Bạn Lanford cho mình xem cái setting của DSfix với sweetFX của bạn với, đang xài lap nên không đú nhưng về nhà có con PC ngon thì chơi được
Mình ko xài SMAA của bản Dsfix 0.9 mà sử dụng SMAA của TweetFX.
Dsfix bản 0.9 nhé:
[spoil]###############################################################################
# Graphics Options
###############################################################################
# internal rendering resolution of the game
# higher values will decrease performance
renderWidth 1920
renderHeight 1080
# Depth of Field resolution override, possible values:
# 0 = no change from default (DoF pyramid starts at 512x360)
# 540 = DoF pyramid starts at 960x540
# 810 = DoF pyramid starts at 1440x810
# 1080 = DoF pyramid starts at 1920x1080
# 2160 = DoF pyramid starts at 3840x2160
# higher values will decrease performance and reduce the DoF effect
dofOverrideResolution 1080
# Depth of Field scaling override (NOT RECOMMENDED)
# 0 = DoF scaling enabled (default, recommended)
# 1 = DoF scaling disabled (sharper, worse performance, not as originally intended)
disableDofScaling 0
# texture filtering override
# 0 = no change
# 1 = enable supersampling by downscaling (use only if you need it!)
# 2 = full AF override (may degrade performance, currently implemented badly, do not enable)
# if in doubt, leave this at 0
filteringOverride 0
# SMAA1x toggle and quality setting
# 0 = off (best performance, worst IQ)
# 1 = low
# 2 = medium
# 3 = high
# 4 = ultra (worst performance, best IQ)
smaaQuality 0
###############################################################################
# Window & Mouse Cursor Options
###############################################################################
# borderless fullscreen mode
# make sure to select windowed mode in the game settings for this to work!
# 0 = disable
# 1 = enable
# toggle this with F8
borderlessFullscreen 0
# disable cursor at startup
# 0 = no change
# 1 = off at start
# you can still toggle the cursor with F9
disableCursor 1
# Dinput dll chaining
# if you want to use another dinput8.dll wrapper together
# with DSfix, rename it (e.g. "dinputwrapper.dll") and put the new name here
dinput8dllWrapper none
# capture cursor (do not allow it to leave the window)
# 0 = don't capture
# 1 = capture
# (this also works if the cursor is not visible)
# toggle this with F10
captureCursor 0
###############################################################################
# Save Game Backup Options
###############################################################################
# enables save game backups
# 0 = no backups
# 1 = backups enabled
# backups are stored in the save folder, as "[timestamp]_[original name].bak"
enableBackups 1
# backup interval in seconds (1500 = 25 minutes)
# (minimum setting 600)
backupInterval 600
# maximum amount of backups, older ones will be deleted
maxBackups 10
###############################################################################
# Other Options
###############################################################################
# override the in-game language
# none = no override
# en-GB = English, fr = French, it = Italian, de = German, es = Spanish
# ko = Korean, zh-tw = Chinese, pl = Polish, ru = Russian
# this does not work in Windows XP!
overrideLanguage none
# skip the intro logos
# this should now be slightly more stable, but should still be
# the first thing to disable in case you experience any problems
skipIntro 1
# D3D adapter override
# -1 = no override
# N = use adapter N
# this setting is for multiple (non-SLI/crossfire) GPUs
# everyone else should leave it at -1
d3dAdapterOverride -1
# Log level - 0 to 11, higher numbers mean more logging
# only enable for debugging
logLevel 0
###############################################################################
# The settings below are not yet ready to use!!
###############################################################################
# You can only set either forceFullscreen or forceWindowed (or neither)
# 0 = off, 1 = on
forceWindowed 0
forceFullscreen 0
# The following settings are only functional if either forceFullscreen or forceWindowed is enabled
# The display width/height
presentWidth 1280
presentHeight 720
# turn on/off Vsync
enableVsync 0
# adjust display refresh rate in fullscreen mode - this is NOT linked to FPS!
fullscreenHz 60
[/spoil]
SweetFX_settings.txt (Nếu cảm thấy chói quá thì chỉnh các thông số bloom và HDR nhé):
[spoil] /*-----------------------------------------------------------.
/ Choose effects /
'-----------------------------------------------------------*/
// Set to 1 for ON or 0 for OFF
#define USE_SMAA_ANTIALIASING 1
#define USE_LUMASHARPEN 1 //Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that.
#define USE_BLOOM 1 // Bloom makes bright lights bleed their light into their surroundings (relatively high performance cost)
#define USE_HDR 1 // Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost)
#define USE_TECHNICOLOR 0
#define USE_TONEMAP 0
#define USE_VIBRANCE 1 //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
#define USE_SEPIA 0
#define USE_VIGNETTE 0 //Darkens the edges of the image to make it more look like it was shot with a camera lens. May cause banding artifacts.
#define USE_DITHER 1 //Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts.
/*-----------------------------------------------------------.
/
SMAA Anti-aliasing settings /
'-----------------------------------------------------------*/
#define SMAA_THRESHOLD 0.20 // (0.08-0.20) Edge detection threshold
#define SMAA_MAX_SEARCH_STEPS 16 // [0-98] Determines the radius SMAA will search for aliased edges
#define SMAA_MAX_SEARCH_STEPS_DIAG 6 // [0-16] Determines the radius SMAA will search for diagonal aliased edges
#define SMAA_CORNER_ROUNDING 100 // [0-100] Determines the percent of antialiasing to apply to corners.
// -- Advanced SMAA settings --
#define COLOR_EDGE_DETECTION 1 // 1 Enables color edge detection (slower but more acurate) - 0 uses luma edge detection (faster)
#define SMAA_DIRECTX9_LINEAR_BLEND 0 // Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0.
/*-----------------------------------------------------------.
/ LumaSharpen settings /
'-----------------------------------------------------------*/
// -- Sharpening --
#define sharp_strength 2.0 // (0.2-2.0)Strength of the sharpening
#define sharp_clamp 0.1 // [0.0-1.0]Limits maximum amount of sharpening a pixel recieves - Default is 0.050
// -- Advanced sharpening settings --
#define pattern 2 // Choose a sample pattern [ 1, 2, 3 or 4 ] - I suggest 2
#define offset_bias 1.0 // [0.0-6.0](1.0) Offset bias adjusts the radius of the sampling pattern.
// I designed the pattern for offset_bias 1.0, but feel free to experiment.
// -- Debug settings --
#define splitscreen 0 // Enables the before-and-after splitscreen comparison mode. Left side is before.
#define show_sharpen 0 // Visualize the strength of the sharpen (multiplied by 4 to see it better)
/*-----------------------------------------------------------.
/ Bloom settings /
'-----------------------------------------------------------*/
#define BloomThreshold 20.25
#define BloomPower 2.446
#define BloomWidth 0.0142
/*-----------------------------------------------------------.
/ HDR settings /
'-----------------------------------------------------------*/
#define HDRPower 1.40 //Strangely lowering this makes the image brighter
#define radius2 0.95 //Raising this seems to make the effect stronger and also brighter
/*-----------------------------------------------------------.
/ TECHNICOLOR settings /
'-----------------------------------------------------------*/
#define TechniAmount 0.11
#define TechniPower 2.8
#define redNegativeAmount 0.88
#define greenNegativeAmount 0.88
#define blueNegativeAmount 0.88
/*-----------------------------------------------------------.
/ Tonemap settings /
'-----------------------------------------------------------*/
#define Gamma 1.0
#define Exposure -0.1
#define Saturation 0
#define Bleach 0
#define Defog 0.01
#define FogColor float4(2.55, 2.55, 0, 0)
/*-----------------------------------------------------------.
/ Vibrance settings /
'-----------------------------------------------------------*/
#define Vibrance 0.3 //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
/*-----------------------------------------------------------.
/ Sepia settings /
'-----------------------------------------------------------*/
#define ColorTone float3(1.12, 0.66, 0.20)
#define SepiaPower 0.11
#define GreyPower 0.88
/*-----------------------------------------------------------.
/ Vignette settings /
'-----------------------------------------------------------*/
#define VignetteRadius 1.05 // lower values = stronger radial effect from center
#define VignetteAmount -1.0 // Strength of black. -2.00 = Max Black, 1.00 = Max White.
#define VignetteSlope 8 // How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers)
#define VignetteCenter float2(0.500, 0.500) // Center of screen for effect.
/*-----------------------------------------------------------.
/ Dither settings /
'-----------------------------------------------------------*/
//No settings yet, beyond switching it on or off in the top section.
[/spoil]
P/s: Tiếc quá tấm này giá thanh máu ngắn lại hoặc ko hiển thị HUD thì đã có 1 tấm đẹp rồi: