Note: Some runewords can be improved by adding another one of the most powerful. For example "Wrath" can consist of THON CURU ANG or of THON CURU ANG ANG. The 4 word variant has is about a third better than the normal one but of course a 4 socket item is then needed.
2 Runes amplify recipe:
Two equal runes in a two socketed item grant a reduced effect of the corresponding rune (in addition to the two runes)
3 Runes amplify recipe:
Three equal runes in a three socketed item grant a slightly reduced or equal amount of effects of the corresponding rune (in addition to the three runes)
4 Runes amplify recipe:
Four equal runes in a four socketed item grant an improved effect of the corresponding rune (in addition to the four runes)
5 Runes amplify recipe:
Five equal runes in a five socketed item grant nearly two times the effect of the corresponding rune (in addition to the five runes)
6 Runes amplify recipe:
Six equal runes in a six socketed item grant twice the effect of the corresponding rune (in addition to the six runes)
(for example two Kir runes in a weapon create the runeword "Arkir" which grants +200 attackrate and +22 dex deriving from 2 times +75 attackrate plus a +50 bonus from the runeword and two times +8 dex and +6 bonus from the runeword)
Weapon Runewords:
Power: Man Thon Ereg (can be improved by an additional Ereg rune)
Agility: Ram Kir Curu (can be improved by an additional Curu rune)
Weapons weak “War”: Man Thor Ereg (can be improved by an additional Ereg rune)
Weapons normal “Wrath”: Thon Curu Ang (can be improved by an additional Ang rune)
Weapons good “Tulkas Astaldo”: Ereg Sereg Ur Thal (can be improved by an additional Thal rune)
Sharpness: Man Kir
Cleave: Curu Maeg
Thalion: Gurth Thal
The effects are (additional to the normal rune effects):
Power: +15-25 str, +50-70% dmg, +8-16 max dmg, +50 AC, lifesteal 3, 5% crushingblow
Agility: +15-25 dex, +40-60% dmg, faster attack 20,fast hitrec 20, manasteal 3, 15% deadlystrike
War: +75-100% Damage, +10-15% tohit
Wrath: +100-125% Damage, faster attack, monster does’t heal, +15-20% tohit
Tulkas Astaldo: +150-200% Damage, ignore target AC, crushing blow 15-20%
Sharpness: +40-60%damage, fast attack
Cleave: +125-165% attackrate, +125-165% damage
Thalion: +175-225% damage, faster attack
Armor, Helm & Shield Runewords:
Vigour: Man Ram Ereg (can be improved by an additional Ereg rune)
Wisdom: Man Thol Tir (can be improved by an additional Tir rune)
The effects are (additional to the normal rune effects):
Vigour: +6-10% Hitpoints, +10-20 vitality, regenerate HP 8-14, faster move 10, lifesteal 2
Wisdom: +6-10% Mana, +10-20 energy, 10% dmg to mana, faster cast 5%, 5 mana per kill
Armor & Helm Runewords:
Armor weak “Protection”: Man Thol Ereg (can be improved by an additional Ereg rune)
Armor normal “Castle”: Ram Ereg Ang (can be improved by an additional Ang rune)
Armor good “Manwe Sulimo”: Fea Sereg Beleg (can be improved by an additional Beleg rune)
Wind: Tir Sul
Destruction: Kir Gurth
Mantur: Sereg Amar
The effects are (additional to the normal rune effects):
Protection: +50-75% AC, reduce damage 10%, regenerate HP 10
Castle: +75-100% AC, resist all 15, +strength 5-15, +dexterity 5-15
Manwe Sulimo: +125-175% AC, reduce damage 20%, faster attack and cast, str and dex +10
Wind: +6-10 energy, faster movement, faster cast
Destruction: +5% crushing blow, +10% deadly strike
Mantur: fastest attackrate, fastest cast, +20 vitality, +20 energy
Armor & Shield Runewords:
Resistance: Thol Curu Ang (can be improved by an additional Ang rune)
The effects are (additional to the normal rune effects):
Resistance: +15-30 Fire/Ltng/Cold/Pois resist, +10-20 res all, -4-6 mag dmg, 10% resist damage
Shield Runewords
Shield weak "Guard": Ram Thol Curu (can be improved by an additional Curu rune)
Shield normal "Tower": Ram Tir Ang (can be improved by an additional Ang rune)
Shield good "Aule": Tir Ur Tin Tur (can be improved by an additional Tur rune)
Ward: Ram Thor
Health: Tir Khel
Aglaram: Fea Kano
The effects are (additional to the normal rune effects):
Guard: +50-75% AC, resist all 15-20
Tower: +75-100% AC, block 5-15, nofreeze, resist all 20-30
Aule: +125-175% AC, block 5-15, +1-2 to all skills, resist all 30-40
Ward: +40-75% AC, +4 blocking, +5-7dex
Health: resist cold 25, resist fire 10, resist lighting 15-55, resist poison, 15-55
Aglaram: +1 skill level, fastest cast, +75-150% AC
III. Cube Recipes
From the cube recipes available in the standard game only these are active in the mod:
- all quest recipes
- 3 health potions + 3 mana potions + 1 standard gem -> full rejuvenate potion
- 3 health potions + 3 mana potions + 1 chipped gem -> rejuvenate potion
- 3 small rejuvs -> one large
- 3 rings -> amulet
- 3 amulets -> ring
- 3 gems of the same quality and type -> 1 gem of the next higher quality
Following are additional recipes
Crafting:
(Armor includes body armor, belts, boots, helms, gloves and shields.
Weak recipes are available in all difficulties, normal recipes are available from maiar diff upwards and good recipes are only available in valar diff)
Weapons weak: Man+jewel+magic weapon
Weapons normal: Kir+Kir+jewel+magic weapon
Weapons good: Kir+Ereg+Sereg+jewel+magic weapon
Armor weak: Anna+jewel+magic armor
Armor normal: Thol+Thol+jewel+magic armor
Armor good: Thol+Curu+Tin+jewel+magic armor
Amulet weak: Er+Er+Er+Er+Er+jewel+amulet or ring
Amulet normal: Ram+Tir+jewel+amulet or ring
Amulet good: Ram+Tir+Amar+jewel+amulet or ring
Armor non-DR weak: Er+Er+Er+Thor+Tir+jewel+magic armor
Armor non-DR normal: Thon+Thon+Thon+Fea+jewel+magic armor
Armor non-DR good: Thor+Maeg+Ruth+jewel+magic armor
Weapons non-dmg weak: Man+Man+Man+Thor+jewel+magic weapon
Weapons non-dmg normal: Anna+Kir+Curu+Jewel+magic weapon
Weapons non-dmg good: Fea+Fea+Ur+jewel+magic weapon
Attributes weak: Anna+Thol+Thol+jewel+ring
Attributes normal: Tir+Tir+Ur+jewel+ring
Attributes good: Curu+Curu+Sul+Sul+jewel+ring