nhờ tí Cube recipes and runes info for V&K‘s Middle Earth Mod for Diablo 2 LoD

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Any rare item + jewel + rune + charm + perfect gem + any set item + any crafted item
=> rare item of the same type with 1 socket and quality 100% original itemlevel
> thì xin cho hỏi là cái any set item với cả any crafted item là cái rì vậy !! Công thức add dồ này mình tìm hiểu mãi mà chẳng được rì cả
Với cả cho hỏi sao ko add được các công thức I. Runes:
These are the new rune names in the order of rareness:

Er Man Anna Ram Thol Kir Thon Thor Tir Curu Ereg Fea Ang Gurth Khel
Maeg Sul Sereg Ur Tin Ruth Amar Celeb Cul Til Tur Thal Kano Beleg Aglar
Ar Elen Val
với các đồ màu vàng , vàng xỉn :( Mà chỉ add được với các đồ màu xanh nước biển :(
 
Note: Some runewords can be improved by adding another one of the most powerful. For example "Wrath" can consist of THON CURU ANG or of THON CURU ANG ANG. The 4 word variant has is about a third better than the normal one but of course a 4 socket item is then needed.

2 Runes amplify recipe:
Two equal runes in a two socketed item grant a reduced effect of the corresponding rune (in addition to the two runes)

3 Runes amplify recipe:
Three equal runes in a three socketed item grant a slightly reduced or equal amount of effects of the corresponding rune (in addition to the three runes)

4 Runes amplify recipe:
Four equal runes in a four socketed item grant an improved effect of the corresponding rune (in addition to the four runes)

5 Runes amplify recipe:
Five equal runes in a five socketed item grant nearly two times the effect of the corresponding rune (in addition to the five runes)

6 Runes amplify recipe:
Six equal runes in a six socketed item grant twice the effect of the corresponding rune (in addition to the six runes)

(for example two Kir runes in a weapon create the runeword "Arkir" which grants +200 attackrate and +22 dex deriving from 2 times +75 attackrate plus a +50 bonus from the runeword and two times +8 dex and +6 bonus from the runeword)



Weapon Runewords:

Power: Man Thon Ereg (can be improved by an additional Ereg rune)
Agility: Ram Kir Curu (can be improved by an additional Curu rune)
Weapons weak “War”: Man Thor Ereg (can be improved by an additional Ereg rune)
Weapons normal “Wrath”: Thon Curu Ang (can be improved by an additional Ang rune)
Weapons good “Tulkas Astaldo”: Ereg Sereg Ur Thal (can be improved by an additional Thal rune)
Sharpness: Man Kir
Cleave: Curu Maeg
Thalion: Gurth Thal

The effects are (additional to the normal rune effects):

Power: +15-25 str, +50-70% dmg, +8-16 max dmg, +50 AC, lifesteal 3, 5% crushingblow
Agility: +15-25 dex, +40-60% dmg, faster attack 20,fast hitrec 20, manasteal 3, 15% deadlystrike
War: +75-100% Damage, +10-15% tohit
Wrath: +100-125% Damage, faster attack, monster does’t heal, +15-20% tohit
Tulkas Astaldo: +150-200% Damage, ignore target AC, crushing blow 15-20%
Sharpness: +40-60%damage, fast attack
Cleave: +125-165% attackrate, +125-165% damage
Thalion: +175-225% damage, faster attack




Armor, Helm & Shield Runewords:

Vigour: Man Ram Ereg (can be improved by an additional Ereg rune)
Wisdom: Man Thol Tir (can be improved by an additional Tir rune)

The effects are (additional to the normal rune effects):

Vigour: +6-10% Hitpoints, +10-20 vitality, regenerate HP 8-14, faster move 10, lifesteal 2
Wisdom: +6-10% Mana, +10-20 energy, 10% dmg to mana, faster cast 5%, 5 mana per kill




Armor & Helm Runewords:

Armor weak “Protection”: Man Thol Ereg (can be improved by an additional Ereg rune)
Armor normal “Castle”: Ram Ereg Ang (can be improved by an additional Ang rune)
Armor good “Manwe Sulimo”: Fea Sereg Beleg (can be improved by an additional Beleg rune)
Wind: Tir Sul
Destruction: Kir Gurth
Mantur: Sereg Amar

The effects are (additional to the normal rune effects):

Protection: +50-75% AC, reduce damage 10%, regenerate HP 10
Castle: +75-100% AC, resist all 15, +strength 5-15, +dexterity 5-15
Manwe Sulimo: +125-175% AC, reduce damage 20%, faster attack and cast, str and dex +10
Wind: +6-10 energy, faster movement, faster cast
Destruction: +5% crushing blow, +10% deadly strike
Mantur: fastest attackrate, fastest cast, +20 vitality, +20 energy




Armor & Shield Runewords:

Resistance: Thol Curu Ang (can be improved by an additional Ang rune)

The effects are (additional to the normal rune effects):

Resistance: +15-30 Fire/Ltng/Cold/Pois resist, +10-20 res all, -4-6 mag dmg, 10% resist damage




Shield Runewords

Shield weak "Guard": Ram Thol Curu (can be improved by an additional Curu rune)
Shield normal "Tower": Ram Tir Ang (can be improved by an additional Ang rune)
Shield good "Aule": Tir Ur Tin Tur (can be improved by an additional Tur rune)
Ward: Ram Thor
Health: Tir Khel
Aglaram: Fea Kano

The effects are (additional to the normal rune effects):


Guard: +50-75% AC, resist all 15-20
Tower: +75-100% AC, block 5-15, nofreeze, resist all 20-30
Aule: +125-175% AC, block 5-15, +1-2 to all skills, resist all 30-40
Ward: +40-75% AC, +4 blocking, +5-7dex
Health: resist cold 25, resist fire 10, resist lighting 15-55, resist poison, 15-55
Aglaram: +1 skill level, fastest cast, +75-150% AC





III. Cube Recipes
From the cube recipes available in the standard game only these are active in the mod:
- all quest recipes
- 3 health potions + 3 mana potions + 1 standard gem -> full rejuvenate potion
- 3 health potions + 3 mana potions + 1 chipped gem -> rejuvenate potion
- 3 small rejuvs -> one large
- 3 rings -> amulet
- 3 amulets -> ring
- 3 gems of the same quality and type -> 1 gem of the next higher quality

Following are additional recipes


Crafting:
(Armor includes body armor, belts, boots, helms, gloves and shields.
Weak recipes are available in all difficulties, normal recipes are available from maiar diff upwards and good recipes are only available in valar diff)

Weapons weak: Man+jewel+magic weapon
Weapons normal: Kir+Kir+jewel+magic weapon
Weapons good: Kir+Ereg+Sereg+jewel+magic weapon

Armor weak: Anna+jewel+magic armor
Armor normal: Thol+Thol+jewel+magic armor
Armor good: Thol+Curu+Tin+jewel+magic armor

Amulet weak: Er+Er+Er+Er+Er+jewel+amulet or ring
Amulet normal: Ram+Tir+jewel+amulet or ring
Amulet good: Ram+Tir+Amar+jewel+amulet or ring

Armor non-DR weak: Er+Er+Er+Thor+Tir+jewel+magic armor
Armor non-DR normal: Thon+Thon+Thon+Fea+jewel+magic armor
Armor non-DR good: Thor+Maeg+Ruth+jewel+magic armor

Weapons non-dmg weak: Man+Man+Man+Thor+jewel+magic weapon
Weapons non-dmg normal: Anna+Kir+Curu+Jewel+magic weapon
Weapons non-dmg good: Fea+Fea+Ur+jewel+magic weapon

Attributes weak: Anna+Thol+Thol+jewel+ring
Attributes normal: Tir+Tir+Ur+jewel+ring
Attributes good: Curu+Curu+Sul+Sul+jewel+ring
Runewords không có tác dụng cho rare(vàng) và unique(vàng xỉn).
crafted item(cam) công thức nhập là:
magic item+Jewel+rune+gem=crafted item
 
Xin hỏi mấy bạn Mod Middle Earth này có cách nhập rune với nhau để có rune cấp cao hơn không ?

Ngoài ra kiếm cái Stone gì để đục lỗ mà đánh tới Act 4 rồi vẫn chưa có . Không biết là nên tìm ở đâu :|
 
lão Ô vào đây đào mộ à ;))
Xin hỏi mấy bạn Mod Middle Earth này có cách nhập rune với nhau để có rune cấp cao hơn không ?
ép rune thông thường bản nào cũng có, nhưng nếu nhớ không nhầm thì 2 rune cấp thấp -> rune cấp cao, để chắc chắn hơn thì cứ lục trong file cubemain.txt ấy

Ngoài ra kiếm cái Stone gì để đục lỗ mà đánh tới Act 4 rồi vẫn chưa có . Không biết là nên tìm ở đâu
đá đục lỗ thì nên tìm trong file cubemain để biết chính xác tên nó là gì, còn farm thì chịu khó cày boss thôi, cố kiếm lấy set đồ +% better magic item chắc đỡ vã hơn
 
cho hỏi luôn cái Armor nỏmal :Thol+Thol+jewel+magic armor
Armor good:Thol+Curu+Tin+jewel+magic armor làm không được . với set item ở đâu
 
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