azure_flame_kite
Mayor of SimCity
Nơi cung cấp tin tức thảo luận vể game này 
Staff
Director: Atsushi Hashimoto (Lead Planner on SaGa 2 DS, planner on Kid Icarus Uprising)
Logo/Key Art Design: Yoshitaka Amano
Character Supervisor: Toshiyuki Itahana
Design Supervisor: Gen Kobayashi
Composer: Tsuyoshi Sekito
Project Manager: Takahiro Abe
Producer: Hiroyuki Miura

Supports local and internet multiplayer
About 20 jobs. Besides the already shown knight, white mage, monk, and black mage, there's also dragoon, paladin, thief, ninja, red mage, time mage, bard, and freelancer.
You can assign up to 8 abilities to various buttons in combat.
Even though it looks like Monster Hunter, it feels more like FF11/FF14-lite. Positioning and orientation is important, and there's an ability synergy system.
There's a combat log that shows damage numbers and such.
You can swap around weapons and armor, but you can also swap around abilities too. You can learn abilities on one job and use them on others.
However, the cost of abilities is different if used on a job they don't come from. For example, the cost of black magic is halved on black mage compared to other jobs.
Set on an island with many areas that you can freely explore
It'll be possible to recruit monsters you defeat. You can create a party of two players and two monsters (not sure if this is the only setup, but it's what's given)
There's lots to do after the main story is completed. They're talking 100~200 hours of play.
They're developing the game to give the spirit of FF in a multiplayer RPG.
Staff
Director: Atsushi Hashimoto (Lead Planner on SaGa 2 DS, planner on Kid Icarus Uprising)
Logo/Key Art Design: Yoshitaka Amano
Character Supervisor: Toshiyuki Itahana
Design Supervisor: Gen Kobayashi
Composer: Tsuyoshi Sekito
Project Manager: Takahiro Abe
Producer: Hiroyuki Miura
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Bản Eng ấn định ngày phát hành chưa
chắc game này tầm 2-3 GB là ít

