Bản mode Shogun2 DarthMod
- Vừa test thử bản mode này, khá oki, số lượng lính Ashi là 400 1 unit spear, 320 1 unit bow, các unit cao cấp hơn thì giảm dần.
- Lính có khả năng tăng exp qua các trận đánh giống như tướng.
- Các clan mạnh giờ sẽ có income tương xứng với nó hơn là các clan nhỏ (income mỗi turn của các clan lớn tăng 1 chút, Oda ko còn bị thọt ngay turn đầu nữa

)
Changelog của nó :
[spoil]Version 1.2
* Optimised the CAI unit recruitment (Less archers+More samurai)
* Fine tuned the projectile damage as requested.
* Speed and melee reactions improved (More tense action around as a result).
* Oda can finally survive and become a super power finally, because of indirect tweak of Major clan income comparing to small clan income, unit recruitment balance, auto calc balance, and the increased size of the units.
Version 1.15
* Increased troop walking speed.
* Decreased fatigue penalty for shooting/reloading.
* Optimised income and food shortage (I think... needs testing).
* Corrected the over recruiting of archers (Please test and see if the CAI armies are good quality now).
* And... it was about size. DarthMod always offered epic battle experiences but with miniature armies this cannot be done. I have enabled from the user.script the unit multiplier x2 so you can have these epic battles you wanted.
Version 1.1
* Increased the projectile damaged as it was too low.
* Made the cavalry faster and also changed some mechanics which affect its effectiveness. Yari, Bow and Katana cavalry will have wider physics differences.
* Reduced the campaign income to more proper levels.
* The previous version included a "Realm Divide" mod version of mine among with many other diplomacy settings. Now I have made it to have even less penalty, as I have understood it is very much requested.
* The factions will build even more quality troops. (Thanks Swiss Halberdier for pointing out the relevant file so to mod it).
* Included the Horo removal mod of The Hedge Knight. Off it goes this silly balloon.
Version 1.0 (the first base of the mod includes the below and many more gameplay adjustments)
• Many tweaks in battle mechanics to create more lasting battles and better troop responses.
• Realistic speeds, accelerations, mass and physics for a more realistic battle experience. As a result more battle chaos and charge penetrations are generated.
• Removal of the “laser trails”. In combination with the reduced speeds there is a significant FPS increase.
• Improvements in fatigue levels (troops get tired and rest more dynamically).
• More morale resistance for more intense battles.
• Cavalry is more powerful, can last more in a melee, and can perform lethal charges.
• Reload rate of towers reduced slightly from 4 to 3.
• Projectiles less accurate and less effective against armour and generally are more realistic.
• More dynamic diplomacy attitudes settings.
• Improved auto calculation of battles.
• Removal of the most insane CAI handicaps and in compensation I made the CAI to use better the decision weight system so to develop more and coordinate better the attack/defense (needs testing).
• Trade is more lucrative.
• Tax rate from provinces is increased.
• Units gain experience more rapidly per battle.
• Character experience points per upgrade increased from 2 to 3.
• CAI will recruit less archers than before.
• Food shortages reduced by lowering the food consumption of certain buildings.
• Less tidy formations.
• General command radius increased.
[/spoil]