dây là bản tieng anh ai dich đuợc thì cho anh em mới chơi biết dược đường đi chu ^_^
3. Mintche (~c)
1. Go to the information desk of the university.
2. Go into the second right room on the first floor of the building and talk to the student by the window.
3. As the student tells you that Keel is at the Observing Station on the Rock Mountain, you go out from the town and go west to the mountain.
4. In the mountain, you can move rocks using circle button and direction keys. If you move them to the point shown by flashing rock pictures, You could block up the holes that monsters are appearing from.
5. When you go into the Observing Station at the top of the mountain, Keel appears and becomes your member.
6. Keel forces you to go Morle to see a doctor who is an authority on Melnics language. To go to Morle, you have to go east and go through "Boukyou Cave (-]½Ì´A)".
Wonder Chef - Hamberger (no[K[): flower in the canteen in the town
4. Boukyou Cave (-]½Ì´A)
1. At the entrance of the cave, you see a merchant. You can buy items from him.
2. Beat a Eggbear at the camp point in the cave.
5. Morle ()
1. Go to see Dr. Mazet in Morle village.
2. Tell Mazet about your situation and get Earring of Auger (I[WFÌsAX).
3. As Meredy runs out from the house suddenly, you follow her and go into Backblock of Morle (n).
4. Beat a group of monsters to save Meredy and Quickie. After the battle, you become able to understand Meredy's speaking because of Earring of Auger.
5. At the camp spot on the way back, you listen to Meredy. She tells you that she comes from Serestia to stop Grandfall, a clash of Inferia and Serestia. She needs to gather Dai-syourei to stop it.
6. Go back to Mazet's home and get information about the place of Water Syourei River and get Inferi Map (CtF}bv).
7. If you once go out from the house and go back again to talk to Mazet, you can get Monsters Picture Book (X^[¸©ñ).
8. Go out from the village and go northeast to Watter Syourei River.
Wonder Chef 1 - Fruit Juice (t[cW
[X): treasure box on the 2nd floor of Mazet's home
Wonder Chef 2 - Vegetable Salad (â³¢T_): smaller pumpkin in the food shop (Fishmans)
6. Water Syourei's River (
»-ìÌÍ)
1. After talking to the Water Dai-syourei, Undine, at the camp point back of a waterfall, go right from the waterfall and fight against Undine at the deepest part to get her.
2. You decide to go the capital city, Inferia, to see the king and tell him about the situation.
3. To go the capital, you must go through southeastern jungle.
7. Izanai Jungle (¢´È¢Ì-§-Ñ)
1. This jungle is consists of two parts. In the first part, see a tip at the screen where five statues are standing.
2. In the screen where two ghosts are moving around, your HP would be decreased, if you touch the ghosts.
3. Find two statues, Chaos (¬×) and Destruction (jó), in the northwest from the five statues and make them face right. Also, find two statues, Regularity () and Creation (n¢), in the east from the five statues and make them face left to open a way to go further.
4. Go back to the screen with two ghosts and go down. As Meredy leaves your party, follow her.
5. In the later part, other five statues are blocking the way to go out. Find and beat five Junglers in the jungle to make the five statues disappear.
8. Inferia (¤sCtFA)
1. Talk to the gatekeeper of the castle.
2. Go to the Royal Observatory and talk to a staff on the 4th floor twice.
3. Go to the Seifert Church. Keel talks to the archbishop but you are captured when you go out from the church.
4. You are sentenced to death as you spreaded around a dangerous thought, but saved by the astronomer, Zosimus, who has read the thesis of Keel.
5. Keel is taken to the observatory and rest of you go to the guest room on the 2nd floor of the western part of the castle.
6. After Keel comes back, you go to the audience chamber to hear an announcement from the king.
7. In the audience chamber, Zosimus says Serestians are trying to make Inferia and Serestia to clash. So, Inferia will find Light Bridge which connects Inferia and Serestia and send chosen band of soldiers to beat Serestia.
8. You are thrown out of the castle but given an Embarkation Pass (¶å¤¹ñpX).
9. Go out from the city and go to the northwestern port.
Wonder Chef 1 - Cream Stew (N[V`
[): vase on the 2nd floor of the inn
Wonder Chef 2 - Fluffy Cake (ÓíÓíP[L): potted plant in the Royal Theater
9. Inferia Port (CtFA`) and Barole Port (o[`)
1. At Inferia Port, you take a ship to go Barole but Keel remains as he wants to work for Royal Observatory in Inferia.
2. After arriving to Barole Port, go west to Barole.
Wonder Chef 1 - Fish Hot-pot (³©ÈÈ×): anchor in the marine store at Inferia Port
Wonder Chef 2 - Squid Ring (¢©O): Box at Barole Port
10. Barole (o[)
1. In front of the item shop, Farah helps a boy. However, as the boy is a picker, she is blamed by merchants. Race appears and help you. Then, you hear about Wind Syourei's Cavity from Race (you don't need to pay 50 thousand Gald).
2. You meet Race in front of the inn.
3. Go out from the town and go southwest to the Wind Syourei's Cavity.
Wonder Chef 1 - Steak (Xe[L): drunken man on the roof of the bar
Wonder Chef 2 - Gratin (O^): wordrobe on the 2nd floor of the inn
11. Wind Syourei's Cavity (-»-ìÌó´)
1. There are two Inferian soldiers at the entrance of the cavity but you can go in as Race say something to the soldiers.
2. Take the wind which blows out from cracks to go upper floors. You can also go down from the upper holes when the wind is not blowing.
3. If you check the rock at the gusty place, Race will throw a rope to the other side. Check the rock again to go the other side using the rope.
4. At the camp point on the way, you explain why you are meeting Daisyoureis to Race.
5. At the deepest place, you fight against Wind Daisyourei, Sylph and get him.
6. When you come back to the entrance, Race leaves your party and Keel comes back. Sylph gives you an Aerial Board. To ride it, push square button at any flat field and choose Aerial Board (GAA{[h).
12. Chambard (Vo[)
1. Use Aerial Board to go to Chambard which is north of Inferia city.
2. You can get items from Elaine in the town according to the number of lenses you have collected.
Wonder Chef 1 - Pescatore (yXJg[): Bin on the 1st floor of Bistro Chambard
Wonder Chef 2 - Carbonara (J{i[): Bed in the inn
13. Fire Syourei's Valley (λ-ìÌJ)
1. To walk through the burning valley, you ask Undine for a help. However, your HP will decrease after Undine's HP becomes 0.
2. When you beat another Daisyourei, Efreet at the deepest part and get him, the Light Daisyourei, Lem appears. Lem tells you that the cause of the Grandfall is made by humans and gives you Sorcerer Ring (\[T[O).
3. On the way you go back, hit the three sealed doors with the light of Sourcerer Ring (push R1 button) to open them. If you beat Deaths in the rooms, you can get items.
4. At the camping point on the way, Meredy says a man called Baryl is attempting to cause Grandfall in Serestia. Other members remind that the name of the man who went to Serestia from Inferia using the Light Bridge was also Baryl. Keel says you can find Light Bridge at Mt. Farlos.
14. Mt. Farlos (t@[X)
1. Take a rest in the bed room in the church.
2. When you attempt to go out, Farah get a new skill.
3. Climb the mountain.
4. On the way, you meet with a rockfall and Farah strays from your party.
5. You find Farah helped by Race, but as they are on another way, you and Farah go forward separately to the mountain top.
6. You give orders to Quickie and manipulate it to put down the all ropes. The exact orders you should choose are "EI" -> "¢¯" -> "ªñÎê" -> "ªñÎê" -> "»±" -> "ªñÎê" -> "¢¯" -> "ªñÎê" -> "»±" -> "¢¯" -> "»±" -> "»±".
7. You meet with Farah at the top of the mountain and Race leaves you. Open the big door using Sorcerer Ring (R1 button).
8. In the room you make the Light Bridge appears. But when you attempt to go Serestia, Race appears and get in your way as a Senatus Knight of Inferia Kingdom, Rassis Fomalhaut.
9. Beat Rassis and go into the light to go Serestia.
15. Imen (AC)
1. The Light Bridge reaches to Cape Fort (-¦ÌÔ). Go out from the fort and head for Meredy's home town, Imen.
2. First go to Meredy's home. Farah rests and other three of you go to see the town.
3. Get Etapoke 2 (Dancing Meredy game for PocketStation) from a girl in front of feed pump.
4. Go back to Meredy's home. Rid rests but Keel asks Meredy to take him to the library.
5. Rid wakes up next morning but as Keel and Meredy have not come back, Rid and Farah go to find them.
6. Find them in the library and take Meredy to bed in her home as she stayed up all night with Keel.
7. Go out to walk around again and when you go back to Meredy's home, Meredy suggests you to go Luishka to see Galenos who sent Meredy to Inferia.
Wonder Chef 1 - Zarame Rice (UCX): Robot at the right of the entrance in Meredy's home (after resting one night)
Wonder Chef 2 - Amanin Tofu ( ÜÉñǤÓ): Opened book in the library
16. Syourei Train (»-ìS¹)
1. Go out from the town of Imen and go east to Imen Station. A station staff tells you that you need to get fuel if you would like to ride the train.
2. Go back to the town and buy Train Cage (gCPCW) at 2000 Gald from the weapon shop.
3. Go back to the station and talk to the staff.
4. Ride the train and Keel set the Train Cage. The station staff asks you to deliver mails to each station (for mini game, Syourei Train).
5. After playing the mini game (stop at the each station to deliver mails), you reach to Luishka Station. Go out from the station and go east to Luishka.
17. Luishka (CVJ)
1. Meredy explains that this ruined village, Luishka was destroyed by Kyokkouzyutu (Éõp).
2. You see Galenos at the basement of the biggest house.
3. Galenos explains that Baryl uses God's Fibril, Kyokkouzyutu. He also explains that Fibril is a kind of power and Rid also has some kind of unknown Fibril that similar as Kyokkouzyutu. He asks Rid to allow him inspect his body.
4. Galenos inspects Rid's body for all night but he says that the truth is in Olbers.
5. You depart the village to collect information about the place of Baryl's castle. Galenos suggests you to go to the western port town, Peruti.
6. Go back to the Luishka Station and this time take the train to go Abandoned Mine Station (mini game: Abandoned Mine).
Wonder Chef 1 - Nigari Ma-po (ɪè}[{[): waste basket in the bed room in Galenos's home
Wonder Chef 2 - Hot Borscht (zbg{V`): accumulation of rubbish by a road
18. Earth Syourei's Abandoned Mine (n»-ìÌpB)
1. Check the rock which is blocking the way.
2. Go back to the resting room near the entrance and get dynamite (j-p_Ci}Cg) from a locker at the upper left corner. (You can take one of three items in the locker at once. Dynamite is to break up the blocking rocks, Shovel (@í-pXRbv) is to take away earth and sand which is also blocking your way, and Key (®) is to activate lift.)
3. Check the rock and blow it out.
4. Find lift machine and check it.
5. Go back to the resting room to get a key from the locker.
6. Go back to the lift and go down using the key.
7. You get mini game Wis (EBX) at the camping point. (You can play it anytime from now by choosing Wis from the item menu.)
8. Operate the lever by a rail track to exchange your key to dynamite.
9. Beat Earth Daisyourei, Gnome at the inner place of Gnome's colony and get him.
10. When you attempt to go back, Gnomes make a hole in the wall. Go into the hole to go out.
11. After going out, go west to a hut.
19. Chat Hut (`bg̬®)
1. Look into the hut. When you attempt to go back, the entrance opens.
2. After you go into the drawing room, you are knocked out by sleeping gas. When you wake up, the entrance has disappeared. Go up the stairs and find you are on the B8 floor of a dungeon. In this dungeon, you must find a clockwork duck toy and a power spring on each floor, check the water way beside load point on the floor and then, go up to the next floor.
3. B8: In the room with 5 poles, the open door changes when you light all the poles. After getting a duck toy and a power spring check the water way to push the inner switch and go to the upper floor.
4. B7: Bring down standing body armors by opening the back door from the back room.
5. B6: Check a machine in a room to make wind blow. Find the places where a corner of wallpaper is turning up and burn the paper using R1 to find a hidden door.
6. B5: Answer the questions at the places with "?" character. The answers are "¿¸", "Ù¤¿å¤", "æ¾ê©¯", "¼¤«ñ", "`g" from the rightest screen.
7. B4: Check the wardrobe at the left in the bedroom. The duck toy is behind the black door at the left in the room with refrigerator.
8. B3: Put a statue onto the moving floor in the left screen to go into the leftest room. To go into the rightest room, put a statue onto the switch in the second left room.
9. B2: There are three pairs of figure paintings. The pairs consist of one rotatable painting and one fixed painting. Rotate the rotatable ones to make it face the same direction as fixed ones.
10. B1: In the room with big aquarium, move the barrels with circle and direction buttons (you can pull them) and get a duck toy. In the room with bookshelves, pick up all the books on the floor and put them back in to the right bookshelves to open the door between them.
11. When you push the switch with the toy on the B1 floor, Guardiant appears.
12. When you go up to the 1st floor after beating Guardiant, Chat appears. Chat introduce herself as a descendant of the great pirate, Eifreed. She suggests you to become her following to look for the legacy of Eifreed. Talk to her in the drawing room and accept her suggestion to use her ship.
13. Talk to her in the wheelhouse of her ship, Banneltia, to go Peruti.
Wonder Chef 1 - Mitsu Noodle Soup (~c[): Pendulum clock in the drawing room
20. Peruti (yCeB)
1. Hear about the mountain where the Ice Syourei lives from a man called Gaston in the inn.
2. Select winter clothes in the alpinist shop. Talk to the other three characters first of all and make them go into the fitting rooms. You must find an appropriate clothes for each of them and pass it to them. Choose Cape (P[v) for Meredy, Poncho (|`) for Farah and Over Cloak (I[o[}g) for Keel. Talk to the shop owner to get your own clothes.
3. Go out from the town and go to the northern mountain.
Wonder Chef 1 - Ebichiriri (Gr`): Stove in the food shop
Wonder Chef 2 - Shibu Sushi (µÔ¸µ): Snow man on the 2nd floor of the inn
21. Ice Syourei's Mountain (X»-ìÌR)
1. Melt the ice poles that are standing your way using R1 button.
2. Get "Toto's Fat (ggÌAu)" on the way.
3. Bring down the red ice pole by burning the Toto's Fat and use it as a bridge to go forward.
4. Beat and get Ice Daisyourei, Celsius. Get Freeze Ring (t[YO) from her (press L1 button to use it).
22. Peruti
1. When you go back to Peruti, Gaston asks you to become members of Freedom Army, Siruesika. You accept to go Tinnsia to see the leader, Max. Gaston gives you Miakis Badge.
2. In the night, Meredy's Erara (stone like thing on her and other Serestian's face) gleam out. Meredy says someone in Imen is calling for help. You decide to go Imen before Tinnsia. Gaston gives you Seresti Map next morning.
3. Board to Banneltia and talk to Chat to depart. If you push square button on the sea, you can get into the ship. When you talk to Chat in the engine room, she becomes your member.
Wonder Chef 1 - Hiya Piri Chinese (Ðâs¿ã¤©): Statue in stone at the lower left of the pond
23. Imen
1. When you arrive to Imen, the town has been destroyed. As Meredy runs away, you look for her.
2. Go to the library and beat Hyades.
3. Go to the weapon shop.
4. Go out from Imen and head for Tinnsia. Tinnsia is at far east on Seresti Map (ZXeB}bv).
24. Tinnsia (eBVA)
1. Go into the ship at the right end of the port. This ship is the headquarters of Siruesika.
2. You are tested in the ship.
3. After the battle, Aira appears. Follow her and she tells you the position of Baryl Castle.
4. Go to the captain's room to see Max. You promise to help them and decide to go to see Thunder Daisyourei. Keel leave the party and stay in Tinnsia to assume leadership in makeover of Syourei Cannon. Instead, Max joins in your party.
5. Go back to Banneltia and head to Thunder Syourei's Ruin on southeastern continent.
Wonder Chef 1 - Okoge Sandwich (¨±°Th): Statue of a Miakis in the marine shop.
Wonder Chef 2 - Sweet Parfait (XC[gptF): Statue of a bird in the hotel
25. Thunder Syourei's Ruin (-»-ìÌâÕ)
1. In the room with three colored and numbered doors, step on +3, +5 and +6 switches to open the blue door.
2. In the room with a switch at the left of the screen, step on the switch.
3. Check a gleaming point to get a fuse (q
[Y).
4. Go back to the room with three colored doors and step on every switches once (so that, only +11, +2 and +4 swtches are pushed down) to open the white (lower left) door.
5. At the electric barriers, extinguish the fire using L1 button to switch off the barriers.
6. In the room with floating tiles, check a hole to put a fuse in it and enable those tiles. Get on those tiles to go left room.
7. From the camping point, go straight to the left and check the machine in the end room.
8. Find the room with three colored switches. Step on red and blue switches and go left.
9. Get a purple Control Ball (§ä
).
10. Go back to the machine and check it again.
11. Go back to the camping point and go upper right.
12. In the room with electric current, push center switch in the first line, right switch in the second line and left swich in the first line to open the door.
13. Beat Thunder Daisyourei, Volt.
14. Push the gleaming switch at the back of Volt to start slots on three posts. You must stop each slot at the right letter. You can get the right answer by talking to Meredy.
15. After getting Volt, Dark Daisyourei, Shadow, appears and gives you Excalibur.
16. Go out from the ruin and go back to Tinnsia.
26. Tinnsia
1. Go back to the headquarters of Siruesika. Max and Chat leave your party. When you go to see Syourei Cannon, Keel comes back. Aira gives you a accommodation coupon of the hotel. If you go to the dock under the marine shop, you can see a little event of fixing Syourei Cannon to Banneltia.
2. Show the coupon at the reception of the hotel and go up to the suite room (XC[g[) using the lift.
3. Rid wakes up at midnight as he dreams about a bad memory. He (you) goes to the girl's room but as Meredy is not there, go up to the rooftop using the lift.
4. After waking up next morning, go out from the hotel and go to the dock under the marine shop and head for Baryl Castle with Banneltia.
5. Mini game: Sea Fight. After the sea fight, Syourei Cannon opens the way to go into the castle.
27. Baryl Castle (oé)
1. If you would like to get Chat in your party, go back to Banneltia and talk to her in the engine room.
2. From the first load point, go to the left tower. If you push a button on console on the first floor of the left tower, you can enable the lift. But this lift is useless and it makes monsters in capsules come out.
3. Go up to the third floor and go to the right tower.
4. From the camping point, go down to the 2nd floor (go through the upper entrance of the screen). Shoot the two blue lights with L1 button and get a white card on the lower left desk.
5. Beat Spiral on the 2nd floor of the central building.
6. In the lecture hall (1st floor of right tower), check the machine in front of upper right book shelf to put the card in it. Go back to the camping point using the lift at upper left of the hall (you may need to check the console at the center of the hall to enable the lift).
7. In the room with camping point, shoot the red light with R1 and go through the opened door.
8. Check a input device to input a keyword.
9. Go back to the third floor of left tower. Shoot another red light and go through the opened door.
10. Check a input device to input a keyword.
11. Go back to the third floor and go through the big door between left and right tower.
12. When you find mummy of Baryl, his wife, Cizele appears.
13. You fight against Cizele but you cannot beat her. At the end of the battle, when she starts Kyokkouzyutu, Race appears.
14. Race's Kyokkouheki save you but he dies. Before he dies, he gives you Seifert Key and advise you to see Galenos.
15. You head for Luishka to see Galenos. On the deck of Banneltia, Meredy tells you that Baryl and Cizele are her parents.
28. Luishka and Tinnsia
1. Talk to Galenos in Luishka. He tells you that a person who has Fibril can learn the Genuine Kyokkouzyutu, which can beat Cizel's Dark Kyokkouzyutu, by going through three hardships leaded by Seifert Key. As Rid is the only person who has Fibril, he decide to go through the hardships.
2. Take Galenos to the headquarters of Siruesika in Tinnsia. To get Max in your party , talk to him after the conversation between Aira and Galenos.
3. Head for Seifert Shrine. If you select Seifert Key (ZCt@[gL[) from valuable items (Mdi) list in item menu, it shows you the direction to go.
29. Seifert Shrine (ZCt@[g_a)
1. Only Rid can go inside. After the conversation with a messenger of Seifert, step forward (but you would better touch the load point and save before stepping forward).
2. In the hardship, you become the Eggbear you beated before and fight against yourself. The hardship ends when you are beaten and you learn Kyokkouheki (to use it, push circle, X and square buttons at the same time when Rid's HP number is flashing in a battle).
3. When you go back to Banneltia, Seifert Key point Inferia as the place of next hardship. To look for a way to go back to Inferia, Chat suggests you to find the Legacy of Eifreed.
30. Eifreed's Cave (ACt[hÌ´A)
1. Go to Chat Hut and get GPS from Chat. Then go to the place where GPS shows [204, 98].
2. At the place of [204, 98] you can find Eifreed's Cave. In the cave you must play Sugoroku (a Japanese variety of Parcheesi).
3. After the game, check a statue of Eifreed in the next room.
4. When you go through the opened door, makeover of Banneltia starts.
5. After the makeover completes, go into Banneltia and follow Chat. You can find submarinos in the room where Chat is in. Check a statue of Eifreed at the right of the room. To use these submarinos and explore undersea, push square button on the sea to open Travel Menu and select Submarinos (ö
ø).
31. Jeeni (WCj) (option)
1. There is a entrance to go Jeeni at GPS [35, 15] in the sea. As only the inn is open during the daytime, go up the stairs to go out from the town and wait until the evening (or rest at the inn).
2. If you pay 10,000 Gald (or 100 Jeeni) to a man in the item shop, you can buy Seresea Map.
Wonder Chef 1 - Syakunetu Curry (µáËÂJ[): Frog in the bookstore
Wonder Chef 2 - Piri Zyaga (Òè¶áª): Picture behind the curtain at upper left of the auction hall
Wonder Chef 3 - Kara Oden (©ç¨Åñ): Gaming machine at the upper left corner of the house with exchange counter
32. Dark Cave (ÅÌ´A) (option)
1. Dark Cave is at GPS [5, 12] in the sea.
2. On the deepest floor, beat the four reapers.
3. You can get Dark Daisyourei, Shadow, by beating it.
33. Eifreed's Pedestals (ACt[hÌäÀ) and Expedition Bridge (ªÌ´)
1. Visit Safe House (AWg) 1 to 5 in the Serestian sea and get Silver Cage (Vo[PCW) 1 to 5. GPS values of each Safe Houses are:
Safe House 1: [57, 112] (you cannot get the sword at the entrance at the moment)
Safe House 2: [153, 164]
Safe House 3: [167, 111]
Safe House 4: [228, 41]
Safe House 5: [3, 150]
2. Go to Eifreed's Pedestal at GPS [98, 93] in the sea and put the Silver Cages you collected to the 5 pedestals.
3. Go up to the right above surface and go into the Expedition Bridge that has appeared there. Open the Travel menu by pressing square button and select "To Way Station (pînÖ)" to go back to Inferia.
34. Seifert Garden (ZCt@[gë) and Inferia City
1. Go to Seifert Garden at GPS [169, 19] in the Inferian sea.
2. At there, Rid is tested with 2nd hardship. You would better not to fight with the monsters. Just escape from them and go left way at any turn off. After this hardship, Rid learns Kyokkou-ken.
3. When you come back to Keel and Meredy, you see a movie describing a myth of Seifert making the world.
4. When you come back to Banneltia, you are captured by Inferian navy and prisoned in Inferia Castle but the princess releases you.
5. Go out from Inferia City and go to northwestern Inferia Port to get your ship back.
35. Sunken Ship (¾-vD) (option)
1. Visit the sunken ship at GPS [34, 2] in the Inferian sea.
2. Get "Key for Partition Wall (uÇÌL[)" in the rightest room on the upper right corridor.
3. Check the statue on the wall at the central corridor.
4. Get "Key of the Pump Room (|vºÌ®)" on the end room of the corridor.
5. Go to the end room on the lower left corridor and check the machine in the room. Water in the central big room disappears.
6. Go back to the big room and go down.
7. You can get Insea Map (CV[}bv) from a treasure box in the captain's room.
8. Fight against Seilane.
36. Farlos Church (option)
1. Go to the church on Mt. Farlos. When you check the big statue of Seifert, it respond to your Seifert Key and stairs to go down appears.
2. If you beat Element Daisyourei, Maxwell, you can get this summon.
37. Tomb for Eifreed (ACt[hÌæ) (option)
1. Go to Way Station from Expedition Bridge. Go to Remodelling Dock (ü¢hbN) from Inversion Dome (½]h[) in the station and check the statue of Eifreed twice to hear a coordinate.
2. Go to Tomb for Eifreed at [88, 64] in Inferia world. It is on the newly appeared crescent island.
3. In the tomb, there are three different areas you can enter from the central room that with big statue. Get Eifreed's clothes, hat or beard in each area.
Strategy tips:
a. upper right area: Freeze Frankenstein with L1. To open the big door behind Frankenstein, your party must be headed by a girl character. Check the coffin with a skeleton to get Eifreed's Clothes (ACt[hÌ).
b. upper left area: Use L1 to extinguish the fire. Check the statue with a hat to get Eifreed's Hat (ACt[hÌÚ¤µ).
c. lower left area: To stop the statues of ninja, shoot them with L1. In the screen with a statue of a girl in kimono, bring the statue near to the light to open the locked door in the preceding screen. Check the wooden box with beard on it to get Eifreed's Beard (ACt[hÌqQ).
4. When you check the big statue in the central room to put the collected items on it, a stairs to go down appears. You can get a Light Ball (Щè̽Ü) on the lower floor.
38. Seifert Observation Station (ZCt@[gϪ)
1. Go to Boundary Face (E-Ê) from Serestia Port in Way Station.
2. Go into Seifert Observation Station (ZCt@[gϪ).
3. Go to Observation Room (ZCt@[g컼) in the station.
4. Leave Keel and Meredy in the room and operate the lift to go Gate for Hardship (-ûÌ-å).
5. In the third hardship, you are Meredy in the past. As Baryl was framed and attacked as a rebel, Meredy and Cizele try to escape from Luishka. Go out from the window of the bedroom and go down from a hole. Cizele calls Galenos on the way. Check a machine to open a hole and go down from the hole.
6. After the hardship, Rid learns Kyokkouha (Éõg).
7. Go back to the observation room where Keel and Meredy are in using the lift.
8. When you check the key hole on the machine to put Seifert Key into it, Seifert Ring opens so that you can go Black Object (Ì) where Cizele is.
9. Go southwest to Black Object and shoot it with Syourei Cannon.
39. Tinnsia and Baryl Castle
1. Talk to Farah in a dream.
2. Go to the captain's room to see Max.
3. As you hear that Inferian army has taken over the Syourei Cannon in Baryl Castle, you head for the castle with Galenos.
4. Beat Hyades at left of the entrance of the castle, where the Syourei Cannon is, to help Lowen.
5. Inferian army and Siruesika conclude an agreement for cooperation to stop Grand Fall. Galenos says he needs Ribavius ores to remodel Syourei Cannon of the castle.
40. Regulus Hill (OXÌu)
1. Go to Regulus Hill at southwest of Racheans in Inferia.
2. Push and drop rocks to go across the cracks.
3. Beat Light Daisyourei, Lem, and get it.
4. Go through the gate behind Lem and get Crystal of Ribavius (oBEXÌ»).
5. As Meredy starts to be taken to the dark side, your party quickly take her away from the hill. Keel describes that Nereid, the god of destruction, was going to take her soul as she has the capability of Dark Kyokkouzyutu.
41. Baryl Castle and Seifert Observation Station
1. Go to the Syourei Cannon in Baryl Castle to give Ribavius ores to Aira.
2. Galenos asks you to take him to Seifert Observation Station.
3. Option: If you talk to Zosimus at the cannon and then go to the weapon shop in Imen, you would see him there. After that, if you repeat going out and in the town and the shop five times, you could get a sword, Last Fencer.
4. Take Galenos to Seifert Observation Station on Boundary Face.
42. Cizele Castle (V[é)
1. Go into Seifert Ring which is southwest from the observation station.
2. Syourei Cannon shoot Black Object and Cizele Castle appears. Go into the castle.
3. Option: if you go upper floor of the castle using the lift in the right screen, you can get Dark Ball (âÝ̽Ü). Now, you can get airships.
How to get airships: 1. Get Light Ball (Щè̽Ü) in Tomb for Eifreed (ACt[hÌæ) (see section 37) and get Dark Ball (âÝ̽Ü) in Cizele Castle. 2. Go to Remodelling Dock (ü¢hbN) from Inversion Dome in Way Station. 3. Check the two holes at right and left of the statue of Eifreed to put the balls. Now your ship has airship dock and two new vacant rooms. 4. After getting airships you can go some new places including Kirameki Tower. See section 43 below.
4. Go to the bottom floor of the castle using the lift in the leftest screen of the first floor.
5. In Time Room, get Time Daisyourei, Zekundus. Come back to this place if you would like to fight and beat it.
6. Check the columns behind camping point to go six different areas.
a. rightest column: shoot upper half of the crystals with L1 to unite them with their lower halves. Go further, beat Elementaler and put Thunder Syourei's power to the point at the end of this area.
b. second right column: shoot the big disc with R1. Drop red rocks to red holes and blue rocks to blue holes. Go further, beat Elementaler and put Ice Syourei's power at the end.
c. third right column: just go to the other side, beat Elementaler and put Earth Syourei's power.
d. third left column: drop all three tiles to the hole, beat Elementaler and put Water Syourei's power.
How to move the tiles:
upper right tile - left, down, left, down, left, down, right, up, left, up
lower right tile - up, left, down, left, down, right, up, left, up
upper left tile - up, right, up
e. second left column: check the nearest red ball to generate a red light. Bring the light to the door. Beat Elementaler and put Fire Syourei's power.
f. leftest column: Step on the switch at bottom of the screen to open the door. Beat Elementaler and put Wind Syourei's power.
7. Go further from the central circle of the columns and beat Cizele and Nereid.
8. After seeing the ending movie, make a new save data (the data will be marked with a star sign), so that you can go bonus dungeon Nereid's Labyrinth (lChÌ-À{) using the previous data. Nereid's Labyrinth appears at [43, 60] on the Olbers Boundary Face when you have a star sign marked data on the same memory card as the data you use.
43. Kirameki Tower («çß«Ì) (option)
1. You can go Kirameki Tower at [107, 22] in Inferia using airships.
2. On the first floor, make the all five areas of the star to yellow.
3. On the second floor, remember the order of the light and touch the four colored objects in the right order.
4. On the third floor, shoot the holes where the wind comes from with L1, and shoot two candlestands with R1 to lit.
5. On the fourth floor, shoot the floating object with R1 in the right order.
6. On the fifth floor, move the tile you can get on to move the transparent tile and put it through the three colored points.
7. On the sixth floor, touch the three colored poles.
8. On the seventh floor, make the three fires to a same color using L1 or R1 key and go next floor. Do it for all three colors and see which tiles are left for all three colors. Use those tiles only to go the other side. The correct route is: leftest -> forward -> right -> right -> forward -> forward -> forward.
9. On the nineth floor, beat Valkyrie with only Rid and get the key for S.D. After this event, if you go Safe House 1 (AWg1) under Serestian sea, you can get the standing sword S.D. You can not wear it but if you have it, Meredy can use the summon arts Destiny in every 30 minutes (playing time).