Game Title: Super Robot Taisen Z2 Saiseihen
Platform: PSP
Emu: Jpcsp 0.6 2643 (or later)
Setting:
|Video|
[X] Only GE graphhics (not recommended for homebrew)
[-] Use vertex cache
[X] Use shaders (experimental)
[X] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
[-] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
[X] Enable VAO (only relevant when using shaders and vertex cache)
[X] Enable saving GE screen to Textures instead of Memory
[-] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
[X] Enable dynamic shader generation (only relevant when using shaders rec for AMD/ATI)
|Memory|
[X] Ignore invalid memory access (not recommended for test reports,but improves performance)
[X] Ignore unmapped imports (not recommended)
|Media|
[X] Use Media Engine (Works only with 32bit JPCSP)
[-] Extract media files to tmp folder
[X] Decode audio files with sonic stage (you must have ss installed for this to work)
[-] Use non-native fonts from flash0 folder
|Compiler|
[X] Use compiler (dynarec)
[-] Output profiler into to profiler.txt (only for compiler)
[50] Maximum method size