
Update cho cái trên, nguồn:
http://callofdutygunner.com/2011/09/complete-call-of-duty-modern-warfare-3-details/#more-211
[spoil]Complete Call of Duty Modern Warfare 3 Details!
What was Modern Warfare 3′s multiplayer like? How did it play?
What you really want to know is how MW3 played, right? Well, after getting a good amount of hands-on time throughout the press-only day of CoD XP, and a few hours so far today, the best way to describe how Modern Warfare 3′s multiplayer plays is that it feels more like CoD 4 (the first game in the Modern Warfare series) than Modern Warfare 2 – which is exactly what the developers were aiming for with MW3. It feels like the child of CoD 4 and Modern Warfare 2 with all the B.S like Commando, OMA and the Nuke removed from Modern Warfare 2, and the gun skill focus and less “frantic” – for want of a better word – nature of CoD 4 left in. It shuns Modern Warfare 2 (to an extent) and builds up on the original Modern Warfare (CoD 4).
It’s hard to put a finger on why it feel’s like a improved and updated CoD 4 in terms of game play. The map design, with a little less versatility and complexity, less spam from air support, a heavy focus towards gun skill and the revamped engine are probably some of the factors that play a part in the “back-to-basics feel” of Modern Warfare 3. It’s a less chaotic FPS than Modern warfare 2, which felt less like a FPS and more like a game that required you to dodge huge explosions and heavy fire from air support 90% of the time – or die over-and-over trying to take them down – and gunfight for the other 10%. Modern Warfare 3 feels the other way around. It’s mostly about gun-play.
Strike Packages / Point Streak / Killstreak Rewards
The one vastly different change in Modern Warfare 3′s multiplayer is Points Streak Rewards system, which is the new way of earning the Killstreak Rewards that we have become accustomed to in the previous four Call of Duty games.
Modern Warfare 3′s new Point Streak system awards Killstreak Rewards based on many different in-game actions instead of just stringing together kills. Plants, defuses, captures, defends, assists etc etc all count towards earning your killstreak rewards.
The rewards are now separated into three sections, or “Strike Packages”, of which you pick a Strike Package for each of your loadouts and three of the rewards from that package. The three Strike Packages are Assault, Support and Specialist, each of which offers unique rewards.
The Specialist Strike Package, however, gives you additional Perks for racking up points as opposed to the Assault and Support Strike Packages which award you the “traditional” Killstreak Rewards. If you choose the Specialist Strike Package and rack up eight points you will have all of the 14 available perks in the Specialist Package (only until your next death)- which are the pro version.
Your points don’t rest when you die. Respawn and continue building up your points. Yes, it sounds strange, but it works. This ultimately means that new players and bad players alike still have a chance to reach the higher Point Streak rewards should they rack up enough points over the length of the match. However, the Specialist Strike Package does reset on death.
There are plenty of rewards to be had. Old staples like the Attack Helicopter and Precision Airstrike return. But a number of new rewards join the ranks too like the I.M.S (Intelligent Munition System), Little Big Guard and Assault Drone (among others).
Modern Warfare 3 Point Streak / Killstreak Reward List
Assault Strike Package
UAV
Care Package
I.M.S (Intelligent Munitions System)
Predator Missile
Sentry Gun
Precision Airstrike
Attack Helicopter
Strafe Run
Little Big Guard
Reaper
Assault Drone
AC130
Pave Low
Juggernaut
Osprey Gunner
Support Strike Package
UAV
Counter UAV
Ballistic Vests
Airdrop Trap
SAM Turret
Recon Drone
Remote Turret
Stealth Bomber
EMP
Juggernaut Recon
Escort Airdrop
Specialist Strike Package
Recon Pro
Slight of Hand Pro
Blind Eye Pro
Extreme Conditioning Pro
Scavenger
Quickdraw Pro
Blast Shield Pro
Hardline Pro
Assassin Pro
Marksman Pro
Stalker Pro
Sitrep Pro
Steady Aim Pro
Dead Silence
Perks
Modern Warfare 3′s Perks work just like they have in previous games – pick three and your done, complete related challenges to earn the pro version.
Of course the developers, Infinity Ward and Sledgehammer, have put a lot of thought in to Modern Warfare 3′s fifteen Perks over the development cycle, and they seem to be, from the time I’ve had with the game, very well balanced. Nothing stands out as “stupidly over powered” like OMA or Commando from Modern Warfare 2, for example, they’re gone. Even the game-ending kill, the Tactical Nuke – which I wasn’t a fan of – is no-longer.
Modern Warfare 3 Perks List
Recon Tier 1
Standard: Explosive damage paints target on mapPro: + Bullet damage paints target on map
Slight of Hand Tier 1
Standard: Faster reload Pro: + Swap weapons faster
Blind Eye Tier 1
Standard: Undetectable by Air Support, Sentries Pro: + Launchers lock on quicker
Extreme Conditioning Tier 1
Standard: Sprint longer Pro: + Climb faster
Scavenger Tier 1
Standard: Resupply from dead bodiesPro: +
Quickdraw Tier 2
Standard: Faster aimingPro: + Recover from equipment and grenade usage faster
Blast Shield Tier 2
Standard: Increased explosive resistance Pro: + Resistance to flash/stun grenades
Hardline Tier 2
Standard: Killstreak 1 less kill Pro: + 2 assists count as 1 kill towards streak and deathstreak 1 less
Assassin Tier 2
Standard: Undetectable by UAV, portable Radar, Thermal and HB Sensor Pro: + Immune to CUAV and EMP, no crosshair/name when targeted
Overkill Tier 2
Standard: Pro: +
Marksman Tier 3
Standard: Identify enemy targets at longer rangePro: + Hold breath longer
Stalker Tier 3
Standard: Move faster while aiming Pro: + Delay enemy Claymores
Sitrep Tier 3
Standard: Detect enemy explosives Pro: + Louder enemy footsteps
Steady Aim Tier 3
Standard: Increased hip-fire accuracy Pro: + Weapon ready faster after sprinting
Dead Silence Tier 3
Standard: Pro: +
Weapons
Modern Warfare 3′s weapons feel like weapons do in Call of Duty games! Of course there is a wide variety of guns in the game, and as you’d expect they all feel that little bit different, but that same “CoD” feel is there when you pull the trigger. When it comes to recoil some kick more than others, but for the most part all of the guns are more than manageable. Nothing more than you’re used to in previous games.
There’s always going to be the go-to gun(s) in Call of Duty games, though, and in this one it seemed to be the UMP 45 I died to the most. It was also the gun that a lot of the top players in the $1 million tournament were using. One guy from Optic was raping with it! The SCAR-L and G36 C were also popular. This may well change once the game is out and people are playing in masses, or if the developers do some more fiddling / balancing before launch.
Quickscoping is well-and-truly back in Modern Warfare 3 (I got quickscoped in the at the end of a match, which of course was embarrassing watching the final kill-cam). Not being a sniper myself I can’t go in to any detail about how easy / hard it is in MW3, but people seemed to be able to pull off quickscopes with relative ease. Damn those pesky snipers!
Interestingly, Modern Warfare 3′s weapons “rank up”. The more you use them, the better they get (less sway for example).
Modern Warfare 3 Weapons List
Assault Rifles
M4A1
M16A4
SCAR-L
CM901
TYPE 94
G36C
ACR 6.8
MK 14
AK-47
FAD
SMG’s
MP5
UMP45
PP90M1
P90
PM-9
MP7
LMG’s
L86 LSW
MG36
PKP Pecheneg
MK46
M60E4
Shotguns
USAS 12
KSG 12
SPAS 12
AA 12
Striker
Model 1887
Sniper Rifles
Barret .50 cal
L118A
Dragunov
AS50
RSASS
MSR
Machine Pistols
FMG 9
MP 9
Skorpion
G18
Handguns
USP .45
P99
MP412
.44 Magnum
Five Seven
Desert Eagle
Launchers
SMAW
Javelin
Stinger
XM25
M320 GLM
RPG 7
Lethal
Frag
Semtex
Throwing Knife
Bouncing Betty
Claymore
C4
Tactical
Flash Grenade
Concussion Grenade
Scrambler
EMP Grenade
Smoke Grenade
Trophy System
Tactical Insertion
Portable Radar
Riot Shield
None
Melee
Speed
Attachments
Red Dot Sight
Silencer
Rapid Fire
ACOG Sight
HAMR Scope
Holographic Sight
Extended Mags
Thermal
Death Streak Rewards
Remember those Death Streaks that were introduced in Modern Warfare 2 that “rewarded” you with a special ability after dying a certain amount of times in a row? Well, they’re making a return in Modern Warfare 3 and there is even more of them, six to be exact, and a couple of them you’re going to be upset about; Martyrdom and Final Stand.
Modern Warfare 3 Death Streak Reward List
Juiced – Faster sprint for a short amount of time (4 deaths)
Revenge – Reveals the position of the enemy who killed (5 deaths)
Final Stand – COMING SOON (4 deaths)
Martyrdom – Drop a live frag grenade on your next death (4 deaths)
Dead Mans Hand – COMING SOON (6 deaths)
Hollow Points - COMING SOON (5 deaths)
Maps
Only three of the 16 multiplayer maps that will launch with Modern Warfare 3 were playable at XP. All three were very well designed – one being a small map, another a little bigger, the third larger still. There wasn’t too much versatility in the maps when it came to the buildings, although the terrain offered a number of vantage points overlooking portions of the map. They seemed to be a little less complex than Modern Warfare 2′s, although not too simple. Overall the three that were playable were all well thought out and designed.
Spawns seemed to be a problem with some of the people that I spoke to. I didn’t think they was that bad, though. Not as bad as Black Ops’ was at launch anyway (but they got fixed pretty sharpish.)
Modern Warfare 3 Maps List
Alpha
Alps
Bootleg
Bravo
Brooklyn
Carbon
Coast
Dome - a derelict Cold War-era desert radar command bunker.
Exchange - battle it out in the New York Stock Exchange.
Hardhat
Interchange
Lambeth
Meteora
Mogadishu
Paris
Plaza 2
Radar
Seatown
Underground
Village
Game Modes
All the usual game modes are included in Modern Warfare 3 but one new game mode called “Kill Confirmed” – a brand new mode to the series – was very refreshing and offered a whole new twist on the game.
The idea behind it is that when you kill an opponent he drops a set of dog-tags. OK… here’s the twist! That kill doesn’t register on your teams total until you or a team-mate runs over / collects those tags (confirms the kill). But, and here’s another twist, a member of the other team can collect those tags too (denies the kill). If this happens the kill doesn’t count / register on your teams total.
The concept makes for some very interesting dynamics. You find yourself sticking in packs so you can help collect dog-tags for your team mates kills and also collecting the tags of fallen team-mates – rendering the kill useless. Covering your team-mates also works well in this mode so that if he gets killed you can kill the person who killed him and collect both sets of tags, negating your team mates death and collecting / confirming a kill for your team. Mini-fights also break out over the dog-tags that have been left on the map, whether that be tags of team-mates (red) or tags of enemies (gold). When a team reaches a certain amount of collected dog-tags or has the most when time runs out, they win. The whole thing works very well as a twist on TDM.
Full game mode list coming soon
Prestige Shop
Modern Warfare 3 goes one step further when it comes to rewarding you for hitting that prestige button when you reach the maximum level. When you prestige you get taken to the Prestige Shop when to choose what you want to be rewarded with for prestiging.
Extra Custom Class
Reset All Stats
Double XP
Double Weapon XP
Unlock Gear
Challenges 1
Challenges 2
Challenges 3
Title And Emblem 1
Title And Emblem 2
Title And Emblem 3[/spoil]
Video về create a class
[video]DoLE7IvzwMQ[/video]
Cận cảnh strike packages
[video]93PCTlLjQsU[/video]
Ko hiểu rõ cái specialist strike package lắm

, chẳng lẽ lên max thì dc 6 perk x_x