mấy anh ơi em chơi l2cr,cài xong rồi vào game nó báo lỗi
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2396 MHz with 1022MB RAM
Video: ASUS A9550 (6476)
GetRenderTarget failed(D3DERR_INVALIDCALL).
History: FD3DRenderInterface::GetRenderTarget <- SetParticleMaterial::Refraction <- FD3DRenderInterface::SetParticleMaterial <- FD3DRenderInterface::SetMaterial <- USpriteEmitter::RenderParticles <- AEmitter::Render <- FDynamicActor::Render <- RefractionRender <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:
raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
chỉ giúp em khắc phục với, có bạn nào cùng chơi thì cho nick pm cho vui,chơi 1 mình chán quá
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2396 MHz with 1022MB RAM
Video: ASUS A9550 (6476)
GetRenderTarget failed(D3DERR_INVALIDCALL).
History: FD3DRenderInterface::GetRenderTarget <- SetParticleMaterial::Refraction <- FD3DRenderInterface::SetParticleMaterial <- FD3DRenderInterface::SetMaterial <- USpriteEmitter::RenderParticles <- AEmitter::Render <- FDynamicActor::Render <- RefractionRender <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:
raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoopchỉ giúp em khắc phục với, có bạn nào cùng chơi thì cho nick pm cho vui,chơi 1 mình chán quá


