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Star Ocean: The Second Story Claude Walkthrough
Sony PlayStation
North American Version
Version 2.0
Made by Exdeath
E-Mail:
[email protected]
Page: http://www.uwrf.edu/~db3f
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Exdeath's Star Ocean: The Second Story Claude Strategy Guide
************************************************************
This is the Star Ocean: The Second Story Claude Strategy Guide.
This copyright belongs to me and may not reproduced in any way
without consent of me. This is freely distributed as long as the
copyright remains. You may use this Strategy Guide only in its
entirety, but give me full credit where it is due.
This Strategy Guide refers to the North American version of the
game. I also made a Star Ocean: The Second Story FAQ for both
the Japanese and North American version of the game as well.
This FAQ is not yet totally complete. If you have something to
contribute, please mail me at <
[email protected]>.
----------
Contents:
----------
Version Info
Notes
Introduction
Star Ocean: The Second Story Glossary
Walkthrough
Chapter 1: The Beginning of a Journey
Chapter 2: The Treasure Hunt
Chapter 3: The Fate of Clik
Chapter 4: Abduction at Mars
Chapter 5: Ashton
Chapter 6: Ashton's Subquest
Chapter 7: Lacour's Tournament
Chapter 8: Opera's Subquest
Chapter 9: Linga
Chapter 10: The Energy Stone
Chapter 11: Front Line Fort
Chapter 12: Ten Wise Men
Private Action List
Thanks
--------------
Version Info:
--------------
-Version 2.0 (8/2/99)
*Walkthrough completed through disc 1
*Made conversions to suit English version
*Edited various translations and items
*Thanks section edited
-Version 1.0 (5/10/99)
*First walkthrough for the English version
*Made conversions to suit English version
*Started Claude's walkthrough
*Private Action List started
*Claude's walkthrough complete through Linga
-Coming in next version:
*Completed walkthrough of the game
*Complete coverage of the bonus dungeon
*More items added
-------
Notes:
-------
Notes for version 2.0:
Welcome to my updated FAQ. I'm sorry this version has taken so
much time to write up, but I've been involved with many other
personal things, and I've been doing other things. Writing FAQs
like this take a lot of time to do, and take a lot of my free
time.
On Tuesday, August 3, I head off to college to set up in my dorm.
This will take a lot of time to do, and until I get situated and
acquainted with the area, I won't have much time to update this
FAQ. I'm sorry about this, but I need to find a job and become
situated in my new home. This walkthrough will go on hiatus for
this time, but don't worry, I will finish it!
Also, I have been getting a lot of e-mail recently from people
that ask questions that have been already answered in my Star
Ocean: The Second Story FAQ and Star Ocean: The Second Story
Walkthroughs (both Claude and Rena). If you have a question,
please make sure to check through my FAQs to see if the answer
is already there. I really don't want to answer questions that
have already been answered here, because my mail gets flooded
each day.
Notes for version 1.0:
This is the preliminary version of my Star Ocean: The Second Story
Claude's Scenario Walkthrough for the North American version of the
game. This version covers the entire North American version of the
game, and everything should be correctly translated. Make sure to
let me know if anything is translated incorrectly for the English
version of the game.
I have written an entire FAQ for Star Ocean: The Second Story in
addition to this walkthrough. Make sure to get the FAQ along
with this walkthrough, as it covers all of the things that are
needed to know about the game, including Item Creation data, and
such. I have translated my FAQ from the FAQ I originally made
for the Japanese version of the game, so some things could still
be translated incorrectly. I want to be as exact as possible, so
contact me if I have made any mistakes.
Also, I made both the Claude and Rena scenario strategy guides at
the same time, so a lot of information is copy and pasted from
here to there, as I made the walkthrough for Claude's scenario
first. Since the game is very similar besides a few plot twists,
there is a fair ammount of differences, but not too many. If you
want to correct any false information I have given, please tell
me as soon as possible.
I have made my Star Ocean: The Second Story FAQ to accompany this
walkthrough. You can get my Star Ocean: The Second Story FAQ from
one of two locations:
http://gannex.simplenet.com
http://www.cheatcc.com
Many of the sections here are not complete yet, so I'm expecting
having to update this guide very often, as I plan to make the
most complete guide for this game on the internet. I welcome
submissions to this guide, and if you would be kind enough to
give me information that you have and I don't.
For any submissions you wish to make, be sure to mail me at
<
[email protected]>.
-There are many Pickpocket items that haven't been translated. It's
very harde to find all of the items that can be pickpocketed, and
until I pick up the official guide, I won't be able to translate
them myself, because I don't have any idea what some of the items
will be translated as. If you know what the proper translations are
for any of the items I don't have the proper name for, please mail
me. I appreciate any help I can get with this.
-I have started what will become a very large Private Actions List.
I intend on finding all of the unique Private Actions in the game,
and recording them here. If you have any *unique* Private Actions
(ones that can only be done in certain parts of the game), please
submit them to me. It is pretty small so far, but I have a lot of
the more important Private Actions. Help on this section would be
really great.
--------------
Introduction:
--------------
Star Ocean: The Second Story is a unique Role Playing Game for the
Sony PlayStation console. Star Ocean: The Second Story is unique
in its combat system, skills system, emotional system, and story.
Star Ocean: The Second Story is actually the second Star Ocean
game, the original Star Ocean was released on the Super Famicom
in Japan in 1996. The original Star Ocean was a 48 megabyte cart,
and used the full abilities of the Super Famicom. Star Ocean was
made by Tri-Ace, and published by Enix (who is famed for many
popular games including the tremendously popular Dragon Quest
series of games).
Star Ocean was one of the unique games, simply because it was so
original for a Role Playing Game. Almost every Role Playing Game
to date has used a turn-based type of system in combat, but Star
Ocean came through to create a very unique active-time system in
which everyone attacks and uses their abilities at the same time,
making strategy in location a big aspect in battles.
Star Ocean: The Second Story begins 30 years after the original
Star Ocean left off, when Ratix and his friends destroyed Jie
Revors and restored peace to the world, and cured the Roakians
of the stone disease. Claude is the son of Ronixis, who was made
a hero by the Federation for his work with Ratix in destroying
Jie Revors. The story begins when Ratix is on his father's ship,
and later on an away team.
Star Ocean: The Second Story was made by Tri-Ace. Tri-Ace has
made other great games like Tales of Phantasia. Tri-Ace has a
great page that gives a lot of information about their games.
Check their page out:
http://www.tri-ace.co.jp
Also, please note that Claude's name in the Japanese version of
the game is Crawd. This is a translation I really don't agree
on, but if I make any mistakes through this walkthrough and call
him Crawd, please tell me. The reason I think this is a stupid
translation since at the end of the Japanese game in the credits
it actually says his name is "Crawd" in English, so I don't really
know what Sony was thinking when they made his name "Claude".
---------------------------------------
Star Ocean: The Second Story Glossary:
---------------------------------------
Star Ocean: The Second Story contains many Japanese terms that
could confuse the player. Star Ocean: The Second Story is a big
game, and you'll probably need to know most of these terms for
the game, especially if you care about your character's ratings
toward the other characters.
Aijodo (Love Level): The variable that measures a character's
love toward another character. This value is used to determine
pairings of opposite-sexed characters in the many endings.
Kanjodo (Emotion Level): The variable that measure's a character's
feelings toward the other characters in the group. Encompasses
Aijodo and Yujodo.
Kobutsu (Favorite): Favorite food or drink. The special foods
and drinks can be used on the characters, and if it's their
favorite, it will usually heal them to full HP every time.
Hissatsuwaza (Killer Moves): Refers to a special technique in a
specific fighting style. They are gained through level-ups. Only
the fighting-type characters can use Hissatsuwaza.
Item Creation: Star Ocean boasts a unique system of making your
own items by mixing or customizing different other items. There are
many different kinds of Item Creations, check the "Item Creation"
section for more info.
Jukurendo (Proficiency): The level of each Hissatsuwaza and
spell. Each time you use a Hissatsuwaza or spell, this number
goes up by one, excluding the spells that don't increase at all.
Jumon: An individual spell. Pretty much the same as Monshojutsu.
Monshojutsu (Crest Skill): This is what magic is called in Star
Ocean: The Second Story. The magic of the Star Ocean world.
Private Action: A special part of the game in which characters
split up and move into towns on their own, so you can associate
with your own characters.
Skill Points: Points that each character gains after gaining a
level. You can distribute these points on skills. Sometimes
referred to as SP.
Super Tokugi (Super Specialty): A skill that characters possesses,
Super Specialties are different because every party member helps
to contribute to each individual use of a Super Specialty.
Tokugi (Specialty): A single skill a character possesses.
Zokusei: The type of attack/defense an item/weapon/armor/spell has,
like Fire or Ice.
Yujodo (Camaraderie Level): The variable that determines how
friendly characters are toward each other. This also has effect on
the endings, it determines pairings of same-sex characters at the
end.
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Walkthrough:
-------------
Here is the complete walkthrough for the North American version
of Star Ocean: The Second Story. This is obviously going to be
the biggest section of this guide, and it should tell you all
of the information you need to know about beating the game.
--Chapter 1: The Beginning of a Journey--
"The vast expanse of the universe caught the imagination of 10
billion people, and presented an unlimited number of possibilities
to them. From these were born an uncountable number of dreams and
aspirations. Of course, some of them are evil. That fact was confirmed
in Sector Gamma when intelligent life forms from Planet Rezonia
started a war with the Earth Federation and drew them into a violent
series of battles. Universal Year 342. In that year, a man on the
battleship Calnus led the way to victory against the Rezonia forces.
In Universal Year 342, he went to the undeveloped planet Roak, solved
an incident involving a mysterious virus, and stopped the leader of
Planet Fargett, Jie Revorse, who was controlling Rezonia behind the
scenes. In reward for his merits, at the young age of 38, he was
promoted to Admiral. I respected my father for that more than anybody.
I grew up believing that being an officer of the Federation was a
wonderful thing to do. But I am myself. I am not just a puppet of the
Federation as the son of Admiral Ronixis J. Kenni. But, here I am
now..."
After watching the opening cut scene and spoken text, the game opens
with Ronixis, Claude, and other crew members investigating a newly
found planet, Mirokinia. The crew finds that there is a very large
energy field on the planet. The crew's ship, the Calnus, fires many
rays at the planet, but it is absorbing them all. Ronixis talks to
Claude about what is happening and gives you a Phase Gun Killer Move.
Ronixis and Claude decide to take an away party and beam down to the
planet to investigate. The away team beams down to the planet, and
Ronixis decides that the crew should take a look at a large dome.
When upon reaching the dome, the party splits up and attempts to look
for a way to open the door. Walk to the control panel and press the
action button. Claude calls Ronixis about it, and the officers attempt
to work on opening the dome. The crew eventually is able to open the
huge dome, and steps inside. Walk towards the dome. Ronixis warns
Claude to not go any farther, but Claude goes ahead anyway. Claude
finds a pod of some sort. The pod emits a bunch of coordinates and
says "Opening gate". Claude gets sucked into the pod and is taken
from the planet. Ronixis and the chief science officer run up to the
place Claude was, and Ronixis blames himself.
Claude finds himself in a forest. Claude calls around, but none of
the others are there. Claude even attempts to contact the ship from
his communicator, to no avail. Claude realizes that he is in trouble,
and that he needs to figure out where he is. Claude believes that
this planet is fairly a non-technological planet, because of all of
his surroundings. Claude just beings to walk out of the forest area
when he spots a girl with blue hair, and he sees that a gorilla is
about to attack the girl from behind. Claude runs forward and engages
in attack with the gorilla.
Boss: Gark
HP: 2,000
No strengths or weaknesses
This isn't really a boss, but you cannot damage Gark with your normal
attack. Just use the Phase Gun Killer Move that Ronixis gave you on
the Calnus. Just keep shooting the Phase Gun until Gark is gone, as
it will only take about three shots.
After slaying Gark, Claude realizes that he used his Phase Gun and
begins to worry that he has broken the "Underdeveloped Planet
Protection Treaty". Claude asks if the girl is alright, and the
girl eventually becomes scared and runs away. Go to the next screen,
and the girl apologizes to Claude for running away, and tells Claude
that she was just very scared. The girl introduces herself as Rena
Lanford, and Claude introduces himself to her. Claude asks where he
is, and the girl is very confused.
The two start walking about to town. On the way back, Rena asks where
Claude is from, and Claude says that he is from Earth. Rena asks what
he is talking about, and Claude tells her not to mind, and just says
that it is in a far off land. When the two enter the town, Rena tells
Claude that this is her hometown, Arlia. Rena tells that she is going
back to her house, and tells you to visit around the town and get to
know the place that she lives in.
Arlia
*Items in Arlia:
Rose Hips, Leather Armor, 200 Fol, Resurrection Bottle, Strawberry
Jam, Blackberry
*Pickpocket Data:
Blackberry, 10 Fol, Rainbow Diamond, Sour Syrup, 100V, Blueberry,
24 Fol, Stone, Ichigo Jam Resurrect Bottle, Fried Eggs, Vegetables,
Necklace, 100 Fol, Silver Cross, 120 Fol, Idaten Ship.
*Village Information:
Arlia is a pretty average town, and no one in the village knows
anything about anything that Claude has to talk about. The people
pretty much only talk about how you look different and how Arlia
is very average.
Go around through the village, collecting the various treasures
(make sure to look in the houses as well), and talking to all of
the people here.
Next, go to Rena's house. Rena is just talking to her mother when
you enter. Rena is surprised that you are here, and Claude just
said he ended up at her house. Rena welcomes Claude into her home
and introduces him to her mother, Westa. Westa talks about how
she told Rena not to run away, but often does anyway. Rena offers
to give Claude a tour of the town, and Claude accepts. Now, if you
go into the various houses in the village, Rena will tell you about
the different areas of the village and what she does here.
After you are finished, go back to Rena's house. Westa makes a meal
for Rena and Claude to eat. After you are finished eating, Rena
talks to Claude about how her mother made too much food, and then
she goes downstairs to help her mother with housework. Claude thinks
about trying to find out where he is. Once you walk around, Westa
will come upstairs. Westa will ask if Claude liked the dinner, and
Claude says that he enjoyed it. Westa calls Claude the hero, and
Claude wonders what she is talking about. Westa doesn't say a word,
and then runs downstairs, sweating. You hear that Weata is upset
because she accidently referred to the hero in front of Claude. You
wonder what is going on around the village. The elder of the town,
Regis, introduces himself, and thanks Claude for saving Rena in the
forest. Regis asks Claude where he is going from Arlia, and Claude
says that he is uncertain. Regis suggests that Claude is a hero, and
not actually a traveler, and Claude is very surprised. Regis thinks
that Claude is the hero since he had foreign clothes and the "Sword
of Light". Claude insists that he's not a hero of any kind, and Regis
tells Claude about the "Sorcery Globe", a large orb that hit down on
the northeastern continent. Regis believed that Claude was the "hero"
because of the timing of this disaster, the people believe that a
hero will emerge in strange clothing a a "Sword of Light". Regis then
says that if Claude insists it strongly, that he actually isn't the
hero. Claude says that he didn't come here on his own will, and then
Claude apologizes for not being the "hero" of the people. Rena then
leaves, disappointed. Regis tells Claude to leave Rena alone for a
bit. Regis tells Claude to not use the "Sword of Light", because the
people of the world will be uneasy about it. Claude agrees, and puts
the "Sword of Light" (the Phase Gun) away. Regis says that you can
stay at his home for awhile, so go to Regis' home (the one of the far
right), and stay the night.
When Claude wakes up, Regis says that you should go to Salva to get
more information, and then gives you a Longsword. Go the Shingo
Forest, and Rena will be in her hiding place. Rena apologizes for
all of the trouble that Claude has been in, and Claude apologizes
for not being the actual hero. Rena then tells Claude to leave her
alone for awhile. As you leave, there will be a boy by the gate
that will warn you that if you stray from the road on the way to
Salva, you will be attacked by monsters. I recommend getting used
to fighting outside, though, so just equip your Longsword and go
out and fight a few enemies. Once you feel strong enough, head to
Salva.
Salva
*Items in Salva:
Heavy Ring, Rena's Hairpin, Portrait B
*Pickpocket Data:
Spectacles, Pet Food, Resurrect Bottle x 2, Dummy Doll, Gold Idol,
24 Fol, Triple overfermented sake, Liquor Bottle, Gold, Ruby,
Magical Clay, 5 Fol, 12 Fol, Apple Jam, Mental Pot, Iron Greave,
Silver Idol, 500 Fol, Blurry Photo, Wine, Artemis Leaf, Silver,
Trikabut, Resurrect Bottle, Falsified Account book, Paralyze
Check x 2, Idaten Ship, Crystal, Orgol
*Village Information:
Salva is a mining town that digs for rare ores to sell. The mine is
closed because of the reoccuring earthquakes. The mayor of the town,
Burns, is the chief excavator. Burns is on a journey currently, so
his son Alen is in charge for the time being. People come to trade
various items in Salva. People note that Alen hasn't been acting
very normal lately.
Walk around town, and talk to everyone. Go into the weapon and armor
shops to buy Claude some new equippment, as he'll need it for the
coming dungeon. If you leave Alen's house, Claude will complain
about not being able to get back to the Calnas. Now, head back to
Arlia.
Right when you return to Arlia, Westa, Regis, and the town's priest
are very worried, because Alen came to town and abducted Rena.
Regis explains how Alen brought soldiers in and made Rena go along
with them back to Salva. Claude wonders why the village people
aren't doing anything to help Rena, and they say that they wouldn't
risk putting Arlia in a counter-attack situation. Claude then offers
to go and help Rena. Westa thanks Claude, and Regis says that he'll
be alright since he has the "Sword of Light".
Go back into Salva. Everyone in town is talking about how Alen is
going insane, and how he abducted Rena. Go to Alen's house, and
the door will be locked. Claude will blast the door with the "Sword
of Light", and then you can go inside the home. Indoors, Rena isn't
anywhere to be found. Enter the door to the right on the first floor
to find Rena's hairpin. Go to the statue in the room in the corner
to find a secret passage. You will find a wounded man within the
passage. The man says that Alen took Rena down into the mine to go
to a strange alter, and tells you to find her. Go into the mine.
Salva Mine
*Items in Salva Mine:
Rose Hips, Blackberry x 2, Iron, Gold x 2, Spectacles, Blueberry
*Enemy Info:
Funnythief, Kobold, Lizardaxe, Vopatbunny
It is advisable that you are at least level 4 when entering the
Salva mine. This is the first dungeon in the game, but it isn't a
long one. Walk around for awhile to get used to the enemies here,
and to gain a few levels. None of the enemies are very tough here,
just use Kuhazan if you have to attack from far away. Otherwise,
just use normal attacks the entire time.
Travel through the mine until you get to the alter in which Rena has
been tied town. Alen will tell Claude to back off, and Claude tells
Alen to leave Rena go. Alen plans to marry Rena in the mine, and
Rena begs Claude to help her. Claude frees Rena from the altar. Now,
Alen creates a shockwave that knocks Rena and Claude back. Alen
transforms into a hideous monster, and you must fight him.
Boss: Alen-Tax
HP: 400
Strength: Darkness
Weakness: Light
Alen is a very easy boss, just because his HP are so low. If you
use three Kuhazan attacks in a row on him and they connect, he will
be gone. Don't use Rena to attack him, as she has less of a defense
power than Claude. If you don't have enough MP to use the three
Kuhazans, just run up to him and attack him. You might lose some HP,
but Rena will be there to heal you.
Once you have defeated Alen, Claude asks if Rena was hurt, and she
says that she is fine. Rena says she has no idea why Alen is acting
this way, as Alen seemed obsessed about something. Claude wonders
how a human can take such a hideous form. Rena casts a heal spell on
Alen, and he wakes up, not knowing where he is. Alen is totally
oblivious to what just happened. Claude, Rena, and Alen all return
to Salva. Claude and Rena tell Alen what he did, and Alen is very
sorry about everything. Alen says that when he saw the stone, it
gave him a rushing feeling. Claude and Rena then return to Arlia.
Regis thanks Claude once again for saving Rena, and wonders what
happened to Alen. Claude explains the whole story about how Alen
was changed because of the rock. They talk about how the rock is
much like the Sorcery Globe in that it turns people into monsters.
Claude apologizes for using the Phase Gun again on the door, but he
says it was neccesary to save Rena. Regis asks Claude if he will go
and investigate the Sorcery Globe. Regis thinks that Claude would
be the best one to investigate it since it might help him find a way
back home. Claude agrees to help Regis, and Rena asks if Claude will
take her. Regis thinks it would be a good idea if Claude would take
Rena because of her special healing powers. Claude says that he will
take Rena only if Westa allows him to.
Go back into the house, and Regis will ask to talk to you before you
go to bed. Regis tells Claude that he was expecting for Rena to go
along with you, and Regis notes how Rena has special healing powers
that no one else does. Regis tells Claude that Rena was found when
she was very young, abandoned, and Westa took care of her. Regis says
that no one has told Rena about this yet. Regis also notes that Rena
was wearing a special pendant when she was found. Regis then tells
you that you may go to sleep. As Claude is sleeping, he hears a knock
on the window. If you go out onto the balcany, Rena will be there.
Rena says she wants to talk to you. Go outside the house.
Rena says that her mother was very surprised when hearing that she
wanted to go along with Claude. Rena says that Regis came in before
Westa could answer Rena, and Regis said that it would be a good idea.
Rena also says that she wishes to find her real mother in the world,
and has a new quest to undertake. Rena tells Claude about how she
was found, and then you get to see a flashback to when Rena's father
died. Rena wonders why she had a pendant when she was found, and then
says that she thought her mother was caring for her when she was given
it. Rena says that Westa has done a great job of taking care of Rena,
but Rena would like to find her real mother. Also, Rena would like to
know why she has special healing magic.
Before leaving the next day, Regis says that Claude and Rena should go
to Cross Castle to meet the king so that they can get permission to go
to Ell and locate the Sorcery Globe. Leave town and go north. Once you
get to Salva, talk to Alen, and you will tell him that you are going
to be investigating the Sorcery Globe. If you talk to him again, he
will give you a Happiness Ring. Get any equippment you haven't gotten
yet, and head north.
--Chapter 2: The Treasure Hunt--
You are now on the main part of the Cross continent. You can now travel
to all of the villages on the continent, but the main destination will
be Cross Castle. If you'd like to purchase equippment from the other
villages, though, that is also a good idea. Your next destination is
Cross Castle. It's a huge castle that is slightly north of Salva. Head
there.
Cross Castle
*Items in Cross Castle:
Wooden Shield, Leather Helm, 500 Fol
*Pickpoket Data:
Paralyze Oil, Hosomi no Tsurugi, 20 Fol, Orichalcum, Iron, Pet Food,
Spectacles, Cure Poison, Aquaberry, Fol Up Card, Leather Armor, 200 Fol,
Weird Lump, Specatcles, Hakkiyoke, Osashimi, Pear Comporte, Long Sword,
Blueberry, Kokuryuu "Sekidenya", 50 Fol, Blackberry, Pinboke Shasshin,
Paralyze Oil, Magical Film, Leather Helm, Leather Greave, Sweet Syrup,
200 Fol, 200 Fol, Fruit, Cure Paralyze, 50 Fol, Hen na Ningyo, Anklet,
100 Fol, 500 Fol, Silk Robe, 80 Fol, Banded Mail, 200 Fol, Stink Gel,
Aloe Jam, Beer, Magical Camera, Banded Helm, Hane Pen
*Village Information:
Cross is the center for most major trade and government on the Cross
continent. It is a huge, bustling castle/town that has many shops,
people, and a friendly kingdom.
*Note: In order to get Opera/Ernest to join the party, you must have seen
the special Private Action here. To see it, just execute a single Private
Action, and walk north, toward the castle. When you are in front of Cross
Castle, a man with three eyes runs into you. He excuses himself, then runs
off again. This is all you need to do, although you will need to do other
things later.
You will want to buy the new weapons and armor here, but you will be
getting some money from the king, so don't worry if you don't have
enough money at the moment. Head to the castle, north of the village
part of Cross.
When you get into the castle, Rena will register your names at the
front counter so you can have an audience with the king. The girls at
the front counter tell you that you will have to wait your turn, so
you can go around to the different places in Cross Castle for the time
being. Now, go around through the castle. There are three chests here,
including 500 Fol, which you will need to buy some good armor later.
After you've walked around through the wings of the castle, go back to
the first level of the castle, and head north. The guards will now let
you through to talk to the king.
When you talk to the king, the king will greet Rena. You will be able
to ask him a few questions. Once you have asked the king all three
questions, he will give you 600 Fol and a Passport to get to the El
continent. He tells you that you should investigate the Sorcery Globe
as soon as possible. Now, head out of the castle.
When you get back to to the village area, you will see a fight going
on in town square. Claude and Rena stop to watch. You will see that
two magicians are having a fight over a map that the female magician
apparently had. The male magician threatens the female magician, and
Claude runs up to try to settle the fight. The male magician becomes
angry, and starts to cast a spell. The female magician quickly casts
a fire spell, and the male magician runs away, telling her that she
will regret it. Claude now goes toward the female magician. Claude
stops to see if the female magician is alright. She thanks Claude for
helping her. She tells you that she got the map to look for a secret
treasure in Cross Cave, and she wants Claude and Rena will go along.
You have to go on this mission, so choose the first option. She now
introduces herself as Celine Jules, and joins your party.
Now is a good time to buy new weapons and armor for your characters
in the stores west of the village area. There is also a skill shop
here, and you'll also eventually want to buy all of the first sets
of skills. Make sure you have everything you need, and head to Cross
Cave, it's a mountain with a cave opening.
Cross Cave
*Items in Cross Cave:
Blackberry x 2, Iron, Cure Poison x 2, Lavender x 2, ?Mineral (Rock),
Magic Canvas, Tri-ball, Artemis Leaf, Sweet Syrup x 2, 700 Fol, ?Item
(Aquaberry), ?Jewlrey (Reverse Doll), Green Beryl, Heart Barriers,
Ancient Writings, Resurrect Mist, Feather Pen
*Enemy Info:
Alraune, Armedknight, Landworm, Slime
The enemies in Cross Cave not very tough at all. Most of them can be
taken out fast with just a few normal attacks from Claude. You really
shouldn't need to gain many levels here, but if you're feeling weak,
go ahead. The area has many useful treasures and is pretty large, and
is kind of like a small maze.
When you get to the northeast area of the maze, you will find a dead
end. Your party wonders what you should do. Claude points out that
the map says to cast a certain spell. Celine casts the spell at once,
and part of the cave opens up. Your characters say to move on. Save
at the save point, and continue on. In the next room, there are five
treasures. Grab all of the treasures. Make sure you say the treasure
to the north for last, though, since opening that will make you fight
the boss. Once you have all of the other treasures, save on the save
point in the previous room again, and open it. You don't even have to
fight this boss, really, but it's useful for experience and Fol.
Boss: Gargoyle (2)
HP: 1,500 (each)
Strength: Darkness
Weakness: Light
The Gargoyles shouldn't be too hard. Just keep using Claude's normal
attacks. If you need to, use the Shooting Stars Killer Move if you
want to attack from a range. This will also give Rena time to heal
Claude if he needs it. Celine can use Ray here, which also does a
large amount of damage to them. Just keep pounding away on them one
at a time with Claude, and they should be gone.
After you win, you will be able to leave Cross Cave. When you are at
the exit, the party will split up. Celine thanks Claude and Rena for
helping her so much, and Claude tells her that it was no problem at
all. Claude suddenly asks Celine if she will join Rena and he. The
characters are surprised, and Celine says she'll think about it. Now,
Celine tells you that she will come along with you if Rena says it is
alright with her. You now can pick from two options:
1) Come with us, Celine!
2) It isn't a good idea after all
This is basically your choice to keep Celine throughout the rest of
the game. I strongly suggest taking Celine, since she is a strong
spell-caster, and unless you plan on having both Opera and Ernest
join the party, you won't even be able to fill your party to the full
eight members. I highly suggest you pick option 1.
Your next destination is Clik, a port town on the north edge of the
continent. You will have to go over a bridge to get there, and it is
a fairly long walk from Cross Cave.
--Chapter 3: The Fate of Clik--
Clik
*Items in Clik:
Lyre, Vegetables, Grain, Seafood
*Pickpocket Data:
800 Fol, 500 Fol, Breeze Earrings, Today's Menu, Flash Pot, Aquaberry,
Graneshezo, Artemis Leaf, 100 Fol, Dummy Doll, Gatagata Knuckle, Beer,
Wrecked Knuckle, Yasai, Hotcake, Extend Card, Discovery Card, Feat
Symbol, Kokuryu "Ishidaya", Herbal Oil, 50 Fol, Senchuyasaku, Berserk
Ring, Apple Crepe, Silver Cross, Ruby, Orange Sherbet, Silver Charm,
Batlayer Ring, Egg Sandwich, 500 Fol, Weird Clothing, Robe, Magical
Clay, Mandrake, Sapphire, Anklet, Iron, Fountain Pen
By the pickpocket data, it is obvious that there are very many awesome
items you can steal from people in Clik. You normally won't have the
41,800 Fol you need to buy the Bandit's Glove, nor the special Pickpocket
Specialty at this point, so you will probably pass these things up. If
you do build your money up to 41,800, and get the glove, you can even
steal from Philia in the Private Action, which gives you a certain item
in which you can three random items. This can be extremely useful, so if
you are a completist, go for it. :)
Head to the captain of the ship. He will say that you that you will need
a special Passport to leave on the ship with the crew. Claude shows him
the Passport, and he is very surprised. Claude tells him how he got it
from the king of Cross himself. The captain tells you that you can ride
with them to Lacour continent, but they are packing at the moment, so it
will be delayed a bit. He tells Claude to look around in the village for
awhile for the time being.
Go into the main square of the village. Claude says that he wants to sit
down on one of the benches there. When your party starts to walk toward
the bench, a boy runs past quickly, knocking you down. The party is now
fairly angry for being knocked down. Claude notices that his wallet is
gone! Your party must now find his wallet. The party members now describe
him as being a small boy with blue hair. You will now have to look for
the him to get your money back.
Talk to the villagers, specifically the kids playing near the docks. One
of them tells you that he is near the bar. Go to the bar, in the first
part of town (the part you entered from). You will find the boy, face to
the wall. Claude stops him, but lets him go to talk. He says he is a rich
boy, and he only stole your money so that the other children would think
he was cool, and so he could surprise everyone. Claude is slightly mad,
but he will forgive him. The boy now gives back your wallet. Claude says
that he will let the boy go if he shows them around town, so the boy now
agrees. The boy introduces himself as Ketil, and he joins the party (he
cannot fight, of course).
There are about five things you can do in town while you have Ketil in
your party:
-After feeling a small earthquake, Ketil will ask you if you know about
the fountain in the square. You can say yes or say that you don't. Ketil
will tell you about the stores in the square if you tell him you don't
know about it.
-Go into Ketil's house, and he will try to sneak up on a servant. Ketil's
mother now comes in. His mother suspects that you are trying to kidnap
Ketil, but his mother soon leaves.
-Go into the resturant. The cook gives you a food sample for free. All
three are unique Japanese dishes.
-Go to either the ice cream shop or the crepe shop. You can now buy Ketil
either a vanilla ice cream from the ice cream shop, or a banana crepe at
the crepe shop.
-Go to the clothing store. Ketil will get various clothes, and ask one of
your characters to try them on. You now get to pick which character you
want to wear the clothing (you can pick from Claude, Rena, or Celine). No
matter which character you choose, the other characters will laugh at that
character, but then apologize.
Once you are done, go to the other children at the docks. Claude, Rena,
and Celine get Ketil to play with the other children. The other children
will now accept Ketil as a friend, and play with him. Now, you can go to
the boat. Head to the captain.
The captain will tell you that they still have some last-minute packing to
do, so he tells you to gather your items that you need. Now, walk into town
square. A huge earthquake will occur, and you get to watch an awesome scene
showing Clik's destruction! You end up on a hill, with the survivors. The
captain tells you that he can't do anything since he doesn't have a boat,
and gives your Passport back. Now, go north a little. You see what was left
of Clik being washed away by a title wave (this town isn't very lucky). Go
head north, and you will find Ketil. Ketil will tell you that he found one
of his friends, but couldn't find the other. He will also say he doesn't
know where his mother his, but he knows she will be alright. The next real
destination is Mars, a town to the east, but not as far east as Herlie.
--Chapter 4: Abduction at Mars--
Mars
*Items in Mars:
Sour Syrup, Purple Mist, Silense Card, Silk Robe
*Pickpocket Data:
Robe, 120 Fol, 200 Fol, Ring of Sorrow, Boots, Fairy Glass, Ruby Wand,
Magic Rock, Kokumotsu, Silence Card, Rotten Milk, Legendary Box, Rose
Hips, Wine, Angel Statue, Silk Robe, Herbal Oil, Magical Hat
Right when you get into the village, head to the house directly to the
northeast. Celine's mother, Labe, notices her, and tells her to sit down
and listen to the incident the elder is talking about. If Celine is not
in your party, Celine will already be sitting down here. The elder tells
everyone at the table about what happened. The night before, all of the
village's children were found to be missing. The elder tells you that a
messanger came to tell the people of Mars that some bandits had kidnapped
the village's children, and are holding them for a ransom of 50,000 Fol
and one of the village's sacred books, "Book of Secret Seals". Celine's
father, Egras, tells you that that the forest was surrounded by a magical
barrier, so if the bandits broke through the barrier, they must be quite
strong. The party asks what the elders are going to do about it. They say
that they hired a swordsman, Dias, to help save the children, because he
is training for a special tournament in Lacour (the Lacour Tournament).
The party then tries to persuade the elder to let them help handle this
situation. Dias now gets made because he was offered to finish the job
first. Dias leaves the room, hurling an insult at Celine. Celine now gets
very mad at Dias, saying how he is very rude.
Now, you will see Claude and Celine standing outside of the house, waiting
for Rena. Claude tells Celine that he admires Dias' strength, but he thinks
that he and Celine should go on without him. Claude suggests that they get
to finishing the job before Dias can. Rena will now come back. Rena urges
to let Dias join the party. Claude tells Rena that Dias is bent on doing
things himself, so he doesn't want to let him join. Rena gets rather angry
at Claude, saying "Claude may not need Dias, but I need Dias." Rena asks
why Claude would say such a thing, and Claude tells her how he isn't about
to let Dias join. Rena gets mad, and then leaves to join Dias. Celine tells
you to get the equipment you need, and then head back to the elder's house.
Go to the weapon/armor shop to the south. There are many new and powerful
weapons and armor here, but you probably won't be able to afford it all.
Get everything you can that increases defense and offense, but don't get a
Flame Sword for Claude (because you can find one in the forest). Also, buy
as many Blueberries as you can. You won't have a healer, as you only get
Claude and Celine, so your HP will probably run down pretty fast.
Go back to the elder's house to get some rest. In the morning, the village
elders wish Claude/Celine off. Celine tells Claude that they will do their
best to protect the village. Claude is thinking about something, and then
realizes that Celine is trying to talk to him. Egras thinks that the group
thing is foolish, saying that you all should have gone together. Egras says
to remember that it isn't a competition, it is for the sake of the children.
Egras tells you to help Rena and Dias if they get in trouble. Celine asks
Claude if he was thinking about what Rena said, but Claude remains silent
and enters the forest. You will now be in the Heraldry Forest.
Heraldry Forest
*Items in Heraldry Forest:
?Herb (Rose Hips), Amber Robe, Smelling Salts, Dummy Doll, Flame Sword,
Mandrake
The Hardldry Forest is one of the hardest areas in Claude's scenario. The
enemies here are very difficult, and since you don't have a healer, you
will have to rely on your healing items only. Most of the random battles
are not too hard, but some of the mages here will cast multiple Starlight
spells, doing quite a lot of damage to both Claude and Celine. You will
also run into several groups of bandits in the forest, each of which have
500 HP. These bandits are very hard because they will often get their hits
in before you have a chance to hit them, and sometimes multiple hits.
When you get the the third group of bandits, they will be extremely angry
at the party for coming this far. You will learn that Dias and Rena have
made it through while fighting bandits at this point.
When you make it through to the second save point in the forest, save and
heal. Eventually, the Master of Heraldry comes. He says that since he has
been helping the people of Mars, he has came here to help you. Claude now
says that Dias and Rena probably beat them to finding the children. Rena
asks Master of Heraldry how the bandits are, and he says "they're doing
fine". Rena asks him what he means, and he reveals himself as Vermillion,
the boss of the bandits, and tells Celine that he has killed her father.
You must now fight Vermillion.
Boss: Vermillion
HP: 3,000
Strength: Darkness
Weakness: Fire, Light
Vermillion won't be very much of a problem if you're level 15 or so. Have
Celine cast Ray continuously on Vermillion, and have Claude fight up close
with his Killer Moves or normal attacks. If you have enough MP, you can
probably even keep unleashing Air Slash Killer Moves until he dies. If you
have the Flame Sword, it won't take many hits to kill him.
When you beat Vermillion, Celine tells you that you should go to help the
children. Claude tells Celine that they should go back to the village first
to see if everyone there is doing fine. Rena and Dias will now enter. They
explain that they fought through the forest, and found the children in a
cabin at the end of the forest. Dias sees Vermillion on the ground, dead,
and asks Claude if he killed it. Claude says that he did, and Dias says to
Claude, "I guess what Rena said was really true." Claude wonders what he
means, and Dias tells Claude that he must be a good swordsman. Dias says
that he sees that he and Claude will fight in the future. Dias now leaves.
You must now go back to the village.
You are now in Celine's house. Claude asks if Egras is alright, and the
elder tells him that Rena's healing magic will probably help him, and it
looks like he will pull through. The elder is very surprised that Rena has
such strong healing magic. Rena now tells Claude that it was amazing how
he beat Vermillion by himself. Claude tells Rena that it wasn't just him,
he had great help from Celine. Rena then tells Claude that it must have
been a lot of work for Claude, then, because Dias praised him sword skills.
Claude says that it isn't surprising that Rena likes Dias. Rena tells him
not to get the wrong idea, and that Dias is like a brother to her. Claude
then tells Rena that he hopes she finds her real mother.
In Celine's house, in the back room, Egras is lying down. He thanks Rena
for using the healing magic on him. You now mention that you are headed
to Herlie so you can get to El continent. Claude then asks Egras about
the Sorcery Globe, and Egras thinks that the Sorcery Globe is causing the
animals of the world to turn into monsters. Egras tells you to get more
information first, though.
Later, Claude will be alone with Egras in his bedroom. Egras tells Claude
that he thinks Claude is actually the hero, even though Claude denies it.
Claude explains how Celine and Rena are also helping to fight. Egras will
now leave.
In the morning, Claude will ask Egras where you should go first on the
continent of El. Egras tells Claude that they should visit Lacour Castle,
and the village of Linga to get their Ancient Writings translated, since
Linga is known for its excellent scholars. He tells you to make a first
stop at Lacour Castle, though. Your next destination is Herlie, to the
east. It's the port town.
--Chapter 5: Ashton--
This chapter is totally optional. If you want Opera to join your party,
or if you don't want Ashton to join your party (you can't have both Opera
and Ashton in the same party), head to the ship going to Lacour by boat,
and skip this chapter. If you want Ashton in the party, read on.
When you first enter into Hilton, talk to the two men near the entrance.
They will tell you that a two-headed dragon has appeared in the Salva
Mines. Rena comments about Alen, and Celine asks who he is. Claude will
ask the people for details, the men say that several warriors have gone
to try to defeat the dragon. They will tell you to stay away from Salva
Mine because it is dangerous. Head back to Salva Mine. ^_^
In the mine, a soldier will tell you that the mine is off limits because
of the danger. Claude boasts his strength, and the soldier eventually
lets you enter. The soldier tells you that another warrior just went in,
and not to get in his way. Rena wonders if that warrior is Dias.
Go into the new section of the mine that you couldn't go into earlier.
It's to the west of a sign on the west side of the mine. The monsters
here are much tougher, so make sure to be at full HP/MP.
Salva Mine
*Items in the new area of Salva Mine:
Maple Syrup, Brigandy, Iron, Aquaberry, Gold Pierce, Cinderella Glass,
Diamond, Star Ruby
Go farther into the mine and collect the treasures. You will eventually
see a warrior in a blue robe walking around. Claude asks who that man
is and Rena says that it must be the warrior that entered before them.
Follow the man. Keep going the way that the warrior has gone through the
mines, and you will see him fighting with the dragon. Claude tells you
that the passage is way too small that everyone can fit in. Your party
members basically just cheer the warrior on. ^_^ The man turns around
and asks you to be quiet. While the warrior has his back turned, the
dragon sneaks up on the man, and graf its two heads on the man's back!
Ashton looks around, wondering what happened. The party tells him that
the dragons are on his back! The warrior gets mad, and blames you for
distracting him while he was fighting. He forces the blame on you. Rena
wonders what you can do to help him. The warrior tells you to search
with him for a way to get the dragons off. You then get a choice:
1) Take responsiblity
2) Don't take responsibility
If you take option 1, the man is very surprised, and thanks the party
for understand him. The warrior introduces himself as Ashton Anchors,
and joins your party.
If you take option 2, Rena says that it isn't your fault, since it was
him who turned around to you. Ashton is angry, and asks the party if
they really think it was his fault. Claude says that it probably was.
The dragons will start fighting, and Claude tells the party to go run
away from here. You can now leave the mine. If you go back to the man,
though, you can still get him to join the party, and he introduces
himself as Ashton Anchors.
Now, leave the town. Claude asks Ashton if he knows of any way to free
the dragons. Now, the dragons begin to start talking. Rena stards to
like the dragons. Rena asks if she can name the dragons. Rena names the
dragons the blue one Ururun, and the red one Gyroro. Ashton now wonders
what to do. Rena thinks that you may be able to find some information
in a book. Rena says that there's many books at the elder's house in
Mars.
--Chapter 6: Ashton's Subquest--
This is where the actual optional part comes in. You can either go right
to Lacour or continue the quest in trying to remove the dragons from the
back of Ashton. This area is completely optional, but there are great
items to be found, and a good place to gain some levels. I strongly urge
you to do the subquest. If you want to go on the subquest, go to Mars.
If you don't, then skip the rest of this chapter.
When you go into the elder's house, you will find numerous books on the
shelves. You want to look at the "Book of Detachment". Claude reads it,
and the book says that you you need to have a "tear of the flying lord"
in the "holy silver goblet" to detach the dragons. Crawd reads on, and
he finds out that the silver goblet sleeps near the water in an ocean.
Claude says that this could be referring to Coll Lake at the northwest
end of Cross continent. Rena also suggests that the area inside in the
ocean could be the Mountain Palace near the lake. Claude reads on, and
realizes that to get the "tear of the flying lord", you must climb the
neccessary mountain and face a large monster. Claude suggests that the
book may be referring to the bird that lives on the top of that mountain.
Celine says that a demo lives on top of Lasgus mountain, to the west of
Cross Castle (I don't know what happens if Celine isn't in your party).
Claude says that the book states that once you have the tear, you have
to recite the lines listed in the book. Ashton is very happy because he
now knows how to get the dragons off. Claude says that once the dragons
have been taken off, though, that they will be destroyed forever. Celine
says that they should go as far to killing Ururun and Gyoro. Claude and
Rena will agree, and Ashton starts to feel sorry for the dragons. Claude
suggests to go to the Mountain Palace.
Go south of where Clik was, on the opposite side of the river. Climb to
the very top of the mountain. When you get to the Mountain Palace, there
is a guard standing who won't let anyone without permission of the king
enter.
Return to Cross Castle. Go to the castle, and talk to the king. You will
explain the situation you've gotten into, and the king will eventually
give you permission to enter, and 3000 Fol. Go to the Mountain Palace now
and you will be able to enter.
Mountain Palace
*Items in the Mountain Palace:
Lunar Tablet, Crystal, ?Herb (Artemis Leaf), Resurrection Bottle, ?Jewelry
(Shiny Earring), Cure Stone, Sweet Syrup, Crest Rod, Amber Robe, ?Mineral
(Damascus), Trikabut, Fairy Toilette, Damascus, Emerald Ring, Fairy Statue,
Cestus, ?Mineral (Orihalcum)
*Enemy Info:
Archer, Hood, Hounddog, Petragerell, Punnythief, Sandglass, Slimepool
The enemies here are pretty tough. It's a very good area in the game to
build levels, though, since there is a guard that will refill your MP and
HP if you talk to him like an inn. This is the first large area you will
have Ashton in, too, so it is wise to gain some levels for him. Here are
a few of the enemies here:
*Slimepools: Use Claude's "Shotting Star" Killer Move at close range, since
they can't move very fast. The Slimepools are especially dangerous since
they paralyze your characters often, and you probably won't have the needed
remedy items like Liquor Bottles or Cure Potions at this point.
*Archers: Use Claude's normal attack on them quickly. The Archers are really
dangerous since they shoot a barrage of arrows, and can pick off the spell
casters (Rena and Celine).
*Sandglass: Shouldn't be too hard, use two normal attacks and they should be
gone. Once you hit them, they become engraged, and use a powerful normal
attack that does a lot of damage even if you have good armor.
Keep going through the dungeon until you find the Silver Cup. Ashton starts
to get very happy, but Ururun and Gyoro are very sad. The rest of the party
gets mad at Ashton because he said that in front of the dragons. :) Once
this scene is over, an enemy drops down, and you must fight it.
Boss: Nightmare
HP: 9,000
No strengths/weaknesses
Nightmare is a pretty hard boss. She's fast and powerful, and Tetanus Wind is
a very powerful spell. Keep nailing Nightmare with a barrage of the best close
up Killer Moves you have. Ashton's Leaf Slash and Claude's Shooting Star Killer
Moves will work well here. Leaf Slash is incredibly effective because Ashton
can execute it quick, and before Nightmare can cast Tetanus Wind. Keep using
the best Killer Moves you have, and healing with Rena. You shouldn't have too
many problems unless you are at low levels.
After you win, the party stops. Clude asks the dragons if they hold a grudge
against the party for trying to find a way to get them off of Ashton's back.
Ashton says that the dragons are in an awkward position. When you leave, the
party wonders who the "lord of the air" could be. The party says that you
should check Lasgus Mountain, west of Cross. Go there.
Lasgus Mountain
*Enemy Info: Pylesherry, Shout
is a very short dungeon. The battles here are very hard, and you probably
won't have Ashton at very high levels yet. The Pylesherry enemies cast
Blood Suck, so you'll want to rush up to attack them at the very beginning
of the fights. The Shouts will drain your MP very fast, but can't hurt you.
They're a very annoying enemy in these respects. Try to avoid battles with
them. Head up the mountain, it won't take very long to get to the top.
At the top of the mountain, you will find a huge nest. Nothing at all is
here though. Ashton says that the "tear of the lord" should be here. Now,
a huge demonic bird falls down near the party. Ashton apparently knows the
monster. The party realizes that Ashton is not speaking, but the dragons
are. Jin says that the dragons aren't powerful when attached to Ashton.
Ashton (the dragons) then challenge Jin to a fight. You will now have to
fight Jin.
Biss: Jin
HP 20,000
Strength: Fire, Wind
Jin is one of the toughest bosses in the game. Don't fight Jin unless you
are at least at level 26 or so. Jin is very large and fast, and can fly
across the screen at very high speeds. Jin also casts Master Attack, which
is a powerful attack spell that will almost kill one character. If you see
Jin gathering power, run up and attack him quickly, because that is the
sign that he's going to use "Master Attack". Jin also casts Light Cross,
which will do a decent amount of damage to the party. "Head Splitter" is a
great Hissatsuwaza to use. Celine should continuously cast Energy Arrow on
Jin. Before Celine does attack magic, though, make sure Celine casts the
spell of "Reflection" on every character, as this will raise your defensive
powerful to a higher amount. This battle will likely take a long time to
complete, so keep using your Blackberries on Celine and Rena if neccessary.
After you defeat Jin, Jin bashes Ururun and Gyroro for attaching to Ashton.
Ururun and Gyoro say that they were individual before, but now they know
what it's like to have a good friend. You received the Demon-Bird Tear.
Ashton is now himself (as opposed to being dragons ^_^). The party says
that Jin must have really been jealous of the dragons. Ashton is really
confused about what happened, and Rena asks if Ashton really wants to get
rid of the dragons. He will eventually say "yes", but he is hesitant. You
say to return to Salva and the mine there, since you must return to the
place where the dragons originated to detach them.
Now, go to the first area that Ashton joined you. You say that all Ashton
will need to do is chant the words in the book. Ashton starts to say the
words, but the dragons start becoming sad. Ashton continues until the last
line of the chant, but then he stops. Ashton says that he can't remove the
dragons, since they have become a part of him. The dragons become happy
again. Rena says that Ashton should join the part for good, so Ashton will
join the group.
Now, head to Herlie.
--Chapter 7: Lacour's Tournament--
Herlie
*Items in Harley:
Ring Mail, Sinclair Sabre, 1200 Fol, Leather Boots
*Pickpocket Data:
Rose Hips, Nikuman, Silence Guard, Bijobu "Usunigori," 200 Fol, Kokuryu
"Ishidaya," Senchuyasaku, 120 Fol, Shozoga B, Round Shield, Silk Robe,
Coconut Milk, Mixed Syrup, Care Tablet, Sanitized Gloves, Sadness Ring,
Sanbai-zojo-sake, Toro, Counterfeit Money, Fake Check, Ex-milk, Suede
Boots, Buckler, Tozoku Tebukuro, Mannenpitsu, Life Insurance, Happiness
Ring, Purple Mist, Ruby Pierce, Dried Plum, Special Medicine, Idaten,
Kawa no Muchi, Leather Whip, Twin Sword, Shrimp Gratin
*Village Information:
Not much new information is circulating in Herlie. There are quite a few
refugess here from Clik. Herlie is a simple port village with many shops,
make sure to buy everything you think you need here.
Once you've finished your shopping at Herlie, use the boat to cross over
to Lacour continent. You'll arrive at Hilton, the port town of Lacour.
Hilton
*Pickpocket Data:
Umeboshi, 500 Fol, Bandit's Gloves, Silver Idol, Idaten, Sweet Syrup, Fruit,
Magical Clay, Smoke Mist, Egg/Dairy Products, Spectacles, Magic Canvas, Yasai,
150 Fol, Super Ball, 200 Fol, Beer, Sanbai-jozo-sake, 25 Fol, Hyper Ball,
Shrimp Shumai, Leather Boots, Senkiyoke, Paralyze Check, Gyokarui, Blackberry,
Lavender, Pretty Idol, Feather Pen, Plate Mail, Plate Greave, Buckler, Idaten
Ship, Plate Helm
*Village Information:
There is much talk of the coming Lacour Tournament, a large competition in
which fighters from all around the world gather together and fight in the
sight of spectators for fun and glory. Others talk about how Dias should be
showing up for the competition.
Go shopping for the weapons and armor you need. The shops here have many
new items and minerals. You will likely have a lot of money here, so feel
free to spend away. When you're ready, go to the in. During the night,
Claude wakes up, and goes outside. Rena secretly follows him. Claude tries
to use his communicator again, but it is just static. Now, Claude looks up
into the sky, and wonders if one of the stars there is Earth. Rena hides,
and Claude walks back to the room. Rena then follows.
Do whatever shopping you need, and walk to Lacour Castle. It is a very
large castle area, even bigger than Cross Castle was.
Lacour
*Items in Lacour: Star Ruby
*Pickpocket Data:
Kamikuzu, Orangeade, Bile Tear, Soybean Milk, 500 Fol, Fairy Tear, Extend
Card, Aqua Ring, Blueberry, Yasai, Silver Ring, Carrot Juice, Raspberry Jam,
Aquaberry, 600 Fol, 555 Fol, Cure Paralyze, 500 Fol, Gold Ring, Sandal,
Kudamono, Crystal, 100 Fol, Attack Pierce, Aquaberry, Smith Hammer, Damascus,
Scribble, Nikurui, Sinclair Sabre, Oriental Blade, Green Beryl, Cestas, Bows
Shaver, 500 Fol, Beer, Dulfolbiban, Yaegaki "Mu" Shizuku Shibori, Blueberry,
200 Fol, Beer, Blackberry, 100 Fol, Gold, Iron, Baselard, Broken Sword, Flame
Blade, Hard Knuckle, Trikabut, Picking Ingredients, Tamago/Nyuseihin, Magical
Clay, Magic Canvas, Magical Film, Leather Greaves, Hamburger, Anman, Round
Shield, Banded Mail, Blueberry, Sinclair, Princess Ring, 500 Fol, Cow Steak,
300 Fol, Kudamono, Magical Clay, Anklet, Cestus, Daifuku, 50 Fol, Gyokarui,
Boots, Buckler, Cure Poison, Spectacles, 100 Fol, Tozoku Tebukuro, Shikibo,
Vanilla Ice, Top Quality Paper, Cinderella Glass, Blueberry, Tacky Adornment,
400 Fol, Hosomi no Ken, (Thin Sword), 150 Fol, Weird Lump, Hosomi no Ken,
Blueberry, Long Sword, Crown, Heavy Ring, Twin-edge, Ruby, 150 Fol, 500 Fol,
Iron, Pet Food, Poison Check, Orichalcum, Smith Hammer, Strawberry Jam,
Mannenpitsu, Mannenpitsu, Mortarial Card, Pictorial Card, Paralyze Check,
Blackberry, 800 Fol, Aquaberry, Blueberry, 70 Fol, Maple Syrup, Sour Syrup,
Joshitsugami, Hane Pen, Reverse Doll, Sapphire, Silver Baretta, 50 Fol, Sour
Syrup, Triakbut, Mandrake, Crown, Triangle Flask, Hosomi no Ken, Mandrake,
Trikabut, Blueberry, 200 Fol, Boots, Leather Helm, Resurrection Bottle,
Kamikuzu, Blackberry, Twin Sword, Rot Bracelet, 300 Fol, Mannenpitsu, 12 Fol,
Blueberry, Wood Shield, Cinderella Glass, Leather Armor, Cinderella Glass,
Hane Pen, 600 Fol, Gold Ring, Harmonica, Pitch-black Earrings, Round Shiled,
600 Fol, Cure Poison, Frog, Necklace, Heppo na Kazari, 150 Fol, 200 Fol, 50
Fol, High Heel, Artemis Leaf, Tama no Hikari "Yukiyocho", Orangeade, 150 Fol,
Blackberry, Long Sword, Aquaberry, Bitter Juice, Choco Crepe, Carrot
Juice, Peach Ice Cream, Mannenpitsu, Fruit Milk, Apple Crepe, Maple Syrup,
Joshitsugami, Hakuto no Ice, Banana Crepe, Ringo no Crepe, Carrot Juice,
Silver, Fresh Syrup, Blackberry, Care Tablet, Silver, Care Tablet, Fresh
Syrup, Senkiyoke, Umeboshi, Choco Crepe, Vegetable Juice, Baselard, Orange
Sherbet, 20 Fol, Lavender, First Pierce, 120 Fol, Blackberry, Cinderella
Glass, Kokumotsu, Banana no Crepe, Beer, Orangeade, Wine, Beer, Dulfolbiban,
Wine, Magic Rock, Yamukei "Mu" Shizuku Shibori
*Village Information:
Everyone is very excited about the upcoming Lacour Tournament, which is
to be held shortly. Many people talk about how people fighting must select
a sponsor and enter fights according to the weapons and armor that the
sponser offers. The weapon and armor shops here will not sell you things
because they will only show their wares during the tournament to the
fighting in the Tournament. Others hint atthe game's features like Item
Creation and Specialties. Some hint about a young boy who is helping to
develop a secret weapon.
When you first enter the castle, go to the castle area, and speak to the
woman at the bottom of the counter. Rena asks about seeing the king, but
the women say that audiences won't be accepted because the king has been
boggled down with the tournament. Claude eventually asks Rena what she
would think if he entered the tournament. Claude says that he heard that
Dias would be fighting in this tournament, and he wants to see how strong
he really is. Rena is somewhat shocked, but eventually agrees. The woman
at the bottom of the front castle area (the receptionist) will sign you
up for the tournament. The recpeptionist now tells Claude to find one of
the weapon/armor sponsors before the tournament. It is a few days before
the actual tournament now. Now, you will have to choose one of the four
sponsors to fight with in the tournament. If you win, you get all of that
sponsor's items, and some reward money, and you'll be able to meet with
the king.
The sponsors are as follows:
*Counterpunch:
Equipment: Sinclair Sabre, Brigandine, Buckler, Plate Helm, Silver Greaves
Items: Sweet Syrup, Mixed Syrup, Blackberry
-Attack: 100
-Defense: 99
-Evade: 30