Amulets:
Prefix:
Sacrificial (+exp -health)
Honor Guard's (+armor, pierce and stun resist)
Dreadful (+% cold, vitality, bleeding damage)
Indomitable (stun and disruption resist, health regen)
Spellbound (+% elemental damage, +% energy, -% energy cost)
Ritual (added damage to and reduced damage from demons, undead, magical)
Prismatic (Elemental resists, elemental damage, damage reflection)
Hardy/Robust/Hale (+%str and health)
Diogene's/Aristotle's/Plato's/Socrate's (+%int and energy)
Divine/Sacred (+1 or +2 to all skills, very rare)
Suffix:
Cat/Lynx/Tiger (+total speed)
Foresight/Augury/Divination (+% Int and Energy)
Guile (+% bleed and poison damage, % projectile dodge?)
Rings:
Prefix:
Bitter/Glacial/Arctic (slows enemy speed and +cold damage, very rare)
Searing/Molten/Vulcanic (adds flat and duration fire damage, very rare)
Hardy/Robust/Hale (+%str and hp)
Diogene's/Aristotle's/Plato's/Socrate's (+%int and energy)
Suffix:
Fire/Frost/Thunder/Osprey/Owl (adds flat and % of fire ice lightning or pierce damage)
Melee Armor:
Torso:
Prefix:
Hardy/Robust/Hale (+%str and health)
Exalted (+% health and energy regen)
Honor Guard's (+armor, pierce and stun resist)
Veteran's (physical resist, +projectile dodge, +%DA)
Mountaineer's (physical resist, freeze and cold resist)
Juggernaught's (+% damage, elemental resist, stun resist)
Mammoth (+20% HP, +180 HP)
Kingly (+1 to Mana and HP Regen, 10% physical damage reduction)
Suffix:
Wilds (+% life, pierce retaliation)
Glade (+% pierce damage, +% life regen, -damage from beasts, % projectile dodge)
Refuge/Asylum/Sanctuary (+% armor protection, +DA)
Helm:
Prefix:
Hardy/Robust/Hale (+%str and hp)
Exalted (+% health and energy regen)
Ceremonial (+%exp and int, +energy regen)
Hallowed (+1 to all skills, life regen, vitality damage resist)
Stately (+% to str, int, dex)
Kingly (+1 to Mana and HP Regen, 10% physical damage reduction)
Suffix:
none
Arms:
Prefix:
Hardy/Robust/Hale (+%str and hp)
Kingly (+1 to Mana and HP Regen, 10% physical damage reduction)
Suffix:
Glade (+% pierce damage, +% life regen, -damage from beasts, % projectile dodge)
Guile (+% bleed and poison damage, % projectile dodge?)
Gryphon (+% elemental damage, +elemental damage, +attack speed)
Trickery (+attack speed, dodge)
Legs:
Prefix:
Hardy/Robust/Hale (+%str and hp)
Mammoth (+20% HP, +180 HP)
Suffix:
Hunt (+% pierce damage, +run speed)
Glade (+% hp reg, +run speed, +%pierce damage, -damage from beasts, % projectile dodge?)
Pegasus (+%elemental damage and resist, +run speed)
Mage Armor:
Torso:
Prefix:
Hardy/Robust/Hale (+%str and health)
Diogene's/Aristotle's/Plato's/Socrate's (+%int and energy)
Exalted (+% health and energy regen)
Honor Guard's (+armor, pierce and stun resist)
Suffix:
Wilds (+% life, pierce retaliation)
Glade (+% pierce damage, +% life regen, -damage from beasts, % projectile dodge)
Refuge/Asylum/Sanctuary (+% armor protection, +DA)
Helm:
Prefix:
Hardy (+%str and hp)
Exalted (+% health and energy regen)
Ceremonial (+%exp and int, +energy regen)
Hallowed (+1 to all skills, life regen, vitality damage resist)
Stately (+% to str, int, dex)
Diogene's/Aristotle's/Plato's/Socrate's (+%int and energy)
Spellbound (+% elemental damage, +% energy, -% energy cost)
Suffix:
Foresight/Augury/Divination (+% Int and Energy)
Arms:
Prefix:
Hardy/Robust/Hale (+%str and hp)
Diogene's/Aristotle's/Plato's/Socrate's (+%int and energy)
Suffix:
Glade (+% pierce damage, +% life regen, -damage from beasts, % projectile dodge)
Gryphon (+% elemental damage, +elemental damage, +attack speed)
Legs:
Prefix:
Hardy/Robust/Hale (+%str and hp)
Diogene's/Aristotle's/Plato's/Socrate's (+%int and energy)
Suffix:
Glade (+% hp reg, +run speed, +%pierce damage, -damage from beasts, % projectile dodge?)
Pegasus (+%elemental damage and resist, +run speed)
Melee Weapons and Bows:
Prefix:
Relentless (+%dmg and aspd)
Treacherous/Murderous (skill disruption, chance to reduce enemy live by percentage, +OA)
Veteran's (+%dmg, +aspd, +%OA)
Cruel/Brutal/Vicious/Ruthless/Merciless/Savage/Ferocious (+%dmg, +OA)
Bitter/Glacial/Arctic (slows enemies, +cold damage)
Searing/Molten/Volcanic (+fire damage, +duration fire damage)
Cyclopean/Titanic/Herculean (not on bows, +%str, +%dmg)
Dreadful (+cold, vitality and bleeding dmg)
Penetrating/Incising/Perforating/Puncturing/Impaling (Spear, Bow and Sword only, adds piercing and bleeding damage)
Suffix:
Reckless Power (not on spears and bows, +%dmg, +%str, +aspd, -hp reg)
Trickery (+aspd, dodge chance)
Winds (spears and bows only, +aspd, +%dex)
Hunt (bows only, +movespeed, +%pierce dmg)
Mayhem/Chaos/Havoc (not on bows, chance to stun, +%dmg)
Osprey/Owl/Hawk/Falcon/Eagle (spear, bow and sword only, +pierce dmg, +%pierce dmg)
Fire/Flame/Sulfur (+fire dmg, +%fire dmg)
Frost/Ice/Rime (+ice dmg, +%ice dmg)
Thunder/Lightning/Storm (+lightning dmg, +%lightning dmg)
Siren (15% of damage mana burn, +15% elemental damage, chance to confuse)
Betrayer (25% life leech, reduces resistances by 33% for 3 seconds, +30 OA)
Staffs:
Prefix:
Treacherous/Murderous (skill disruption, chance to reduce enemy live by percentage, +OA)
Bitter/Glacial/Arctic (slows enemies, +cold damage)
Searing/Molten/Volcanic (+fire damage, +duration fire damage)
Dreadful (+cold, vitality and bleeding dmg)
Suffix:
Siren (15% of damage mana burn, +15% elemental damage, chance to confuse)
Betrayer (25% life leech, reduces resistances by 33% for 3 seconds, +30 OA)
Fire staff: Fire/Flame/Sulfur/Brimstone (+fire dmg, +%fire dmg)
Ice staff: Frost/Ice/Rime/Winter (+ice dmg, +%ice dmg)
Lightning staff: Thunder/Lightning/Storm/Tempest (+lightning dmg, +%lightning dmg)
Shields:
Prefix:
Hardy/Robust/Hale (+%str and hp)
Cyclopean/Titanic/Herculean (+%str, +%dmg)
Suffix:
Trickery (+aspd, dodge chance)
Winds (spears and bows only, +aspd, +%dex)
Refuge (+% armor protection, +DA)