Multi Thảo luận, tổng hợp thông tin về game

  • Thread starter Thread starter Mrphung
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bên cạnh deep down thì còn có con hàng này đến giờ cũng ko thấy tăm hơi gì luôn.

 

I enjoyed some of the new mechanics like how they made the double-jump a lot smoother and easier to maintain a landing. Climbing up walls was a nice improvement but it also feels like a weird way to climb somewhere when they could have just thrown in a broken ladder. The weapon selection is off the chain as you basically have a plethora of killing machines in front of you. But that’s all counter-balanced with the fact that enemies are a bigger challenge to wear down and eventually kill. I loved the animations on the melee kill as they’re a fun source of brutal pleasure when battling against people giving you problems. I will say that beyond the enemies, your greatest foe is the level design, as there are some places you have to be precise with your jumping or you are done. But overall, DOOM Eternal is a killer game and I cannot wait to have it sitting in my house as I kill people to a demonic NIN soundtrack.

After about 15 minutes of live combat our time was up, and we left the demo unit charged up. Our time with Doom Eternal was adrenaline incarnate, its frenetic action and pounding heavy metal soundtrack made us feel unstoppable. Every shot, every chainsaw, and every punch gave us a jolt of pure energy, and we couldn’t get enough.

As excited as I am to see the story of Doom Guy continued in Doom Eternal, mostly I'm just looking forward to killing more demons – including plenty of new ones like the Dread Knight, Whiplash, and Carcass, as well as freshly modernized oldies like the Pain Elemental and Arachnotron. Stratton says that while there's plenty of Doom 2016 in Doom Eternal, from essentials like the shotguns to icons like the Cacodemons, "everything's updated, there's nothing from 2016 that just got brought over."
 
I enjoyed some of the new mechanics like how they made the double-jump a lot smoother and easier to maintain a landing. Climbing up walls was a nice improvement but it also feels like a weird way to climb somewhere when they could have just thrown in a broken ladder. The weapon selection is off the chain as you basically have a plethora of killing machines in front of you. But that’s all counter-balanced with the fact that enemies are a bigger challenge to wear down and eventually kill. I loved the animations on the melee kill as they’re a fun source of brutal pleasure when battling against people giving you problems. I will say that beyond the enemies, your greatest foe is the level design, as there are some places you have to be precise with your jumping or you are done. But overall, DOOM Eternal is a killer game and I cannot wait to have it sitting in my house as I kill people to a demonic NIN soundtrack.

After about 15 minutes of live combat our time was up, and we left the demo unit charged up. Our time with Doom Eternal was adrenaline incarnate, its frenetic action and pounding heavy metal soundtrack made us feel unstoppable. Every shot, every chainsaw, and every punch gave us a jolt of pure energy, and we couldn’t get enough.

As excited as I am to see the story of Doom Guy continued in Doom Eternal, mostly I'm just looking forward to killing more demons – including plenty of new ones like the Dread Knight, Whiplash, and Carcass, as well as freshly modernized oldies like the Pain Elemental and Arachnotron. Stratton says that while there's plenty of Doom 2016 in Doom Eternal, from essentials like the shotguns to icons like the Cacodemons, "everything's updated, there's nothing from 2016 that just got brought over."

ko đọc cũng biết hay rồi, giỡn thôi 4 tháng lâu quá
 
Thì dĩ nhiên rồi có phải game ex đâu:5cool_ops:
Cross-gen ở đây ý là phát triển cho cả current gen (X1/PS4) lẫn next gen (X10/PS5). Mà phát hành sát thời điểm next gen như vậy thì việc cross gen là đương nhiên rồi, chưa kể cả 2 thằng next gen đều đã xác nhận sẽ tương thích ngược vậy thì có hỗ trợ cross gen hay không thì cũng thế :))
 
Game VR mới đẹp quá :8cool_cry:

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https://store.steampowered.com/app/966560/ROGAN_The_Thief_in_the_Castle/

Tạo hình đẹp vậy ko sợ ăn nữ quyền ngập mồm sao, #respect:9cool_too_sad:
À game hàn thì sợ cc gì:))


nhìn cái ảnh 2 cứ tưởng em kia bị thằng này trói tay bịt mỏ chuẩn bị rape =))

chừng nào VR mới rẻ lại tầm dưới 10t mới dám hốt, thèm cái bộ HTC Vive vl mà giá chát như chó :8cool_cry:
 
Tui chưa nói là tin đồn PS5 có chế độ Backward Compability cho phép chơi mấy con PS4 mà không cần Remastered lên
Tức là sẽ có một số con khủng thì lên PS5
 
công nhận cái vive chơi ngon vl , ko bị nhức đầu mỏi mắt. chơi cả 2 tiếng vẫn ổn. hồi cty mang cái oculus về dev mà ta nói nó nhức đầu chóng mặt buồn nôn.
 
Tui chưa nói là tin đồn PS5 có chế độ Backward Compability cho phép chơi mấy con PS4 mà không cần Remastered lên
Tức là sẽ có một số con khủng thì lên PS5
giờ này còn tin đồn j nữa, cái bài viết trên Wired đợt trước confirm BC lâu rồi
 

A e cho hỏi down cái mod cho BoTW này ở đâu thế, chán chơi đực rựa câm rồi
 
Chất lg cao hơn kha khá Japan game rồi . Graphic ngon hơn cả mấy bản tales cũ...
 
Atelier Lyza đang bị bọn nhật chửi vì quần áo lung lay mà bốp éo nẩy =))
hALq212.gif
 
Atelier Lyza đang bị bọn nhật chửi vì quần áo lung lay mà bốp éo nẩy =))
hALq212.gif
Nhiều thằng dị thật. Cứ như kiểu nó đc bóp vú mấy con này thật ý :)))
 
Atelier Lyza đang bị bọn nhật chửi vì quần áo lung lay mà bốp éo nẩy =))
hALq212.gif

Bị chửi là đúng rồi vì bản Lulua có nẩy, mấy bản trước hình như cũng có.
 
“Elden Ring is a third-person action RPG with a fantasy setting,” he said. “The gameplay is not so far from Dark Souls. That doesn’t mean that the gameplay will be identical, but you could say that Elden Ring belongs to the same genre.”
“With a larger world, new systems and action mechanics inevitably become necessary,” he said. “In that sense, I think that Elden Ring is a more natural evolution of Dark Souls.”

“Storytelling in video games – at least the way we do it at FromSoftware – comes with a lot of restrictions for the writer. I didn’t think it was a good idea to have Martin write within those restrictions. By having him write about a time the player isn’t directly involved in, he is free to unleash his creativity in the way he likes. Furthermore, as FromSoftware we didn’t want to create a more linear and storydriven experience for Elden Ring. Both issues could be solved by having Martin write about the world’s history instead.”

“There is no fixed main character in Elden Ring,” said Miyazaki. “We mostly leave it up to the player to decide the characteristics and personality of the character they create.”

- Trích từ bài phỏng vấn của lão Miyazaki về con Elden Ring
https://sea.ign.com/elden-ring/1509...-evolution-of-dark-souls-says-creator-e3-2019


Hành động chặt chém chắc có chức năng lạ như Sekiro :4cool_baffle: Mà con này thì lão Martin tự viết bao nhiêu ending phụ thuộc bên lão, lore thì 2 ông tự nhét vào, còn gameplay vs map thì Miyazaki vs team From Software
 
Chỉnh sửa cuối:
“Elden Ring is a third-person action RPG with a fantasy setting,” he said. “The gameplay is not so far from Dark Souls. That doesn’t mean that the gameplay will be identical, but you could say that Elden Ring belongs to the same genre.”
“With a larger world, new systems and action mechanics inevitably become necessary,” he said. “In that sense, I think that Elden Ring is a more natural evolution of Dark Souls.”

“Storytelling in video games – at least the way we do it at FromSoftware – comes with a lot of restrictions for the writer. I didn’t think it was a good idea to have Martin write within those restrictions. By having him write about a time the player isn’t directly involved in, he is free to unleash his creativity in the way he likes. Furthermore, as FromSoftware we didn’t want to create a more linear and storydriven experience for Elden Ring. Both issues could be solved by having Martin write about the world’s history instead.”

“There is no fixed main character in Elden Ring,” said Miyazaki. “We mostly leave it up to the player to decide the characteristics and personality of the character they create.”

- Trích từ bài phỏng vấn của lão Miyazaki về con Elden Ring
https://sea.ign.com/elden-ring/1509...-evolution-of-dark-souls-says-creator-e3-2019


Hành động chặt chém chắc có chức năng lạ như Sekiro :4cool_baffle: Mà con này thì lão Martin tự viết bao nhiêu ending phụ thuộc bên lão, lore thì 2 ông tự nhét vào, còn gameplay vs map thì Miyazaki vs team From Software

Cứ lấy Sekiro làm tượng đài mà ăn theo là ta ủng hộ :2onion18:
 
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