Vanguard Beta Coming Soon

Thì nó báo test thôi chứ tui update còn ko xong nữa là chơi, thời gian update là 230 Hours, gần 10 ngày, đành chịu, đợi 2-3 tuần nữa vậy.
 
230h ặc 10 ngày thế là thế nào up date mà lâu thế à. game gì dợ trời
 
Do mạng trục trặc đó mà, ban đầu update buổi sáng 6:00 thì thấy lẹ lắm 12g-17g àh, đến khoảng 7-8g nó lên 230g
 
chắc lại vụ động đất ở biển phía nam đài loan khiến updata game chậm hả bác.
 
Chắc vậy, tức thật, đang chờ đợi game nay kết quả khi nó ra thì mình lại ko test được.
 
Buổi sấng mạng lẹ là đúng rồi, giờ vàng mà. Lên tới cỡ 9h trở đi tới tôi khuya cỡ 3-4h sáng nó mới phát huy hết công suất được.
 
ủa 2 bác đang ở nước ngoài à sao lại sáng giờ này thế . đang là 1h ngày 29 mà các bác
 
ui, em sắp mua máy tính, cấu hình như sau ạ: chip core 2 duo 1.86 Ghz, 1G ram, card GF6600( của cái máy đang dùng), ổ cứng 200G, <=== ko biết đã đủ cấu hình để chơi chưa ^^, còn cái vụ down game thì mệt đây
 
cấu hình ác thế, hic chắc chịu ko nổi
 
vừa nhìn dung lượng file cài đặt là hết muốn download rồi (6,6GB :o )......
 
tu chịu nổi trò này.......đang down về , hơi lâu , tui sẽ cho bà con mấy cái ss sớm nhất
 
Thiệt tình là tại cái động đất quỷ sứ đó thôi. Chứ dân download bittorent hạng nặng cũng đâu có ngán cái mớ này đâu :)). Anime 1 series của nó tới vài chục Gb là chuyện bình thường, tụi nó treo máy down 24/24 nữa mà. Cái mớ này 30 gb thì cũng đâu có gì thật sự ghê gớm lắm đâu ^^. Chờ coi ss thì cũng tốt ^^
 
tu chịu nổi trò này.......đang down về , hơi lâu , tui sẽ cho bà con mấy cái ss sớm nhất

Tui screenshot nhiều nhưng mà không dám post, post xong nó lock account luôn thì cứ ngồi đó mà khóc nhé. Download 23G về, vừa chơi được 1 chút nó lock cho cái bụp, thế là xong.

Nói chung là cứ chờ đến khi nào nó bỏ NDA rồi mới post được nhiều, bây giờ chỉ post được những thứ nó cho phép thôi :D

Heheh, mấy cai screenshot của tôi mấy trang trước để trên imageshack bây giờ là chết hết, không xem được. :D
 
2 posts below show some questionable thing about this game ::)
Before you read this I want you to do a favor for me and yourself and read this not from the perspective of a fan of Vanguard or a skeptic of Vanguard; but rather as a gamer part of a larger of community of both game development and design. I think it is important for us as the gamer crowd to look at all aspects of a product, including the artistic, mechanic, and business aspects of design. THis is my take so far on what I have seen from Vanguard.

I think that Vanguard is a good example of how big ideas that are willing to bend the parameters of common gaming can go wrong. Lets take a look at all the aspects that we know as FACT and also analyze why certain misconceptions have come out to be known as truth -- at least to those who are the ones claiming these "truths".

First off the graphics in Vanguard at times seem a little questionable to me. The customization and depth of character development is certainly something that the devs have been trying to perfect, and frankly it is looking great. However when analyzing world textures and organic life within the world (including vegetation and npc friends / foes) I think Vanguard defnitely deserves a real kicker for that. From a gamer standpoint in the year 2006, I think that the graphics for these particular aspects of the world are very dumbed down and are a cost of trying to compensate for lower end gaming systems, as well try to render a world all in real time as vast as Vanguard.

The game also includes a wide variety of classes and has tried some very interesting variatons and new comers which I believe are spawned from the ideas of games that have become beforehand. An example of that would be the Psionicist which I believe to be very similar in ideology when compared to a Mesmer from the Guild Wars series. Each class is also very specific in its design and hybrids (at least from what I have seen) seem to have been eliminated on multiple levels. However this simple fact has far reaching implications in terms of overall game design. From a PVE standpoint this system is genius, it allows everybody to have a specific role in dungeon style endeavors and questing. However I think this game mechanic will be the downfall of Vanguard's illustrious and relatively unknown pvp system. First off hybrids are classes are designed ground up for one thing in mind -- PVP. Classes are made like this so that the player is able to utilize trees of skills or abilites that allow them to make tactical moves against an opponent in combat. This hybrid style class system allows players to do multiple things that a normal PVE class wouldn't, allowing for dynamic combat giving it a definite fun factor. This hybridization is however limited of course and is bound by the parameters of the player's class, but nevertheless makes combat against a person much more interesting and dynamic because everybody has a chance to succeed.

This is simply not the case with Vanguard's current system. Some classes are described only to be very specific debuffers or healers, with damage dealers that are clearly defined. If Vanguard is to have a pvp system they are going to have some big issues on a much larger scale because people will create classes that are viable in PVP situations. THis will inevitably result in larger base of PVP style classes rather than pve (less healers and buffers so to speak), which will make it incredibly difficult to develop questing and dungeon groups as the devs originally had intended.

Player animation in this game is also questionable. It seems that the combat quite literally looks uninteresting from a graphic standpoint. While it is true that games are of course judged upon their gameplay mechanics before their graphics, in this day and age, you better have both if you want to survive against stiff competition -- which is exactly the situation that Vanguard is in now with a plethora of plenty of other potential MMO's that players might succumb to. Take a look at a game like Lineage 2 for example. Lineage 2 is accredited as one of THE best looking MMO's ever created. It has superb animation and graphics and LOOKS absolutely stunning in almost all aspects of the world from player to environment even at early levels. The game however suffers from a lack of good gameplay mechanics and has an infamously bad economy on the North AMerican servers. But guess what? 14 million people in the world play Lineage 2 Retail, and a lot of the reason is because of its phenomonal end game PVP and graphics. THis is the reality that graphics and pvp have on game outcomes. It is important for Sigil from a competitive firm stand point to really invest in high end animation and graphics in order to truly live up to the standard and claim of a next-generation game.

One thing this game does seem like it does right though is immersiveness. It's no question that Vanguard will have one of the most impressive virtual world's to date, but immersion without superior game elements will not save this game from the tragic fall that MIGHT occur if certain standard's are not met in the player's mind. All I am saying is Sigil that you better have an incredible experience ready for you players. But you must make sure that is on all aspects of game mechanics and not just the ones that were important back in the day and age of EQ. This is a new era of gaming that breeds a new era of gamer and a new era of expectation. You must be willing to bring all the cards to the table, because if you don't that potential market of players that are waiting for this game will go to a game that more suits them. Catering to a base of PVE players will be this game' downfall and that is the damn hard truth, I am sorry. Too many MMO's prior now have established clearly defined and thought out PVP systems that extend that game's PVE and community to new levels of interaction. If Vanguard does not at least meet that expectation, I am fearing the worst as a concerned Gamer.

My two cents.

This is going to be long, you have been warned.

Everyone is talking about success or failure, but what does that mean? How does everyone here define success for this game?

For each individual user that definition would be a little different, but I would bet money that most mean, a game where they can play for an extended period of time with their friends and guilds and they can enjoy different aspects of the game like, adventuring, raiding, crafting etc..

Invariably, no matter how good or bad it will be, Vanguard will satisfy that requirement for some and fail for others, but how many users are necessary to make for a thriving community?
Even the most pessimistic among the Vanguard haters do not project less than 100k subscriptions, and call that a failure because WoW has 7 million. What difference does it make to the individuals and their guilds? Does anyone truly eat at McDonald's because of their sign "Over 3 billion Served?".
I guaranty you, no matter who you are, you will never encounter 100k people in the game I don't care how long you play. As long as one server is full say 10 to 15k people, and you and your friends can quest, grind, craft or raid you will be happy, so why do people care about the overall subscriptions?

That leads me to believe that they mean that Vanguard as a project, will fail because it will not be profitable and that will have long term repercussions, like less development, etc...
If that is the case, then did anyone actually do any kind of calculations to base these assumptions?
Brad said at some point EQ cost 8 million in development.
Vanguard is a few years contemporary to EQ, so accounting for inflation, technology, time, whatever let's say 15 million, if anyone has a better number that is credible let's hear it otherwise 15mil it is :p

Sigil,currently, has about 80 employees. I work for a large financial company with an IT department of 5000 or so, and the average salary(including executives) is about 80k a year(and the only reason it's that high it's because of the executives, shocking but true). Game industry is infamous for under-paying, but let's say Sigil is the shining star, that pays well, so the average salary for their employees is 100k a year. That's 8mil in salaries.
On-going maintenance for the game, hardware, bandwidth, support let's say 250k a month or 3mil a year. That's a grand total of 26 Million to cover initial development and the first year of the game, and while I don't know the exact numbers, I am fairly confident I am over-estimating by a wide margin.

So let's see on the revenue side. Even the most pessimistic among you all do not think that Vanguard will sell less than 200k, but I will be even less optimistic than that and say it will sell 150k of which just 10% will be collector's editions, so 135k normal at 50$ and 15k collectors at 100$ makes for a grand total of 8,250,000$ in revenue. Let's say that from those 150k initial accounts they will only be able to maintain 100k over a year's time, so to simplify the math we'll say 100k accounts at 15$ a month for a year is 18mil, plus sales makes a grand total of 26,250,000$, which means that even with my outrageous costs and my pessimistic sales, the project still more than breaks even in a year.

Take it from someone that has presented and lead large projects with CBAs (Cost-Benefits Analysis) in the millions, to say that your project will become profitable in under a year is HUGE!

Vanguard will have a rough release. EQ did, WoW did, everything does, from the PC to the console world, no release goes smoothly, or as smoothly as it could. What determines the outcome is, the capability of the company to instill trust that things will quickly get better, and the trust of the customers in the skill and conviction of the developers, and from what I hear from all sides, the developers in Sigil are as passionate and open to feedback as they come.

So in the end will Vanguard be successful? Financially as a project, more than likely.
Will it be a game that thousands of people will enjoy? I bet money on it.
I am not sure how else to define success for a game.
People feel passionate enough to paint a dramatic (positive or negative) picture(I want to think because they care, not because they cry for attention and affirmation) but most forget to step back and look at the forest, because they saw a tree the liked or disliked and they'll be damned if they let that go.

Vanguard will not please everyone(nothing does) and determining success in arbitrary lines in the sand(250k, 500k, 7mil) is pointless. I am sure Sigil will be thrilled with larger numbers, but modest numbers that will allow them to support the game properly and develop for the future, is a very achievable first goal, and who can possibly call that a failure?

go here if u want join the discussion ::) , credit to those 2
http://www.vanguardsoh.com/forums/showthread.php?t=97140
http://www.vanguardsoh.com/forums/showthread.php?t=93326

also wonder why they forbid player to post their ss , as this is the first time i heard about an online game have such rule ::)
 
2 posts below show some questionable thing about this game ::)

go here if u want join the discussion ::) , credit to those 2
http://www.vanguardsoh.com/forums/showthread.php?t=97140
http://www.vanguardsoh.com/forums/showthread.php?t=93326

also wonder why they forbid player to post their ss , as this is the first time i heard about an online game have such rule ::)

Several points in these 2 posts have been beaten to dead before. Although we all know that The Vision (TM) has obviously changed (see my signature), the game still has so much potential to be ignored. The game is still constantly going through changes. If you have closed beta you should know this already and you should know many points in those 2 posts are not even remotely close to the truth. These posts are posted on the open forum where many people are just guessing what the game will be like based on limited materials released by Sigil. Go to the hidden closed beta forum, you will see the truth.

Why not allow people posting stuffs about the game? You have never participated in a closed beta for western MMORPGs, I guess. You would have heard of something called NDA (non-disclosure agreement).
 
NDA ... nerver heard of something like that ~.~, i do some research on wiki and notice that NDA not a common thing for game online , and still not participated in any western mmorpg either :|, there are not many western mmorpg get me pay attention to :| , but i heard about myst online , they're not afraid to show some ss ...
http://www.gametap.com/home/myst/media_screenshots.html
the graphic of vanguard not really much better than myst right now , though both game still in CB ...
more than 30gB hard drive must mean something very big for an online game , the graphic look not really good for every1 so this game must have huge feature .
After all ,CB mean this game is not full yet , but 30gB right now also mean this game must bigger than wow + ff11 + lineage2
actually , they do post some ss here :
http://www.vanguardsoh.com/forums/showthread.php?t=43537
also we can find some info about class , race , craft ....etc
they said sigil want to make game , not tec or engine , that why they use unreal engine in FPS game :| , like in lineage ...
im not trying to get opposite side , just want to know why the system requirement so high ::)

hidden close beta forums ??/// :|
 
NDA ... nerver heard of something like that ~.~, i do some research on wiki and notice that NDA not a common thing for game online , and still not participated in any western mmorpg either :|, there are not many western mmorpg get me pay attention to :| , but i heard about myst online , they're not afraid to show some ss ...
http://www.gametap.com/home/myst/media_screenshots.html
the graphic of vanguard not really much better than myst right now , though both game still in CB ...
more than 30gB hard drive must mean something very big for an online game , the graphic look not really good for every1 so this game must have huge feature .
After all ,CB mean this game is not full yet , but 30gB right now also mean this game must bigger than wow + ff11 + lineage2
actually , they do post some ss here :
http://www.vanguardsoh.com/forums/showthread.php?t=43537
also we can find some info about class , race , craft ....etc
they said sigil want to make game , not tec or engine , that why they use unreal engine in FPS game :| , like in lineage ...
im not trying to get opposite side , just want to know why the system requirement so high ::)

hidden close beta forums ??/// :|

Actually, NDA is a very common things for MMORPG betas. Take a look at commercial MMORPGs in the Europe/US market and you will see that most of them have NDA while they were in beta. You should know that NDA does not mean there will be no screenshot. If you want to post screenshots, Sigil has to approve them before you can post. Of course, Sigil can post as many screenshots as they see fit. Every info about the game such as class, race, craft has to come from Sigil. If you post something new without approval from Sigil you will be kick out of beta.

Vanguard is using a mix version of Unreal Engine 2.5 and 3. Unreal Engine 3 is a very advanced graphic engine. With Unreal Engine 3, if you turn graphic all the way up, high requirement is understandable. The details in the game are incredible. For example, flying mount such as wyvern, griffon... could also be used like normal mount. If you want to fly, you have to run a short distance to get up to speed and then jump. The mount will jump up and start flapping its wings and fly, just like a real animal would do.

Closed beta testers have special forums which were hidden from normal people.
 
i cant understand, pls translate into vnmese... :|
 
Back
Top