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Có mấy code mới của Heroes V 1.2 đấy!
Dài quá không post đc hết!! Làm thế nào để up lên cho mọi ng đây???
Skill Names / Numbers Chart
Các abilities đc chia nhóm. Các common skills đc xếp theo ABC sau 6 kĩ năng theo tộc (town heroes), xếp theo thứ tụ ABC của các loại heroes. Abilities tuyệt đối (cái dấu ! thì phải) đc liệt cuối cùng mỗi loại.
Cấu trúc cheat:
To gives the Sylvan hero Wyngaal his ultimate ability, Nature's Luck.
@GiveHeroSkill("Hero Name", SKILL_NAME);
Hoặc @GiveHeroSkill("Tên hero", số Skill );
Tên Skill ----- Thêm vào sau SKILL_ ----- Số Code
(Demon Lord) | |
Gating | GATING | 14
Consume Corpse | CONSUME_CORPSE | 58
Hellfire | DEMONIC_FIRE | 59
Mark of the Damned | DEMONIC_STRIKE | 60
Urgash's Call | ABSOLUTE_GATING | 98
(Knight)
Counterstrike | TRAINING | 13
Benediction | PRAYER | 56
Expert Trainer | EXPERT_TRAINER | 57
Retaliation Strike | HOLY_CHARGE | 55
Unstoppable Charge | ABSOLUTE_CHARGE | 85
(Necromancer)
Necromancy | NECROMANCY | 15
Banshee Howl | DEATH_SCREAM | 63
Eternal Servitude | NO_REST_FOR_THE_WICKED | 62
Skeleton Archers | RAISE_ARCHERS | 61
Howl of Terror | ABSOLUTE_FEAR | 111
(Ranger)
Avenger | AVENGER | 16
Deadeye Shot | SNIPE_DEAD | 65
Imbue Arrow | IMBUE_ARROW | 66
Rain of Arrows | MULTISHOT | 64
Nature's Luck | ABSOLUTE_LUCK | 124
(Warlock)
Irresistible Magic INVOCATION 18
Dark Ritual DARK_RITUAL 71
Elemental Vision ELEMENTAL_VISION 72
Empowered spells EMPOWERED_SPELLS 70
Rage of the Elements ABSOLUTE_CHAINS 150
(Wizard)
Artificer ARTIFICIER 17
Consume Artifact MELT_ARTIFACT 68
Magic mirror MAGIC_MIRROR 69
Mark of the Wizard MAGIC_BOND 67
Arcane Omniscience ABSOLUTE_WIZARDY 137
Attack OFFENCE 6
Archery ARCHERY 35
Battle Frenzy FRENZY 36
Cold Steel CHILLING_STEEL 104
Excruciating Strike CRITICAL_STRIKE 91
Flaming Arrows WILDFIRE 130
Nature's Wrath FOREST_RAGE 117
Power of Speed POWER_OF_HASTE 143
Retribution RETRIBUTION 76
Tactics TACTICS 34
Dark Magic DARK_MAGIC 10
Corrupted Soil SOIL_BURN 121
Dark Renewal PAYBACK 147
Fallen Knight PARIAH 83
Master of Curses MASTER_OF_CURSES 46
Master of Mind MASTER_OF_MIND 47
Master of Pain MASTER_OF_SICKNESS 48
Seal of Darkness SUPRESS_DARK 134
Spirit Link SPIRIT_LINK 108
Weakening Strike WEAKENING_STRIKE 95
Defense DEFENCE 7
Chilling Bones CHILLING_BONES 105
Evasion EVASION 38
Hellwrath DEMONIC_RETALIATION 92
Last Stand LAST_STAND 118
Power of Endurance POWER_OF_STONE 144
Protection PROTECTION 37
Resistance SEAL_OF_PROTECTION 131
Stand Your Ground HOLD_GROUND 77
Vitality TOUGHNESS 39
Destructive Magic DESTRUCTIVE_MAGIC 9
Cold Death DEADLY_COLD 107
Fiery Wrath ANCIENT_SMITHY 82
Mana Burst SUN_FIRE 120
Master of Fire MASTER_OF_FIRE 44
Master of Ice MASTER_OF_ICE 43
Master of Storms MASTER_OF_LIGHTNINGS 45
Sap Magic MAGIC_CUSHION 133
Searing Fires DEMONIC_FLAME 94
Secrets of destruction SECRETS_OF_DESTRUCTION 146
Enlightenment LEARNING 3
Arcane Exaltation MASTER_OF_SECRETS 87
Arcane Intuition EAGLE_EYE 27
Dark Revelation DARK_REVELATION 140
Graduate STUDENT_AWARD 79
Intelligence INTELLIGENCE 25
Know Your Enemy CUNNING_OF_THE_WOODS 114
Lord of the Undead LORD_OF_UNDEAD 101
Scholar SCHOLAR 26
Wizard's Reward ACADEMY_AWARD 127
Leadership LEADERSHIP 4
Artifical Glory ARTIFICIAL_GLORY 128
Aura of Swiftness FAST_AND_FURIOUS 141
Battle Commander FOREST_GUARD_EMBLEM 115
Diplomacy DIPLOMACY 30
Divine Guidance ENCOURAGE 75
Estates ESTATES 29
Gate Master GATING_MASTERY 89
Herald Of Death HERALD_OF_DEATH 102
Recruitment RECRUITMENT 28
Light Magic LIGHT_MAGIC 11
Fire Resistance FIRE_PROTECTION 96
Guardian Angel GUARDIAN_ANGEL 78
Master of Abjuration MASTER_OF_ABJURATION 50
Master of Blessings MASTER_OF_BLESSING 49
Master of Wrath MASTER_OF_WRATH 51
Refined Mana ELITE_CASTERS 148
Storm Wind STORM_WIND 122
Suppress Light SUPRESS_LIGHT 135
Twilight TWILIGHT 109
Logistics LOGISTICS 1
Death March DEATH_TREAD 99
Familiar Ground ROAD_HOME 73
March of the Golems MARCH_OF_THE_MACHINES 125
Navigation NAVIGATION 21
Pathfinding PATHFINDING 19
Scouting SCOUTING 20
Silent Stalker DISGUISE_AND_RECKON 112
Swift Gating QUICK_GATING 86
Teleport Assault TELEPORT_ASSAULT 138
Luck LUCK 5
Dead Man's Curse DEAD_LUCK 103
Elven Luck ELVEN_LUCK 116
Magic Resistance RESISTANCE 31
Resourcefulness FORTUNATE_ADVENTURER 33
Soldier's Luck LUCKY_STRIKE 32
Spoils of War SPOILS_OF_WAR 129
Swarming Gate CRITICAL_GATING 90
Tear of Asha Vision GRAIL_VISION 80
Warlock's Luck LUCKY_SPELLS 142
Sorcery SORCERY 8
Arcane Brillance INSIGHTS 119
Arcane Excellence CASTER_CERTIFICATE 81
Arcane Training ARCANE_TRAINING 42
Boneward SPELLPROOF_BONES 106
Counterspell COUNTERSPELL 132
Erratic Mana CHAOTIC_SPELLS 145
Magic Insight WISDOM 41
Mana Regeneration MYSTICISM 40
Soulfire EXPLODING_CORPSES 93
Summoning Magic SUMMONING_MAGIC 12
Banish UNSUMMON 110
Elemental Balance ELEMENTAL_BALANCE 84
Exorcism ELEMENTAL_OVERKILL 149
Fire Warriors FIRE_AFFINITY 97
Haunted Mines HAUNT_MINE 136
Master of Conjuration MASTER_OF_CREATURES 53
Master of Earthblood MASTER_OF_QUAKES 52
Master of Life MASTER_OF_ANIMATION 54
Wall of Fog FOG_VEIL 123
War Machines WAR_MACHINES 2
Ballista BALLISTA 23
Brimstone Rain TRIPLE_CATAPULT 88
Catapult CATAPULT 24
First Aid FIRST_AID 22
Imbue Ballista IMBUE_BALLISTA 113
Plague Tent LAST_AID 100
Remote Control REMOTE_CONTROL 126
Tremors SHAKE_GROUND 139
Triple Ballista TRIPLE_BALLISTA 74
Creature Names / Numbers Chart
The chart is organized by faction, and then from the weakest creature to the strongest (for example, Gremlins to Colossi for the Academy faction), rather than alphabetically. The upgraded variant of each creature immediately follows its basic form.
E.g. To gives the Necromancer hero Vladimir 22 bone dragons.
@AddHeroCreatures("Pelt", CREATURE_BONE_DRAGON, 22);
OR @AddHeroCreatures("Pelt", 41, 22);
Creature name in-game What you input after CREATURE_ # Code (two # code variant)
Academy
Gremlin GREMLIN 57
Master Gremlin MASTER_GREMLIN 58
Stone Gargoyle STONE_GARGOYLE 59
Obsidian Gargoyle OBSIDIAN_GARGOYLE 60
Iron Golem IRON_GOLEM 61
Steel Golem STEEL_GOLEM 62
Mage MAGI 63
Arch Mage ARCH_MAGI 64
Djinn GENIE 65
Djinn Sultan MASTER_GENIE 66
Rakshasa Rani RAKSHASA 67
Rakshasa Raja RAKSHASA_RUKH 68
Colossus GIANT 69
Titan TITAN 70
Dungeon
Scout SCOUT 71
Assassin ASSASSIN 72
Blood Maiden WITCH 73
Blood Fury BLOOD_WITCH 74
Minotaur MINOTAUR 75
Minotaur Guard MINOTAUR_KING 76
Grim Raider RIDER 77
Dark Raider RAVAGER 78
Hydra HYDRA 79
Deep Hydra CHAOS_HYDRA 80
Shadow Witch MATRON 81
Shadow Matriarch MATRIARCH 82
Shadow Dragon DEEP_DRAGON 83
Black Dragon BLACK_DRAGON 84
Haven
Peasant PEASANT 1
Conscript MILITIAMAN 2
Archer ARCHER 3
Marksman MARKSMAN 4
Footman FOOTMAN 5
Squire SWORDSMAN 6
Griffin GRIFFIN 7
Royal Griffin ROYAL_GRIFFIN 8
Priest PRIEST 9
Inquisitor CLERIC 10
Cavalier CAVALIER 11
Paladin PALADIN 12
Angels ANGEL 13
Archangel ARCHANGEL 14
Inferno
Imp FAMILIAR 15
Familiar IMP 16
Horned Demon DEMON 17
Horned Overseer HORNED_DEMON 18
Hell Hound HELL_HOUND 19
Cerberus CERBERI 20
Succubus SUCCUBUS 21
Succubus Mistress INFERNAL_SUCCUBUS 22
Hell Charger NIGHTMARE 23
Nightmare FRIGHTFUL_NIGHTMARE 24
Pit Fiend PIT_FIEND 25
Pit Lord BALOR 26
Devil DEVIL 27
Arch Devil ARCHDEVIL 28
Necropolis
Skeleton SKELETON 29
Skeleton Archer SKELETON_ARCHER 30
Zombie WALKING_DEAD 31
Plague Zombie ZOMBIE 32
Ghost MANES 33
Spectre GHOST 34
Vampire VAMPIRE 35
Vampire Lord VAMPIRE_LORD 36
Lich LICH 37
Archlich DEMILICH 38
Wight WIGHT 39
Wraith WRAITH 40
Bone Dragon BONE_DRAGON 41
Spectral Dragon SHADOW_DRAGON 42
Sylvan
Pixie PIXIE 43
Sprite SPRITE 44
Blade Dancer BLADE_JUGGLER 45
War Dancer WAR_DANCER 46
Hunter WOOD_ELF 47
Master Hunter GRAND_ELF 48
Druid DRUID 49
Druid Elder DRUID_ELDER 50
Unicorn UNICORN 51
Silver Unicorn WAR_UNICORN 52
Treant TREANT 53
Ancient Treant TREANT_GUARDIAN 54
Green Dragon GREEN_DRAGON 55
Emerald Dragon GOLD_DRAGON 56
Neutrals
Air Elemental AIR_ELEMENTAL 88
Black Knight BLACK_KNIGHT 89
Earth Elemental EARTH_ELEMENTAL 87
Fire Elemental FIRE_ELEMENTAL 85
Phoenix PHOENIX 91
Water Elemental WATER_ELEMENTAL 86
War Machines Names / Numbers Chart
@GiveHeroWarMachine("Name", WAR_MACHINE_NAME);
OR @GiveHeroWarMachine("Name", #);
War Machine name in-game Explicit code # Code variant
War Machines
Ammo Cart WAR_MACHINE_AMMO_CART 4
Ballista WAR_MACHINE_BALLISTA 1
Catapult WAR_MACHINE_CATAPULT 2
First Aid Tent WAR_MACHINE_FIRST_AID_TENT 3
Spell Names / Numbers Chart
Say you want the spell Instant Travel, and try to input this name in caps with the above code. Strangely, you'll fail, and the console tells you that such a spell doesn't exist! What's the big deal?
The fact of the matter is, some of the in-game spell names aren't referenced by the game as that particular spell. My previous note illustrates this perfectly: to learn Eldritch Arrow, the used code is MAGIC_ARROW. Why the incongruity? It seems a lot of the renamed spells are identified by what HoMM fans are traditionally used to. Anyhow:
E.g. @TeachHeroSpell("Astral", SPELL_HASTE);
OR @TeachHeroSpell("Astral", 24);
You want to learn... What you input after SPELL_ # Code variant
Adventure Spells
Instant Travel DIMENSION_DOOR 50
Summon Creatures SUMMON_CREATURES 234
Town Portal TOWN_PORTAL 51
Vessel of Shalassa SUMMON_BOAT 49
Dark Magic
Blindness BLIND 19
Confusion FORGETFULNESS 17
Curse of the Netherworld UNHOLY_WORD 21
Decay PLAGUE 14
Frenzy BERSERK 18
Puppet Master HYPNOTIZE 20
Slow SLOW 12
Suffering WEAKNESS 15
Vulnerability DISRUPTING_RAY 13
Weakness CURSE 11
Mass Confusion MASS_FORGETFULNESS 213
Mass Decay MASS_PLAGUE 214
Mass Slow MASS_SLOW 212
Mass Suffering MASS_WEAKNESS 215
Mass Vulnerability MASS_DISRUPTING_RAY 211
Mass Weakness MASS_CURSE 210
Destructive Magic
Armageddon ARMAGEDDON 10
Chain Lightning CHAIN_LIGHTNING 7
Circle of Winter FROST_RING 6
Eldritch Arrow MAGIC_ARROW 1
Fireball FIREBALL 5
Ice Bolt ICE_BOLT 4
Implosion IMPLOSION 9
Lightning Bolt LIGHTNING_BOLT 3
Meteor Shower METEOR_SHOWER 8
Stone Spikes STONESPIKES 237
Empowered Armageddon EMPOWERED_ARMAGEDDON 232
Empowered Chain Lightning EMPOWERED_CHAIN_LIGHTNING 229
Empowered Eldritch Arrow EMPOWERED_MAGIC_ARROW 223
Empowered Fireball EMPOWERED_FIREBALL 227
Empowered Ice Bolt EMPOWERED_ICE_BOLT 226
Empowered Implosion EMPOWERED_IMPLOSION 231
Empowered Lightning Bolt EMPOWERED_LIGHTNING_BOLT 225
Empowered Meteor Shower EMPOWERED_METEOR_SHOWER 230
Empowered Stone Spikes EMPOWEREDSTONE_SPIKES 233
Empowered Winter Ring EMPOWERED_FROST_RING 228
Light Magic
Arcane Armor CELESTIAL_SHIELD 34
Cleansing DISPEL 26
Deflect Missile DEFLECT_ARROWS 29
Divine Strength BLESS 23
Endurance STONESKIN 25
Haste HASTE 24
Magical Immunity ANTI-MAGIC 31
Resurrection RESURRECT 48
Righteous Might BLOODLUST 28
Teleportation TELEPORT 32
Word of Light HOLY_WORD 35
Mass Cleansing MASS_DISPEL 217
Mass Deflect Missile MASS_DEFLECT_ARROWS 219
Mass Divine Strength MASS_BLESS 216
Mass Endurance MASS_STONESKIN 218
Mass Haste MASS_HASTE 221
Mass Righteous Might MASS_BLOODLUST 220
Summoning Magic
Conjure Phoenix CONJUREPHOENIX 235
Earthquake EARTHQUAKE 41
Fire Trap LAND_MINE 38
Firewall FIREWALL 236
Fist of Wrath MAGIC_FIST 2
Phantom Forces PHANTOM 40
Raise Dead ANIMATE_DEAD 42
Summon Elementals SUMMON_ELEMENTALS 43
Wasp Swarm WASP_SWARM 39
Empowered Fist of Wrath EMPOWERED_MAGIC_FIST 224
Note: there are also codes for the special ability "spells," like the Necromancer's Banshee Howl. However, they cannot be directly added into your spell book with this command. Instead, you'll have to give yourself the Necromancy skill with the Adding Skills command. With the appropriate skill, the corresponding ability is placed into your spell book automatically.
Artifact Names / Numbers Chart
E.g. @GiveArtifact(“Name”, #);
So you want this artifact... # Code to input
Boots slot
Boots of Levitation 54
Boots of Magical Defence 27
Boots of the Open Road 26
Boots of the Swift Journey 24
Dragon Bone Greaves 38
Emerald Slippers 61
Golden Horseshoe 25
Greaves of the Dwarven Kings 49
Sandals of the Blessed 68
Windstrider Boots 57
Cloak slot
Bag of Endless Gold 28
Cape of the Lion's Mane 31
Cloak of Death's Shadow 33
Cloak of Sylanna 62
Dragon Wing Mantle 39
Phoenix Feather Cape 32
Sack of Endless Gold 29
Sandro's Cloak 69
Wings of the Angel 30
Cuirass (armor) slot
Armor of the Forgotten Hero 13
Armor of Valor 56
Breastplate of Eldritch Might 14
Cuirass of the Dwarven Kings 48
Dragon Scale Armor 36
Robe of Sar-Issus 44
Scale Mail of Enlightenment 35
Tunic of the Carved Flesh 64
Helm slot
All-Seeing Crown 12
Crown of Sar-Issus 46
Dragon Talon Crown 41
Helm of Chaos 66
Helm of Dwarven Kings 50
Lion Crown 11
Necromancer's Helm 55
Turban of Enlightenment 34
So you want this artifact... # Code to input
Necklace slot
Amulet of Necromancy(1) 71
Dragon Teeth Necklace 40
Evercold Icicle 18
Necklace of the Bloody Claw 17
Necklace of the Lion 16
Necklace of Victory 19
Pendant of Conflux 67
Pendant of Mastery 15
Ring slots
Cursed Waistband 63
Dragon Eye Ring 42
Elemental Waistband 60
Ring of Caution 65
Ring of Celerity 59
Ring of Lightning Protection 20
Ring of Sar-Issus 47
Ring of Speed 22
Ring of the Broken Will 23
Ring of the Shadowbrand 73
Ring of the Unrepentant 70
Ring of Vitality 21
Shield slot
Dragon Scale Shield 37
Four Leaf Clover 8
Magic Scroll of (Random Spell) 52
Moonblade 58
Sextant of the Sea Elves 10
Shackles of the Last Man 7
Shield of Crystal Ice 9
Shield of the Dwarven Kings 51
Weapon slot
Axe of the Mountain Lords 2
Dragon Flame Tongue 43
Staff of Ensnarement 6
Staff of Sar-Issus 45
Sword of Might 1
Trident of the Titans 5
Unicorn Horn Bow 4
Wand of (Random Spell) 3
Special (unable to be equipped)
Tear of Asha 53
Freyda(2) 72
Note 1: bugged image, appears as square of white dots.
Note 2: this "artifact" is the portrait of the Haven campaign heroine Freyda, daughter of Godric, as seen through the cut-out shape of the Four Leaf Clover; its description is Freyda's biography. It is used in the last scenario of the Necromancer campaign, to symbolize the fact that you have her prisoner.
Hero Status Chart
Hero Stats Explicit code # Code variant
Hero Statistics
Experience STAT_EXPERIENCE 0
Attack STAT_ATTACK 1
Defense(1) STAT_DEFENCE 2
Spell Power STAT_SPELL_POWER 3
Knowledge STAT_KNOWLEDGE 4
Luck STAT_LUCK 5
Morale STAT_MORALE 6
Movement Points(2) STAT_MOVE_POINTS 7
Mana Points(2) STAT_MANA_POINTS 8
Maximum Movement Points - 9
Note 1: yes, it's STAT_DEFENCE with a capital C.
Note 2: even by modifying your Move Points (or Mana Points) to something like 9999, it will only be filled up to max. You will only be able to travel as far as your hero can normally travel before you're empty again. To travel further, you'll have to input the command again, the quickest way being the up arrow key, which cycles through your most recent commands in the console.
Also, to effectively use this code, you will likely have to refer to the Hero Names Chart.
Adding Specific Gold and Resources
@SetPlayerResource(#, 0-6, #);
This sets one specific type of resource for a specified player to reflect your given value.
For example:
@SetPlayerResource(1, 2, 50);
Here are the resources codes in the game:
Wood 0
Ore 1
Mercury 2
Crystal 3
Sulfur 4
Gems 5
Gold 6
Seeing Movement Points
The following command has been disabled in version 1.2, but there is a workaround.
show_hero_mp
Dài quá không post đc hết!! Làm thế nào để up lên cho mọi ng đây???
Skill Names / Numbers Chart
Các abilities đc chia nhóm. Các common skills đc xếp theo ABC sau 6 kĩ năng theo tộc (town heroes), xếp theo thứ tụ ABC của các loại heroes. Abilities tuyệt đối (cái dấu ! thì phải) đc liệt cuối cùng mỗi loại.
Cấu trúc cheat:
To gives the Sylvan hero Wyngaal his ultimate ability, Nature's Luck.
@GiveHeroSkill("Hero Name", SKILL_NAME);
Hoặc @GiveHeroSkill("Tên hero", số Skill );
Tên Skill ----- Thêm vào sau SKILL_ ----- Số Code
(Demon Lord) | |
Gating | GATING | 14
Consume Corpse | CONSUME_CORPSE | 58
Hellfire | DEMONIC_FIRE | 59
Mark of the Damned | DEMONIC_STRIKE | 60
Urgash's Call | ABSOLUTE_GATING | 98
(Knight)
Counterstrike | TRAINING | 13
Benediction | PRAYER | 56
Expert Trainer | EXPERT_TRAINER | 57
Retaliation Strike | HOLY_CHARGE | 55
Unstoppable Charge | ABSOLUTE_CHARGE | 85
(Necromancer)
Necromancy | NECROMANCY | 15
Banshee Howl | DEATH_SCREAM | 63
Eternal Servitude | NO_REST_FOR_THE_WICKED | 62
Skeleton Archers | RAISE_ARCHERS | 61
Howl of Terror | ABSOLUTE_FEAR | 111
(Ranger)
Avenger | AVENGER | 16
Deadeye Shot | SNIPE_DEAD | 65
Imbue Arrow | IMBUE_ARROW | 66
Rain of Arrows | MULTISHOT | 64
Nature's Luck | ABSOLUTE_LUCK | 124
(Warlock)
Irresistible Magic INVOCATION 18
Dark Ritual DARK_RITUAL 71
Elemental Vision ELEMENTAL_VISION 72
Empowered spells EMPOWERED_SPELLS 70
Rage of the Elements ABSOLUTE_CHAINS 150
(Wizard)
Artificer ARTIFICIER 17
Consume Artifact MELT_ARTIFACT 68
Magic mirror MAGIC_MIRROR 69
Mark of the Wizard MAGIC_BOND 67
Arcane Omniscience ABSOLUTE_WIZARDY 137
Attack OFFENCE 6
Archery ARCHERY 35
Battle Frenzy FRENZY 36
Cold Steel CHILLING_STEEL 104
Excruciating Strike CRITICAL_STRIKE 91
Flaming Arrows WILDFIRE 130
Nature's Wrath FOREST_RAGE 117
Power of Speed POWER_OF_HASTE 143
Retribution RETRIBUTION 76
Tactics TACTICS 34
Dark Magic DARK_MAGIC 10
Corrupted Soil SOIL_BURN 121
Dark Renewal PAYBACK 147
Fallen Knight PARIAH 83
Master of Curses MASTER_OF_CURSES 46
Master of Mind MASTER_OF_MIND 47
Master of Pain MASTER_OF_SICKNESS 48
Seal of Darkness SUPRESS_DARK 134
Spirit Link SPIRIT_LINK 108
Weakening Strike WEAKENING_STRIKE 95
Defense DEFENCE 7
Chilling Bones CHILLING_BONES 105
Evasion EVASION 38
Hellwrath DEMONIC_RETALIATION 92
Last Stand LAST_STAND 118
Power of Endurance POWER_OF_STONE 144
Protection PROTECTION 37
Resistance SEAL_OF_PROTECTION 131
Stand Your Ground HOLD_GROUND 77
Vitality TOUGHNESS 39
Destructive Magic DESTRUCTIVE_MAGIC 9
Cold Death DEADLY_COLD 107
Fiery Wrath ANCIENT_SMITHY 82
Mana Burst SUN_FIRE 120
Master of Fire MASTER_OF_FIRE 44
Master of Ice MASTER_OF_ICE 43
Master of Storms MASTER_OF_LIGHTNINGS 45
Sap Magic MAGIC_CUSHION 133
Searing Fires DEMONIC_FLAME 94
Secrets of destruction SECRETS_OF_DESTRUCTION 146
Enlightenment LEARNING 3
Arcane Exaltation MASTER_OF_SECRETS 87
Arcane Intuition EAGLE_EYE 27
Dark Revelation DARK_REVELATION 140
Graduate STUDENT_AWARD 79
Intelligence INTELLIGENCE 25
Know Your Enemy CUNNING_OF_THE_WOODS 114
Lord of the Undead LORD_OF_UNDEAD 101
Scholar SCHOLAR 26
Wizard's Reward ACADEMY_AWARD 127
Leadership LEADERSHIP 4
Artifical Glory ARTIFICIAL_GLORY 128
Aura of Swiftness FAST_AND_FURIOUS 141
Battle Commander FOREST_GUARD_EMBLEM 115
Diplomacy DIPLOMACY 30
Divine Guidance ENCOURAGE 75
Estates ESTATES 29
Gate Master GATING_MASTERY 89
Herald Of Death HERALD_OF_DEATH 102
Recruitment RECRUITMENT 28
Light Magic LIGHT_MAGIC 11
Fire Resistance FIRE_PROTECTION 96
Guardian Angel GUARDIAN_ANGEL 78
Master of Abjuration MASTER_OF_ABJURATION 50
Master of Blessings MASTER_OF_BLESSING 49
Master of Wrath MASTER_OF_WRATH 51
Refined Mana ELITE_CASTERS 148
Storm Wind STORM_WIND 122
Suppress Light SUPRESS_LIGHT 135
Twilight TWILIGHT 109
Logistics LOGISTICS 1
Death March DEATH_TREAD 99
Familiar Ground ROAD_HOME 73
March of the Golems MARCH_OF_THE_MACHINES 125
Navigation NAVIGATION 21
Pathfinding PATHFINDING 19
Scouting SCOUTING 20
Silent Stalker DISGUISE_AND_RECKON 112
Swift Gating QUICK_GATING 86
Teleport Assault TELEPORT_ASSAULT 138
Luck LUCK 5
Dead Man's Curse DEAD_LUCK 103
Elven Luck ELVEN_LUCK 116
Magic Resistance RESISTANCE 31
Resourcefulness FORTUNATE_ADVENTURER 33
Soldier's Luck LUCKY_STRIKE 32
Spoils of War SPOILS_OF_WAR 129
Swarming Gate CRITICAL_GATING 90
Tear of Asha Vision GRAIL_VISION 80
Warlock's Luck LUCKY_SPELLS 142
Sorcery SORCERY 8
Arcane Brillance INSIGHTS 119
Arcane Excellence CASTER_CERTIFICATE 81
Arcane Training ARCANE_TRAINING 42
Boneward SPELLPROOF_BONES 106
Counterspell COUNTERSPELL 132
Erratic Mana CHAOTIC_SPELLS 145
Magic Insight WISDOM 41
Mana Regeneration MYSTICISM 40
Soulfire EXPLODING_CORPSES 93
Summoning Magic SUMMONING_MAGIC 12
Banish UNSUMMON 110
Elemental Balance ELEMENTAL_BALANCE 84
Exorcism ELEMENTAL_OVERKILL 149
Fire Warriors FIRE_AFFINITY 97
Haunted Mines HAUNT_MINE 136
Master of Conjuration MASTER_OF_CREATURES 53
Master of Earthblood MASTER_OF_QUAKES 52
Master of Life MASTER_OF_ANIMATION 54
Wall of Fog FOG_VEIL 123
War Machines WAR_MACHINES 2
Ballista BALLISTA 23
Brimstone Rain TRIPLE_CATAPULT 88
Catapult CATAPULT 24
First Aid FIRST_AID 22
Imbue Ballista IMBUE_BALLISTA 113
Plague Tent LAST_AID 100
Remote Control REMOTE_CONTROL 126
Tremors SHAKE_GROUND 139
Triple Ballista TRIPLE_BALLISTA 74
Creature Names / Numbers Chart
The chart is organized by faction, and then from the weakest creature to the strongest (for example, Gremlins to Colossi for the Academy faction), rather than alphabetically. The upgraded variant of each creature immediately follows its basic form.
E.g. To gives the Necromancer hero Vladimir 22 bone dragons.
@AddHeroCreatures("Pelt", CREATURE_BONE_DRAGON, 22);
OR @AddHeroCreatures("Pelt", 41, 22);
Creature name in-game What you input after CREATURE_ # Code (two # code variant)
Academy
Gremlin GREMLIN 57
Master Gremlin MASTER_GREMLIN 58
Stone Gargoyle STONE_GARGOYLE 59
Obsidian Gargoyle OBSIDIAN_GARGOYLE 60
Iron Golem IRON_GOLEM 61
Steel Golem STEEL_GOLEM 62
Mage MAGI 63
Arch Mage ARCH_MAGI 64
Djinn GENIE 65
Djinn Sultan MASTER_GENIE 66
Rakshasa Rani RAKSHASA 67
Rakshasa Raja RAKSHASA_RUKH 68
Colossus GIANT 69
Titan TITAN 70
Dungeon
Scout SCOUT 71
Assassin ASSASSIN 72
Blood Maiden WITCH 73
Blood Fury BLOOD_WITCH 74
Minotaur MINOTAUR 75
Minotaur Guard MINOTAUR_KING 76
Grim Raider RIDER 77
Dark Raider RAVAGER 78
Hydra HYDRA 79
Deep Hydra CHAOS_HYDRA 80
Shadow Witch MATRON 81
Shadow Matriarch MATRIARCH 82
Shadow Dragon DEEP_DRAGON 83
Black Dragon BLACK_DRAGON 84
Haven
Peasant PEASANT 1
Conscript MILITIAMAN 2
Archer ARCHER 3
Marksman MARKSMAN 4
Footman FOOTMAN 5
Squire SWORDSMAN 6
Griffin GRIFFIN 7
Royal Griffin ROYAL_GRIFFIN 8
Priest PRIEST 9
Inquisitor CLERIC 10
Cavalier CAVALIER 11
Paladin PALADIN 12
Angels ANGEL 13
Archangel ARCHANGEL 14
Inferno
Imp FAMILIAR 15
Familiar IMP 16
Horned Demon DEMON 17
Horned Overseer HORNED_DEMON 18
Hell Hound HELL_HOUND 19
Cerberus CERBERI 20
Succubus SUCCUBUS 21
Succubus Mistress INFERNAL_SUCCUBUS 22
Hell Charger NIGHTMARE 23
Nightmare FRIGHTFUL_NIGHTMARE 24
Pit Fiend PIT_FIEND 25
Pit Lord BALOR 26
Devil DEVIL 27
Arch Devil ARCHDEVIL 28
Necropolis
Skeleton SKELETON 29
Skeleton Archer SKELETON_ARCHER 30
Zombie WALKING_DEAD 31
Plague Zombie ZOMBIE 32
Ghost MANES 33
Spectre GHOST 34
Vampire VAMPIRE 35
Vampire Lord VAMPIRE_LORD 36
Lich LICH 37
Archlich DEMILICH 38
Wight WIGHT 39
Wraith WRAITH 40
Bone Dragon BONE_DRAGON 41
Spectral Dragon SHADOW_DRAGON 42
Sylvan
Pixie PIXIE 43
Sprite SPRITE 44
Blade Dancer BLADE_JUGGLER 45
War Dancer WAR_DANCER 46
Hunter WOOD_ELF 47
Master Hunter GRAND_ELF 48
Druid DRUID 49
Druid Elder DRUID_ELDER 50
Unicorn UNICORN 51
Silver Unicorn WAR_UNICORN 52
Treant TREANT 53
Ancient Treant TREANT_GUARDIAN 54
Green Dragon GREEN_DRAGON 55
Emerald Dragon GOLD_DRAGON 56
Neutrals
Air Elemental AIR_ELEMENTAL 88
Black Knight BLACK_KNIGHT 89
Earth Elemental EARTH_ELEMENTAL 87
Fire Elemental FIRE_ELEMENTAL 85
Phoenix PHOENIX 91
Water Elemental WATER_ELEMENTAL 86
War Machines Names / Numbers Chart
@GiveHeroWarMachine("Name", WAR_MACHINE_NAME);
OR @GiveHeroWarMachine("Name", #);
War Machine name in-game Explicit code # Code variant
War Machines
Ammo Cart WAR_MACHINE_AMMO_CART 4
Ballista WAR_MACHINE_BALLISTA 1
Catapult WAR_MACHINE_CATAPULT 2
First Aid Tent WAR_MACHINE_FIRST_AID_TENT 3
Spell Names / Numbers Chart
Say you want the spell Instant Travel, and try to input this name in caps with the above code. Strangely, you'll fail, and the console tells you that such a spell doesn't exist! What's the big deal?
The fact of the matter is, some of the in-game spell names aren't referenced by the game as that particular spell. My previous note illustrates this perfectly: to learn Eldritch Arrow, the used code is MAGIC_ARROW. Why the incongruity? It seems a lot of the renamed spells are identified by what HoMM fans are traditionally used to. Anyhow:
E.g. @TeachHeroSpell("Astral", SPELL_HASTE);
OR @TeachHeroSpell("Astral", 24);
You want to learn... What you input after SPELL_ # Code variant
Adventure Spells
Instant Travel DIMENSION_DOOR 50
Summon Creatures SUMMON_CREATURES 234
Town Portal TOWN_PORTAL 51
Vessel of Shalassa SUMMON_BOAT 49
Dark Magic
Blindness BLIND 19
Confusion FORGETFULNESS 17
Curse of the Netherworld UNHOLY_WORD 21
Decay PLAGUE 14
Frenzy BERSERK 18
Puppet Master HYPNOTIZE 20
Slow SLOW 12
Suffering WEAKNESS 15
Vulnerability DISRUPTING_RAY 13
Weakness CURSE 11
Mass Confusion MASS_FORGETFULNESS 213
Mass Decay MASS_PLAGUE 214
Mass Slow MASS_SLOW 212
Mass Suffering MASS_WEAKNESS 215
Mass Vulnerability MASS_DISRUPTING_RAY 211
Mass Weakness MASS_CURSE 210
Destructive Magic
Armageddon ARMAGEDDON 10
Chain Lightning CHAIN_LIGHTNING 7
Circle of Winter FROST_RING 6
Eldritch Arrow MAGIC_ARROW 1
Fireball FIREBALL 5
Ice Bolt ICE_BOLT 4
Implosion IMPLOSION 9
Lightning Bolt LIGHTNING_BOLT 3
Meteor Shower METEOR_SHOWER 8
Stone Spikes STONESPIKES 237
Empowered Armageddon EMPOWERED_ARMAGEDDON 232
Empowered Chain Lightning EMPOWERED_CHAIN_LIGHTNING 229
Empowered Eldritch Arrow EMPOWERED_MAGIC_ARROW 223
Empowered Fireball EMPOWERED_FIREBALL 227
Empowered Ice Bolt EMPOWERED_ICE_BOLT 226
Empowered Implosion EMPOWERED_IMPLOSION 231
Empowered Lightning Bolt EMPOWERED_LIGHTNING_BOLT 225
Empowered Meteor Shower EMPOWERED_METEOR_SHOWER 230
Empowered Stone Spikes EMPOWEREDSTONE_SPIKES 233
Empowered Winter Ring EMPOWERED_FROST_RING 228
Light Magic
Arcane Armor CELESTIAL_SHIELD 34
Cleansing DISPEL 26
Deflect Missile DEFLECT_ARROWS 29
Divine Strength BLESS 23
Endurance STONESKIN 25
Haste HASTE 24
Magical Immunity ANTI-MAGIC 31
Resurrection RESURRECT 48
Righteous Might BLOODLUST 28
Teleportation TELEPORT 32
Word of Light HOLY_WORD 35
Mass Cleansing MASS_DISPEL 217
Mass Deflect Missile MASS_DEFLECT_ARROWS 219
Mass Divine Strength MASS_BLESS 216
Mass Endurance MASS_STONESKIN 218
Mass Haste MASS_HASTE 221
Mass Righteous Might MASS_BLOODLUST 220
Summoning Magic
Conjure Phoenix CONJUREPHOENIX 235
Earthquake EARTHQUAKE 41
Fire Trap LAND_MINE 38
Firewall FIREWALL 236
Fist of Wrath MAGIC_FIST 2
Phantom Forces PHANTOM 40
Raise Dead ANIMATE_DEAD 42
Summon Elementals SUMMON_ELEMENTALS 43
Wasp Swarm WASP_SWARM 39
Empowered Fist of Wrath EMPOWERED_MAGIC_FIST 224
Note: there are also codes for the special ability "spells," like the Necromancer's Banshee Howl. However, they cannot be directly added into your spell book with this command. Instead, you'll have to give yourself the Necromancy skill with the Adding Skills command. With the appropriate skill, the corresponding ability is placed into your spell book automatically.
Artifact Names / Numbers Chart
E.g. @GiveArtifact(“Name”, #);
So you want this artifact... # Code to input
Boots slot
Boots of Levitation 54
Boots of Magical Defence 27
Boots of the Open Road 26
Boots of the Swift Journey 24
Dragon Bone Greaves 38
Emerald Slippers 61
Golden Horseshoe 25
Greaves of the Dwarven Kings 49
Sandals of the Blessed 68
Windstrider Boots 57
Cloak slot
Bag of Endless Gold 28
Cape of the Lion's Mane 31
Cloak of Death's Shadow 33
Cloak of Sylanna 62
Dragon Wing Mantle 39
Phoenix Feather Cape 32
Sack of Endless Gold 29
Sandro's Cloak 69
Wings of the Angel 30
Cuirass (armor) slot
Armor of the Forgotten Hero 13
Armor of Valor 56
Breastplate of Eldritch Might 14
Cuirass of the Dwarven Kings 48
Dragon Scale Armor 36
Robe of Sar-Issus 44
Scale Mail of Enlightenment 35
Tunic of the Carved Flesh 64
Helm slot
All-Seeing Crown 12
Crown of Sar-Issus 46
Dragon Talon Crown 41
Helm of Chaos 66
Helm of Dwarven Kings 50
Lion Crown 11
Necromancer's Helm 55
Turban of Enlightenment 34
So you want this artifact... # Code to input
Necklace slot
Amulet of Necromancy(1) 71
Dragon Teeth Necklace 40
Evercold Icicle 18
Necklace of the Bloody Claw 17
Necklace of the Lion 16
Necklace of Victory 19
Pendant of Conflux 67
Pendant of Mastery 15
Ring slots
Cursed Waistband 63
Dragon Eye Ring 42
Elemental Waistband 60
Ring of Caution 65
Ring of Celerity 59
Ring of Lightning Protection 20
Ring of Sar-Issus 47
Ring of Speed 22
Ring of the Broken Will 23
Ring of the Shadowbrand 73
Ring of the Unrepentant 70
Ring of Vitality 21
Shield slot
Dragon Scale Shield 37
Four Leaf Clover 8
Magic Scroll of (Random Spell) 52
Moonblade 58
Sextant of the Sea Elves 10
Shackles of the Last Man 7
Shield of Crystal Ice 9
Shield of the Dwarven Kings 51
Weapon slot
Axe of the Mountain Lords 2
Dragon Flame Tongue 43
Staff of Ensnarement 6
Staff of Sar-Issus 45
Sword of Might 1
Trident of the Titans 5
Unicorn Horn Bow 4
Wand of (Random Spell) 3
Special (unable to be equipped)
Tear of Asha 53
Freyda(2) 72
Note 1: bugged image, appears as square of white dots.
Note 2: this "artifact" is the portrait of the Haven campaign heroine Freyda, daughter of Godric, as seen through the cut-out shape of the Four Leaf Clover; its description is Freyda's biography. It is used in the last scenario of the Necromancer campaign, to symbolize the fact that you have her prisoner.
Hero Status Chart
Hero Stats Explicit code # Code variant
Hero Statistics
Experience STAT_EXPERIENCE 0
Attack STAT_ATTACK 1
Defense(1) STAT_DEFENCE 2
Spell Power STAT_SPELL_POWER 3
Knowledge STAT_KNOWLEDGE 4
Luck STAT_LUCK 5
Morale STAT_MORALE 6
Movement Points(2) STAT_MOVE_POINTS 7
Mana Points(2) STAT_MANA_POINTS 8
Maximum Movement Points - 9
Note 1: yes, it's STAT_DEFENCE with a capital C.
Note 2: even by modifying your Move Points (or Mana Points) to something like 9999, it will only be filled up to max. You will only be able to travel as far as your hero can normally travel before you're empty again. To travel further, you'll have to input the command again, the quickest way being the up arrow key, which cycles through your most recent commands in the console.
Also, to effectively use this code, you will likely have to refer to the Hero Names Chart.
Adding Specific Gold and Resources
@SetPlayerResource(#, 0-6, #);
This sets one specific type of resource for a specified player to reflect your given value.
For example:
@SetPlayerResource(1, 2, 50);
Here are the resources codes in the game:
Wood 0
Ore 1
Mercury 2
Crystal 3
Sulfur 4
Gems 5
Gold 6
Seeing Movement Points
The following command has been disabled in version 1.2, but there is a workaround.
show_hero_mp