Some things may not be 100% accurate still; 160 talents in-particular are still likely to change (they weren't enabled with the Lv160 level cap) but these show the more recent "changes".
All stats shown are at Level 10, some stats haven't been changed to mention PvP (some values are the same regardless) but the ones that have- notably Bow & Insturment, have stats shown in brackets.
<SwordM / Dual Sword>
150 (Offense) - Improve Chaos Edge (Soul of Lightning)damage by 300% and add 50% flame resistance
150 (Defense) - Reduce the physical damage inflicted upon Mercenaries by 20% if SwordM is hit by the attack.
150 (Support) - Give 50% chance to reduce incoming range damage by 50%
160 (Offense) - Improve Deadly Strike damage by 1000% and add 50% flame resistance
160 (Defense) - Reduce incoming magic damage by 20%
160 (Support) - Give 50% chance to reduce incoming magic damage by 50%
<SpearM>
150 (Offense) - Improve Critical damage by 150% (25% PvP)
150 (Defense) - When hit by magic you gain a 100% (50% PvP) chance to counterattack the enemy with 15% (10% PvP) of your physical damage. This talent also increases your electrical resistance by 50% (25% PvP)
150 (Support) - Increase Strength by 1500 Points (200 PvP)
160 (Offense) - Improve damage when hitting multiple times (125% for 2, 150% for 3, 175% for 4)
160 (Defense) - [Unknown, translation a bit whacky] "With a 100% probability activate 'Quick Attack' when attacked by your opponent, increasing your abilities."
160 (Support) - When physically attacking the enemy add damage equal to your strength with a 100% rate, the additional damage is indifferent of the opponents defence.
<AxeM>
150 (Offense) - Add 25% of your physical damage to bonus Ice damage and add 50% ice resistance
150 (Defense) - Warrior's Rage activate at 100%, and restore 1000 HP every turn
150 (Support) - Give 100% chance to remove Guard and/or any other buff that improve defense when you attack.
160 (Offense) - Up on hitting Critical on target, give 25% chance to cast single-target Freezing Axe on the target.
160 (Defense) - Improve healing from magic/pots by 300%
160 (Support) - Give 100% chance to remove any healing buff targets have when you attack.
<BowM>
150 (Offense) - Improve damage bonus gained from magic by 50%
150 (Defense) - Give 15% chance to dodge range attacks (10% PvP)
150 (Support) - Give 50% chance to activate Ice Arrow, causing Mdef -300 and -50% ice resistance
160 (Offense) - Add 10% of your missing HP to your attack
160 (Defense) - Give 15% chance to dodge magic attacks (10% PvP)
160 (Support) - Give 50% chance to activate Lightning Arrow, causing AP- 50/Movement -2 and -50% lightning resistance
<GunM>
150 (Offense) - Up on Critical, increase the damage of Ammo equipped by 400% and ignore armor. Ammo effect extended to entire column
150 (Defense) - Dodge Summon/Machine's attack 100% of the time, and add 300% damage against them
150 (Support) - Based on how many times target got hit so far, improve chance to Critical on targets (stacks up to 10 times)
160 (Offense) - Up on Critical, increase the damage to the primary target to 250%. 150% bonus against boss
160 (Defense) - Lower the chance to Critical to 0% for targets hit by GunM
160 (Support) - Up on Critical, give 25% chance for GunM to regain the turn and take action again
<CannonM>
150 (Offense) - Improve damage dealt to primary target to 150%
150 (Defense) - Make all -Accuracy/-Multi-Hit/-Critical debuff to be 0% effective on CannonM
150 (Support) - Give 50% chance to activate Smoke Cannon, lowering targets' Accuracy by 25%. Add 50% bonus against building
160 (Offense) - Improve damage dealt to secondary targets to 100%
160 (Defense) - Increase damage dealt to targets who attacked CannonM in the previous turn by 200%
160 (Support) - Give 50% chance to activate Deep Insight Cannon, lowerin targets' Defense by 5000. Add 50% bonus against building.
<StaffM>
150 (Offense) - Increase Intelligence by 1000 Points (150 PvP)
150 (Defense) - Reduce effectiveness of enemy debuffs by 50% (15% PvP), while increasing effectiveness of self buffs on main by 100% (25% PvP)
150 (Support) - Up on getting hit by physical attack, increase any chance of proc magic by 100% (35% PvP), while also increasing the effects of that magic by 100% (15% PvP)
160 (Offense) - Give 25% chance for all magic to be 150% effective
160 (Defense) - Give 25% chance to regain turn after casting magic, and restore +1 magic cool down.
160 (Support) - Give 25% chance to restore +4 magic cool down after casting magic.
<MusicM>
150 (Offense) - Upon physical attack, drain mana from your targets equal to 20% (10% PvP) of your maximum mana. If the enemy does not have enough mana, deals damage instead.
150 (Defense) - Gain 100% (50% PvP) resistance to Silence/Physical damage seal.
150 (Support) - Increases Ravaging Melody's damage by 100% (25% PvP) and heals the main character by 50% (15% PvP) of any damage dealt by Ravaging Melody.
160 (Offense) - When physically attacking the enemy will receive all the damage from any debuffs they currently have active with a 100% probability.
160 (Defense) - Gain 100% resistance to debuffs that reduce Defence and MDEF.
160 (Support) - Gain a 50% chance to restore 2 magic cool down instead of 1 every turn.
<SawM>
150 (Offense) - Improve Chainsaw Blade and SawM will regain the turn 100% of the time if he kills any enemy with it.
150 (Defense) - Gain a 50% chance to ignore physical combo attack combo counter, for the entire turn.
150 (Support) - Based on how many times target got hit so far, improve chance to Multi-Hit on targets (stacks up to 10 times)
160 (Offense) - Improve Storm Blast damage by 200%, and restore amount of damage dealt to HP
160 (Defense) - Whenever nearby mercenaries die, SawM regains 15% HP/MP.
160 (Support) - Improve chance to Multi-Hit based on amount of your remaining HP.
Therian - 4room atlantica-db.com