bác MC + MG + Jet + ...... zo đây giúp em với

Status
Không mở trả lời sau này.

**Asakura Hao**

C O N T R A
Tham gia ngày
13/9/05
Bài viết
1,820
Reaction score
2
em có 3 acc ( 1 gà )
em chạy truebot de? bot gate thanh tuýet đó
ko hiểu scipt của em sai chỗ nào mà nó đứng yên à
các bác pro xem dùm em sai chỗ nào được ko
nó ko chịu pt nữa cơ
ID chủ pt : 1685245
ID QS : 725448
gà : 2051358
đây là 3 scipt của em
của chủ pt nè
Mã:
include("common.js") 

var memturn = 0;
var state = "";
var hpFraction = 0.8;
var pt_count = 0;
var mapid1 = 12815;
var mapid2 = 12421;
var warpid1 = 1;
var warpid2 = 2;

function InitBot()
{
ViewState()
CheckHSP() 
}

function MyAttack()
{
if (memturn == 0)
{
sk = 10000; 
ts.SendAttack( ts.Character.Row , ts.Character.Col , 0 , 1 , sk )
memturn = memturn + 1;
}
else
{
sk = 17001;
ts.SendAttack( ts.Character.Row , ts.Character.Col , ts.Character.Row , ts.Character.Col , sk )
}
}

function MyPartnerAttack()
{ 
} 
function BattleStarted()
{
memturn = 0 
}

function BattleStoped()
{
ViewState()
moveOut() 
}

function Start()
{ 
ts.sena(725448) //set Sena
debug("Start at " + Time(),0xFF0000)
WriteLog("Wrong.js","Start at " + Time());
moveOut() 
}

function Stop()
{ 
ts.Walk(1390,250) 
}

function OnTimer()
{ 
}

function AcceptedParty(playerid)
{
if( playerid == 725448 || playerid == 2051358 )
{ 
ts.AcceptParty(1685245)
pt_count++;
}

if (pt_count == 2)
{
Start(); 
}
}

function PartyStop( playerid )
{ 
if( playerid == 725448 || playerid == 2051358 )
{ 
debug("Dis by " + playerid + " at " + Time(),0xFF0000)
WriteLog("Wrong.js","Dis by " + playerid + " at " + Time());
ts.Disconect(); 
}
}

function ViewState()
{ 
debug("************************************",0xFF0000) 
debug(" Warrior's HP : " + ts.CurrentPartner.HP,0xFF0000)
debug(" Character's HP : " + ts.Character.HP,0xFF0000) 
debug("************************************",0xFF0000) 
} 

function CheckDisconnect()
{ 
if(ts.Character.HP < (0.2 * ts.Character.MAXHP) || ts.CurrentPartner.HP < (0.2 * ts.CurrentPartner.MAXHP))
{ 
debug(" Dis by low on HP at " + Time(),0xFF0000)
WriteLog("Wrong.js","Dis by low on HP at " + Time());
ts.Disconect(); 
}
}

function CheckHSP()
{
if (ts.Character.HP < (ts.Character.MAXHP * hpFraction))
{ 
doEatHP(0, (ts.Character.MAXHP - ts.Character.HP)) 
} 
if (ts.Character.SP < (ts.Character.MAXSP - 30))
{ 
doEatSP(0, (ts.Character.MAXSP - ts.Character.SP)) 
} 
if (ts.CurrentPartner.HP < (ts.CurrentPartner.MAXHP * hpFraction))
{ 
doEatHP(ts.CurrentPartner.Order,(ts.CurrentPartner .MAXHP - ts.CurrentPartner.HP)) 
} 
if (ts.CurrentPartner.SP < (ts.CurrentPartner.MAXSP - 30))
{ 
doEatSP(ts.CurrentPartner.Order,(ts.CurrentPartner .MAXSP - ts.CurrentPartner.SP)) 
}
}

function WarpLink( map1 ,warpid1 , map2 ,warpid2)
{ 
if(ts.Character.mapid == map1)
{ 
ts.Warp(warpid1) 
return 
}
else if(ts.Character.mapid == map2)
{ 
ts.Warp(warpid2) 
return 
} 
}

function moveOut()
{ 
if(ts.Character.mapid == mapid1)
{
ts.delay(1);
WarpLink( mapid2 ,warpid2 , mapid1 ,warpid1);
}
else if(ts.Character.mapid == mapid2)
{
ts.Walk(642,455);
ts.delay(8000);
WarpLink( mapid2 ,warpid2 , mapid1 ,warpid1);
}
}

var ShowTime;
function Time()
{ 
var time = new Date(); 
h = time.getHours();
if (h < 10)
{
h = "0" + h
}
m = time.getMinutes();
if (m < 10) 
{
m = "0" + m
} 
s = time.getSeconds(); 
if (s < 10) 
{
s = "0" + s
}
return ShowTime ="[" + h + ":" + m + ":" + s + "]";
}

function PlayerAppearInMap( playerid , x , y )
{
if (playerid < 500 && playerid > 101) 
{
WriteLog("save.txt",Time() + "GameMaster : " + getPlayerName(playerid) + " ID: " + playerid)
debug("Anh em oi cong An toi kia!!!" + Time(),0x00ff00);
ts.Disconect();
}
}

InitBot()




đây là của quân sư
Mã:
include("common.js") 

var memturn = 0;
var pnturn = 0;
var state = "";
var hpFraction = 0.8;

function InitBot()
{
ts.RequestParty(1685245)
ViewState()
CheckHSP()
}

function MyAttack()
{
if (memturn == 0)
{
if (ts.Character.SP > 15)
{
sk = 12003;
}
else
{
sk = 10000;
}
ts.SendAttack( ts.Character.Row , ts.Character.Col , 0 , 1 , sk )
memturn = memturn + 1;
}
else
{
sk = 17001;
ts.SendAttack( ts.Character.Row , ts.Character.Col , ts.Character.Row , ts.Character.Col , sk )
}
}

function MyPartnerAttack()
{
if (pnturn == 0)
{
if (ts.Character.SP > 15)
{
sk = 12003;
}
else
{
sk = 10000;
}
ts.SendAttack( ts.CurrentPartner.Row , ts.CurrentPartner.Col , 0 , 1 , sk )
pnturn = pnturn + 1;
}
else
{
sk = 17001; //
ts.SendAttack( ts.CurrentPartner.Row , ts.CurrentPartner.Col , ts.CurrentPartner.Row , ts.CurrentPartner.Col , sk ) 
} 
}

function BattleStarted()
{
memturn = 0
pnturn = 0
}

function BattleStoped()
{
ViewState() 
CheckHSP() 
}

function Start()
{ 
debug("Re pt...",0)
ts.RequestParty(1685245) 
}

function Stop()
{ 
}

function PartyStop( playerid )
{ 
if( playerid == 725448 || playerid == 2051358 )
{ 
debug("Dis by " + playerid + " at " + Time(),0xFF0000)
WriteLog("Wrong.js","Dis by " + playerid + " at " + Time());
ts.Disconect(); 
}
}

function CheckHSP()
{
if (ts.Character.HP < (ts.Character.MAXHP * hpFraction))
{ 
doEatHP(0, (ts.Character.MAXHP - ts.Character.HP)) 
} 
if (ts.Character.SP < (ts.Character.MAXSP - 30))
{ 
doEatSP(0, (ts.Character.MAXSP - ts.Character.SP)) 
} 
if (ts.CurrentPartner.HP < (ts.CurrentPartner.MAXHP * hpFraction))
{ 
doEatHP(ts.CurrentPartner.Order,(ts.CurrentPartner .MAXHP - ts.CurrentPartner.HP)) 
} 
if (ts.CurrentPartner.SP < (ts.CurrentPartner.MAXSP - 30))
{ 
doEatSP(ts.CurrentPartner.Order,(ts.CurrentPartner .MAXSP - ts.CurrentPartner.SP)) 
}
}

var ShowTime;
function Time()
{ 
var time = new Date(); 
h = time.getHours();
if (h < 10)
{
h = "0" + h
}
m = time.getMinutes();
if (m < 10) 
{
m = "0" + m
} 
s = time.getSeconds(); 
if (s < 10) 
{
s = "0" + s
}
return ShowTime ="[" + h + ":" + m + ":" + s + "]";
}

function OnTimer()
{ 
}

function ViewState()
{ 
debug("************************************" , 0xFF0000) 
debug(" Warrior's HP : " + ts.CurrentPartner.HP , 0xFF0000)
debug(" Character's HP : " + ts.Character.HP, 0xFF0000) 
debug("************************************", 0xFF0000) 
} 

InitBot()



đây là gà nữa nè :whew:
Mã:
include("common.js") 

var memturn = 0;
var pnturn = 0;
var state = "";
var hpFraction = 0.8;

function InitBot()
{
ts.RequestParty(1685245)
ViewState()
CheckHSP()
}

function MyAttack()
{
if (memturn == 0)
{
if (ts.Character.SP > 15)
{
sk = 12003;
}
else
{
sk = 10000;
}
ts.SendAttack( ts.Character.Row , ts.Character.Col , 0 , 1 , sk )
memturn = memturn + 1;
}
else
{
sk = 17001;
ts.SendAttack( ts.Character.Row , ts.Character.Col , ts.Character.Row , ts.Character.Col , sk )
}
}

function MyPartnerAttack()
{
if (pnturn == 0)
{
if (ts.Character.SP > 15)
{
sk = 10005;
}
else
{
sk = 10000;
}
ts.SendAttack( ts.CurrentPartner.Row , ts.CurrentPartner.Col , 0 , 1 , sk )
pnturn = pnturn + 1;
}
else
{
sk = 14002; //
ts.SendAttack( ts.CurrentPartner.Row , ts.CurrentPartner.Col , ts.CurrentPartner.Row , ts.CurrentPartner.Col , sk ) 
} 
}

function BattleStarted()
{
memturn = 0
pnturn = 0
}

function BattleStoped()
{
ViewState() 
CheckHSP() 
}

function Start()
{ 
debug("Re pt...",0)
ts.RequestParty(1685245) 
}

function Stop()
{ 
}

function PartyStop( playerid )
{ 
if( playerid == 725448 || playerid == 2051358 )
{ 
debug("Dis by " + playerid + " at " + Time(),0xFF0000)
WriteLog("Wrong.js","Dis by " + playerid + " at " + Time());
ts.Disconect(); 
}
}

function CheckHSP()
{
if (ts.Character.HP < (ts.Character.MAXHP * hpFraction))
{ 
doEatHP(0, (ts.Character.MAXHP - ts.Character.HP)) 
} 
if (ts.Character.SP < (ts.Character.MAXSP - 30))
{ 
doEatSP(0, (ts.Character.MAXSP - ts.Character.SP)) 
} 
if (ts.CurrentPartner.HP < (ts.CurrentPartner.MAXHP * hpFraction))
{ 
doEatHP(ts.CurrentPartner.Order,(ts.CurrentPartner .MAXHP - ts.CurrentPartner.HP)) 
} 
if (ts.CurrentPartner.SP < (ts.CurrentPartner.MAXSP - 30))
{ 
doEatSP(ts.CurrentPartner.Order,(ts.CurrentPartner .MAXSP - ts.CurrentPartner.SP)) 
}
}

var ShowTime;
function Time()
{ 
var time = new Date(); 
h = time.getHours();
if (h < 10)
{
h = "0" + h
}
m = time.getMinutes();
if (m < 10) 
{
m = "0" + m
} 
s = time.getSeconds(); 
if (s < 10) 
{
s = "0" + s
}
return ShowTime ="[" + h + ":" + m + ":" + s + "]";
}

function OnTimer()
{ 
}

function ViewState()
{ 
debug("************************************" , 0xFF0000) 
debug(" Warrior's HP : " + ts.CurrentPartner.HP , 0xFF0000)
debug(" Character's HP : " + ts.Character.HP, 0xFF0000) 
debug("************************************", 0xFF0000) 
} 

InitBot()


các bác ai bít sai chỗ nào thì giúp em vơi
thanks nhìu nhìu :whew:
 
hic hic ai bít thì giúp em với
helppppppppppppppppppppp huhu
 
Đứng yên là không chịu đánh hay có combat mà không chịu đánh, đọc qua thấy cai scrip của gà sao không cho đào tẩu, vậy chắc thành gà quay :D
 
nó đứng yên luôn
ko thèm pt để mà đánh luôn

sao lại ko đào tẩu
pác làm ơn sửa lại dùm em 1 chút huhu
 
Bực mình mạng quá, lag hoài lên gvn chơi vậy
chủ pt nè

Mã:
var state = "" 
var ghost_count = 0; 
var check = 0;
var turn1 = 0;
var turn2 = 0;
var counter = 0;
var time = 0;
var pt_count=0; 
var max_count=2;

var mapid1 = 12815;
var mapid2 = 12421;
var warpid1 = 1;
var warpid2 = 2;
var id_chupt = 111111;
var id_ptmem1 = 222222;
var id_ptmem2 = 333333;
var id_quansu = 222222;

function MyAttack(){ 
turn1++;
if (turn1 == 1) {
//sk = 10004; //cay tinh
//sk = 13002; //tuyen phong
sk=12003; //hoa tien
ts.SendAttack( 
ts.Character.Row 
, ts.Character.Col 
, 0 
, 1
, sk 
) 
} 
if (turn1 >= 2) {
sk = 17001; 

ts.SendAttack( 
ts.Character.Row 
, ts.Character.Col 
, 0 
, 3 
, sk 
) 
}  
}

function MyPartnerAttack(){ 
turn2++;
if (turn2 == 1) {
sk = 10000;

ts.SendAttack( 
ts.CurrentPartner.Row 
, ts.CurrentPartner.Col 
, 0 
, 1 
, sk 
) 
} 
if (turn2 == 2) {
sk = 10000;

ts.SendAttack( 
ts.CurrentPartner.Row 
, ts.CurrentPartner.Col 
, 0 
, 4 
, sk 
)
}
if (turn2 >= 3) {
sk = 10000;

ts.SendAttack( 
ts.CurrentPartner.Row 
, ts.CurrentPartner.Col 
, 0 
, 4 
, sk 
) 
} 
}

function BattleStarted(){ 
check = 0;
turn1 = 0;
turn2 = 0;
} 
function BattleStoped(){ 
} 


function onEvilGod(){ 
debug("E V I L G O D."+"["+ghost_count+"]",0x0000FF) 
Start() 
} 
function onLuckyGod(){ 
debug("LUCKY G O D.",0xFF0000) 
Start() 
} 

function FinishAnswerFuckGod(){ 
Start() 
} 

function Start(){ 
if (ts.Character.mapid == mapid1) { 
ts.delay(1000)
ts.Walk(xxxx, yyyy) // chinh lai dia diem di toi gate
ts.warp(warpid1) 
return 
} else 
if (ts.Character.mapid == mapid2) { 
ts.delay(1000) 
ts.Walk(xxxx,yyyy) // chinh lai dia diem roi khoi gate
ts.warp(warpid2) 
return 

} 
} 


function InitBot(){ 
pt_count=0;
} 

function OnTimer(){
}

function AcceptedParty(playerid)
{
if(playerid == id_ptmem1  
|| playerid == id_ptmem2)
{ 

  ts.AcceptParty(playerid)
  pt_count++;
    }
    if(playerid == id_quansu) 
    { 
       ts.sena(playerid) 
    } 
if (pt_count==max_count)
{
  Start(); 
}
}


function PartyStop( playerid )
{ 
if(playerid == id_ptmem1  
|| playerid == id_ptmem2  
) { 

  debug("Dis by " + playerid + " dis",0xFF0000);
  pt_count=0;
  ts.Disconect(); 
}
}

function warpFinish(){ 
if (state == "") { 
Start()  
} else if (state == "stop") { 
ts.SendAction(47) //sit down 
} 
}

tới gà
Mã:
var mySk1 = 10000;
//var mySk2 = 14002; //dao tau
var mySk2 = 18001; //tron chay
var petSk1 = 10000;
var petSk2 = 17001;

var turn = 0;
var petTurn = 0;
var chupt=111111;


function Start(){ 
} 

function Stop(){ 
} 

function MyAttack()
{
turn++;
if (turn == 1) 
{
 ts.SendAttack(ts.Character.Row, ts.Character.Col, 0, 1, mySk1) 
}  
if (turn >= 2) 
{
 ts.SendAttack(ts.Character.Row , ts.Character.Col , 0, 3, mySk2)
}
}



function MyPartnerAttack()
{
petTurn++;
if (petTurn == 1) 
{
 ts.SendAttack(ts.CurrentPartner.Row, ts.CurrentPartner.Col, 0, 1, petSk1) 
}  
if (petTurn >= 2) 
{
 ts.SendAttack(ts.CurrentPartner.Row , ts.CurrentPartner.Col , 0, 3, petSk2)
}
}

function BattleStarted(){
turn = 0;
petTurn = 0;
}

function BattleStoped(){

}
function onEvilGod(){

}
function onLuckyGod(){
	debug("LUCKY G O D.",0xFF0000)
}
function OnTimer(){
if (ts.CurrentParty==0) ts.RequestParty(chupt);
}
function FinishAnswerFuckGod(){ 
} 


function CheckDisconnect(){
}

function PartyStop( playerid ){ 
	if (playerid ==chupt) { ts.Disconect(); }
}

function InitParty(){ 
} 


function InitBot(){
Timer.Enabled=true;

}

InitBot()

quân sư thì tương tự như gà, thay skill ở turn1 và 2 là ok
 
sao vẫn ko được thế này pác nghĩa ơi t_T
chủ pt nè

Mã:
var state = "" 
var ghost_count = 0; 
var check = 0;
var turn1 = 0;
var turn2 = 0;
var counter = 0;
var time = 0;
var pt_count=0; 
var max_count=2;

var mapid1 = 12815;
var mapid2 = 12421;
var warpid1 = 1;
var warpid2 = 2;
var id_chupt = 725448;
var id_ptmem2 = 2051358;
var id_quansu = 1685245;

function MyAttack(){ 
turn1++;
if (turn1 == 1) {
//sk = 13002; //
ts.SendAttack( 
ts.Character.Row 
, ts.Character.Col 
, 0 
, 1
, sk 
) 
} 
if (turn1 >= 2) {
sk = 17001; 

ts.SendAttack( 
ts.Character.Row 
, ts.Character.Col 
, 0 
, 3 
, sk 
) 
}  
}

function MyPartnerAttack(){ 
turn2++;
if (turn2 == 1) {
sk = 10000;

ts.SendAttack( 
ts.CurrentPartner.Row 
, ts.CurrentPartner.Col 
, 0 
, 1 
, sk 
) 
} 
if (turn2 == 2) {
sk = 10000;

ts.SendAttack( 
ts.CurrentPartner.Row 
, ts.CurrentPartner.Col 
, 0 
, 4 
, sk 
)
}
if (turn2 >= 3) {
sk = 10000;

ts.SendAttack( 
ts.CurrentPartner.Row 
, ts.CurrentPartner.Col 
, 0 
, 4 
, sk 
) 
} 
}

function BattleStarted(){ 
check = 0;
turn1 = 0;
turn2 = 0;
} 
function BattleStoped(){ 
} 


function onEvilGod(){ 
debug("E V I L G O D."+"["+ghost_count+"]",0x0000FF) 
Start() 
} 
function onLuckyGod(){ 
debug("LUCKY G O D.",0xFF0000) 
Start() 
} 

function FinishAnswerFuckGod(){ 
Start() 
} 

function Start(){ 
if (ts.Character.mapid == mapid1) { 
ts.delay(1000)
ts.Walk(622, 500) // 
ts.warp(warpid1) 
return 
} else 
if (ts.Character.mapid == mapid2) { 
ts.delay(1000) 
ts.Walk(22,1851) // 
ts.warp(warpid2) 
return 

} 
} 


function InitBot(){ 
pt_count=0;
} 

function OnTimer(){
}

function AcceptedParty(playerid)
{
if(playerid == 1685245  
|| playerid == 2051358)
{ 

  ts.AcceptParty(playerid)
  pt_count++;
    }
    if(playerid == 1685245) 
    { 
       ts.sena(playerid) 
    } 
if (pt_count==,max_cound)
{
  Start(); 
}
}


function PartyStop( playerid )
{ 
if(playerid == 1685245  
|| playerid == 2051358  
) { 

  debug("Dis by " + playerid + " dis",0xFF0000);
  pt_count=0;
  ts.Disconect(); 
}
}

function warpFinish(){ 
if (state == "") { 
Start()  
} else if (state == "stop") { 
ts.SendAction(47) //sit down 
} 
}

QS nè
Mã:
var mySk1 = 12003;
//var mySk2 = 12003; //
var petSk1 = 10000;
var petSk2 = 17001;

var turn = 0;
var petTurn = 0;
var chupt=111111;


function Start(){ 
} 

function Stop(){ 
} 

function MyAttack()
{
turn++;
if (turn == 1) 
{
 ts.SendAttack(ts.Character.Row, ts.Character.Col, 0, 1, mySk1) 
}  
if (turn >= 2) 
{
 ts.SendAttack(ts.Character.Row , ts.Character.Col , 0, 3, mySk2)
}
}



function MyPartnerAttack()
{
petTurn++;
if (petTurn == 1) 
{
 ts.SendAttack(ts.CurrentPartner.Row, ts.CurrentPartner.Col, 0, 1, petSk1) 
}  
if (petTurn >= 2) 
{
 ts.SendAttack(ts.CurrentPartner.Row , ts.CurrentPartner.Col , 0, 3, petSk2)
}
}

function BattleStarted(){
turn = 0;
petTurn = 0;
}

function BattleStoped(){

}
function onEvilGod(){

}
function onLuckyGod(){
	debug("LUCKY G O D.",0xFF0000)
}
function OnTimer(){
if (ts.CurrentParty==0) ts.RequestParty(chupt);
}
function FinishAnswerFuckGod(){ 
} 


function CheckDisconnect(){
}

function PartyStop( playerid ){ 
	if (playerid ==725448) { ts.Disconect(); }
}

function InitParty(){ 
} 


function InitBot(){
Timer.Enabled=true;

}

InitBot()


gà nè
Mã:
ar mySk1 = 10000;
//var mySk2 = 14002; //dao tau
var petSk1 = 10000;
var petSk2 = 17001;

var turn = 0;
var petTurn = 0;
var chupt=111111;


function Start(){ 
} 

function Stop(){ 
} 

function MyAttack()
{
turn++;
if (turn == 1) 
{
 ts.SendAttack(ts.Character.Row, ts.Character.Col, 0, 1, mySk1) 
}  
if (turn >= 2) 
{
 ts.SendAttack(ts.Character.Row , ts.Character.Col , 0, 3, mySk2)
}
}



function MyPartnerAttack()
{
petTurn++;
if (petTurn == 1) 
{
 ts.SendAttack(ts.CurrentPartner.Row, ts.CurrentPartner.Col, 0, 1, petSk1) 
}  
if (petTurn >= 2) 
{
 ts.SendAttack(ts.CurrentPartner.Row , ts.CurrentPartner.Col , 0, 3, petSk2)
}
}

function BattleStarted(){
turn = 0;
petTurn = 0;
}

function BattleStoped(){

}
function onEvilGod(){

}
function onLuckyGod(){
	debug("LUCKY G O D.",0xFF0000)
}
function OnTimer(){
if (ts.CurrentParty==0) ts.RequestParty(chupt);
}
function FinishAnswerFuckGod(){ 
} 


function CheckDisconnect(){
}

function PartyStop( playerid ){ 
	if (playerid ==725448) { ts.Disconect(); }
}

function InitParty(){ 
} 


function InitBot(){
Timer.Enabled=true;

}

InitBot()

bác thấy sai chỗ nào bác nói em với chứ em nhấn f3 nó dis lun
nếu được pác sửa dùm em
chủ pt : 725448
QS : 1685245
ga 2051358
em đánh có 3 acc thui
huhu giúp em
 
ai giúp em với
ai cho em biết em bị gì được ko t_t
 
Status
Không mở trả lời sau này.
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