Tiếp theo là các SKill của
HalfElf
Fire
1.Non attribute attack power 20% and 10% it increases a defensive strength. Place unknown 5% it absorbs water with the physical strength of oneself with 2% probability
2.Non attribute attack power 40% and 20% it increases a defensive strength. Place unknown 6% it absorbs water with the physical strength of oneself with 3% probability
3.Non attribute attack power 60% and 30% it increases a defensive strength. Place unknown 7% it absorbs water with the physical strength of oneself with 4% probability
4.Non attribute attack power 80% and 40% it increases a defensive strength. Place unknown 8% it absorbs water with the physical strength of oneself with 5% probability
5.Non attribute attack power 100% and 50% it increases a defensive strength. Place unknown 10% it absorbs water with the physical strength of oneself with 6% probability
Ice
1. Ice attribute attack power 20% and 10% it increases a defensive strength. 7 seconds 10% it diminishes the speed of travel of the period object with 2% probability
2.Ice attribute attack power 40% and 20% it increases a defensive strength. 7 seconds 20% it diminishes the speed of travel of the period object with 3% probability
3.Ice attribute attack power 60% and 30% it increases a defensive strength. 7 seconds 30% it diminishes the speed of travel of the period object with 4% probability
4.Ice attribute attack power 80% and 40% it increases a defensive strength. 7 seconds 40% it diminishes the speed of travel of the period object with 5% probability
5.Ice attribute attack power 100% and 50% it increases a defensive strength. 7 seconds 50% it diminishes the speed of travel of the period object with 6% probability
Darkness
1.Dark attribute attack power 20% and 10% it increases a defensive strength. 7 seconds 10% it diminishes the attack speed of the period object with 2% probability
2.Dark attribute attack power 40% and 20% it increases a defensive strength. 7 seconds 10% it diminishes the attack speed of the period object with 2% probability
3.Dark attribute attack power 60% and 30% it increases a defensive strength. 7 seconds 10% it diminishes the attack speed of the period object with 2% probability
4.Dark attribute attack power 80% and 40% it increases a defensive strength. 7 seconds 10% it diminishes the attack speed of the period object with 2% probability
5.Dark attribute attack power 100% and 50% it increases a defensive strength. 7 seconds 10% it diminishes the attack speed of the period object with 2% probability
Divine
1.New star attribute attack power 20% and 10% it increases a defensive strength. Oneself it rolls up place unknown 5% with 2% probability with but it absorbs water
2.New star attribute attack power 40% and 20% it increases a defensive strength. Oneself it rolls up place unknown 5% with 2% probability with but it absorbs water
3.New star attribute attack power 60% and 30% it increases a defensive strength. Oneself it rolls up place unknown 5% with 2% probability with but it absorbs water
4.New star attribute attack power 80% and 40% it increases a defensive strength. Oneself it rolls up place unknown 5% with 2% probability with but it absorbs water
5.New star attribute attack power 100% and 50% it increases a defensive strength. Oneself it rolls up place unknown 5% with 2% probability with but it absorbs water
Pshychic Pierce
1.In the object 60% additional place unknown mouth hip ni all in general attack
2.In the object 70% additional place unknown mouth hip ni all in general attack
3.In the object 80% additional place unknown mouth hip ni all in general attack
4.In the object 90% additional place unknown mouth hip ni all in general attack
5.In the object 100% additional place unknown mouth hip ni all in general attack
Long Shot
1.During 1 minutes 10% it increases range of the long-range weapon of hour electron
2.During 2 minutes 20% it increases range of the long-range weapon of hour electron
3.During 3 minutes 30% it increases range of the long-range weapon of hour electron
4.During 4 minutes 40% it increases range of the long-range weapon of hour electron
5.During 5 minutes 50% it increases range of the long-range weapon of hour electron
Endless Arrow
1.Anger of hour electron as during 18 minutes 5 it increases the place unknown which it will live
2.Anger of hour electron as during 21 minutes 10 it increases the place unknown which it will live
3.Anger of hour electron as during 24 minutes 15 it increases the place unknown which it will live
4.Anger of hour electron as during 27 minutes 20 it increases the place unknown which it will live
5.Anger of hour electron as during 30 minutes 25 it increases the place unknown which it will live
Fainting Pierce
1.During 18 minutes khik the blood earth su khil during 50% 2 seconds diminishes the speed of travel of the object cheap with good hit hour 35% probability
2.During 21 minutes khik the blood earth su khil during 50% 4 seconds diminishes the speed of travel of the object cheap with good hit hour 35% probability
3.During 24 minutes khik the blood earth su khil during 50% 6 seconds diminishes the speed of travel of the object cheap with good hit hour 35% probability
4.During 27 minutes khik the blood earth su khil during 50% 8 seconds diminishes the speed of travel of the object cheap with good hit hour 35% probability
5.During 30 minutes khik the blood earth su khil during 50% 10 seconds diminishes the speed of travel of the object cheap with good hit hour 35% probability
Dot Shot
1.Place unknown of general attack 40% every 3 seconds it conducts 5 additional attacks
2.Place unknown of general attack 40% every 3 seconds it conducts 6 additional attacks
3.Place unknown of general attack 40% every 3 seconds it conducts 7 additional attacks
4.Place unknown of general attack 40% every 3 seconds it conducts 8 additional attacks
5.Place unknown of general attack 40% every 3 seconds it conducts 9 additional attacks
Agility
1.During 18 minutes 10% it increases agility of hour electron
2.During 21 minutes 15% it increases agility of hour electron
3.During 24 minutes 20% it increases agility of hour electron
4.During 27 minutes 25% it increases agility of hour electron
5.During 30 minutes 30% it increases agility of hour electron