RegisterHam(Ham_TakeDamage, "player", "fw_Ham_TakeDamage_Post", 1)
public fw_Ham_TakeDamage_Post(iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits)
{
if (!is_user_connected(iVictim) || !is_user_alive(iAttacker))
return;
client_print(iAttacker, print_chat, "Damage: %i"...