ai bít về talent của cannon 150 chỉ mình với, tks
<SwordM / Dual Sword>
150 (Offense) - Improve Chaos Edge (Soul of Lightning)damage by 300% and add 50% flame resistance
150 (Defense) - Reduce the physical damage inflicted upon Mercenaries by 20% if SwordM is hit by the attack.
150 (Support) - Give 50% chance to reduce incoming range damage by 50%
160 (Offense) - Improve Deadly Strike damage by 1000% and add 50% flame resistance
160 (Defense) - Reduce incoming magic damage by 20%
160 (Support) - Give 50% chance to reduce incoming magic damage by 50%
<SpearM>
150 (Offense) - Improve Critical damage by 150% (25% PvP)
150 (Defense) - When hit by magic you gain a 100% (50% PvP) chance to counterattack the enemy with 15% (10% PvP) of your physical damage. This talent also increases your electrical resistance by 50% (25% PvP)
150 (Support) - Increase Strength by 1500 Points (200 PvP)
160 (Offense) - Improve damage when hitting multiple times (125% for 2, 150% for 3, 175% for 4)
160 (Defense) - [Unknown, translation a bit whacky] "With a 100% probability activate 'Quick Attack' when attacked by your opponent, increasing your abilities."
160 (Support) - When physically attacking the enemy add damage equal to your strength with a 100% rate, the additional damage is indifferent of the opponents defence.
<AxeM>
150 (Offense) - Add 25% of your physical damage to bonus Ice damage and add 50% ice resistance
150 (Defense) - Warrior's Rage activate at 100%, and restore 1000 HP every turn
150 (Support) - Give 100% chance to remove Guard and/or any other buff that improve defense when you attack.
160 (Offense) - Up on hitting Critical on target, give 25% chance to cast single-target Freezing Axe on the target.
160 (Defense) - Improve healing from magic/pots by 300%
160 (Support) - Give 100% chance to remove any healing buff targets have when you attack.
<BowM>
150 (Offense) - Improve damage bonus gained from magic by 50%
150 (Defense) - Give 15% chance to dodge range attacks (10% PvP)
150 (Support) - Give 50% chance to activate Ice Arrow, causing Mdef -300 and -50% ice resistance
160 (Offense) - Add 10% of your missing HP to your attack
160 (Defense) - Give 15% chance to dodge magic attacks (10% PvP)
160 (Support) - Give 50% chance to activate Lightning Arrow, causing AP- 50/Movement -2 and -50% lightning resistance
<GunM>
150 (Offense) - Up on Critical, increase the damage of Ammo equipped by 400% and ignore armor. Ammo effect extended to entire column
150 (Defense) - Dodge Summon/Machine's attack 100% of the time, and add 300% damage against them
150 (Support) - Based on how many times target got hit so far, improve chance to Critical on targets (stacks up to 10 times)
160 (Offense) - Up on Critical, increase the damage to the primary target to 250%. 150% bonus against boss
160 (Defense) - Lower the chance to Critical to 0% for targets hit by GunM
160 (Support) - Up on Critical, give 25% chance for GunM to regain the turn and take action again
<CannonM>
150 (Offense) - Improve damage dealt to primary target to 150%
150 (Defense) - Make all -Accuracy/-Multi-Hit/-Critical debuff to be 0% effective on CannonM
150 (Support) - Give 50% chance to activate Smoke Cannon, lowering targets' Accuracy by 25%. Add 50% bonus against building
160 (Offense) - Improve damage dealt to secondary targets to 100%
160 (Defense) - Increase damage dealt to targets who attacked CannonM in the previous turn by 200%
160 (Support) - Give 50% chance to activate Deep Insight Cannon, lowerin targets' Defense by 5000. Add 50% bonus against building.
<StaffM>
150 (Offense) - Increase Intelligence by 1000 Points (150 PvP)
150 (Defense) - Reduce effectiveness of enemy debuffs by 50% (15% PvP), while increasing effectiveness of self buffs on main by 100% (25% PvP)
150 (Support) - Up on getting hit by physical attack, increase any chance of proc magic by 100% (35% PvP), while also increasing the effects of that magic by 100% (15% PvP)
160 (Offense) - Give 25% chance for all magic to be 150% effective
160 (Defense) - Give 25% chance to regain turn after casting magic, and restore +1 magic cool down.
160 (Support) - Give 25% chance to restore +4 magic cool down after casting magic.
<MusicM>
150 (Offense) - Upon physical attack, drain mana from your targets equal to 20% (10% PvP) of your maximum mana. If the enemy does not have enough mana, deals damage instead.
150 (Defense) - Gain 100% (50% PvP) resistance to Silence/Physical damage seal.
150 (Support) - Increases Ravaging Melody's damage by 100% (25% PvP) and heals the main character by 50% (15% PvP) of any damage dealt by Ravaging Melody.
160 (Offense) - When physically attacking the enemy will receive all the damage from any debuffs they currently have active with a 100% probability.
160 (Defense) - Gain 100% resistance to debuffs that reduce Defence and MDEF.
160 (Support) - Gain a 50% chance to restore 2 magic cool down instead of 1 every turn.
<SawM>
150 (Offense) - Improve Chainsaw Blade and SawM will regain the turn 100% of the time if he kills any enemy with it.
150 (Defense) - Gain a 50% chance to ignore physical combo attack combo counter, for the entire turn.
150 (Support) - Based on how many times target got hit so far, improve chance to Multi-Hit on targets (stacks up to 10 times)
160 (Offense) - Improve Storm Blast damage by 200%, and restore amount of damage dealt to HP
160 (Defense) - Whenever nearby mercenaries die, SawM regains 15% HP/MP.
160 (Support) - Improve chance to Multi-Hit based on amount of your remaining HP.
Theo
Therian - atlan-db