KIBAN_DEATH
C O N T R A
- 28/9/02
- 1,881
- 910
- Thread starter
- #821
Hiện h toàn ấn như điên mỗi lần combo đến khi nó ra skill thì lại ấn liên tục skill tiếp 

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, hôm ông lấy đc cây thứ 3 là tui quê về chặt hết mớ olive trồng lại chục cây pine rồi mà đếch có vẫn đếch có 

hi hi hi, em chuyển sang nghiệp cướp bóc rồi, nay vớ đc 1 clipper 7 pack, bán đc 98 charcoal. Mai chắc lên kế hoạch kiếm người lên freedich cướp.
hi hi hi, em chuyển sang nghiệp cướp bóc rồi, nay vớ đc 1 clipper 7 pack, bán đc 98 charcoal. Mai chắc lên kế hoạch kiếm người lên freedich cướp.

giờ HN có hàng net nào có archeage không nhỉ?
có thấy ông nào tên long trên fb đâuCó quán của bác Nguyễn Thanh Long, địa chỉ ông lền fb mà coi.
Auroria is due for release in the coming weeks. Source
Diamond Shores will not part of the initial release of content in Auroria. Source
There will be 4 new zones to grab land from on Auroria: Calmlands - Temperate and Arid, Heedmar - Temperate and Arctic, Nuimari - Temperate and Arctic, and Marcala - Temperate and Arid.
Auroria is perpetually a PvP zone with no peace times whatsoever, so anyone can kill anyone anywhere on the continent at any time.
The pre-requisite to claiming housing land in this zone is for a guild to have activated the guard tower, as shown on the maps.
To put things in perspective, a guild/alliance will need a miner at 50k proficiency in order to mine Anya pebbles from Anya veins (only found in Auroria) and a smelter at 20k proficiency to craft 100 Anya ingots and combine it with 50 Blood Archeum (40g each) to create a Purifying Archeum pack, which is used to activate a guard tower in an area, effectively claiming it for the guild.
After claiming said area, the guild/alliance will need to build a castle around it.
There are no crafting stations on the continent, so any packs needed for this and any other construction on Auroria will have to be brought in from the nearest convenient location (Growlgate Isle for the adventurous) or refining stations will need to be built on site.
There are merchants, Mirage Isle portals, and Vendors in the zone however.
If the guard tower is destroyed by an opposing faction, all structures within its zone of influence will be vulnerable to the new occupiers
There are housing plots that fall within the influence of said guard tower and plots that fall without, but all taxes for housing in the zone are set by the occupying guild - apparently there all housing plots that are subject to the controlling guild's whims according to a comment below. Need verification.
The guild that claimed the zone has priority for the land that falls within the range of influence of the guard tower, so if your plot is in their zone of influence, the occupying guild can effectively destroy your property at will
Your property is protected from their whims if it falls outside of the zone of influence of the guard tower for the zone
After 6 weeks following the initial claim, the Guard Tower can be sieged every 3 weeks and ownership can transfer hands, bringing with it increased risk of demolition for any properties that fall within the zone of influence of the Tower.
Ideally, you want to be in a guild or alliance with the organisation and logistics available to field a full scale occupying force in a chosen zone in Auroria and use the land that comes with the territory.
Else, you wait for a guild or alliance to activate the guard tower and build outside their zone of influence.