@Fracasse: TWF: Awakening Alpha 2 khác gì so với Alpha 1 thì có thể đọc file readme là được. Tạm trích một đoạn:
Changes since Alpha 1:
One changed cube recipe, some new ones. Undead hearts are now champion's heartstones, and demon
hearts are now leader's heartstones.
• Elemental Jewels are now created from perfect gems instead of fury gems. The recipe is:
rare jewel + pRuby + pSapphire + pTopaz + pEmerald + pAmethyst + Ceramic Pot = elemental jewel
Each jewel has a 50% chance of adding its elemental damage (amethyst adds magical damage)
• Unique item upgrades! Each upgrade retains the same stats as the item it comes from. You
must be at least character level 50 and in a Nightmare or Hell game to upgrade normal equipment
to exceptional equipment. You must be at least character level 100 and in a Hell game to upgrade
exceptional equipment to elite equipment.
Normal to exceptional weapons: unique weapon + 2 crafted jewels + unique ring
Normal to exceptional armor: unique armor + 2 crafted jewels + unique amulet
Exceptional to elite weapons: unique weapon + 3 crafted jewels + 2 crafted charms + unique ring
Exceptional to elite armor: unique armor + 3 crafted jewels + 2 crafted charms + unique amulet
• Unsocketing recipes! Each recipe strips the item of sockets completely. Some recipes destroy any
contents, and more expensive recipes recover the contents. One recipe exists for runeword items
with content recovery, all other recovery recipes will not work for runewords. (Unsocketing recipes
that destroy contents will also work for runewords, so be careful.)
normal item with X sockets + X mercury pots -> item, contents destroyed
add a champion's heartstone -> item, contents recovered
superior item with X sockets + X mercury pots -> item, contents destroyed
add a champion's heartstone -> item, contents recovered
magical item, X sockets + X mercury pots + X chipped skulls -> item, contents destroyed
add a champion's heartstone -> item, contents recovered
rare item, X sockets + X mercury pots + X flawed skulls -> item, contents destroyed
add a champion's heartstone -> item, contents recovered
crafted items, X sockets + X mercury pots + X standard skulls -> item, contents destroyed
add a leader's heartstone -> item, contents recovered
set items, X sockets + X mercury pots + X flawless skulls -> item, contents destroyed
add a leader's heartstone -> item, contents recovered
unique items, X sockets + X mercury pots + X perfect skulls -> item, contents destroyed
add a leader's heartstone -> item, contents recovered
any runeword item + X pots + 2 champion's hearts + 2's leader hearts -> item, contents recovered
• Changed players X to make monsters tougher. You can go up to Players 127, but be careful!
• Monster and player levels are normalized for combat mechanics and experience awards. A level 100
player will compare roughly equally to a level 50 monster. Players X makes them tougher.
• New book system implemented, ALL player skills have books! Now you find scrolls and a leather cover,
cube one scroll and cover to make a book of that scroll's skill at skill level 1. Find more scrolls
and cube with the book and increase the skill level. All books are created as rare items and do not
change stats once created. Level requirements increase by +2 up to skill level 5, then they increase
by +5 thereafter. You cannot make a book skill as powerful as a player skill. If the book skill is
one you have learned in your class, the most you get credit for is +3 skill levels, although the book
may have greater potency (and you cannot see what you are missing).
• You are limited to cubing up to around 25 or so properties on any single item. The game gets unstable
and may crash if your items get too complex. Choose your fury gem stats wisely!
• Many areas are larger. Some areas in Act 1 have other changes. Area labels in Act 1 may show unusual
names implying additional levels, but the levels are not yet prepared.
• All items that can be gambled are variable cost. Rings and amulets will not always appear.
• Kill counter for each difficulty, includes minion kills as well. A special charm may drop occasionally
called a Sigil of Achievement. You make achievement awards with special powers after the required kills
in each difficulty. Carry only one Sigil from each difficulty or your life will drop to 1 hitpoint.
Blank Sigils are harmless. Cube Sigils as below to make them useful, in each difficulty. 10K Sigils
are rather weak but 100M sigils are quite powerful. Some attributes have a random chance of occurring.
Sigils cannot be bought or sold, and they do not drop from monsters except as blanks.
blank Sigil + 1 knowledge soda + 1 recall soda @ 10,000 kills -> 10K Sigil
10K Sigil + 1 knowledge soda + 1 recall soda @ 100,000 kills -> 100K Sigil
100K Sigil + 1 knowledge soda + 1 recall soda @ 1,000,000 kills -> 1M Sigil
1M Sigil + 1 knowledge soda + 1 recall soda @ 10,000,000 kills -> 10M Sigil
10M Sigil + 1 knowledge soda + 1 recall soda @ 100,000,000 kills -> 100M Sigil
• Monsters and skills are still vanilla D2 (for the most part), they will be changed for future releases.
Super Boss như Butcher, Prietess, vv... chưa được add vào TWF: Awakening2 đâu, đừng tìm mất công khéo lại tưởng mình mắt kém ^^.