#include <amxmodx>
#define PLUGIN "Weapon Icon"
#define VERSION "1.0"
#define AUTHOR "Duc Duy"
new iconstatus;
new user_icons[32][192];
new icon_origin[3] = {0,0,0}
new pcv_show;
new pcv_iloc;
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event ("CurWeapon", "update_icon", "ab")
register_event("DeathMsg", "event_death", "a")
pcv_show = register_cvar("show", "1");
pcv_iloc = register_cvar("hide", "1");
register_concmd("amx_weapon_icon", "weapon_icon_toggle", ADMIN_CVAR, "Toggle display of the weapon icon on/off (default on)")
check_icon_loc();
}
public update_icon(id) {
check_icon_loc();
if(!get_pcvar_num(pcv_show) || get_pcvar_num(pcv_iloc) == 0)
return PLUGIN_CONTINUE;
if(is_user_alive(id))
{
new iwpn, wclip, wammo, sprite[192], icon_color[3] = {0, 160, 0}
remove_weapon_icon(id)
iwpn = get_user_weapon(id, wclip, wammo)
switch(iwpn) {
case CSW_P228: sprite = "d_p228"
case CSW_SCOUT: sprite = "d_m700"
case CSW_HEGRENADE: sprite = "d_grenade"
case CSW_XM1014: sprite = "d_xm1014"
case CSW_C4: sprite = "d_c4"
case CSW_MAC10: sprite = "d_mac10"
case CSW_AUG: sprite = "d_aug"
case CSW_SMOKEGRENADE: sprite = "d_grenade"
case CSW_ELITE: sprite = "d_elite"
case CSW_FIVESEVEN: sprite = "d_fiveseven"
case CSW_UMP45: sprite = "d_ump45"
case CSW_SG550: sprite = "d_sg550"
case CSW_GALIL: sprite = "d_galil"
case CSW_FAMAS: sprite = "d_famas"
case CSW_USP: sprite = "d_usp"
case CSW_MP5NAVY: sprite = "d_mp5"
case CSW_M249: sprite = "d_m249"
case CSW_M3: sprite = "d_m3"
case CSW_M4A1: sprite = "d_m4a1"
case CSW_TMP: sprite = "d_tmp"
case CSW_G3SG1: sprite = "d_g3sg1"
case CSW_FLASHBANG: sprite = "d_flashbang"
case CSW_DEAGLE: sprite = "d_deagle"
case CSW_SG552: sprite = "d_sg552"
case CSW_AK47: sprite = "d_ak47"
case CSW_KNIFE: sprite = "d_knife"
case CSW_P90: sprite = "d_p90"
case CSW_VEST: sprite = "suit_full"
case CSW_VESTHELM: sprite = "suithelmet_full"
case CSW_GLOCK18: sprite = "d_glock18"
case CSW_AWP: sprite = "d_awp"
case 0: sprite = ""
default: sprite = ""
}
if (is_user_ok(id)) {
if (equali(sprite, "") || !is_user_ok(id)) {
remove_weapon_icon(id)
} else {
// draw the sprite itself (only on a human user's screen)
// marker ////////////////////////////////////////////////////////////////////////////////
message_begin(MSG_ONE,iconstatus,icon_origin,id);
write_byte(1); // status (0=hide, 1=show, 2=flash)
write_string(sprite); // sprite name
/*
4 stages - Normal, 1 Clip, No Clip + Some ammo, Completely Out
*/
// ammo check, this is for the color of the icon
get_user_ammo(id, iwpn, wammo, wclip) // update vars correctly
if (wclip == 0 && wammo == 0){
icon_color = {0, 0, 255} // outta ammo!
client_print(id, print_chat, "Bang dan hien tai con %d, bang dan du phong con %d", 0, 0)
}
if (wclip == wammo || wclip > wammo){
icon_color = {255, 150, 150} // last clip!
client_print(id, print_chat, "%s hay tiet kiem dan", "ban")
}
if (wammo > 0 && wclip == 0) {
icon_color = {255, 100, 100}
client_print(id, print_chat, "Bang dan du phong chi con %d vien", 0)
}
// almost out!
// attempt at percentage max clip & % red/green color
// 1: Get max ammo for weapon
//maxammo = maxclip(iwpn);
write_byte(icon_color[0]); // red
write_byte(icon_color[1]); // green
write_byte(icon_color[2]); // blue
message_end();
}
user_icons[id] = sprite;
}
}
return PLUGIN_CONTINUE
}
public weapon_icon_toggle(id) {
new toggle[32], players[32], num, player, status[32] = "enabled"
read_argv(1, toggle, 1)
if (equali(toggle, "1")) {
status = "enabled"
} else if (equali(toggle, "0")) {
status = "disabled"
} else if (equali(toggle, "")) {
console_print(id, "Usage: amx_weapon_icon <1/0> - Toggles wether or not showing the user's current weapon as an icon")
console_print(id, "Weapon Icon is currently %s", status)
return PLUGIN_HANDLED
}
set_cvar_string("amx_show_weapon_icon", toggle)
client_print(0, print_chat, "Weapon Icon is now %s", status)
get_players(players, num)
for (new i=0; i<num; i++) {
player = players[i]
if (!equali(user_icons[player], "") && !equali(players[i], "") && is_user_ok(id)) {
remove_weapon_icon(i)
}
}
return PLUGIN_CONTINUE
}
public remove_weapon_icon(id) {
if (is_user_ok(id)) {
message_begin(MSG_ONE,iconstatus,icon_origin,id);
write_byte(0);
write_string(user_icons[id]);
message_end();
}
}
public is_user_ok(id) {
// check if the user is "ok": they are connected, not a bot, and alive
if (is_user_connected(id) && !is_user_bot(id) && is_user_alive(id))
return true
return false
}
public event_death() {
new player = read_data(2) // the dead player's ID (1-32)
if (is_user_connected(player) && !is_user_bot(player)) { // remove icon
message_begin(MSG_ONE,iconstatus,icon_origin,player);
write_byte(0);
write_string(user_icons[player]);
message_end();
}
}
public check_icon_loc() {
if(!get_pcvar_num(pcv_iloc))
return PLUGIN_CONTINUE;
new value = get_pcvar_num(pcv_iloc);
if (value == 0)
iconstatus = 0;
if (value == 1)
iconstatus = get_user_msgid("StatusIcon");
if (value == 2)
iconstatus = get_user_msgid("Scenario");
return PLUGIN_CONTINUE;
}