Feature:
1.PVP
It's set up so you get thrown in jail if you cross the line, but overall, PvP is an option when in PvP territory. The Players also have duels, which are fun with similar level players as it becomes all about strategy.
2.Weapons and Armor
Players currently have lots of weapons, skills and armor. We have hundreds (many hundreds) of options to choose how you will configure your character. We also have full weapon strengthening in two forms. One lets you add extra powers to weapons, a socket-type system that involves embedding jewels and stones into weapons or armor to enhance it. This modifies things like striking power, attack power, defensibility, resistance, etc. via modes like ice, fire, electric, poison, cure - upgrades poison resistance, for example.
3.Game System
The magic system is currently using mana. You manage this somewhat like you manage health, by using potion bottles. The better magic skills you use, the more mana they consume, and the more you need to start managing your supply.
4.Combat
The main non-combat activity in this game is fishing. You upgrade your fishing poles, bait, fishing skills, etc. You can also improve items, and then set up a store and sell them.
5.NPC
The NPC's are really there for support - helping you find things, leading you to quests, storing things, selling you supplies, equipping you, training you, buying stuff back from you, etc
6.Party System
The game has party and guild systems. The person running the party can set the mode to be Basic, Order, Free or Random and this affects who gets the swag. Free is the default I use so all party members have a right to grab swag, but it can be changed easily. The game is designed to be solo to start, then when the going gets tough, you form or join a party, then when you get to a high enough level, you can form a guild.