- 27/3/05
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Thế bạn muốn mình lên lúc mấy giờ ?
may cho bạn mình chỉ đi làm 2,4,6.....thứ 7 thì tùy....
may cho bạn mình chỉ đi làm 2,4,6.....thứ 7 thì tùy....
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Thế bạn muốn mình lên lúc mấy giờ ?
may cho bạn mình chỉ đi làm 2,4,6.....thứ 7 thì tùy....
? Chắc mua figure nhiều quá nên hết tiền ăn luôn rồi à
?
...
, edit 50% 
....vậy chắc là lên được rồi....Console mà min với max...lol, butthurt thì nói đại butthurt.
đúng là bệnh troll không bao giờ khỏi được 
mịe, lắm xe nhưng quá 1 nửa port thằng từ ps2There are way too many arcade racers out there, and far too few decent sims. PC has the best ones thankfully and it's sad to see games like Gran Turismo and Forza get all the recognition from console tards when GTR, rFactor and Live for Speed rape them infinitely. Especially when taking the mod community into account.

mà cái HP chơi nhanh vãi, finished rồi giờ vào game lại thấy chán lolDear Community,
Many thanks for your many proposals and suggestions. This has obviously sparked off heated discussions that have provoked a wide range of opinions about how we could change the combat system, if we should change it and, if so, what changes would be best suited to the game.
To ensure that Jagged Alliance 2 makes a successful transition into 2011 and that the remake is as attractive as possible to players who know the Jagged Alliance series and to those who have yet to play it, we will simply make a few changes to the existing JA2 combat system. We are calling the new combat system the “Plan & Go” system. It is based more on real time, and represents a departure from the original combat system in Jagged Alliance 2. We would like to outline the significant changes below, and hope that you, the official JA2 community, will be as excited as we are about them.
Basically, the overall strategy in the combat system remains the same! The player has to identify strategically advantageous positions on the map to minimize losses to his own side as far as possible.
In the “Plan & Go” system we have omitted the “Fog of War”, which covered most of the map in JA2. Enemies positioned outside buildings are permanently visible, which enables the player to establish a strategy from the outset without having to constantly save and load. In addition, the world looks much more animated and lively as the hostile forces patrol in the meticulously detailed 3D backdrops.
The “Plan & Go” system removes the turn-based structure. If the player wants to react to an incident, he can pause the game at any time or allow the game to pause automatically by carrying out a particular activity (e.g. if a mercenary has run out of ammunition).
The real-time elements in the “Plan & Go” system also add new and exciting features such as “Timing” for example. As the enemies are patrolling all over the map, the player must time his movements very precisely to defend himself against his enemies. Here, the need to quicksave/quick load is greatly reduced, as the risks and challenges are more easily identified and the effect of the risk is reduced to a much shorter time (e.g. a character is sighted before he has reached his target, so the shooting starts earlier than anticipated).
The “Plan & Go” system also enables players to specify the conditions under which his units can attack independently; they can therefore open fire when enemies enter their range of vision. This offers players the same tactical depth in terms of decision-making, and also intensifies the combat experience, because more experienced players have to pause much less frequently and, for the most part, can let the game progress in real time. In particular, this speeds up battles with large numbers of fighters and which seemed like they would never end in the original game!
The advantages of the “Plan & Go” system opposed to the turn-based original are:
• It is dynamic, as it allows combat in real time.
• It introduces timing as a new element: it enables the player to spot and assess enemy movements, so he can either cleverly sneak past, or lie in wait and choose the right moment to attack.
• It avoids the situation where you get mixed up in a battle while your mercenaries are some distance from the front. JA2 was very time-consuming in this respect, because players had to lag behind for several turns while they moved all their mercenaries to the front.
• Combat with large numbers of enemies happen more quickly; in JA2 it took ages for the round to finish when numerous mercenaries and enemies were involved in the battle.
• The new system also allows us to incorporate new AI functions such as cutting off and flanking enemies, that only work when actions are carried out simultaneously and not one after the other.
Your bitComposer Team
^ Lol, vừa mua GT5 hôm qua...
Mà hôm nay sn mình![]()


Không phải quá nửa mà 4/5 port từ GT4 quaSự thật sờ sờ ra đấy chớ troll gì mịe, lắm xe nhưng quá 1 nửa port thằng từ ps2
...
...
...
...Lướt qua thư giãn đọc được cái tâm sự của Thủ về việc bị Gà rượt để %$%*(#%Đùa chứ tớ đọc 1 cuốn sách nào đấy, quên rồi, bảo là lợn rừng ko hiền như mình tưởng đâu. Gặp nó dẫn đàn đi thì cứ xác định là bị dí đến chết mới thôi. Mà bị nó húc 1 phát thì nanh đâm lòi ruột như chơi đấy.
Từ đó tớ xếp lợn rừng vào danh sách thú nguy hiểm. Mà đã nguy hiểm như cọp beo sư tử thì sợ có sao đâu. Gặp thì cứ xác định chạy thôi
Ngay cả gà đuổi còn chạy, nói chi đến lợn rừng. Ở đây ai bị gà trống đá chưa nhỉ?



Hồi nhỏ đọc truyện ghê lắm, doraemon xem hết , đống truyện ở chỗ mướn cũng đọc hết gần trăm bộ , tính cả 1 shot .
Giờ thì đỡ nhiều rồi , tính ra sơ sơ mới đọc được có 1/2 database của mangafox thôi. Còn onemanga hồi xưa nhắm mắt click đại 1 bộ thế nào cũng dính bộ đọc rồi .

Mình này mình nay :'> . Hồi năm ngoái với đầu năm nay đêm nào cũng kiếm 1 bộ để đọc . Đọc hết bộ rồi mới đi ngủ .trong này có bạn nào đạt đc cột mốc này chưa
Tùy bộ, có bộ dài thì mới 1 ngày 1 bộ, chứ mấy bộ ngắn ngắn thì 1 ngày coi trên 10 bộ là truyện thường. Chưa kể 3386 đó có bao nhiêu đã completed rồi, và có bao nhiêu thằng trên 200 chapờ nhưng mà tớ vừa xem cái database của bọn mangafox thấy bọn nó có tới 6773 manga series cơ, 1/2 là khoảng 3386 bộ, đọc hết chỗ này tức là gần như mỗi ngày đọc 1 bộ trong vòng 10 năm liền...
really?