Blade and Soul Garena Việt Nam, sống lại những ký ức ngọt ngào !

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90% là về nhưng sẽ theo kiểu của thằng HKGH là đặt server ở SEA dù mang tiếng là phát hành ở VN
ông admin page bảo sẽ có sever riêng cho Việt Nam giống bên Thái Lan
và theo 1 nguồn tin ở group fb BnS thì Garena Việt Nam ở TP.HCM đang trong khâu test và việt hoá toàn bộ. Còn điều quan trọng nữa là ko censor ~^o^~
 
miễn ko phải kiểu đặt máy chủ sea nhưng có sv tên vn là đc rồi, kiểu đó ping chắc cũng chả nổi 2 số đc.
 
nó đặt ở sing thì có gì mà ko 2 số dc ? Dota 2 sing ping có 4x chơi vù vù
 
mạng của ta éo hiểu sao chơi sea chả bao giờ đc 2 số cả, có thể là do ta đen. trước chơi cái volam3 nó còn ping >100 cơ mà. btw, đúng là chả bao giờ nghĩ tới bns nó lại về vn sớm thế, ta nghĩ phải 2-3 năm nữa nó mới về ấy.
 
sing thì tầm 80-120 hên xui tuỳ nhà mạng thêm tool nữa chắc ko qua 3 số đâu
 
kiểu gì cũng ngon hơn taiwan là chắc rồi , lần này làm tiếp con kfm male nữa :4cool_beauty:
 
sv VN có soul fighter thì chơi cho vui, ko có nữa thì thôi
mà bên Thái có soul fighter chưa ?
 
Warlock còn chưa có nói chi sf
 
sv mới mở thì chỉ up max đến lv 45 , bao giờ update lv 50 mới có wl sf gunner.
 
Cái này đúng ko nhỉ
PvE:

Utility overview:

  • Blade Master: "Defensive Tank" with spammable block, reliable aggro generators, a long-lasting party invincibility frame, and a anti-projectile shroud.
  • Kung Fu Master: "Offensive Tank" with spammable block, reliable aggro generators, and multiple party offensive buffs.
  • Destroyer: Melee Damage with a boss grab that lets everyone else use a special highly damaging skill while under grab, and the ability to rescue and protect downed party members.
  • Force Master: Ranged Damage with a long-lasting party invincibility frame, an anti-projectile shroud, and rescue and protect downed party members.
  • Assassin: Melee "Offensive Jack-of-all-Trades" with one of the best utility contribution in the game, including offensive party buffs, anti-projectile shroud, short but stealth party invincibility frame, rescue (but can't protect) downed party members, and the only class with the ability to stealth their party past trash mobs.
  • Summoner: Ranged "Support Jack-of-all-Trades" with effective party healing, mass party resurrection, anti-projectile shroud that doubles as a protection for downed party members, short but stealth party invincibility frame, moderately effective grab, and temporary aggro taunt from their cat familiar.
  • Blade Dancer: Melee Damage with a boss grab that lets everyone else use a special highly damaging skill while under grab and a good party invincibility frame.
  • Warlock: Ranged damage with a unique offensive buff that lets everyone else use a special highly damaging skill.
  • Soul Fighter: Melee/Ranged damage (more melee-oriented) with effective party healing, a more reliable mass party resurrection, and the only class with a max-HP increase party buff that is required for a future endgame dungeon.
Ranking in terms of Utility:

  1. Party offensive buff classes, which are:
    1. Warlock has the best party offensive buff in the game owing to Soulburn, which not only grants damage buffs but it also lets every class use a skill that does massive damage.
    2. Kung Fu Master and Assassin have the same offensive buff called Fighting Spirit. Having both classes is better as their global cooldown of said buff is half of the skill's actual cooldown, the two can cycle their buffs in tandem. That being said, Kung Fu Master edges out more as they have more offensive buffs that Assassin does.
    3. Destroyer and Blade Dancer have the ability to grab their target which not only extends crowd controls but also lets everyone else do this highly damaging skill. Both also offer critical rate increase in their grab, although Destroyer's critical bonus is significantly larger.
  2. Assassin possesses one of the best party contributions in the game: offensive party buffs in Fighting Spirit, anti-projectile shroud, short but stealth party invincibility frame, rescue (but can't protect) downed party members, and the only class with the ability to stealth their party past trash mobs. In essence they are a combination of Kung Fu Master, Force Master, and Summoner utilities in addition to their own.
  3. Party invincibility frame classes (However every single class in the game can self-sustain, so someone with party invincibility frames isn't required):
    1. Blade Master: Blocks 3 hits over 5 seconds, each invincibility frame trigger resets the duration. However its finite number of its makes it less useful against enemies with attacks that hit more than thrice.
    2. Blade Dancer: Blocks an infinite number of hits over 3 seconds. Shares the same global cooldown as Blade Master's and vise versa.
    3. Force Master: Puts a block trigger for 3 seconds, which then blocks an infinite number of hits over 5 seconds. However it puts everyone in an icicle cube so they can't attack, and the defrost button is on the same button as certain class's attack skills so it generally gets in the way.
    4. Assassin/Summoner: Puts a block trigger for 1 second, which then puts people in stealth and blocks an infinite number of hits over 1 second as well as stun, daze, knockback for the duration of stealth. The stealth trigger is required in two endgame dungeons.
  4. High or Top-Tier DPS classes, which are Blade Master (with the new Conflagration letting them spam Dragontongue which has naturally high damage), Force Master (extremely high burst), Warlock (also extremely high burst), Blade Dancer (high sustained damage), and Assassin (also high sustained damage).
  5. A tank class, which are Kung Fu Master and Blade Master, being the only classes who can generate threat. However, every single class in the game can tank (that is, keep the boss facing one direction and not spinning/kiting it), so a legitimate tank class is not necessarily required. Arguably Kung Fu Master edges out more with their offensive party buffs, while Blade Master's party protection can easily be replaced.
  6. A healer class, which are Summoner and Soul Fighter. However, every single class in the game can self-heal, so a legitimate healer class is not necessarily required. However, Summoner has more utility than a Soul Fighter does, while Soul Fighter has a better healing skill. That being said, only Soul Fighter has a max-HP increasing skill and this is required for a future endgame raid.
 
theo đúng lộ trình thì server vừa mới ra sẽ ko có Warlock và SoulFighter :(
 
Cái này đúng ko nhỉ

cái này đọc tham khảo chơi thôi chủ yếu là nhìn con nào thích thì chơi con đó , dễ chơi dễ trúng thưởng thì cứ FM WL Sum cầm item tầm trung farm gold bán cũng dễ.
 
Hồi ping cao chơi Sum dễ xơi dễ sống, h về VN ping thấp, chắc Sum lép vế hơn char khác nhỉ :4onion40: Skill stealth của nó tận 1.5s để block + range char nên ping tầm 120ms - 160ms canh block aoe vẫn khá tốt
 
Hồi ping cao chơi Sum dễ xơi dễ sống, h về VN ping thấp, chắc Sum lép vế hơn char khác nhỉ :4onion40: Skill stealth của nó tận 1.5s để block + range char nên ping tầm 120ms - 160ms canh block aoe vẫn khá tốt
lép thì ko lép , kể cả ping thấp nó vẫn là con dễ chơi dễ trúng thưởng , dễ farm . Khuyên các bạn muốn chơi KFM , SF , Sins thì nên làm 1 con ranger như sum hoặc WL để mà farm rồi đầu tư ngược lại
 
con sin đánh cận chiến hay ko ? chơi con blade cứ spam chuột trái hoài chán quá :9cool_too_sad:
 
Sin mà ping thấp chém thôi rồi, toàn vòng ra sau lưng trói xong chém.... :5cool_sweat:
 
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