[+ Link Download ] Thảo luận The Sims 2 Apartment Life

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Không mở trả lời sau này.
Ai có link mediafire ko share mình với ::(
 
chán wa mới mua cái đĩa mà cài ko đc là sao , nó keu đưa disk 2 zo mà đưa vào vẫn ko chậy mới ác mà lại tiệm chỉ cài lại đc mới chết
 
Lưu ý là các file MediaFire do mình sơ suất ko kiểm tra sau khi upload nên bị lỗi hàng loạt, các bạn đừng tải về nhé. Thành thật xin lỗi mọi người.
 
seo mình líck vào mà có thấy gì đâu >"<;;)
 
trời ơi mình lỡ down rồi hèn chi kô setup đc
 
e co cho nao down sims 2 al bang MediaFire:
ko?
 
hic mấy bạn ơi muốn làm phù thủy phải thế nào seo mình làm như bạn kia chỉ mà không thấy ... chữ đó
 
Lưu ý là các file MediaFire do mình sơ suất ko kiểm tra sau khi upload nên bị lỗi hàng loạt, các bạn đừng tải về nhé. Thành thật xin lỗi mọi người.

dạo nài có link http://mega.1280.com có vẻ ổn hơn medifire đấy ấy
tốc độ cg~ ổn 400kb/sec vs mạng bt
 
Nhưng ko biết site này có duy trì lâu dài được ko nhỉ??
 
các bạn cho hỏi cái, lúc mình biến con sim mình thành phù thủy rùi thì nó có ra trước vửa nhà làm phép, phù thủy xấu thì làm cho có mưa còn phù thủy tốt thì làm cho khu of mình có ánh nắng chiếu vào, vậy mấy cái đó có tác dụng j và làm sao để làm đc các phép đó
 
sao kon fù thủy mình nó là fù thủy xấu học hết cuốn sách fép mà nó hok cast spell đc
 
ko làm phép đc vì ko có nguyên liệu để lam phép, vào cái đương dẫn trên mà coi, cái ơn little thing lun nha
 
Mã:
-------------------------------------------------------------------------------
- White Magic                                                        [AL.03.01]
-------------------------------------------------------------------------------

White Magic exists to banish the troubles and hazards, not to mention the
hardships that fill the life of the average Sim.  Pests, minor chores, illness,
relationships, fires, and even Death himself will no longer pose a problem to
any household with a White Magus (admittedly; it's also bloody boring).


-------------------------------------------------------------------------------
- Benemoodus Simae ('well mood for a Sim')                           [        ]
-------------------------------------------------------------------------------

      TARGET: Caster/Other Sim
SKILL POINTS: 0
   ALIGNMENT: Any
 INGREDIENTS: (1) Dragon Scales, (1) Mystic Dust

The target of this spell will have all of their needs (except environment)
filled by roughly 10-15%.  It's a handy little spell that can give a Sim just
enough of a boost to get them through a tedious task (or just before they head
to work).  The boost isn't brilliant, but the low reagent cost of the spell
more than makes up for this (as you can cast it multiple times in quick
succession).


-------------------------------------------------------------------------------
- Creatum Insecto Volucris ('create insects and winged-creatures')   [        ]
-------------------------------------------------------------------------------

      TARGET: Tile/Terrain (outside)
SKILL POINTS: 0
   ALIGNMENT: EVIL -89%
 INGREDIENTS: (1) Essence of Light, (2) Crystallised Moonbeams

A very simple spell that summons butterflies and various insects to a lot,
which in turn, makes that lot a more attractive environment to be in.  You can
cast this spell in winter (if you have Seasons), but you won't be able to
summon anything (pretty obvious, really).


-------------------------------------------------------------------------------
- Exflammo ('without fire')                                          [        ]
-------------------------------------------------------------------------------

      TARGET: Fire
SKILL POINTS: 2
   ALIGNMENT: Evil -49%
 INGREDIENTS: (1) Mystic Dust, (2) Crystallised Moonbeams

This spell will instantly extinguish fire inside one room by summoning a column
of water to drench each individual fire sprite.  If you have a large fire to
deal with, a Sim to save, or a seriously expensive television going up in
smoke, this is the best and safest way to do so.  It's doesn't take a lot of
reagents to make, so you should always make sure that you have enough to cast
the spell in case of emergency/gross stupidity.


-------------------------------------------------------------------------------
- Remedis Simae  ('remedy for a Sim')                                [        ]
-------------------------------------------------------------------------------

      TARGET: Caster/Other Sim
SKILL POINTS: 3
   ALIGNMENT: Neutral -19%
 INGREDIENTS: (1) Essence of Light, (1) Mystic Dust, (1) Crystallised Moonbeams

Like the title says, casting this spell on a sick Sim will automatically remedy
their status ailments (such as cold and flu, but not morning sickness).
Considering that it's either this, or resting for days-on-end to avoid a Sim
dropping dead, it's not that much of a choice.


-------------------------------------------------------------------------------
- Beautificus Locus ('beautify locality')                            [        ]
-------------------------------------------------------------------------------

      TARGET: Caster
SKILL POINTS: 0
   ALIGNMENT: Good 20%
 INGREDIENTS: (1) Dragon Scales, (1) Essence of Light, (1) Mystic Dust,
              (1) Crystallised Moonbeams

Yup, this is the spell that a High White Witch will usually cast upon entering
a community lot (also the spell that a new White Magus will cast upon
transformation).  Casting this spell will remove negative objects from a lot
-- such as rain and roaches -- and bring about shiny, shiny sunshine.  If I
were you, I honestly wouldn't waste my time and reagents on this spell – it
may do rain and roaches, but it sure as hell doesn't do plates of congealed
pudding and bags of garbage.


-------------------------------------------------------------------------------
- Compello Acceptus ('compel to accept')                             [        ]
-------------------------------------------------------------------------------

      TARGET: Other Sim
SKILL POINTS: 5
   ALIGNMENT: Good 20%
 INGREDIENTS: (1) Dragon Scales, (1) Mystic Dust, (1) Crystallised Moonbeams

The target Sim will be, 'compelled' to allow the next five social interactions
to succeed (regardless of how they actually feel about another Sim).  Great for
giving that stale relationship an extra boost, starting a new relationship, or
repairing the holes that you punched in an existing relationship during that
drunken party the night before.  If this were a real spell, I'd cast it on
Kylie Minogue.  Yes, yes I would.


-------------------------------------------------------------------------------
- Apello Servantus ('call servant')                                  [        ]
-------------------------------------------------------------------------------

      TARGET: Caster
SKILL POINTS: 6
   ALIGNMENT: Good 50%
 INGREDIENTS: (1) Dragon Scales, (2) Essence of Light, (1) Mystic Dust,
              (1) Crystallised Moonbeams

This spell will summon an invisible apparition that's dressed in the very
heighth of White Magus fashion.  While there are jobs to be done, it'll tart
around here-and-there, cleaning any and all messes (including the removal of
roaches), gardening, and any handyman duties that require doing.

This spell can do away with the need to pay for any of the above services, and
save you a small fortune (providing you have to time to keep making the
reagents and casting the spell).  The fact that your little servant is on-call
day and night, means that you can take care of some of the more mundane things
during the out-of-hours times for conventional services.


-------------------------------------------------------------------------------
- Benemoodus Populus ('well mood for the population')                [        ]
-------------------------------------------------------------------------------

      TARGET: Caster
SKILL POINTS: 7
   ALIGNMENT: Good 50%
 INGREDIENTS: (2) Essence of Light, (1) Mystic Dust, (2) Crystallised Moonbeams

This spell works just like Benemoodus Simae, with the notable exception that
it'll restore 10-15% of all needs (except environment) for all Sims on the lot.
Not quite as useful as Benemoodus Simae, simply because of the higher reagent
cost required, which rules out casting it multiple times in quick succession.


-------------------------------------------------------------------------------
- Mactoamicus ('magnify friendship')                                 [        ]
-------------------------------------------------------------------------------

      TARGET: Caster/Other Sim
SKILL POINTS: 8
   ALIGNMENT: Good 90%
 INGREDIENTS: (1) Dragon Scales, (2) Essence of Light, (1) Mystic Dust,
              (2) Crystallised Moonbeams

Once you click on the name of the spell from the interaction menu, you are
given a list of Sims present on the lot.  If you want your target Sim to hug
your Sim, click on the name of your Sim from the list, and if you want that Sim
to hug another Sim... well, you get the idea with that.  The hug is guaranteed
to succeed, regardless of how much one Sim wants to kick another Sim in the
teeth.  There is noting special about this spell in the slightest – the only
real benefit that can come from this spell, is that it can help make/repair
relationships between Sims that hate each other.


-------------------------------------------------------------------------------
- Expello Mortis ('remove death')                                    [        ]
-------------------------------------------------------------------------------

      TARGET: Dead Sim/Grim Reaper
SKILL POINTS: 9
   ALIGNMENT: Good 90%
 INGREDIENTS: (2) Dragon Scales, (2) Essence of Light,
              (2) Crystallised Moonbeams

If you're above having one Sim plead for the life of another (or your
relationship scores are so low, they make rock bottom look like an ideal
holiday destination), then there is another way around it.  Simply target the
Grim Reaper (most of the time, all you can do is target the Reaper, as the most
common of Sim deaths tend not to leave a body to target).  Providing that you
can finish the spell before the Reaper finishes his paperwork and calls it in
(he hates unnecessary paperwork), you can get the departed back alive and well.


-------------------------------------------------------------------------------
- Neutral Magic                                                      [AL.03.02]
-------------------------------------------------------------------------------

You should think of Neutral Magic as a utility belt... a utility belt for a
very, very lazy Sim.  Neutral Magic is very chore-centric, from cleaning leaves
and puddles, to avoiding exercise or having to make dinner.  Have friends round
any time you want, and send them home again with equal whimsy.  Save time, make
time, and avoid doing pretty much anything ever again.


-------------------------------------------------------------------------------
- Aqua Deletus ('delete water')                                      [        ]
-------------------------------------------------------------------------------

      TARGET: Puddle
SKILL POINTS: 0
   ALIGNMENT: Any
 INGREDIENTS: (1) Mystic Dust, (1) Crystallised Moonbeams

Declare war on nuisance puddles (be they from rain, leaky plumbing, or leaky
pets) by evaporating every last one of the little buggers from a lot (an
especially useful spell in Seasons, or if you're into drowning people in your
swimming pool, and have wet ghosts everywhere).


-------------------------------------------------------------------------------
- Cleanius Corpus ('clean body')                                     [        ]
-------------------------------------------------------------------------------

      TARGET: Caster
SKILL POINTS: 0
   ALIGNMENT: Any
 INGREDIENTS: (2) Mystic Dust

Casting this spell will fill the hygiene need of your Sim by 50%.  Yes, for
a very low reagent cost, they need never bathe again (if you tried that in real
life, you'd stink like a kipper).


-------------------------------------------------------------------------------
- Folium Deletus ('delete foliage')                                  [        ]
-------------------------------------------------------------------------------

      TARGET: Leaves
SKILL POINTS: 0
   ALIGNMENT: Any
 INGREDIENTS: (1) Eye of Newt, (1) Mystic Dust

One quick cast of this spell will instantly incinerate every leaf on a lot.
Of course, if you don't have the Seasons expansion pack installed, you won't
have any leaves, which means that you won't be able to cast this spell (which
will make you sad).


-------------------------------------------------------------------------------
- Corpus Athelticus ('athletic body')                                [        ]
-------------------------------------------------------------------------------

      TARGET: Caster/Other Sim
SKILL POINTS: 1
   ALIGNMENT: Any
 INGREDIENTS: (1) Dragon Scales, (2) Mystic Dust

The fitness bar of the target Sim will increase by 95% (meaning you can stuff
your face and avoid any and all exercise like the plague).


-------------------------------------------------------------------------------
- Corpus Fleshicus ('fleshy body')                                   [        ]
-------------------------------------------------------------------------------

      TARGET: Caster/Other Sim
SKILL POINTS: 1
   ALIGNMENT: Any
 INGREDIENTS: (2) Dragon Scales, (1) Mystic Dust

Yup, this is the exact opposite of the previous spell (even the ingredients).
The target Sim will lose 95% of their fitness in a flash.  There isn't actually
a practical use for this spell, but it's always fun to make the neighbours into
unfit pig-people.


-------------------------------------------------------------------------------
- Magivestigium ('magic footprint')                                  [        ]
-------------------------------------------------------------------------------

      TARGET: Tile/Terrain
SKILL POINTS: 3
   ALIGNMENT: Any
 INGREDIENTS: Free

A teleport by any other name, and all that.  Simply click on the spot where you
wish your Sim to travel to, and they'll zap there in an instant (with no
warm-up or cool-down time).  It's free, it's awesome, and it's probably the
best spell in the game.


-------------------------------------------------------------------------------
- Creatum Nutrimens ('create nutrients')                             [        ]
-------------------------------------------------------------------------------

      TARGET: Caster
SKILL POINTS: 4
   ALIGNMENT: Any
 INGREDIENTS: (2) Dragon Scales, (1) Mystic Dust

This will summon a platter of some gourmet-food-or-other into the hands of your
waiting Sim.  It's a group meal, so don't worry about not having enough to feed
everybody – actually, even if you didn't have enough, the reagent cost for this
spell is so stupidly low, you could just summon another platter.  The food
might be magic, but the plates are still real, so don't think that you can get
out of doing the dishes when you're done eating.


-------------------------------------------------------------------------------
- Expello Simae ('remove a Sim')                                     [        ]
-------------------------------------------------------------------------------

      TARGET: Other Sim
SKILL POINTS: 4
   ALIGNMENT: Any
 INGREDIENTS: (1) Dragon Scales, (1) Eye of Newt, (1) Mystic Dust

Choose a Sim, and then zap them in the face.  This spell will instantly remove
the target Sim from the lot (regardless of what they're doing).  An especially
good way to get rid of those unwanted guests that seemingly never want to go
home.  If you cast this spell on a Sim that lives on the lot in question,
they'll be removed from the lot for roughly two hours, after which time,
they'll return as if nothing has happened.


-------------------------------------------------------------------------------
- Apello Cattus Amicus ('summon a feline friend')                    [        ]
-------------------------------------------------------------------------------

      TARGET: Caster
SKILL POINTS: 5
   ALIGNMENT: Any
 INGREDIENTS: (1) Dragon Scales, (3) Mystic Dust

You'll need the Pets expansion in order to cast this spell.  As the name
implies, your Magus will summon a Spectral Cat to the lot (his/her colour will
depend on the alignment of the Magus who summoned him/her).  Spectral Cats are
brilliant for so many reasons – they don't need the toilet, they're immortal,
and they'll stay as long as you want, or until you leave the lot (they'll
vanish even when you take them for a walk).

Spectral Cats are also genderless (i.e. cannot reproduce), can be dismissed at
any particular time, and arrive with full needs each time they are summoned.
It's also always the same Spectral Cat that appears each time you cast the
spell (you get to choose a name the first time they are summoned).  The only
way for your Magus to lose their feline friend, is to move home while the cat
isn't present on the lot (as you need to choose him/her as a moving companion
in order to keep them).

If you were to move while the cat wasn't present, it'd be a brand-new cat that
appeared the next time you cast the spell.  Along similar lines, you can have
your cat come with you to community lots by selecting him/her from the
companion menu when going to a lot (or you could just wait, and summon them
again when you get there).


-------------------------------------------------------------------------------
- Purgomagus ('purge magic')                                         [        ]
-------------------------------------------------------------------------------

      TARGET: Caster/Other Sim
SKILL POINTS: 6
   ALIGNMENT: Any
 INGREDIENTS: (2) Dragon Scales, (2) Mystic Dust

This removes any spells that are currently affecting a Sim (such as Compello
Acceptus/Discrepo).  This spell cannot return any memories or relationships
that were lost due to Tabula Rasa (as the option simply does not appear as it
does for the above two examples).  If you were to, say, cast Tabula Rasa on a
Sim, and then follow it with Compello Discrepo (so the Purgomagus command would
appear), all that would happen when you cast the spell, is that Compello
Discrepo would be removed.


-------------------------------------------------------------------------------
- Apello Simae ('summon a Sim')                                      [        ]
-------------------------------------------------------------------------------

      TARGET: Caster
SKILL POINTS: 7
   ALIGNMENT: Any
 INGREDIENTS: (2) Dragon Scales, (2) Mystic Dust, (2) Crystallised Moonbeams

Ever had a Sim tell a blatant lie to avoid coming over when asked?  With this
spell, as long as you  know the Sim (i.e. they're in your contact book), you
can just reach out and grab them at any time of day or night (this includes
High Witches, meaning that you can shop for reagents and extra items from
home).


-------------------------------------------------------------------------------
- Magus Mutatio ('magical mutation')                                 [        ]
-------------------------------------------------------------------------------

      TARGET: Other Sim (non-Magus)
SKILL POINTS: 9
   ALIGNMENT: Any
 INGREDIENTS: (1) Dragon Scales, (2) Eye of Newt, (1) Mystic Dust,
              (2) Crystallised Moonbeams

This is how all Magus are made.  Cast this spell on a Sim and they will
transform into a Magus of the same alignment as the caster (and gain a Cauldron
and Grimoire).  There isn't a great deal that you need to know about the spell
(that you don't already know), just zap everyone you see, and make the world a
shinier place.


-------------------------------------------------------------------------------
- Tempus Interruptus ('time stop')                                   [        ]
-------------------------------------------------------------------------------

      TARGET: Caster
SKILL POINTS: 9
   ALIGNMENT: Any
 INGREDIENTS: (2) Dragon Scales, (1) Eye of Newt, (1) Mystic Dust,
              (1) Crystallised Moonbeams

This is the ultimate time-saving spell for a Magus on-the-go.  This spell will
stop time on the lot (yes, even the clock), and freeze every Sim (pets, too)
in place (preventing any interactions) – with the obvious exception of other
Magus and Spectral Cats.  While time is stopped, you are free to go about your
business as usual (although, some object interactions will be unavailable).
Time can be resumed by casting the, 'Tempus Resumo' spell (it appears in the
same slot as Tempus Interruptus), the caster dying, or the caster leaving the
lot.  Time will also resume after a set period has elapsed.

Certain spells cannot be cast while time is stopped (such as Inflammo), and
certain things will prevent time from being stopped in the first place (such as
fire).  Certain events also prevent the spell from even appearing as an option
(like the Grim Reaper being present on the lot).  Ghosts and Sims that are
brought to the lot after time has been stopped, are also not affected.


-------------------------------------------------------------------------------
- Black Magic                                                        [AL.03.03]
-------------------------------------------------------------------------------

Black Magic is all about making the life of other Sims pure misery, killing
them off, and then bringing them back from the grave in order to do it to them
all over again.  It may sound fun for you, but I wouldn't like to be that Sim.
In short, causing death, defying death, and making other Sims look stupid is
the very essence of Black Magic (fun, fun, fun).


-------------------------------------------------------------------------------
- Spiritus Poultria ('spirit of a chicken')                          [        ]
-------------------------------------------------------------------------------

      TARGET: Caster/Other Sim
SKILL POINTS: 0
   ALIGNMENT: Any
 INGREDIENTS: (1) Eye of Newt, (2) Mystic Dust

For a brief time, the target will be possessed by the spirit of a deceased
chicken (how that chicken came to be deceased, I don't know, but I'm guessing
Colonel Saunders), much to the amusement of all.  It's a fun little thing to do
to Sims that you have a fond dislike of.


-------------------------------------------------------------------------------
- Mellifera Attackum ('honey-bearing attackers')                     [        ]
-------------------------------------------------------------------------------

      TARGET: Caster/Other Sim
SKILL POINTS: 0
   ALIGNMENT: Good 89%
 INGREDIENTS: (2) Eye of Newt, (1) Viper Essence

Summon a swarm of angry bees to chase and sting the target Sim frantically.
They're harmful, but never fatal (but always fun).


-------------------------------------------------------------------------------
- Inflammo ('create fire')                                           [        ]
-------------------------------------------------------------------------------

      TARGET: Tile/Terrain
SKILL POINTS: 2
   ALIGNMENT: Good 49%
 INGREDIENTS: (2) Eye of Newt, (1) Mystic Dust

This spell is the leading cause of magic-related fatalities.  Your Magus will
let loose a blast that starts a fire on one tile, where it goes from there
depends entirely on how stupid you were with your choice of location.  This is
the only spell in the game that can actually cause death to a Sim, or the
destruction of objects (duh), so try and watch what you're doing, eh?


-------------------------------------------------------------------------------
- Heavus Ho ('worthy of vomit')                                      [        ]
-------------------------------------------------------------------------------

      TARGET: Other Sim
SKILL POINTS: 3
   ALIGNMENT: Good 19%
 INGREDIENTS: (1) Eye of Newt, (1) Mystic Dust, (1) Viper Essence

Providing that your lot has an adequate human waste depositary unit (a toilet,
Holmes), the target will promptly shove their head down it and puke their guts
up (better down there than on your shoes).  If you don't have a toilet, then
you can't make a Sim vomit (fuzzy logic is fuzzy).


-------------------------------------------------------------------------------
- Corruptus Locus ('corrupt locality')                               [        ]
-------------------------------------------------------------------------------

      TARGET: Caster
SKILL POINTS: 0
   ALIGNMENT: Evil -20%
 INGREDIENTS: (1) Dragon Scales, (2) Eye of Newt, (1) Mystic Dust,
              (1) Viper Essence

As you've already guessed, this is the spell that a High Black Witch casts
upon entering a community lot (or a new Black Magus will cast upon
transformation).  This'll cause a thunderstorm and summon a plague of roaches
to the lot (which is certainly no fun if it's your lot).  The storm doesn't act
like a regular storm (as that would rely on you having Seasons), it's just for
effect, so the lightning can't actually strike you.


-------------------------------------------------------------------------------
- Compello Discrepo ('compel to disagree')                           [        ]
-------------------------------------------------------------------------------

      TARGET: Other Sim
SKILL POINTS: 5
   ALIGNMENT: Evil -20%
 INGREDIENTS: (1) Dragon Scales, (2) Eye of Newt, (1) Mystic Dust

The target Sim will be, 'compelled' to reject the next five social interactions
(regardless of how they actually feel about another Sim).  Great for starting
fights and, er... starting fights.  If this were a real spell, it would explain
why my bank manager hates me.


-------------------------------------------------------------------------------
- Servantus Attackum ('servant attack')                              [        ]
-------------------------------------------------------------------------------

      TARGET: Other Sim (including an Apello Servant)
SKILL POINTS: 6
   ALIGNMENT: Evil -50%
 INGREDIENTS: (1) Dragon Scales, (1) Eye of Newt, (1) Mystic Dust,
              (2) Viper Essence

Your Magus will call forth an invisible apparition (just like with Apello
Servantus) that is dressed in Black Magus finery.  The key difference being,
this apparition will beat seven bells out of the target Sim (which works like a
conventional fight).

Just because it's a magical being, it doesn't mean for a second that it's going
to win - the body skill is still what determines who wins a fight (so a Magus
with a high body skill will stand better chance of their servant winning a
fight).  The target Sim will also know exactly who is to blame (your Magus will
also receive the, 'Won/Lost Fight' memory depending on the outcome).


-------------------------------------------------------------------------------
- Tabula Rasa ('blank slate')                                        [        ]
-------------------------------------------------------------------------------

      TARGET: Caster/Other Sim
SKILL POINTS: 7
   ALIGNMENT: Evil -50%
 INGREDIENTS: (2) Eye of Newt, (1) Mystic Dust, (2) Viper Essence

This spell will erase the memories and remove all relationship scores from the
target Sim.  Listen very carefully, for I shall say this only once, this spell
cannot be reversed (Purgomagus only removes the on-going affects of a spell
from a Sim, Tabula Rasa is a one-time shot and cannot be reversed).


-------------------------------------------------------------------------------
- Extractum Amorus ('extract love')                                  [        ]
-------------------------------------------------------------------------------

      TARGET: Caster/Other Sim
SKILL POINTS: 8
   ALIGNMENT: Evil -90%
 INGREDIENTS: (1) Dragon Scales, (2) Eye of Newt, (1) Mystic Dust,
              (2) Viper Essence

Cast this spell on a Sim that is in some form of relationship (i.e. crush,
married, love), and they will end that relationship post-haste (with the
targeted Sim initiating the action) - both Sims will suffer an insane drop in
relationship points, and (of course) be furious with each other.


-------------------------------------------------------------------------------
- Vivificus Zombiae ('give life to a zombie')                        [        ]
-------------------------------------------------------------------------------

      TARGET: Caster/Other Sim
SKILL POINTS: 9
   ALIGNMENT: Evil -90%
 INGREDIENTS: (2) Dragon Scales, (2) Eye of Newt, (2) Viper Essence

Klatu verata niktu... wait, wrong incantation... wait, wrong damn book.  If
a Magus knows a Sim who has died (regardless of what lot they died on), you
can bring them back to life (on your lot).  If their grave is on your lot (then
that means you killed them, you evil bastard), you can click on it and cast
the spell that way, if not, you can do it through a self-interaction.

Zombies are green, limping, cranky little buggers who constantly think about
brains (fortunately, they don't act on those thoughts).  Believe it or not, you
don't actually need the University expansion pack in order to make Zombies.

.
thank tớ cứ tưởng là bản của tớ là bản lậu nên ko đủ
magic chứ
 
ủa làm sao để nâng lên xuống của cái kệ sách vậy ?? và cái tủ sách mýaotory gì đóa làm sao để xoay vậy:(:(:(
 
trả lời hộ tớ coai làm sao để nâng lên xuống của cái kệ sách vậy ??
 
Bạn có thể nói rõ ý của bạn ko?? Bạn muốn nâng kệ sách nào, và từ "mýaotory" bạn có thể viết rõ ra ko??
 
à cái kệ knockonwood II medium shelves
.
___________Auto Merge________________

.
nói hộ tớ nhanh nhé
:D:D:D:D:D:D:D:D:D
.
___________Auto Merge________________

.
:(:(:(:(:( trả lời hộ tớ đi gấo lém
 
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