DOMINION - Gamemode mới, map mới!!

Bloody doll

Donkey Kong
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http://dominion.leagueoflegends.com/



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Dublin, Ireland – August 4th, 2011 – Riot Games, the game company behind League of Legends, today unveiled League of Legends: Dominion, a brand-new capture-and-hold game mode for the hit multiplayer online battle arena title. Coming soon, Dominion features non-stop action, relentless player-versus-player combat, strategic teamwork, and nail-biting competition played on an entirely new map, the Crystal Scar.

“We asked our millions of players around the world to expect the unexpected in 2011 – and with League of Legends: Dominion, we’re making good on that promise,” said Marc Merrill, president of Riot Games and executive producer of League of Legends. “Dominion brings something completely original to the MOBA genre, taking the proven fun of League of Legends’ team-based competition with a diverse roster of champions, and unleashing them on a new battlefield with entirely new rules.”

League of Legends: Dominion features:

Capture-and-hold gameplay:Summoners battle it out for control of five unique strategic targets, capturing points from the opposing team and defending them against enemy intrusion.

An all-new map: The action in Dominion takes place in the Crystal Scar, a highly contested, war-torn mining village featuring stunning new art crafted specifically for the new map.

Fast-paced action: Dominion is an accelerated version of classic League of Legends gameplay – matches last around 20 minutes, so gamers can enjoy a rapid-fire alternative to the more strategic, measured pace of Summoner’s Rift.

Non-stop combat: From beginning to end, players will enjoy unrelenting skirmishes as they vie for control over the map – in Dominion, Summoners can expect an onslaught of one-on-one and small team fights.

Down-to-the-wire victories: Matches of Dominion are competitive until the very end – late-game comebacks are possible and the outcome is always in question.

Completely free: Like classic League of Legends, Dominion is completely free-to-play for new and veteran Summoners alike. Players will be able to use all their existing masteries, runes, champions and skins on Dominion.

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map này thì heim nhà ta lại trở lại thời hoàng kim rồi ;))
teemo nữa chứ
 
What the phở? Thế ra tin đồn huge update mới của Riot râm ran tuần này là cái này đây à? :o
Promote is back LOL
Arathi Basin for LOL. Yeah :x Bạn nào từgn chơi WOW sẽ biết mode pvp này :x


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Chỉnh sửa cuối:
mình nghĩ nó cũng chưa ra vội đâu, chắc phải đầu season 2 :(

P/S: Hóa ra đây là con ác chủ bài của Riot nhằm đối phó với Dota 2. Ngon, game mode này khiến LoL trở nên tách bạch (hơn nữa) so với Dota, chuyện ai mất ai còn có lẽ không tồn tại nữa rồi (thằng HoN thì vẫn xác định là đi bán muối rồi).
 
Chỉnh sửa cuối:
trailer .
edit: xóa cái video =.=
Map mới nhìn màu mè, tươi sáng quá :d
 
Chỉnh sửa cuối:
Đồ họa được tút lại khá nhiều. Mong chờ ss2 và cáp AAG :))
 
For many games or sports, one playing field is quite enough. A rugby, football or hockey pitch need never change, while the ageless simplicity of the chessboard belies the complexity of the many matches that have been fought across it.

To alter any of these gaming arenas would, depending upon your point of view, be either an act of sacrilege or an act of revolution. And anyway, they have never been the point of the game, never the focus. They exist only as a platform upon which the strategies, tactics and even personalities of their players can be pitted against one another in endless combinations.

Once upon a time this was the case for League of Legends, a game that only ever needed one map, and a map whose origins can be traced back to the aging Warcraft 3 mod Defense of the Ancients (DotA).

For years, DotA and LoL players were used to one field of battle, two bases and three different avenues of attack down which teams would charge their champions. Then, last year, developer Riot Games introduced Twisted Treeline, a smaller and tighter arena designed for three-on-three combat. There were few complaints from purists and LoL’s rapidly expanding community embraced both the new addition and the spirit of change that Riot demonstrated.

Now, with the announcement of League of Legends: Dominion, Riot has made Twisted Treeline look almost like an afterthought. Dominion is an entirely different way to play the game. Players must capture and hold five objectives on a brand new map known as The Crystal Scar. The task sounds very simple but, of course, the many possibilities that LoL’s various champions present make it both challenging and complicated.
'League of Legends: Dominion' Screenshot 1

All the old champions are available to play, but players will need to use them in new ways.

This represents an enormous addition to a game that has been traditional, almost conservative in adhering to its DotA-influenced style of play, and where the focus has almost always been on the development of new characters or new tactics. This Riot has started a revolution, and one that has arrived at just the right time.

When League of Legends first launched it occupied something of a niche. While LoL has not only grown from some 55,000 players per month to over 500,000 concurrent players, it has also seen the first signs of competition. Games like Heroes of Newerth and Demigod try to push into a market it previously lorded over, a genre its developers like to call MOBA: Multiplayer Online Battle Arena.

A Valve offering is now waiting just around the corner, boasting a former DotA designer on its development team, so it makes perfect sense for Riot to put a fresh spin on things - and the timing's perfect.

If he’s worried about the competition, Riot co-founder and president Marc Merrill certainly doesn’t show it. He’s full of excitement about the imminent release of Dominion, articulate, enthusiastic and excited to shake up the MOBA genre. He's a man driven by the enormous community that LoL has built and by Riot’s ambition "to be the most player-centric games company in the world."
'League of Legends: Dominion' Screenshot 2

LoL players will have to remember to go for objectives, not kills.

"There’s constant pressure to get things out for the community, because we want to keep people engaged and excited. If there’s any secret [to our success] it’s that we actually respect the player and try to deliver value. It’s not about us, it’s about them," he says. "When you’re a gamer, you get so frustrated when a developer isn’t listening to you. We encourage every employee to publish on the forums and directly engage with users. We’re not aware of any other company that does that. We think it’s healthy."

No wonder, as this is something that has constantly shaped LoL and will likely further shape Dominion. "We play League of Legends a heck of a lot, but they play it way more than we do. That’s one of the reasons it’s so important to us to have this great dialogue. We think it’s a great asset to the company."

Those LoL players are certainly in for a surprise, perhaps even a shock. It’s immediately obvious that the feel of play is quite different. While player versus player combat would often tip the balance on LoL’s other maps, here it can waste valuable time. In the midst of a fierce fight, sneaky players can outmanoeuvre those tied up in combat and, in just a few seconds, sit on an objective until they’ve captured it. Players working in unison capture objectives even quicker and a much stronger emphasis is placed on situation awareness and interception or disruption.
http://www.eurogamer.net/articles/2011-08-04-league-of-legends-dominion-preview
 
Thế mà mỗi lần ra champion mới là nhiều ông lại QQ vì sao không ra map mới , bảo nhóm phát triển map của LoL toàn ngồi chơi =))
 
ss2 thì phải cuối tháng 8, cạnh tranh thằng dota2 mà :-?
thêm quả update vài trăm mb chắc mình khóc quá, đợt wukong đã lên bờ xuống ruộng rồi :((
 
mình nghĩ nó cũng chưa ra vội đâu, chắc phải đầu season 2 :(

P/S: Hóa ra đây là con ác chủ bài của Riot nhằm đối phó với Dota 2. Ngon, game mode này khiến LoL trở nên tách bạch (hơn nữa) so với Dota, chuyện ai mất ai còn có lẽ không tồn tại nữa rồi (thằng HoN thì vẫn xác định là đi bán muối rồi).

DotA có 1 game mode kiểu capture flag, chiếm giữ các point trong map, ra lâu lắm rồi, chẳng qua ko mấy ai thèm chơi, nên ko thể nói là tách bạch (hơn nữa) gì ở đây cả :|
 
DotA có 1 game mode kiểu capture flag, chiếm giữ các point trong map, ra lâu lắm rồi, chẳng qua ko mấy ai thèm chơi, nên ko thể nói là tách bạch (hơn nữa) gì ở đây cả :|

(Joystiq) And that's Riot's real goal with Dominion. The DotA genre has basically been around since the StarCraft level that inspired the Warcraft 3 mod, and Dominion represents a new way to experience that original idea. "We look at ourselves as innovators within the genre," says George, "and this was the way we wanted to move the product to differentiate ourselves even further from all the traditional MOBA games that are going to enter the space."

P/S: Post bài nữa thì không hay. Nhưng mình nghĩ văn hóa thảo luận trên forum thật sự có vấn đề. Các post không nhằm thảo luận mang tính xây dựng tích cực mà thường nghiêng về chỉ trích, hạ bệ ý kiến lẫn nhau. Mình nghĩ tôn trọng và giúp đỡ nhau trong khi thảo luận cũng là một trách nhiệm của mỗi bên, phần nào giúp môi trường chung thoải mái, vui vẻ và dễ tiếp thu hơn. Ngôn từ và emoticon sử dụng cũng nên có chọn lọc, sử dụng bừa bãi cũng dễ khiến đối phương thấy bị mỉa mai hoặc xúc phạm phần nào, như thế quả thật không hay, nhiều khi dẫn tới war không cần thiết. Đó là chút ý kiến nhỏ của mình muốn chia sẻ với anh em trong box.
 
Chỉnh sửa cuối:
nói chung là trừ dota 2 với LoL ra thì mấy thằng MOBA khác ko tàn thì cũng thoi thóp
on-2pic:map mới nhưng kiểu chơi này thì có lâu r,mà mình thích mấy map đường uốn éo kiểu TT hơn là mode cướp cờ kiểu này
 
thủ cờ chắc cứ chơi heim với teemo. 1 con trồng trụ 1 con trồng nấm
 
Shaco nếu chơi hộp để bảo vệ trụ thì cực kỳ mất thời gian và lãng phí,vì hộp chết bởi AoE rất nhanh,đã mất công đặt hộp xong bị quét trong vài giây thì thà đi chém từng thằng team nó còn hơn
 
^ ầy. Lúc đầu load hình nó giựt giựt kéo xuống qua post của em nên anh ko để ý
 
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