White_Falcon
Mayor of SimCity
- 18/8/03
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Căn bản là sắp có Kali rồi, anh em warm up đi
Kali One Release - September 2006
This is what we're aiming to release in Kali One. The list is created from a number of criteria, the main factors being a "Prerequisite for future release", "low risk, short development, big bang" or "we really need to get this done" project.
* Contracts
This is the most extensive addition in this release, something which will affect players of all ages. Gives you the ability to manage corporations offline and create "missions" for players and corporations alike.
* Combat Organization
The new seamless map with new system scanning, new gang features and better facilities for situational awareness.
* Exploration
Rewarding exploration of space, utilizing new system scanning and the new seamless view (see above), enabling you to discover escalating paths. This is a prerequisite for Next-Gen R&D, which will be used for gathering a plethora of R&D items.
* Next-gen Research & Development
We're opening up this aspect of EVE with Reverse Engineering and Invention, enabling you to create Tech II blueprint copies by gathering knowledge and technology through various means, such as exploration.
* Combat Boosters
Creates regional uniqueness for 8 regions, from 0.0 COSMOS constellations with unique resources to mini-professions and specialized starbase structures. A whole value chain will be created around these items, enabling players of all "ages" to be part of the bigger process.
* Ship Upgrades & Salvaging of Shipwrecks
This instantly creates content throughout the whole EVE universe. By making all destroyed ships - player and NPC alike - drop new ingredients, which are salvageable with the right profession skills and tools, we create a massive market for ingredients and ship upgrades, which the average EVE player can now utilize to further upgrade his own ship.
* Tier-3 Battleships
The third battleship will be added to all races. Battleships are one of the most frequently used ship classes in-game and the class has only had 2 ships for each race. It's time for the third Tier.
* Tier-2 BattleCruisers
This popular ship class receives its second battlecruiser to all races.
* Eight New Regions
We'll be opening up the eight existing but closed regions in the "top right" section of the universe (No, not Jove, just below them). They won't be owned by any NPC faction and there will be no conquerable stations, only ore and stuff. This is done to make room for more players. It will include various rogue NPC entities.
This is our goal for September. Some of this will in all likelihood not make it, but now you have an idea of our intentions and what we want to achieve.
Kali Two Release - December 2006
Factional Warfare. Nothing else.
Kali Three Release - April 2007
Our final graphics engine upgrades and a similar feature set to Kali One. To clarify a bit, EVE "Classic" is a DirectX 9 engine, which is getting an upgrade. We then have the EVE Vista DirectX 10 engine, which is being created from the EVE Classic engine, but with a focus on utilizing the new features and optimizations in Windows Vista. Both will continue to live, both will have the same content. You don't have to use EVE Vista unless you want to. Note, also, that EVE Classic graphics engine upgrades might be released earlier than Kali Three.
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chưa chơi chưa bít^^!