Prefix tốt nhất cho 1 vũ khí?

  • Thread starter Thread starter Narnia
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Best Prefix for a weapon?


  • Total voters
    24
Thôi 1 vote cho Herculean, OA bù = đồ khác cũng đc :'>
 
Xin trân trọng thông báo với bà con là qua bản IT cái suffix đó bị Iron Lore bỏ rồi , chả lẽ ko ai biết sao.
Biết là nó bỏ rồi nên muốn hỏi là up patch lên nó có rơi ko :-/ vì có 1 số món lúc chưa up patch nó cũng đâu có rơi . Nó mà rơi thì up luôn
 
UP________

Narnia làm 1 bài về Affix đi.Nêu rõ chức năng của từng Affix ,aff nào còn tồn tại ở bản IT,affix nào chỉ xuất hiện ở nón,áo,tay........
 
http://www.titanquest.net/forums/titan-quest-spoilers/7263-complete-list-rare-affixes.html

Tớ tìm hộ cho luôn này;;)
Amulets:
Prefix:
Sacrificial (+exp -health)
Honor Guard's (+armor, pierce and stun resist)
Dreadful (+% cold, vitality, bleeding damage)
Indomitable (stun and disruption resist, health regen)
Spellbound (+% elemental damage, +% energy, -% energy cost)
Ritual (added damage to and reduced damage from demons, undead, magical)
Prismatic (Elemental resists, elemental damage, damage reflection)
Hardy/Robust/Hale (+%str and health)
Diogene's/Aristotle's/Plato's/Socrate's (+%int and energy)
Divine/Sacred (+1 or +2 to all skills, very rare)

Suffix:
Cat/Lynx/Tiger (+total speed)
Foresight/Augury/Divination (+% Int and Energy)
Guile (+% bleed and poison damage, % projectile dodge?)


Rings:
Prefix:
Bitter/Glacial/Arctic (slows enemy speed and +cold damage, very rare)
Searing/Molten/Vulcanic (adds flat and duration fire damage, very rare)
Hardy/Robust/Hale (+%str and hp)
Diogene's/Aristotle's/Plato's/Socrate's (+%int and energy)

Suffix:
Fire/Frost/Thunder/Osprey/Owl (adds flat and % of fire ice lightning or pierce damage)


Melee Armor:

Torso:
Prefix:
Hardy/Robust/Hale (+%str and health)
Exalted (+% health and energy regen)
Honor Guard's (+armor, pierce and stun resist)
Veteran's (physical resist, +projectile dodge, +%DA)
Mountaineer's (physical resist, freeze and cold resist)
Juggernaught's (+% damage, elemental resist, stun resist)
Mammoth (+20% HP, +180 HP)
Kingly (+1 to Mana and HP Regen, 10% physical damage reduction)

Suffix:
Wilds (+% life, pierce retaliation)
Glade (+% pierce damage, +% life regen, -damage from beasts, % projectile dodge)
Refuge/Asylum/Sanctuary (+% armor protection, +DA)


Helm:
Prefix:
Hardy/Robust/Hale (+%str and hp)
Exalted (+% health and energy regen)
Ceremonial (+%exp and int, +energy regen)
Hallowed (+1 to all skills, life regen, vitality damage resist)
Stately (+% to str, int, dex)
Kingly (+1 to Mana and HP Regen, 10% physical damage reduction)

Suffix:
none


Arms:
Prefix:
Hardy/Robust/Hale (+%str and hp)
Kingly (+1 to Mana and HP Regen, 10% physical damage reduction)

Suffix:
Glade (+% pierce damage, +% life regen, -damage from beasts, % projectile dodge)
Guile (+% bleed and poison damage, % projectile dodge?)
Gryphon (+% elemental damage, +elemental damage, +attack speed)
Trickery (+attack speed, dodge)


Legs:
Prefix:
Hardy/Robust/Hale (+%str and hp)
Mammoth (+20% HP, +180 HP)

Suffix:
Hunt (+% pierce damage, +run speed)
Glade (+% hp reg, +run speed, +%pierce damage, -damage from beasts, % projectile dodge?)
Pegasus (+%elemental damage and resist, +run speed)



Mage Armor:

Torso:
Prefix:
Hardy/Robust/Hale (+%str and health)
Diogene's/Aristotle's/Plato's/Socrate's (+%int and energy)
Exalted (+% health and energy regen)
Honor Guard's (+armor, pierce and stun resist)

Suffix:
Wilds (+% life, pierce retaliation)
Glade (+% pierce damage, +% life regen, -damage from beasts, % projectile dodge)
Refuge/Asylum/Sanctuary (+% armor protection, +DA)


Helm:
Prefix:
Hardy (+%str and hp)
Exalted (+% health and energy regen)
Ceremonial (+%exp and int, +energy regen)
Hallowed (+1 to all skills, life regen, vitality damage resist)
Stately (+% to str, int, dex)
Diogene's/Aristotle's/Plato's/Socrate's (+%int and energy)
Spellbound (+% elemental damage, +% energy, -% energy cost)

Suffix:
Foresight/Augury/Divination (+% Int and Energy)


Arms:
Prefix:
Hardy/Robust/Hale (+%str and hp)
Diogene's/Aristotle's/Plato's/Socrate's (+%int and energy)

Suffix:
Glade (+% pierce damage, +% life regen, -damage from beasts, % projectile dodge)
Gryphon (+% elemental damage, +elemental damage, +attack speed)


Legs:
Prefix:
Hardy/Robust/Hale (+%str and hp)
Diogene's/Aristotle's/Plato's/Socrate's (+%int and energy)

Suffix:
Glade (+% hp reg, +run speed, +%pierce damage, -damage from beasts, % projectile dodge?)
Pegasus (+%elemental damage and resist, +run speed)





Melee Weapons and Bows:
Prefix:
Relentless (+%dmg and aspd)
Treacherous/Murderous (skill disruption, chance to reduce enemy live by percentage, +OA)
Veteran's (+%dmg, +aspd, +%OA)
Cruel/Brutal/Vicious/Ruthless/Merciless/Savage/Ferocious (+%dmg, +OA)
Bitter/Glacial/Arctic (slows enemies, +cold damage)
Searing/Molten/Volcanic (+fire damage, +duration fire damage)
Cyclopean/Titanic/Herculean (not on bows, +%str, +%dmg)
Dreadful (+cold, vitality and bleeding dmg)
Penetrating/Incising/Perforating/Puncturing/Impaling (Spear, Bow and Sword only, adds piercing and bleeding damage)

Suffix:
Reckless Power (not on spears and bows, +%dmg, +%str, +aspd, -hp reg)
Trickery (+aspd, dodge chance)
Winds (spears and bows only, +aspd, +%dex)
Hunt (bows only, +movespeed, +%pierce dmg)
Mayhem/Chaos/Havoc (not on bows, chance to stun, +%dmg)
Osprey/Owl/Hawk/Falcon/Eagle (spear, bow and sword only, +pierce dmg, +%pierce dmg)
Fire/Flame/Sulfur (+fire dmg, +%fire dmg)
Frost/Ice/Rime (+ice dmg, +%ice dmg)
Thunder/Lightning/Storm (+lightning dmg, +%lightning dmg)
Siren (15% of damage mana burn, +15% elemental damage, chance to confuse)
Betrayer (25% life leech, reduces resistances by 33% for 3 seconds, +30 OA)



Staffs:
Prefix:
Treacherous/Murderous (skill disruption, chance to reduce enemy live by percentage, +OA)
Bitter/Glacial/Arctic (slows enemies, +cold damage)
Searing/Molten/Volcanic (+fire damage, +duration fire damage)
Dreadful (+cold, vitality and bleeding dmg)

Suffix:
Siren (15% of damage mana burn, +15% elemental damage, chance to confuse)
Betrayer (25% life leech, reduces resistances by 33% for 3 seconds, +30 OA)
Fire staff: Fire/Flame/Sulfur/Brimstone (+fire dmg, +%fire dmg)
Ice staff: Frost/Ice/Rime/Winter (+ice dmg, +%ice dmg)
Lightning staff: Thunder/Lightning/Storm/Tempest (+lightning dmg, +%lightning dmg)




Shields:
Prefix:
Hardy/Robust/Hale (+%str and hp)
Cyclopean/Titanic/Herculean (+%str, +%dmg)

Suffix:
Trickery (+aspd, dodge chance)
Winds (spears and bows only, +aspd, +%dex)
Refuge (+% armor protection, +DA)
 
Bài viết tốt.
Nhưng cần tinh chỉnh lại cho phù hợp với box.
Ai làm việc này nhỉ ;)),chỉ có 1 người thích hợp :))
 
CHắc lại là Narnia roài,he he cho chết
 
Sao Naria làm trial mod lâu thế nhỉ, vì những đóng góp của cậu ấy, anh em ta có lên làm cái vote
 
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