Khà khà, và cuộc chiến cũng kết thúc, đại quân em hi sinh anh dũng toàn bộ (thực ra em còn vài chục chú Pladin sống sót quay về, em phải trao huy chương cho mấy chú nnày mới được). Địch quân bị tiêu diệt toàn bộ, mong là bác CONCAC mang đủ xe đi hốt hơn 11Mil res về, em bắt đầu cuộc sống chạy nạn với bọn này ^_^
War at Amsterdam(498:3:1)/United States of America
Attacker: Leader player004 of the tribe: Carol
Invasion # 1
Attackers:
187.0 Knight(s)(18HP/36A/8D per unit) - Tactics: Back
126.0 Paladin(s)(40HP/62A/16D per unit) - Tactics: Back
162.0 Musketeer(s)(20HP/41A/4D per unit) - Tactics: Middle
1.0 Eagle Scout(s)(1HP/7A/1D per unit) - Tactics: Front
1.0 Camel(s)(7HP/7A/1D per unit) - Tactics: Front
1.0 Horseman(s)(7HP/28A/2D per unit) - Tactics: Front
2.0 Swordsman(s)(15HP/31A/10D per unit) - Tactics: Front
1.0 Carriage(s)(20HP/7A/3D per unit) - Tactics: Front
1.0 Spy(s)(10HP/8A/5D per unit) - Tactics: Front
Defenders:
19.0 Paladin(s)(40HP/61A/17D per unit) - Tactics: Stand Ground
38.0 Eagle Scout(s)(1HP/6A/2D per unit) - Tactics: Stand Ground
277.0 Knight(s)(18HP/35A/9D per unit) - Tactics: Stand Ground
3.0 Camel(s)(7HP/6A/2D per unit) - Tactics: Stand Ground
35.0 Carriage(s)(20HP/6A/4D per unit) - Tactics: Stand Ground
108.0 Horseman(s)(7HP/27A/3D per unit) - Tactics: Stand Ground
208.0 Swordsman(s)(15HP/30A/10D per unit) - Tactics: Front
29.0 Musketeer(s)(20HP/40A/4D per unit) - Tactics: Front
43.0 Warrior(s)(5HP/11A/2D per unit) - Tactics: Front
1.0 City Defense Structure(s)(240HP/160A/160D per unit) - Tactics: Front
Attacker base damage is: 21305.00
Defender base damage is: 22259.00
The attacker inflicts 93% of base damage
The defender inflicts 76% of base damage
The attacker inflicts 14009.0 net damage after 5804.0 blocker defense
The defender inflicts 12744.0 net damage after 4192.0 attacker defense
Defender City Defense Structure receives 8265.0 net damage
1.0 unit(s) are destroyed
Defender Warrior receives 3159.0 net damage
43.0 unit(s) are destroyed
Defender Musketeer receives 749.0 net damage
29.0 unit(s) are destroyed
Defender Swordsman receives 1560.0 net damage
104.0 unit(s) are destroyed
Defender Horseman receives 276.0 net damage
39.4 unit(s) are destroyed
Defender Carriage receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Camel receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Knight receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Eagle Scout receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Paladin receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Spy receives 12234.0 net damage
1.0 unit(s) are destroyed
Attacker Carriage receives 270.0 net damage
1.0 unit(s) are destroyed
Attacker Swordsman receives 110.0 net damage
2.0 unit(s) are destroyed
Attacker Horseman receives 13.0 net damage
1.0 unit(s) are destroyed
Attacker Camel receives 31.0 net damage
1.0 unit(s) are destroyed
Attacker Eagle Scout receives 57.0 net damage
1.0 unit(s) are destroyed
Attacker Musketeer receives 4.0 net damage
0.2 unit(s) are destroyed
Attacker Paladin receives 23.0 net damage
0.6 unit(s) are destroyed
Attacker Knight receives 2.0 net damage
0.1 unit(s) are destroyed
Invasion # 2
Attackers:
186.9 Knight(s)(18HP/36A/8D per unit) - Tactics: Back
125.4 Paladin(s)(40HP/62A/16D per unit) - Tactics: Back
161.8 Musketeer(s)(20HP/41A/4D per unit) - Tactics: Middle
0.0 Eagle Scout(s)(1HP/7A/1D per unit) - Tactics: Front
0.0 Camel(s)(7HP/7A/1D per unit) - Tactics: Front
0.0 Horseman(s)(7HP/28A/2D per unit) - Tactics: Front
0.0 Swordsman(s)(15HP/31A/10D per unit) - Tactics: Front
0.0 Carriage(s)(20HP/7A/3D per unit) - Tactics: Front
0.0 Spy(s)(10HP/8A/5D per unit) - Tactics: Front
Defenders:
19.0 Paladin(s)(40HP/61A/17D per unit) - Tactics: Stand Ground
38.0 Eagle Scout(s)(1HP/6A/2D per unit) - Tactics: Stand Ground
277.0 Knight(s)(18HP/35A/9D per unit) - Tactics: Stand Ground
3.0 Camel(s)(7HP/6A/2D per unit) - Tactics: Stand Ground
35.0 Carriage(s)(20HP/6A/4D per unit) - Tactics: Stand Ground
68.6 Horseman(s)(7HP/27A/3D per unit) - Tactics: Stand Ground
104.0 Swordsman(s)(15HP/30A/10D per unit) - Tactics: Front
0.0 Musketeer(s)(20HP/40A/4D per unit) - Tactics: Front
0.0 Warrior(s)(5HP/11A/2D per unit) - Tactics: Front
0.0 City Defense Structure(s)(240HP/160A/160D per unit) - Tactics: Front
Attacker base damage is: 21138.15
Defender base damage is: 16281.43
The attacker inflicts 116% of base damage
The defender inflicts 82% of base damage
The attacker inflicts 20236.3 net damage after 4283.7 blocker defense
The defender inflicts 9325.9 net damage after 4149.1 attacker defense
Defender Swordsman receives 14974.0 net damage
104.0 unit(s) are destroyed
Defender Horseman receives 3683.0 net damage
68.6 unit(s) are destroyed
Defender Carriage receives 521.0 net damage
26.1 unit(s) are destroyed
Defender Camel receives 687.0 net damage
3.0 unit(s) are destroyed
Defender Knight receives 33.0 net damage
1.8 unit(s) are destroyed
Defender Eagle Scout receives 175.0 net damage
38.0 unit(s) are destroyed
Defender Paladin receives 163.3 net damage
4.1 unit(s) are destroyed
Attacker Musketeer receives 6528.0 net damage
161.8 unit(s) are destroyed
Attacker Paladin receives 643.0 net damage
16.1 unit(s) are destroyed
Attacker Knight receives 2154.9 net damage
119.7 unit(s) are destroyed
Invasion # 3
Attackers:
67.2 Knight(s)(18HP/36A/8D per unit) - Tactics: Back
109.4 Paladin(s)(40HP/62A/16D per unit) - Tactics: Back
0.0 Musketeer(s)(20HP/41A/4D per unit) - Tactics: Middle
0.0 Eagle Scout(s)(1HP/7A/1D per unit) - Tactics: Front
0.0 Camel(s)(7HP/7A/1D per unit) - Tactics: Front
0.0 Horseman(s)(7HP/28A/2D per unit) - Tactics: Front
0.0 Swordsman(s)(15HP/31A/10D per unit) - Tactics: Front
0.0 Carriage(s)(20HP/7A/3D per unit) - Tactics: Front
0.0 Spy(s)(10HP/8A/5D per unit) - Tactics: Front
Defenders:
14.9 Paladin(s)(40HP/61A/17D per unit) - Tactics: Stand Ground
0.0 Eagle Scout(s)(1HP/6A/2D per unit) - Tactics: Stand Ground
275.2 Knight(s)(18HP/35A/9D per unit) - Tactics: Stand Ground
0.0 Camel(s)(7HP/6A/2D per unit) - Tactics: Stand Ground
9.0 Carriage(s)(20HP/6A/4D per unit) - Tactics: Stand Ground
0.0 Horseman(s)(7HP/27A/3D per unit) - Tactics: Stand Ground
0.0 Swordsman(s)(15HP/30A/10D per unit) - Tactics: Front
0.0 Musketeer(s)(20HP/40A/4D per unit) - Tactics: Front
0.0 Warrior(s)(5HP/11A/2D per unit) - Tactics: Front
0.0 City Defense Structure(s)(240HP/160A/160D per unit) - Tactics: Front
Attacker base damage is: 9197.92
Defender base damage is: 10594.52
The attacker inflicts 118% of base damage
The defender inflicts 65% of base damage
The attacker inflicts 8087.1 net damage after 2765.9 blocker defense
The defender inflicts 4678.0 net damage after 2287.0 attacker defense
Defender Carriage receives 2830.0 net damage
9.0 unit(s) are destroyed
Defender Knight receives 3364.0 net damage
186.9 unit(s) are destroyed
Defender Paladin receives 1893.1 net damage
14.9 unit(s) are destroyed
Attacker Paladin receives 1871.0 net damage
46.8 unit(s) are destroyed
Attacker Knight receives 2807.0 net damage
67.2 unit(s) are destroyed
Invasion # 4
Attackers:
0.0 Knight(s)(18HP/36A/8D per unit) - Tactics: Back
62.6 Paladin(s)(40HP/62A/16D per unit) - Tactics: Back
0.0 Musketeer(s)(20HP/41A/4D per unit) - Tactics: Middle
0.0 Eagle Scout(s)(1HP/7A/1D per unit) - Tactics: Front
0.0 Camel(s)(7HP/7A/1D per unit) - Tactics: Front
0.0 Horseman(s)(7HP/28A/2D per unit) - Tactics: Front
0.0 Swordsman(s)(15HP/31A/10D per unit) - Tactics: Front
0.0 Carriage(s)(20HP/7A/3D per unit) - Tactics: Front
0.0 Spy(s)(10HP/8A/5D per unit) - Tactics: Front
Defenders:
0.0 Paladin(s)(40HP/61A/17D per unit) - Tactics: Stand Ground
0.0 Eagle Scout(s)(1HP/6A/2D per unit) - Tactics: Stand Ground
88.3 Knight(s)(18HP/35A/9D per unit) - Tactics: Stand Ground
0.0 Camel(s)(7HP/6A/2D per unit) - Tactics: Stand Ground
0.0 Carriage(s)(20HP/6A/4D per unit) - Tactics: Stand Ground
0.0 Horseman(s)(7HP/27A/3D per unit) - Tactics: Stand Ground
0.0 Swordsman(s)(15HP/30A/10D per unit) - Tactics: Front
0.0 Musketeer(s)(20HP/40A/4D per unit) - Tactics: Front
0.0 Warrior(s)(5HP/11A/2D per unit) - Tactics: Front
0.0 City Defense Structure(s)(240HP/160A/160D per unit) - Tactics: Front
Attacker base damage is: 3879.65
Defender base damage is: 3089.72
The attacker inflicts 70% of base damage
The defender inflicts 78% of base damage
The attacker inflicts 1920.5 net damage after 794.5 blocker defense
The defender inflicts 1414.8 net damage after 1001.2 attacker defense
Defender Knight receives 1920.5 net damage
88.3 unit(s) are destroyed
Attacker Paladin receives 1414.8 net damage
35.4 unit(s) are destroyed
0W 0I 0O 0F worth of resources are captured
by the attacking fleet. Fleet did not have enough
capacity to capture max amount.
ATTACKER WINS!
1,517,038W 971,564I 0O 1,536,697F worth of resources are captured by the attacking fleet units through pillaging and destroying defending army. These resources are added to the origin city stockpile of the attacker.