Multi Thảo luận, tổng hợp thông tin về game

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DOA6 delay 1/3
 
Cái DOAX mới khi nào ra bảng eng nhỉ?
 
Giống cái trò địa ngục mới ra phết
 
Giống cái trò địa ngục mới ra phết
Chính là cái game Agony đây mà, phiên bản ngược à :|. Game xịt vcc, xem trailer trông kinh dị vcc mà chơi game như bòi, chóng hết cả mặt lại éo thấy sợ tí nào :|
 
Art thì đẹp animation cứ như intern làm .... Lệch đũa bm.
 
game sida này mà nó cũng ra đc phần kế kể cũng tài =)) game này cố làm ra vẻ tởm tởm, trông chả có cảm xúc gì, Scorn nó đẹp hơn nhiều :D
 
Cái hãng này vẫn thích làm kiểu game này ah :)). Chả biết có rút kinh nghiệm gì ko :))
 
Chắc chày cối nốt phần này xem có gỡ gạc được ko, ko thì giải thể là cái chắc
 
tưởng sau Agony thôi luôn chứ không ngờ vẫn làm tiếp 8-}
 
Bọn Madmind còn đang làm 1 project hoàn toàn mới tên Paranoid nên chẳng biết phân chia team thế nào để làm cái game Succubus kia

 
Hóng được bên page game châu á, game tu tiên kiểu rimworld 11/1 ra trên steam
 
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What I've gathered so far
>There's a hub area called the Ashina Outskirts, basically the equivalent of Firelink from Dark Souls.
>There are NPCs there that can upgrade your character, and there's an NPC called the Immortal Soldier that is basically a training dummy, which is really cool.
>The writer describes a gameplay scenario during the sacking and burning of a samurai residence, with ninja hunters, mutant roosters, etc. Sounds fucking good.
>DSIII composer Yuka Kitamura is back, and the soundtrack will be more fleshed out this time with character themes and ambient music in addition to the boss themes.
>A bit of lore that is confirmed is that The Wolf was trained by an ancient master known as The Owl. An easy enough conclusion to be drawn from the last trailer we had, but still.
>apparently, some mini bosses can be skipped entirely, thanks to multiple paths you can take.
>There are some helpful NPCs in the world that can assist with mini-bosses but apparently they're one off so if they die, they die
>You can eavesdrop on enemies to learn about boss weaknesses. And you can swim.
>The writer fought the boss shown in the last trailer, goes by the name of Lady Butterfly. She's an old badass lady and an old acquaintance of The Owl. The battle is multilayered and bosses will be tailored around the player's abilities and whatever FROM wants the player to experience when fighting a given boss. Stealth won't be a thing during boss fights, apparently.
>Miyazaki has two favorite bosses: the giant ape shown in the last trailer, and one other which we haven't seen yet, but sounds like a bit of a troll that resorts to low, underhanded tactics.
>Apparently, the game really opens up in the second half and you get a considerable amount of choice and freedom when exploring.
>Art direction looks, as expected, next-level good.
 
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Công nhận From làm art đẹp, đồ họa chỉ ở mức trung bình mà visual đẹp vl :|
 
Đời đúng là không công bằng. Sao mấy game các bác thích thì ra info liên tục còn game mình thích thì nhỏ giọt hoặc chả có gì ráo luôn.
 
Đời đúng là không công bằng. Sao mấy game các bác thích thì ra info liên tục còn game mình thích thì nhỏ giọt hoặc chả có gì ráo luôn.
Game nào :))?


btw, giờ mới đọc
https://www.shenmuedojo.com/forum/i...i-interviews-from-g-fusion-tour-in-china.884/
Yu describes the new combat as "very varied, richer, and more playable". Takeuchi-san elaborates that the goal is to create a combat system that welcomes players of different skill levels, and that a lot of consideration of design and balance went into making combat feel fun for all players. He finishes saying a lot of effort went into the combat. Yu's ambitions are to show a lifelike representation of Chinese martial arts.

Some mini-games from the original won't return, but there are new ones included that they feel are more interesting. Old mini-games confirmed to return are Lucky Hit, Excite QTE, capsule toys, and yes, forklifts.

Mini-games will hold greater impact and influence over the wider game because of better integration, and there will be surprises after playing for a while. Takeuchi-san is looking forward to player reactions on this aspect.

Yu's comments in 2017 about Shenmue III being a 70/30 split between old and new ideas has changed thanks to development advancing, and now stands at 50/50.

Side quests and the main story will have better integration, and form a better closed loop. A better translation might be able to elaborate on this, as machine translation threw up the word "branch" and might be related to Yu talking about quests that could have branching outcomes. Side quests will no longer be isolated from the main plot. This was apparently considered for the originals, but couldn't be achieved at the time.

Yu says Shenmue III is more of a hardcore game than the originals because of elements of playability and increased degree of freedom, it seems to be implied Shenmue III may take longer to complete than the originals (Yu says I & II are single week games, III is a multi-week game). Also seems to infer players can interact, or not interact, with content how they choose. Not completely clear on what this means.

Yu implies once the main story has wrapped up, there are other storylines to explore and systems to play. Sounds to go beyond just the mini-game and combat collection Shenmue II had once you cleared the game, and implies possibly being able to mop that extra content up without having to start a new save.
Mong là được như thế :))
Đồ hoạ thì không trông mong gì rồi vì dù sao cũng ít tiền quá, chỉ cần nội dung hay và gameplay hay là được :))
 
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