MaceWindu
The Warrior of Light
- 11/2/07
- 2,094
- 193
update 3 rồi còn rên update 2 là sao :(Đậu xanh rau má, update mới éo cho mod nữa mất hết mấy sound chế cho hero :(
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update 3 rồi còn rên update 2 là sao :(Đậu xanh rau má, update mới éo cho mod nữa mất hết mấy sound chế cho hero :(
Chỉ mấy cái music thôi sound cho skill mất sạch =.=Ủa hình như trong update mới thì mấy cái sound mod vẫn đc cho dùng mà![]()
Do lag thui mà8 games thua liên tiếp. Quit game thôi.

Do lag thui mà![]()
Currently there is no better way to determine one's skill than MMR. Though the system has a multitude of flaws, it is often stated by both professionals and pubstars alike, that in most cases you are where you belong, when it comes to MMR bracket. You win or lose as a team and sometimes people on your team misplay. But you will be lying to yourself if you think that there was no game in your recent history where it was you who has failed to have enough impact to achieve the victory.
Destroying the ancients is what this game is all about - after the calibration process is over, it does not matter how much damage you have dealt to the enemy heroes and structures, or how high your GPM was. If you win as a team - all of you will get your points, regardless of impact, perceived or objective. Strangely, though, the initial calibration does take into account these factors, and I have always been curious about the extent to which these metrics can influence the freshly calibrated MMR.
I am a lucky person - I have managed to convince my girlfriend to play Dota 2. In fact, the idea of this blog post came after one of the discussions about ranked play I had with her. Both of us have created fresh accounts for the experiment and have only played party matchmaking AP until we reached level 13.
Initially, as I was working on this side project of mine, MMR and calibration were pretty much the only thing that I wanted to discuss, but playing with a lot of newer players that have not yet been turned into your stereotypical hardcore gamer proved to be an equally interesting topic, hence some of the post will be dedicated to discourse on my personal experiences as a Dota/HoN/Dota 2 veteran, as well as the experience of my girlfriend during the calibration.
Experiment
At the time of writing my Solo/Party MMR on the main account are 4281/4217. I am pretty confident in this MMR representing my actual skill, since I have been floating around 4.3k for quite a while now, only reaching around 4.6k maximum in either.
My girlfriend, on the other hand, had no Dota 2 experience whatsoever - no LoL, HoN or Dota 1 neither. She was not completely unfamiliar with gaming though, being a huge Borderlands fan, as well as having some previous Warcraft 3 experience, so she was pretty confident in handling the mouse and point-and-clicking.
She has quickly grasped the concepts of laning and did not make most of the mistakes newer players make - such as auto-attacking creeps or drawing the aggro away. On top of that, she started being a decent support around our 40th game, with somewhat effective (though not necessarily thought-out) harassing and denying.
When it came to fights, the panic mode managed to do wonders - pressing all buttons to focus the nearest enemy turned out to be a rather effective strategy forSkywrath Mage (hero of her choice) at this level of play. Slowly the concepts of timing, ganking, focusing and positioning have started to settle in and by the time we reached level 13 (roughly 100 games) I had a decent, albeit at times unreliable lane partner.
When it came to actual hero damage in games, she was never at the top, but rarely at the bottom of the list. In most of my games with her, I have managed to deal the most damage to the enemy heroes on the team, even playing supports. Our KDA were significantly apart, with her average being at 1.8 and mine at around 5.1. Another huge difference was in average GPM and XPM. Mine and her were 523/251 GPM and 610/340 XPM respectively.
We have won 7/10 of our calibration games for party MMR. I have calibrated at 3648 while she got 2358 and it tells a rather interesting story, that even given the same Winrate against same opponents in the same games, there can be a lot of disparity between MMR's after calibration.
I did not expect the difference to be that significant. Also, I did not expect her MMR to be that impressive - I know a decent amount of people around 2.5k who are objectively better at Dota 2, compared to my girlfriend, who has only played for a month.
As I have stated previously, I am pretty confident in my 4.3k MMR - this is where I belong and it is the level I enjoy playing at the most (early in the morning I occasionally get matched up with people either way over my skill, or way lower). Since all of the games we have played together were in the "normal" skill bracket, I believe I could not have calibrated higher than 3.7k - more or less a cut point between high skill and very high skill games.
Similarly, I do not agree with almost 2.4k party MMR on my girlfriend's account - it is currently extremely hard for her to play alone or in a party without me and her Win Rate has dropped from ~60% to ~53.5%.
What conclusion it leads to is that depending on the people you play with during unranked play and calibration, your MMR can be either inflated or deflated, drawing both of you closer to the average. However, a lot of it is still based on your actual contribution to the games you play - all of the metrics we calculate on our website do matter and, in a sense, are representative of the skill of a player. These metrics include, but are not restricted to:
So next time when you think of complaining about your teammates being terrible or you belonging to a higher skill/MMR bracket - remember that there are always things in any given game you could have done better, and there have been ways for you to make more impact on the outcome of the match, and you not utilizing these ways and/or failing to coordinate as a team is what led to an eventual loss. You cannot improve the teammates you get matched with unless you improve yourself first.
- KDA (5.1 vs 1.8)
- Hero Damage
- Hero Healing
- GPM (523 vs 251)
- XPM (610 vs 340)
Experience
Disclaimer: all of the points in this section are personal experiences and as such are quite subjective. All of the games have been played on Russian servers and the experience may vary for different regions.
People actually listen if you talk to them nicely in the lowest of brackets. If my teammates were as cooperative in games from my main account, I am sure the overall experience would be a lot nicer. My belief is that to a certain degree this inability to listen to your teammates comes from the fact that once you have reached a certain milestone, be it 3 or 4k you start thinking that you are good at Dota. And it is not the case.
At first, when you come to Dota you have a full understanding of the fact that you are terrible at it - the game is hard. Then, slowly but surely, things start to get more understandable and you start forming your own opinions about things, as opposed to listening to guides and/or your teammates. This is where a lot of thing go terribly wrong - not only are a lot of guides, which serve as a backbone for your opinions are terribly outdated, but there is also a problem of them being terrible in the first place - watching my girlfriend watch another video on how to play Skywrath Mage makes me cringe every time.
I am not going to lie - I have suffered from the same disease - not being open-minded enough is something I am trying to tackle. But as our journey through unranked play to level 13 progressed, so did the certainty with which the players on our team have been defending their ideas, which in most cases were objectively suboptimal - be it itembuilds or strategy. I know for sure that I am not a great player, but I have coordinated a fair share of teams and have played the game for more than a third of my life - there are things that simply don't work in certain situations and failing to understand it and failing to listen to a well-constructed argument is what makes a lot of people in the middle MMR brackets lose.
Another interesting point about the players in different skill brackets is their attitude towards women in Dota. While the first games where my girlfriends identity has been revealed have not exactly been this, there was an appropriate amount of respect towards her, sometimes on the border of "white-knighting", which was nice and kind of cute, to be honest.
Once the smurf detection has kicked in and we got into what felt like 3k unranked play, things have drastically changed. The amount of sexism that would previously seem normal (by Dota 2 standards) to me, under the fact that it was directed at someone I knew and respected has completely changed my point of view on the issue. Dota 2 is primarily a male e-sport, dominated by male players, casters and persons of interest. It does not, however, justify feeling of entitlement and gender exclusivity a lot of players tend to develop under the influence of something, which is yet to be discovered.
Given the very noticeable change in attitude and a decently sized sample of around 30 games before things calibrated to ~3k, I believe this sexism is not innate to the gamers who get into Dota, but is somehow learned in the process of advancing in the MMR brackets. Long story short - whenever we play a game together, we generally mute all of the opposing team at the start and have a "one-strike" policy on muting teammates as well.
^tl;dr
Tóm lại là khi nào khá hơn thì MMR khắc sẽ tăng lên, thế thôi
Mình vẫn ngu nên vẫn #2kmmr![]()
Ko phải lo, cứ đánh là tự khắc xuống 4k, ko bị kẹt ở 4.6k nữa đâu :)mình bị kẹt ở 4k6 , đánh ko lên đc nữa T_T


tl;dr
tóm tắt hộ a cái
recruit:
trước lv 10, 2 đứa chơi cùng nhau sẽ đc + 50% kinh nghiệm
Làm gì có thằng nào đọc hết đâu mà tóm 
Mợ pm chả bao giờ thấy trả lờinhớ chơi ko chửi mà![]()