[Retail Beta] Trụ sở của CoH Retail Beta

Kitekaze

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Change log 21/1/2011

General
Sniper accuracy vs garrison cover increased from 0.5 to 1.0
Sniper accuracy vs moving snipers reduced from 1.0 to 0.5
Snipers will no longer seek cover before firing
Flamethrower damage modifier vs infantry in open cover reduced from 1.0 to 0.85
Flamethrower damage modifier vs vs tp_infantry_soldier reduced from 1.0 to 0.95
Flamethrower chance to strike a kill critical in meduim health reduced from 0.4 to 0.3
Infantry flamethrower damage min damage increased from 15 to 25, max damage decreased from 40 to 30
Crocodile Sherman and Churchill Crocodile min damage increased from 20 to 30, max damage decreased from 40 to 35
Flammenwerfer Halftrack minimum damage increased from 10 to 17, max damage decreased from 30 to 23
Flamethrower damage modifier vs buildings increased from 0.5 to 0.6
Flamethrower damage modifier vs infantry in negative cover reduced from 1.0 to 0.75
The bridge on Beaux Lowlands is now indestructible
Fixed a bug where medics could detect camouflaged units
Fixed a bug where Supply Drops could not be picked up by snipers or weapon teams
Fixed a bug where consecutive unfinished tank traps could be planted around vehicles, having unintended consequences on pathing
Fixed an exploit where tank traps could be individually placed close enough together that they blocked infantry from moving through them



American
Hellcat maximum speed increased from 6.0 to 7.2, acceleration increased from 1.5 to 2.0, and deceleration increased from 3.8 to 4.4
Hellcat's target tables have changed to match the M10 Tank Destroyer's
Hellcat penetration at short range increased from .65 to .75, medium range from 0.55 to 0.69, and long range from 0.4 to 0.63
Hellcat's Ambush bonus penetration modifier reduced from 5.0 to 1.5. Damage modifier reduced from 2.0 to 1.5
Hellcat's level 2 veterancy bonus changed from a 15% range increase to a 50% penetration increase
American mortar teardown time reduced from 2.8s to 1.9s
Strafing Run has changed significantly. It is now less effective against singular squads and more effective against groups of squads
Riflemen's BAR's damage modifier vs tp_infantry_heroic reduced from 85 to .78
Ranger's thompson's damage modifier vs tp_infantry_heroic reduced from .85 to .78
Anti-Tank gun accuracy modifier vs jeep reduced from 1.0 to 0.75
Anti-Tank gun damage modifier vs jeep reduced from 1.0 to 0.5
Fixed a bug where the UI was not displaying the proper population requirement to use Off Map Combat Group
Fixed a bug where the UI indicated that a player could re-man howitzers with 2 crew members
Fixed a bug where stickybombs could explode on their targets without causing damage



Commonwealth
Kangaroo maximum speed reduced from 6.5m/s to 5.85m/s
Mortar Pit build time reduced from 90s to 60s
Mortar Pit range reduced from 75m to 65m
Mortar Pit barrage ability cooldown increased from 30s to 35s
PIAT damage modifier vs tp_infantry reduced from 0.5 to 0.33
PIAT damage modifier vs tp_infantry_heroic reduced from 0.5 to 0.33
PIAT damage modifier vs tp_infantry_riflemen_elite reduced from 0.5 to 0.2
PIAT damage modifier vs tp_infantry_sniper reduced from 1.0 to 0.2
PIAT damage modifier vs tp_infantry_soldier reduced from 1.0 to 0.33
PIAT penetration modifier vs skirted panther reduced from .15 to .112
PIAT penetration modifier vs skirted PIV reduced from .449 to .337
PIAT penetration modifier vs skirted StuG reduced from .332 to .249
PIAT penetration modifier at medium and short ranges reduced from 2.0 to 1.0
PIAT reload modifier at long range reduced from 1.6 to 1.2
PIAT projectile speed increased from 10 to 15
Stuart moving accuracy increased from 0.5 to 0.75
Stuart accuracy modifier vs infantry increased from 0.5 to 0.75
Stuart max reload reduced from 6.5s to 5.5s, min reload reduced from 5.0s to 4.0s
Panzerschreck damage modifier vs Stuart reduced from 1.0 to 0.8
Stuart damage modifiers vs the PE Infantry Halftrack, Munitions Halftrack, Anti-Tank Halftrack, Scout Car, Armoured Car, Kettenkrad, and Schwimmwagen reduced from 2.0 to 1.0
Tommy's Bren LMG's damage modifier vs tp_infantry_heroic reduced from .85 to .78
Kangaroos will no longer receive Main Gun Destroyed criticals



Wehrmacht
Fixed a bug where pak38 support members could 1-shot infantry
Anti-Tank gun accuracy modifier vs jeep reduced from 1.0 to 0.75
Anti-Tank gun damage modifier vs jeep reduced from 1.0 to 0.5
Firestorm projectile damage modifier vs howitzers reduced from 1.0 to 0.35
Knight's Cross Holder's now have passive health regeneration
Nebelwerfer suppression radius reduced from 18m to 13.5m
Panzerschreck accuracy modifier vs tp_armour_cw_stuart reduced from 1.0 to 0.7
Panzerschreck damage modifier vs tp_armour_cw_stuart reduced from 1.0 to 0.85
Panzerschreck accuracy modifier vs tp_vehicle_allies_m3_halftrack reduced from 1.0 to 0.7
Pioneers' level 2 and level 3 vet bonuses have been reversed (now matches retail)
Vehicle Veterancy has had all recieved accuracy bonuses removed
Stuh will now target infantry before targeting vehicles
Fixed an issue where Bombing Run was dealing double damage to vet 3 stugs
Fixed a bug where Registered Artillery could be called down on field structures (tank traps, etc.)



Panzer Elite
HQ sector-spawned Flakvierlings population decreased from 3 to 0
Bergetiger population decreased from 10 to 8
Suppressive Volley Fire now suppresses its target in addition to the slow effect
Suppressive Volley Fire slow duration reduced from 20 to 5
Hummel population decreased from 12 to 10
Marder population decreased from 8 to 5
Marder III sight bonus granted from Site Main Gun increased from 5m to 10m
Munitions HT population decreased from 4 to 2
ATHT population decreased from 6 to 4
Vampire HT population decreased from 4 to 2
Vampire's Divert Supplies will now camouflage the Vampire while it is active
Fixed a bug where the PE Anti-Tank Halftrack's Focused Firing could miss British infantry

Tóm gọn lại:
- NERF Flamethrower.
- Hellcat trở thành dạng xe đua thể thao.
- Brit NERF dữ dội. PIAT nerf điên cuồng, Stuart buff vs inf, nerf vs vehicle.
- Wehr trả lời Brit, Panzerschreck chả còn là gì với vehicle, at gun tiếp tục bị nerf, vehicle vet bị nerf hoàn toàn, hết trò register arty trên sand bag... Được cái KCH cận chiến khỏe hơn đấu với ranger+rifleman.
- PE buff dữ dội. Pop cap giờ chẳng còn là vấn đề, suppress volley giờ đúng nghĩa là suppress. Vampire tàng hình<- ta mong đợi từ lâu.
 
Mod Retail Beta,

Kite bỏ thời gian ra để giúp cho những ai không muốn down 8gb về, hoặc không có key mà muốn chơi thử retail beta.
Đây là mod Retail Beta(Luôn cập nhật khi có patch mới):

Download: http://www.mediafire.com/file/bn94qqggg9ghvr1/beta_retail_20110128.rar

Cách cài đặt:
1/Extract retail_beta.rar vào thư mục cài game(vd: D:\Game\Offline)
2/Tạo shortcut cho RelicCoH.exe, thêm tag "-mod retail_beta" như hình sau.
93378955.jpg

3/Dùng shortcut này vào game.
 
Chỉnh sửa cuối:
Móa thế nè pak axis chẳng khác gì bên coho. May mắn là AT của allies nó không imba bằng của coho
chiến thuật piat spam và roo spam thì ko còn là nỗi kinh hoàng. Hết trò pio spam, bgiờ chắc tập chơi lại pe 1v1 quá.
Mà kite cái con hellcat bgiờ sửa cái bug tàng hình không gì phát hiện đc không. Móa pe là sợ hellcat nhất =)) cứ tàng hình rồi đoành phát đi con mader. THế là xong :-<
 
Chỉnh sửa cuối:
Móa thế nè pak axis chẳng khác gì bên coho. May mắn là AT của allies nó không imba bằng của coho
chiến thuật piat spam và roo spam thì ko còn là nỗi kinh hoàng. Hết trò pio spam, bgiờ chắc tập chơi lại pe 1v1 quá.
Mà kite cái con hellcat bgiờ sửa cái bug tàng hình không gì phát hiện đc không. Móa pe là sợ hellcat nhất =)) cứ tàng hình rồi đoành phát đi con mader. THế là xong :-<

Theo Kite biết thì bug tàng hình đã sửa từ hồi năm ngoái rồi.
 
năm ngoái :-ss đâu. Vẫn dính mà. Đầu năm nay đến hồi hè ta vẫn chăm chỉ tov mà. Bug vẫn hoàn bug đó thôi
 
:-< roo nerf, giờ xài gì đây :-<
à này, thêm -mod retail_beta ko start đc game, viết ko có khoảng trắng lại đc
 
Chỉnh sửa cuối:
Dùng ToV rồi instal thêm cái patch này có được ko vậy kite?
 
Dùng ToV rồi instal thêm cái patch này có được ko vậy kite?

Được. Có 2 cách: dùng steam hoặc down mod Kite, cả 2 đều an toàn.
 
General
- Abilities can no longer be used while pinned



American
- Stickybomb research no longer grants riflemen received experience increase
- Bar research no longer grants riflemen received experience increase
- Supply yard upgrade I riflemen received experience bonus increased
- AT gun health from 300 to 390
- M10 gun accuracy against panzer 4 armor skirts to 0.94



British
- Recon squads can no longer make trenches
- Churchill Crocodile population cost from 16 to 10
- Churchill tank pop to 8
- 6 pdr churchill gun area effect distance distant and long from 0.5 to 1.0
- 6 pdr churchill gun area effect distance medium from 0.25 to 0.5
- 6 pdr churchill gun area effect distance short from 0.1 to 0.15
- Tetrarch 2 pounder gun min reload time now matches Stuart tank
- Stuart tank canister shot accuracy now matches default gun



Wehrmacht
- Medkit cost from 35 to 30 munitions
- MG42 weapon prop health from 300 to 390
- Pak at gun health from 300 to 390
- Goliath cannot be buttoned by bren LMG
- Goliath rotation rate from 45 to 65
- Rocket barrage damage at distant and long to 0.2
- Rocket barrage distant, long and medium area effect set to 1.0
- Panzerfaust accuracy 100% at all distances
- Panzerfaust damage modifier to Bren carrier increased from 1.3 to 1.45
- Officer rocket barrage cannot be interrupted
- Manpower blitz munitions cost reduced from 200 to 175
- Blitzkrieg munitions cost reduced from 150 to 125
- Panzerschreck accuracy multiplier against halftrack to 0.85



Panzer Elite
- Hotchkiss Stuka barrage recharge time now decreases with vet
- Schimwagen mark target recharge time to 25 seconds
- Hotchkiss 37mm gun reload time min to 4 seconds

- Kite sẽ cập nhật sau.
- American không có thay đổi nào đặc biệt cả.
- Brit Recon không cho xây trench->xong recon.
- Churchill pop cap giảm->buff thấy ớn, 16->10????
- Wehr buff đủ chỗ, đặc biệt là blitzkrieg.
- Panzer Elite chủ yếu là fix.
 
^ Looooooooooooooooooooooooooooooooooooooooooooooooooooooool
- Panzerfaust accuracy 100% at all distances
1 hit sniper chết luôn à 8->
 
8.jpg
Như vậy Mĩ bất lợi quá nhỉ, trước giờ Rifleman có cái lợi là up nhiều thì lên Vet nhanh.
 
- Mấy cái đó chỉ là cập nhật thêm so với mấy cái update có sẵn, từ từ còn thay đổi nhiều!
 
Mod của Kite chỉ chơi off với máy thôi hả. Cái bản retail trên steam down 4gbs về vào chả thấy ma nào vào chơi cả. Định để dánh ra update chính thức rồi chơi luôn.
Hellcat maximum speed increased from 6.0 to 7.2, acceleration increased from 1.5 to 2.0, and deceleration increased from 3.8 to 4.4
Hellcat's target tables have changed to match the M10 Tank Destroyer's
Hellcat penetration at short range increased from .65 to .75, medium range from 0.55 to 0.69, and long range from 0.4 to 0.63
Hellcat's Ambush bonus penetration modifier reduced from 5.0 to 1.5. Damage modifier reduced from 2.0 to 1.5
Hellcat's level 2 veterancy bonus changed from a 15% range increase to a 50% penetration increase
\m/ đấu tank cân bằng hơn rồi :)), có nerf ambush cũng chả sao, ít khi xài đến, quan trọng là đủ speed,dame,pen dí mấy con AC.
 
ambush hồi trước 2 viên 1 con panther 3 vet die =))
 
Có hàng này ngon nà:


Vampire's Divert Supplies will now camouflage the Vampire while it is active


Tập chơi PE lại thôi haha :D
 
General
Fixed an issue where AT Guns reload time could be reduced by giving an AT Gun a move order directly after shooting



American
Fixed an issue where stickybombs could sometimes miss their target
Crocodile Range increased from 20 to 25
Crocodile Health reverted from 700 to 636
Crocodile Vet 2 penetration bonus exchanged for a 0.8 cooldown modifier
Wehrmacht HMG teardown time reduced from 2.5s to 2.1s
Riflemen experience bonus modifiers found on Stickybombs and BAR upgrades have been moved on to the Supply Yard upgrades
Strafing Run accuracy modifier vs tp_infantry_elite decreased from 1.0 to 0.75
Tank Depot manpower cost increased reverted from 300 to 350
Fixed an issue where Strafing Run effectiveness was unintentionally lowered versus vehicles
Strafing Run has been tuned to vs blobs to suppress slightly more and deal less damage to suppressed units



British
British 17 Pounder AT Gun hp increased from 400mp to 450mp
Bofor build time reduced from 90s to 60s
Bren Carriers may no longer use their self-repair ability while garrisoned



Wehrmacht
Fixed an issue where Nebelwerfers could instantly destroy garrisoned structures
Fixed an issue where Panzerfaust accuracy was unintentionally increased vs infantry
Geschutzwagen weapon damage increased from 165 to 185
Geschutzwagen's reload modifier at vet 3 increased from 0.5 to 0.75
Halftrack Flammenwerfer damage increased from 17-23 to 30-35
Halftracks, Motorcycles, and Schwimmwagens no longer gain a received accuracy bonus from veterancy
Wehrmahct HMG manpower cost reduced from 260 to 250
Wehrmacht HMG build time reduced from 40s to 35s
American HMG teardown time reduced from 2.5s to 2.1s
Krieg Barracks manpower cost reduced from 220 to 205
Pak38 manpower cost reduced from 310 to 290
Wehrmacht Schwimmwagen manpower cost reduced from 240 to 225
Wehrmacht Schwimmwagen build time reduced from 45s to 40s
Volksgrenadier manpower cost reduced from 280 to 265
Volksgrenadier reinforcement cost modifier reduced from 0.5 to 0.4
Volksgrenadier build time reduced from 30s to 26s
Skirmish Phase now provides a 25% capture speed bonus to Volksgrenadiers
Volksgrenadier long range accuracy increased from 0.35 to 0.38
Volksgrenadier mid range accuracy increased from 0.55 to 0.58
Wehrmacht Quarters manpower cost reduced from 220 to 205



Panzer Elite
Fixed an issue where APCR was not applying to the Panther Battle Group
Panzer-Jager Kommand manpower cost increased from 220 to 320
Panzer-Jager Kommand fuel cost increased from 30 to 50
Jager Kommand upgrade manpower cost decreased from 200 to 150
Jager Kommand upgrade fuel cost reduced from 40 to 30
Group Zeal upgrade manpower decreased cost from 240 to 200
Group Zeal upgrade fuel cost decreased from 40 to 30
Schwimmwagen's Mark Target ability cooldown increased from 25s to 45s
Schwimmwagen's Mark Target ability munitions cost increased from 0 to 15

Wehr được buff, nhất là Volks :))

Panzer-Jager Kommand manpower cost increased from 220 to 320
Panzer-Jager Kommand fuel cost increased from 30 to 50

ặc :-w
 
Chỉnh sửa cuối:
volks 265 manpower rẻ hơn rifle rồi.
Pak 290 ngang với 57mm 280.

Có vẻ hay đây.
 
Mã:
Wehrmahct HMG manpower cost reduced from 260 to 250
Wehrmacht HMG build time reduced from 40s to 35s
Krieg Barracks manpower cost reduced from 220 to 205
Pak38 manpower cost reduced from 310 to 290

Volksgrenadier manpower cost reduced from 280 to 265
Volksgrenadier reinforcement cost modifier reduced from 0.5 to 0.4
Volksgrenadier build time reduced from 30s to 26s
Skirmish Phase now provides a 25% capture speed bonus to Volksgrenadiers
Volksgrenadier long range accuracy increased from 0.35 to 0.38
Volksgrenadier mid range accuracy increased from 0.55 to 0.58
Wehrmacht Quarters manpower cost reduced from 220 to 205

Volk spam, gren spam, medbunker spam, T2 defense FTW \m/ nhất là nó nerf cái strafer khốn nạn rồi

Mã:
Panzer Elite
Panzer-Jager Kommand manpower cost increased from 220 to 320
Panzer-Jager Kommand fuel cost increased from 30 to 50

Schwimmwagen's Mark Target ability cooldown increased from 25s to 45s
Schwimmwagen's Mark Target ability munitions cost increased from 0 to 15
Ơ thế này thì vĩnh biệt fast AC? :( trước h AC hơn M8 đc mấy phút để tranh thủ làm loạn đc :-w chứ thế này thì chỉ có bắt buộc PE t2 shreck IHT hoặc T4 trước mới chống đc M8 ah?

Schwim càng lúc càng vô dụng :-w con Ketter hình như đc fix bug path rồi đúng ko nhỉ?
 
Cho mình hỏi xí mình cũng có 1 bản COH nhưng chẳng biết nó thuộc patch nào nếu làm theo lời bạn có thể chơi được không vậy ?
 
Cho mình hỏi xí mình cũng có 1 bản COH nhưng chẳng biết nó thuộc patch nào nếu làm theo lời bạn có thể chơi được không vậy ?

bạn ra menu, xem phần dưới cùng bên tay phải là biết nó thuộc patch nào
 
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