KOTOWARI CHOOSING:
==================
Each of these philosophies vy for supremacy, but really only come into conflict
with one another indirectly. Which Kotowari, if any, will be the one that shapes
the world is entirely dependent upon the player. As none of the Kotowari are
diametrically opposed to one of other, there is no "tug of war" effect like in
previous SMT games. Instead, the player accrues "Kotowari points," and the final
Kotowari decided upon at the end of the game is picked via a combination of how
many points you have and flags.
Kotowari points are accrued via the various decisions that the Hero makes
throughout the game, and how he answers certain questions. You start with 0
points in each Kotowari, and when you give answers to questions in line with one
of the Kotowari, you will gain points toward that Kotowari. You can never
actually LOSE Kotowari points, and 32 Kotowari points appears to be the number
you need to pass to become really affiliated with an alignment.
Each Kotowari has a flag associated with it which affirms that the Hero is
officially aligned with it. These flags can be turned on during "Kotowari
Events," where the hero will be asked to assist advocates of each Kotowari.
Agreeing to assist in these choices will activate the "Kotowari Event." Note
that the Hero can align himself with one, two, or even all three of the
Kotowari. Before you enter the last Dungeon, the game looks among all alignments
with Kotowari flags activated and picks whichever one you have the most Kotowari
points toward--this will be the ending you get.
For example, say you got all three Kotowari events, and agreed to assist for the
Musubi and Shijima events, but not the Yosuga event. In this case, the Musubi
and Shijima flags would both be on by the time you reached the final dungeon. If
you had more Musubi points at this point, you'd get the Musubi ending, and if
you had more Shijima points, you'd get the Shijima ending. Even if you had more
Yosuga points than either of the other two Kotowari (which would be extremely
difficult, but not impossible) you still wouldn't get the Yosuga ending, since
you chose not to assist in the Yosuga event, and did not turn on the Yosuga
Kotowari flag. If the values were tied...well, I don't know what would happen.
Maybe they'd pick at random, maybe one alignment takes precedence over another.
If you reach the last dungeon and have NO Kotowari flags activated, then there
are two possible endings you can get, a "Neutral" ending and a "Demon"
Neutral ending. There are two questions in the game that set independent,
Neutral flags up when you answer them "right." If you have no Kotowari flags
activated, then the game checks these Neutral flags. If both of these flags are
on, then you will get the "Neutral" ending. Otherwise you will get the "Demon"
ending.
Also, If you're playing Shin Megami Tensei III: Nocturne Maniacs, there's a new,
sixth ending avaiable to you. This ending, dubbed by many players as the "True
Demon" ending, can be seen by completing the Amara Deep Zone in its entirety,
(and watching requisite cutscene) BEFORE entering the last dungeon at the end of
the game. If you do this, the "True Demon" ending will override any of the
other 5 "normal" endings. Also, to get the "True Demon" ending you will have to
face an additional, much tougher boss after the final boss.
It gets more complicated, though. In order for a Kotowari Event to take place,
you either have to have 32 points toward that Kotowari or have what I call a
"Kotowari Event Flag Event" turned on by the time you reach that point in the
story. There are a couple of choices in-game that will automatically turn on the
"Kotowari Event Flag Events" to ensure you will see that Kotowari's Event.
(Actually, I'm pretty sure these events just work by boosting the related
alignment by 32 points) Also, note that of the three main Kotowari, Shijima is a
real anomaly--no matter what you do, the Shijima Event will take place. However,
if you don't have 32 points toward Shijima or the Shijima Event Flag Event
turned on by that point, the event won't "count"--in other words, the final
Shijima flag will not be turned on (but will still nullify your chances for the
Neutral Ending if you try anyway!).
Also, it should be noted that getting 32 points toward an alignment (without
activating that alignment's Kotowari Event Flag) by the time a Kotowari Event
takes place is EXTREMELY difficult. If you answer every single other alignment-
influencing event right by the time the Kotowari Event appears, you'll JUST have
32 alignment points. (The sole exception is Yosuga, in which you can have as
many as 44 alignment points, so you have a little leeway there.)
Shijima Ending:
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Shijima Flag + Shijima points greatest if other Flags on
Yosuga Ending:
--------------
Yosuga Flag + Yosuga points greatest if other Flags on
Musubi Ending:
--------------
Musubi Flag + Musubi points greatest if other Flags on
Neutral Ending:
---------------
Shijima, Yosuga, Musubi flags all off, both Neutral flags on
Demon Ending:
-------------
Shijima, Yosuga, Musubi flags all off, both Neutral flags NOT on
True Demon Ending (Maniacs only):
---------------------------------
Watch the final cutscene in the Amara Deep Zone before entering the last dungeon
EASIEST WAY TO GET ALL 5 ENDINGS:
=================================
The following is the easiest way to get all 5 endings without having to play
through the entire game 5 times. It has explicit choices listed for each of the
routes, so there is spoiler material in here. Be forewarned!
START:
Go through the game as normal and make whatever decisions you want on whatever
Kotowari choices there are, as this will rely more on Kotowari flags rather than
Kotowari points. The first important choice occurs after you meet Chiaki in the
"foyer" of the Mantra base and she tells you about the Yosuga world. Agree with
her.
The second important choice doesn't come for a while, until you're in the Amara
Network for the second time. Here, tell Isamu that you agree with him when he
tells you about the Musubi world.
The third important choice comes when you meet Hikawa on the steps of the Mantra
Army base. When he tells you about the ideals of the Shijima world, agree with
him.
The next important point takes place in Yoyogi Park. Before Aradia asks you if
you fear afflicition, deception, etc save the game in two separate slots. The
first slot we are going to call Save Game A. The second is going to be Save Game
B, and is going to be the slot we use to get the Demon Ending. Then, for
Aradia's questions:
Save Game A: "No" to both
Save Game B: "Yes" to both
Play both save games up until the Musubi Kotowari Event in the Amara Shrine.
Before enacting the event, create a third save game slot using Save Game A or B
as a "base". This is going to be Save Game C, the Musubi Ending Slot.
Then, for each of the save games:
Save Game A and B: Refuse to dump Hijiri into the pool
Save Game C: Agree to dump Hijiri into the pool
Play game A, B, and C up until the Yosuga Kotowari Event in Mifunashiro. Before
enacting the event, create a fourth save game slot using Save Game A or B as a
base. This is going to be Save Game D, the Yosuga Ending Slot.
Then, for each of the save games:
Save Game A-C: Tell Chiaki you don't agree with her -- fight the Seraphim
Save Game D: Tell Chiaki you agree with her -- fight Futomimi
Play save games A-D up until the final Shijima Kotowari Event in the Tokyo Diet
building. Before enacting the event, create a final, fifth save game slot using
Save Game A or B as a base. This is going to be Save Game E, the Shijima Ending
slot.
Then, for each of the save games:
Save Game A-D: Choose to Stop Hikawa -- fight Samael
Save Game E: Choose not to stop Hikawa -- don't fight Samael
Then, just play each one of the save games until the end.
Save Game A: Neutral Ending
Save Game B: Demon Ending
Save Game C: Musubi Ending
Save Game D: Yosuga Ending
Save Game E: Shijima Ending