The game takes advantage of the PS3's hardware; it will be a 25 GB game. Lair supports full HD 1080p graphics, run at 30 frames per second and will support 7.1 uncompressed audio. The game will feature the following:
* Progressive Mesh - This allows an intensive amount of detail to be placed upon vast number of objects, both up-close and far away.
* High-Dynamic Range Lighting - All of the lights, shadows, reflections, and highlights in Lair are in HDR, and are rendered in real-time, thus allowing the lighting scheme to completely change.
* Real-time Dynamic Physics - This makes the game render hundreds of physics effects on everything from dragons, to the cloak of an enemy soldier. All enemies and allies have their own physics-driven animations, and have individually programmed ragdolls.
* Real-time Fluid Dynamics: All of the water effects in Lair, such as waves, are run by real-time fluid dynamics making the water look realistic. For example, if a ship gets destroyed, (depending on how) it causes other nearby ships to shake from the waves produced.
* Parallax Shaders: Parallax shaders are used on almost every object in Lair, including fire and clouds. This makes the objects have realistic shadows depending on the direction from where light is coming from.
* Real-Time Renderings/Volumetric Effects: The fire in Lair is rendered in real-time, and has its own physics. All of the clouds, smoke, and fog effects are volumetric. Lava, rain, wind, fur, and more are also rendered in real-time.