF1DB1 00000003
2ACB1DB2 00000003
2AB71DB2 00000003
2AB31DB2 00000005
2ABF1DB2 00000007
2ABB1DB2 00000005
2AA71DB2 00000003
2AA31DB2 00000006
2AAF1DB2 00000001
CAREER MODE セレクトキャラ, ability all acquisition
2AB31C89 FFFFFFFF
2ABF1C89 FFFFFFFF
2ABB1C89 FFFFFFFF
2AA71C89 FFFFFFFF
2AA31C89 FFFFFFFF
2AAF1C89 FFFFFFFF
2AAB1C89 FFFFFFFF
2A971C89 FFFFFFFF
2A931C89 FFFFFFFF
2A9F1C89 FFFFFFFF
2A9B1C89 FFFFFFFF
2A871C89 FFFFFFFF
2A831C89 FFFFFFFF
2A8F1C89 FFFFFFFF
CAREER MODE セレクトキャラ, ability all acquisition
4A947AF1 C4AF19F5
F5621069 3DC89881
The ability modification which is in the midst of CAREER MODE equipping* 04/06/19 additions
ATTACK ABILITY
OFF
2A271C89 00000000
2A231C89 00000000
2A2F1C89 00000000
2A2B1C89 00000000
2A171C89 00000000
2A0F1C89 00000000
2A8F1C8A 00000000
ON
2A271C89 00000001
2A231C89 00000001
2A2F1C89 00000001
2A2B1C89 00000001
2A171C89 00000001
2A0F1C89 00000001
2A8F1C8A 00000001
STALL ABILITY
OFF
2A131C89 00000000
2A1F1C89 00000000
2A1B1C89 00000000
2A071C89 00000000
2A031C89 00000000
On
2A131C89 00000001
2A1F1C89 00000001
2A1B1C89 00000001
2A071C89 00000001
2A031C89 00000001
AMPLIFY ABILITY
The damageeffect of 2ADF1C89 0000000x
usually skill 1 ranking rise
Damageeffect of 2ACB1C8A 0000000x command skill 1 ranking rise
X=0 OFF
X=1 ON
GARD BREAK ABILITY
2A9B1C8A 0000000x punch guard break
2A871C8A 0000000x kick guard break
2A831C8A 0000000x B strike guard break
2ADB1C89 0000000x guard break adds to skill usually
Guardbreak adds to 2AB71C8A 0000000x command skill
COMMAND MOVE ABILITY
2A3B1C8A 00000000
upper tier usually skill with command skill cancellation possibility
2A271C8A 00000000
sublevel usually skill with command skill cancellation possibility
2A231C8A 00000000
lower position usually skill with command skill cancellation possibility
2AC71C89 00000000
usually skill with command skill cancellation possibility
2AB31C8A 00000000
command skill with command skill cancellation possibility
2ABF1C8A 00000000
command skill super necessary cancellation possibility
COMMAND ADDITIONAL ABILITY
2AEF1C89 00000000
accumulating effect 1
2AEB1C89 00000000
accumulating effect 2
2AF31C89 00000000
new cooperation 1
2AFF1C89 00000000
new cooperation 2
2AFB1C89 00000000
new cooperation 3
2AE71C89 00000000
new cooperation 4
2AE31C89 00000000
new cooperation 5
2A8B1C8A 00000000
new cooperation 6
2A771C8A 00000000
new cooperation 7
2AF71C89 00000000
new super necessary
THROW BUILD-UP ABILITY
2ABB1C8A 00000000
throwing interval rise
2AA71C8A 00000000
throwing tequnique strengthening
DEFENCE ABILITY
2A7F1C89 00000000
X=
0: It is not
1: Usually heavy guard
2: guard whose stiffness is little
3: The heavy guard where guard failure guards
4: The heavy guard where the stiffness where guard failure guards is little
2A671C89 00000000
defensive power rise
2AC31C89 00000000
command skill it starts to come out, guard decision
2ACF1C89 00000000
command skill it starts to come out, heavy guard decision
2AD71C89 00000000
skill it starts to come out usually, guard decision
2AD31C89 00000000
skill it starts to come out usually, heavy guard decision
X=
0:OFF
1:ON
ESCAPE ABILITY
2A771C89 0000000x escape
X=
0: It is not
1: Guard escape
2: Last escape
3: Counter escape
2A731C89 0000000x aerial passiveness
X=
0:OFF
1:ON
BEAST ABILITY
2A0B1C89 0000000x
super animal conversion
2A7B1C89 0000000x
animal conversion gauge recovers
at time
2A171C8A 0000000x
hyper jump
2A131C8A 0000000x
air cancellation
STATUS CHANGE ABILITY
2A1F1C8A 0000000x
weight becomes heavy
2A1B1C8A 0000000x
weight becomes light
At the time of
2A071C8A 0000000x
human speed up
2A031C8A 0000000x
animal man-hour speed up
At the time of
2A0F1C8A 0000000x
super animal conversion speed up STATUS LOCK ABILITY
2A371C8A 0000000x
2A331C8A 0000000x
2A3F1C8A 0000000x
CAPTURE COMMAND ABILITY
2AA31C8A 0000000X punch skill 1
X=
0: It is not
1: Alice
2: バクリƒ…ウ
3: ブスジマ
4: ユーゴ
5: Moth dough
6: ジェニー
7: ウリコ
8: Remaining overnight
2AAF1C8A 0000000X kick skill 1
X=
0: It is not
1: Alice
2: ユーゴ
3: Moth dough
4: マーベル
5: ジェニー
6: シェンロン
7: ウラヌス
8: レイジ
2AAB1C8A 0000000X B strike skill 1
X=
0: It is not
1: ユーゴ
2: Alice
3: マーベル
4: ジェニー
5: ウラヌス
6: シェンロン
7: リョウホウ
2A971C8A 0000000x punch skill 2
X=
0: It is not
1: Stun
2: Moth dough
3: Remaining overnight
4: ジェニー
5: レイジ
6: バクリƒ…ウ
7: ウリコ
8: リョウホウ
2A931C8A 0000000x kick skill 2
X=
0: It is not
1: ユーゴ
2: Alice
3: ブスジマ
4: シオン
5: マーベル
6: シェンロン
7: ナギ
2A9F1C8A 0000000X B strike skill 2
X=
0: It is not
1: Alice
2: ユーゴ
3: バクリƒ…ウ
4: Stun
5: ウラヌス