bogachan >>> nhà mình ai có thể đánh nó, đánh dùm mình. Thanks

hangneo

Mr & Ms Pac-Man
Tham gia ngày
1/11/06
Bài viết
101
Reaction score
0
Dạo này cuối năm, bận nhiều việc quá, nhiều khi không có thời gian log vào game nữa. Thi thoảng log vào thì thấy thảm cảnh bị đánh te tua. Trong thời gian hơn 2 tuần gần đây mình thường xuyên bị bogachan tấn công cướp res. Với các thành phụ thì mình bị cướp sạch (khoảng 3 trăm mil). Còn có mỗi thành chính là nó không tấn công được do mình có quân.
Mong nhà mình đánh cho hắn sợ dùm mình. Qua cái tết dương lịch mới rảnh chơi tiếp được. Cảm ơn mọi người.
Đây là một trận đánh của nó. Mình thắng :D

War at CarolAttack(783:4:2)/Vietnam
Attacker: Leader bogachan of the tribe: subay

Invasion # 1

Attackers:
6.0 Machine Gunner(s)(50HP/93A/10D per unit) - Tactics: Back
154.0 Grenadier(s)(60HP/68A/10D per unit) - Tactics: Back
110.0 Transport Train(s)(200HP/9A/20D per unit) - Tactics: Back
144.0 Paladin(s)(40HP/64A/16D per unit) - Tactics: Back
49.0 Canon(s)(80HP/98A/9D per unit) - Tactics: Back
486.0 Knight(s)(18HP/38A/8D per unit) - Tactics: Back
193.0 Bazooka(s)(60HP/73A/8D per unit) - Tactics: Back
199.0 Horseman(s)(7HP/30A/2D per unit) - Tactics: Middle
119.0 Rifleman(s)(45HP/63A/9D per unit) - Tactics: Middle
43.0 Musketeer(s)(20HP/43A/4D per unit) - Tactics: Middle
15.0 Sniper(s)(25HP/93A/4D per unit) - Tactics: Front
2.0 Spy(s)(10HP/10A/5D per unit) - Tactics: Front
2.0 Carriage(s)(20HP/9A/3D per unit) - Tactics: Front
17.0 Swordsman(s)(15HP/33A/10D per unit) - Tactics: Front
2.0 Camel(s)(7HP/9A/1D per unit) - Tactics: Front
2.0 Eagle Scout(s)(1HP/9A/1D per unit) - Tactics: Front
105.0 Warrior(s)(5HP/14A/2D per unit) - Tactics: Front
Defenders:
1086.0 Knight(s)(23HP/39A/10D per unit) - Tactics: Back
196.0 Grenadier(s)(75HP/69A/12D per unit) - Tactics: Back
120.0 Paladin(s)(50HP/65A/18D per unit) - Tactics: Back
274.0 Swordsman(s)(19HP/34A/12D per unit) - Tactics: Middle
31.0 Musketeer(s)(25HP/44A/6D per unit) - Tactics: Middle
109.0 Sniper(s)(32HP/94A/6D per unit) - Tactics: Middle
50.0 Warrior(s)(7HP/15A/4D per unit) - Tactics: Middle
42.0 Horseman(s)(9HP/31A/4D per unit) - Tactics: Middle
2.0 Camel(s)(9HP/10A/3D per unit) - Tactics: Front
2.0 Eagle Scout(s)(2HP/10A/3D per unit) - Tactics: Front
76.0 Spy(s)(13HP/11A/7D per unit) - Tactics: Front
2.0 Bazooka(s)(75HP/74A/10D per unit) - Tactics: Front
2.0 Carriage(s)(25HP/10A/5D per unit) - Tactics: Front
2.0 Rifleman(s)(57HP/64A/11D per unit) - Tactics: Front
1.0 City Defense Structure(s)(440HP/310A/310D per unit) - Tactics: Front
Attacker base damage is: 77411.00
Defender base damage is: 88138.00
The attacker inflicts 53% of base damage
The defender inflicts 77% of base damage
The attacker inflicts 20253.0 net damage after 20774.0 blocker defense
The defender inflicts 54105.0 net damage after 14078.0 attacker defense
Defender City Defense Structure receives 17215.0 net damage
1.0 unit(s) are destroyed
Defender Rifleman receives 91.0 net damage
1.6 unit(s) are destroyed
Defender Carriage receives 913.0 net damage
2.0 unit(s) are destroyed
Defender Bazooka receives 1891.0 net damage
2.0 unit(s) are destroyed
Defender Spy receives 71.0 net damage
5.5 unit(s) are destroyed
Defender Eagle Scout receives 22.0 net damage
2.0 unit(s) are destroyed
Defender Camel receives 26.0 net damage
2.0 unit(s) are destroyed
Defender Horseman receives 21.0 net damage
2.3 unit(s) are destroyed
Defender Warrior receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Sniper receives 1.0 net damage
0.0 unit(s) are destroyed
Defender Musketeer receives 1.0 net damage
0.0 unit(s) are destroyed
Defender Swordsman receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Paladin receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Grenadier receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Knight receives 1.0 net damage
0.0 unit(s) are destroyed
Attacker Warrior receives 23265.0 net damage
105.0 unit(s) are destroyed
Attacker Eagle Scout receives 2158.0 net damage
2.0 unit(s) are destroyed
Attacker Camel receives 24953.0 net damage
2.0 unit(s) are destroyed
Attacker Swordsman receives 3095.0 net damage
17.0 unit(s) are destroyed
Attacker Carriage receives 551.0 net damage
2.0 unit(s) are destroyed
Attacker Spy receives 38.0 net damage
2.0 unit(s) are destroyed
Attacker Sniper receives 3.0 net damage
0.1 unit(s) are destroyed
Attacker Musketeer receives 10.0 net damage
0.5 unit(s) are destroyed
Attacker Rifleman receives 9.0 net damage
0.2 unit(s) are destroyed
Attacker Horseman receives 10.0 net damage
1.4 unit(s) are destroyed
Attacker Bazooka receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Knight receives 2.0 net damage
0.1 unit(s) are destroyed
Attacker Canon receives 4.0 net damage
0.1 unit(s) are destroyed
Attacker Paladin receives 6.0 net damage
0.2 unit(s) are destroyed
Attacker Transport Train receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Grenadier receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Machine Gunner receives 1.0 net damage
0.0 unit(s) are destroyed

Invasion # 2

Attackers:
6.0 Machine Gunner(s)(50HP/93A/10D per unit) - Tactics: Back
154.0 Grenadier(s)(60HP/68A/10D per unit) - Tactics: Back
110.0 Transport Train(s)(200HP/9A/20D per unit) - Tactics: Back
143.9 Paladin(s)(40HP/64A/16D per unit) - Tactics: Back
49.0 Canon(s)(80HP/98A/9D per unit) - Tactics: Back
485.9 Knight(s)(18HP/38A/8D per unit) - Tactics: Back
193.0 Bazooka(s)(60HP/73A/8D per unit) - Tactics: Back
197.6 Horseman(s)(7HP/30A/2D per unit) - Tactics: Middle
118.8 Rifleman(s)(45HP/63A/9D per unit) - Tactics: Middle
42.5 Musketeer(s)(20HP/43A/4D per unit) - Tactics: Middle
14.9 Sniper(s)(25HP/93A/4D per unit) - Tactics: Front
0.0 Spy(s)(10HP/10A/5D per unit) - Tactics: Front
0.0 Carriage(s)(20HP/9A/3D per unit) - Tactics: Front
0.0 Swordsman(s)(15HP/33A/10D per unit) - Tactics: Front
0.0 Camel(s)(7HP/9A/1D per unit) - Tactics: Front
0.0 Eagle Scout(s)(1HP/9A/1D per unit) - Tactics: Front
0.0 Warrior(s)(5HP/14A/2D per unit) - Tactics: Front
Defenders:
1086.0 Knight(s)(23HP/39A/10D per unit) - Tactics: Back
196.0 Grenadier(s)(75HP/69A/12D per unit) - Tactics: Back
120.0 Paladin(s)(50HP/65A/18D per unit) - Tactics: Back
274.0 Swordsman(s)(19HP/34A/12D per unit) - Tactics: Middle
31.0 Musketeer(s)(25HP/44A/6D per unit) - Tactics: Middle
109.0 Sniper(s)(32HP/94A/6D per unit) - Tactics: Middle
50.0 Warrior(s)(7HP/15A/4D per unit) - Tactics: Middle
39.7 Horseman(s)(9HP/31A/4D per unit) - Tactics: Middle
0.0 Camel(s)(9HP/10A/3D per unit) - Tactics: Front
0.0 Eagle Scout(s)(2HP/10A/3D per unit) - Tactics: Front
70.5 Spy(s)(13HP/11A/7D per unit) - Tactics: Front
0.0 Bazooka(s)(75HP/74A/10D per unit) - Tactics: Front
0.0 Carriage(s)(25HP/10A/5D per unit) - Tactics: Front
0.4 Rifleman(s)(57HP/64A/11D per unit) - Tactics: Front
0.0 City Defense Structure(s)(440HP/310A/310D per unit) - Tactics: Front
Attacker base damage is: 75197.30
Defender base damage is: 87379.02
The attacker inflicts 106% of base damage
The defender inflicts 73% of base damage
The attacker inflicts 59353.0 net damage after 20356.0 blocker defense
The defender inflicts 50796.1 net damage after 13666.9 attacker defense
Defender Rifleman receives 22554.0 net damage
0.4 unit(s) are destroyed
Defender Spy receives 23551.0 net damage
70.5 unit(s) are destroyed
Defender Horseman receives 8611.0 net damage
39.7 unit(s) are destroyed
Defender Warrior receives 510.0 net damage
50.0 unit(s) are destroyed
Defender Sniper receives 2104.0 net damage
65.8 unit(s) are destroyed
Defender Musketeer receives 1193.0 net damage
31.0 unit(s) are destroyed
Defender Swordsman receives 506.0 net damage
26.6 unit(s) are destroyed
Defender Paladin receives 152.0 net damage
3.0 unit(s) are destroyed
Defender Grenadier receives 130.0 net damage
1.7 unit(s) are destroyed
Defender Knight receives 42.0 net damage
1.8 unit(s) are destroyed
Attacker Sniper receives 7619.0 net damage
14.9 unit(s) are destroyed
Attacker Musketeer receives 5613.0 net damage
42.5 unit(s) are destroyed
Attacker Rifleman receives 32680.0 net damage
118.8 unit(s) are destroyed
Attacker Horseman receives 2735.0 net damage
197.6 unit(s) are destroyed
Attacker Bazooka receives 773.0 net damage
12.9 unit(s) are destroyed
Attacker Knight receives 770.0 net damage
42.8 unit(s) are destroyed
Attacker Canon receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Paladin receives 321.0 net damage
8.0 unit(s) are destroyed
Attacker Transport Train receives 245.0 net damage
1.2 unit(s) are destroyed
Attacker Grenadier receives 32.0 net damage
0.5 unit(s) are destroyed
Attacker Machine Gunner receives 8.1 net damage
0.2 unit(s) are destroyed

Invasion # 3

Attackers:
5.8 Machine Gunner(s)(50HP/93A/10D per unit) - Tactics: Back
153.5 Grenadier(s)(60HP/68A/10D per unit) - Tactics: Back
108.8 Transport Train(s)(200HP/9A/20D per unit) - Tactics: Back
135.8 Paladin(s)(40HP/64A/16D per unit) - Tactics: Back
49.0 Canon(s)(80HP/98A/9D per unit) - Tactics: Back
443.1 Knight(s)(18HP/38A/8D per unit) - Tactics: Back
180.1 Bazooka(s)(60HP/73A/8D per unit) - Tactics: Back
0.0 Horseman(s)(7HP/30A/2D per unit) - Tactics: Middle
0.0 Rifleman(s)(45HP/63A/9D per unit) - Tactics: Middle
0.0 Musketeer(s)(20HP/43A/4D per unit) - Tactics: Middle
0.0 Sniper(s)(25HP/93A/4D per unit) - Tactics: Front
0.0 Spy(s)(10HP/10A/5D per unit) - Tactics: Front
0.0 Carriage(s)(20HP/9A/3D per unit) - Tactics: Front
0.0 Swordsman(s)(15HP/33A/10D per unit) - Tactics: Front
0.0 Camel(s)(7HP/9A/1D per unit) - Tactics: Front
0.0 Eagle Scout(s)(1HP/9A/1D per unit) - Tactics: Front
0.0 Warrior(s)(5HP/14A/2D per unit) - Tactics: Front
Defenders:
1084.1 Knight(s)(23HP/39A/10D per unit) - Tactics: Back
194.3 Grenadier(s)(75HP/69A/12D per unit) - Tactics: Back
117.0 Paladin(s)(50HP/65A/18D per unit) - Tactics: Back
247.4 Swordsman(s)(19HP/34A/12D per unit) - Tactics: Middle
0.0 Musketeer(s)(25HP/44A/6D per unit) - Tactics: Middle
43.2 Sniper(s)(32HP/94A/6D per unit) - Tactics: Middle
0.0 Warrior(s)(7HP/15A/4D per unit) - Tactics: Middle
0.0 Horseman(s)(9HP/31A/4D per unit) - Tactics: Middle
0.0 Camel(s)(9HP/10A/3D per unit) - Tactics: Front
0.0 Eagle Scout(s)(2HP/10A/3D per unit) - Tactics: Front
0.0 Spy(s)(13HP/11A/7D per unit) - Tactics: Front
0.0 Bazooka(s)(75HP/74A/10D per unit) - Tactics: Front
0.0 Carriage(s)(25HP/10A/5D per unit) - Tactics: Front
0.0 Rifleman(s)(57HP/64A/11D per unit) - Tactics: Front
0.0 City Defense Structure(s)(440HP/310A/310D per unit) - Tactics: Front
Attacker base damage is: 55432.47
Defender base damage is: 75761.00
The attacker inflicts 97% of base damage
The defender inflicts 61% of base damage
The attacker inflicts 35263.5 net damage after 18505.5 blocker defense
The defender inflicts 35495.1 net damage after 11367.9 attacker defense
Defender Sniper receives 16573.0 net damage
43.2 unit(s) are destroyed
Defender Swordsman receives 13457.0 net damage
247.4 unit(s) are destroyed
Defender Paladin receives 680.0 net damage
13.6 unit(s) are destroyed
Defender Grenadier receives 182.0 net damage
2.4 unit(s) are destroyed
Defender Knight receives 4371.5 net damage
190.1 unit(s) are destroyed
Attacker Bazooka receives 1419.0 net damage
23.7 unit(s) are destroyed
Attacker Knight receives 7837.0 net damage
435.4 unit(s) are destroyed
Attacker Canon receives 524.0 net damage
6.6 unit(s) are destroyed
Attacker Paladin receives 14143.0 net damage
135.8 unit(s) are destroyed
Attacker Transport Train receives 4975.0 net damage
24.9 unit(s) are destroyed
Attacker Grenadier receives 5409.0 net damage
90.2 unit(s) are destroyed
Attacker Machine Gunner receives 1188.1 net damage
5.8 unit(s) are destroyed

Invasion # 4

Attackers:
0.0 Machine Gunner(s)(50HP/93A/10D per unit) - Tactics: Back
63.3 Grenadier(s)(60HP/68A/10D per unit) - Tactics: Back
83.9 Transport Train(s)(200HP/9A/20D per unit) - Tactics: Back
0.0 Paladin(s)(40HP/64A/16D per unit) - Tactics: Back
42.4 Canon(s)(80HP/98A/9D per unit) - Tactics: Back
7.7 Knight(s)(18HP/38A/8D per unit) - Tactics: Back
156.5 Bazooka(s)(60HP/73A/8D per unit) - Tactics: Back
0.0 Horseman(s)(7HP/30A/2D per unit) - Tactics: Middle
0.0 Rifleman(s)(45HP/63A/9D per unit) - Tactics: Middle
0.0 Musketeer(s)(20HP/43A/4D per unit) - Tactics: Middle
0.0 Sniper(s)(25HP/93A/4D per unit) - Tactics: Front
0.0 Spy(s)(10HP/10A/5D per unit) - Tactics: Front
0.0 Carriage(s)(20HP/9A/3D per unit) - Tactics: Front
0.0 Swordsman(s)(15HP/33A/10D per unit) - Tactics: Front
0.0 Camel(s)(7HP/9A/1D per unit) - Tactics: Front
0.0 Eagle Scout(s)(1HP/9A/1D per unit) - Tactics: Front
0.0 Warrior(s)(5HP/14A/2D per unit) - Tactics: Front
Defenders:
894.1 Knight(s)(23HP/39A/10D per unit) - Tactics: Back
191.8 Grenadier(s)(75HP/69A/12D per unit) - Tactics: Back
103.4 Paladin(s)(50HP/65A/18D per unit) - Tactics: Back
0.0 Swordsman(s)(19HP/34A/12D per unit) - Tactics: Middle
0.0 Musketeer(s)(25HP/44A/6D per unit) - Tactics: Middle
0.0 Sniper(s)(32HP/94A/6D per unit) - Tactics: Middle
0.0 Warrior(s)(7HP/15A/4D per unit) - Tactics: Middle
0.0 Horseman(s)(9HP/31A/4D per unit) - Tactics: Middle
0.0 Camel(s)(9HP/10A/3D per unit) - Tactics: Front
0.0 Eagle Scout(s)(2HP/10A/3D per unit) - Tactics: Front
0.0 Spy(s)(13HP/11A/7D per unit) - Tactics: Front
0.0 Bazooka(s)(75HP/74A/10D per unit) - Tactics: Front
0.0 Carriage(s)(25HP/10A/5D per unit) - Tactics: Front
0.0 Rifleman(s)(57HP/64A/11D per unit) - Tactics: Front
0.0 City Defense Structure(s)(440HP/310A/310D per unit) - Tactics: Front
Attacker base damage is: 20931.34
Defender base damage is: 54823.96
The attacker inflicts 61% of base damage
The defender inflicts 75% of base damage
The attacker inflicts 3192.0 net damage after 13103.2 blocker defense
The defender inflicts 37383.7 net damage after 4006.3 attacker defense
Defender Paladin receives 3096.0 net damage
61.9 unit(s) are destroyed
Defender Grenadier receives 73.0 net damage
1.0 unit(s) are destroyed
Defender Knight receives 23.0 net damage
1.0 unit(s) are destroyed
Attacker Bazooka receives 17196.0 net damage
156.5 unit(s) are destroyed
Attacker Knight receives 10497.0 net damage
7.7 unit(s) are destroyed
Attacker Canon receives 1162.0 net damage
14.5 unit(s) are destroyed
Attacker Transport Train receives 341.0 net damage
1.7 unit(s) are destroyed
Attacker Grenadier receives 8187.7 net damage
63.3 unit(s) are destroyed

Invasion # 5

Attackers:
0.0 Machine Gunner(s)(50HP/93A/10D per unit) - Tactics: Back
0.0 Grenadier(s)(60HP/68A/10D per unit) - Tactics: Back
82.2 Transport Train(s)(200HP/9A/20D per unit) - Tactics: Back
0.0 Paladin(s)(40HP/64A/16D per unit) - Tactics: Back
27.9 Canon(s)(80HP/98A/9D per unit) - Tactics: Back
0.0 Knight(s)(18HP/38A/8D per unit) - Tactics: Back
0.0 Bazooka(s)(60HP/73A/8D per unit) - Tactics: Back
0.0 Horseman(s)(7HP/30A/2D per unit) - Tactics: Middle
0.0 Rifleman(s)(45HP/63A/9D per unit) - Tactics: Middle
0.0 Musketeer(s)(20HP/43A/4D per unit) - Tactics: Middle
0.0 Sniper(s)(25HP/93A/4D per unit) - Tactics: Front
0.0 Spy(s)(10HP/10A/5D per unit) - Tactics: Front
0.0 Carriage(s)(20HP/9A/3D per unit) - Tactics: Front
0.0 Swordsman(s)(15HP/33A/10D per unit) - Tactics: Front
0.0 Camel(s)(7HP/9A/1D per unit) - Tactics: Front
0.0 Eagle Scout(s)(1HP/9A/1D per unit) - Tactics: Front
0.0 Warrior(s)(5HP/14A/2D per unit) - Tactics: Front
Defenders:
893.1 Knight(s)(23HP/39A/10D per unit) - Tactics: Back
190.9 Grenadier(s)(75HP/69A/12D per unit) - Tactics: Back
41.4 Paladin(s)(50HP/65A/18D per unit) - Tactics: Back
0.0 Swordsman(s)(19HP/34A/12D per unit) - Tactics: Middle
0.0 Musketeer(s)(25HP/44A/6D per unit) - Tactics: Middle
0.0 Sniper(s)(32HP/94A/6D per unit) - Tactics: Middle
0.0 Warrior(s)(7HP/15A/4D per unit) - Tactics: Middle
0.0 Horseman(s)(9HP/31A/4D per unit) - Tactics: Middle
0.0 Camel(s)(9HP/10A/3D per unit) - Tactics: Front
0.0 Eagle Scout(s)(2HP/10A/3D per unit) - Tactics: Front
0.0 Spy(s)(13HP/11A/7D per unit) - Tactics: Front
0.0 Bazooka(s)(75HP/74A/10D per unit) - Tactics: Front
0.0 Carriage(s)(25HP/10A/5D per unit) - Tactics: Front
0.0 Rifleman(s)(57HP/64A/11D per unit) - Tactics: Front
0.0 City Defense Structure(s)(440HP/310A/310D per unit) - Tactics: Front
Attacker base damage is: 3471.51
Defender base damage is: 50693.00
The attacker inflicts 69% of base damage
The defender inflicts 92% of base damage
The attacker inflicts 598.0 net damage after 11967.0 blocker defense
The defender inflicts 45129.2 net damage after 1894.8 attacker defense
Defender Paladin receives 460.0 net damage
9.2 unit(s) are destroyed
Defender Grenadier receives 4.0 net damage
0.1 unit(s) are destroyed
Defender Knight receives 134.0 net damage
5.8 unit(s) are destroyed
Attacker Canon receives 26174.0 net damage
27.9 unit(s) are destroyed
Attacker Transport Train receives 18955.2 net damage
82.2 unit(s) are destroyed

DEFENDER WINS! Attacking fleet is destroyed.
14,552,671W 19,220,837I 10,624,940O 18,773,914F worth of resources are captured
and added to CarolAttacks stockpile.
 
để tui cố gắng thử xem :D đang muốn chết quân he he
 
Information for city (cankat) at 448:3:2/Turkey for security clearance level 6 is:
Resources at target are:
49,419,772 Wood
26,867,109 Food
51,467,363 Iron
56,045,060 Oil
Buildings at target are:
Wood Cutters Hut level: 9
Shepherds Hut level: 10
Wood Workshop level: 9
Farm level: 10
Iron Mine level: 8
Civilian Hut level: 11
Research Hut level: 10
Wood Factory level: 9
Greenhouse level: 9
Iron Valley level: 10
Oil Well level: 11
House level: 10
Apartment level: 10
Citadel level: 7
Military Base level: 7
Bank level: 7
Units at target are:
Eagle Scout x 4 - Tactics: Front
Spy Plane x 3 - Tactics: Front
Spy x 79 - Tactics: Front
Grenadier x 1 - Tactics: Front

SIMULATE AGAINST THIS ARMY

Resources at target local bank are:
37,042,226 Wood
37,064,756 Food
36,531,040 Iron
35,510,711 Oil
Locations of target Leaders Cities:
cankat (448:3:2)
ankara (448:3:3)
istanbul (783:3:1)
sivas (1355:3:2)
kutahya (1355:4:3)
izmir (1355:2:2)
antalya (448:3:1)
samsun (1355:3:3)
eskisehir (448:4:2)
Target leader has the following score distribution:
Research Score: 12987
Production Score: 1414
Building Score: 12452
Total Score: 26853
 
Information for city (ankara) at 448:3:3/Turkey for security clearance level 6 is:
Resources at target are:
1,256,575 Wood
10,933,198 Food
2,254,890 Iron
2,544,470 Oil
Buildings at target are:
Wood Cutters Hut level: 9
Shepherds Hut level: 9
Wood Workshop level: 9
Farm level: 9
Iron Mine level: 7
Civilian Hut level: 10
Research Hut level: 9
Lookout Tower level: 6
Advanced Defense level: 6
Wood Factory level: 9
Greenhouse level: 9
Iron Valley level: 10
Oil Well level: 11
House level: 10
Apartment level: 10
Citadel level: 4
Military Base level: 7
Bank level: 6
Units at target are:
Grenadier x 2 - Tactics: Front

SIMULATE AGAINST THIS ARMY

Resources at target local bank are:
39,396,669 Wood
38,663,095 Food
33,934,995 Iron
37,527,235 Oil
Locations of target Leaders Cities:
cankat (448:3:2)
ankara (448:3:3)
istanbul (783:3:1)
sivas (1355:3:2)
kutahya (1355:4:3)
izmir (1355:2:2)
antalya (448:3:1)
samsun (1355:3:3)
eskisehir (448:4:2)
Target leader has the following score distribution:
Research Score: 12987
Production Score: 1414
Building Score: 12452
Total Score: 26853
 
Information for city (antalya) at 448:3:1/Turkey for security clearance level 6 is:
Resources at target are:
1,269,579 Wood
541,489 Food
612,459 Iron
206,463 Oil
Buildings at target are:
Wood Cutters Hut level: 7
Shepherds Hut level: 6
Wood Workshop level: 8
Farm level: 9
Iron Mine level: 7
Civilian Hut level: 11
Research Hut level: 9
Wood Factory level: 8
Greenhouse level: 8
Iron Valley level: 10
Oil Well level: 10
House level: 10
Apartment level: 10
Citadel level: 4
Military Base level: 4
Bank level: 6
Police Station level: 4
Universal Police level: 3
Units at target are:

SIMULATE AGAINST THIS ARMY

Resources at target local bank are:
33,701,045 Wood
34,066,757 Food
30,407,500 Iron
29,395,098 Oil
Locations of target Leaders Cities:
cankat (448:3:2)
ankara (448:3:3)
istanbul (783:3:1)
sivas (1355:3:2)
kutahya (1355:4:3)
izmir (1355:2:2)
antalya (448:3:1)
samsun (1355:3:3)
eskisehir (448:4:2)
Target leader has the following score distribution:
Research Score: 12987
Production Score: 1414
Building Score: 12452
Total Score: 26853
......................
Information for city (eskisehir) at 448:4:2/Turkey for security clearance level 6 is:
Resources at target are:
11,689,109 Wood
27,924,158 Food
23,835,081 Iron
5,842,716 Oil
Buildings at target are:
Wood Cutters Hut level: 8
Shepherds Hut level: 9
Wood Workshop level: 10
Farm level: 10
Iron Mine level: 10
Civilian Hut level: 10
Research Hut level: 9
Wood Factory level: 8
Greenhouse level: 8
Iron Valley level: 10
Oil Well level: 10
House level: 10
Apartment level: 10
Military Base level: 5
Bank level: 6
Units at target are:
Transport Train x 2 - Tactics: Front

SIMULATE AGAINST THIS ARMY

Resources at target local bank are:
32,254,514 Wood
28,568,856 Food
32,194,796 Iron
34,728,146 Oil
Locations of target Leaders Cities:
cankat (448:3:2)
ankara (448:3:3)
istanbul (783:3:1)
sivas (1355:3:2)
kutahya (1355:4:3)
izmir (1355:2:2)
antalya (448:3:1)
samsun (1355:3:3)
eskisehir (448:4:2)
Target leader has the following score distribution:
Research Score: 12987
Production Score: 1414
Building Score: 12452
Total Score: 2685
 
....Build khoảng 2k thief qua hốt mới được...LOL !
 
đang đợi tên này offline để trả thù cho ông đây. mới kí peace với delphi 1 tuần để rút quân về đánh tên bogachan.
con của tui có 1500 thieves. kì này cho hắn lên bàn thờ khỏi celebrate x-má luôn :D
 
Chưa bao giờ tui thấy nó offline cả. Thức sáng ngày đêm để canh hay sao ấy...đúng là đồ điên...
 
War at ankara(448:3:3)/Turkey
Attacker: Leader Nir2 of the tribe: loeee

Invasion # 1

Attackers:
100.0 Transport Train(s)(200HP/1A/20D per unit) - Tactics: Middle
20.0 Bomber(s)(20HP/350A/15D per unit) - Tactics: Front
Defenders:
10.0 Horseman(s)(10HP/30A/12D per unit) - Tactics: Stand Ground
116.0 Musketeer(s)(28HP/43A/14D per unit) - Tactics: Stand Ground
100.0 Machine Gunner(s)(70HP/93A/20D per unit) - Tactics: Stand Ground
14.0 Grenadier(s)(84HP/68A/20D per unit) - Tactics: Stand Ground
213.0 Transport Train(s)(280HP/9A/30D per unit) - Tactics: Stand Ground
20.0 Bomber(s)(28HP/358A/24D per unit) - Tactics: Back
15.0 Canon(s)(112HP/98A/18D per unit) - Tactics: Back
75.0 Bazooka(s)(84HP/73A/17D per unit) - Tactics: Back
1.0 Sniper(s)(35HP/93A/13D per unit) - Tactics: Front
Attacker base damage is: 7100.00
Defender base damage is: 31655.00
The attacker inflicts 100% of base damage
The defender inflicts 100% of base damage
The attacker inflicts 1775.0 net damage after 12452.0 blocker defense
The defender inflicts 29355.0 net damage after 2300.0 attacker defense
Defender Sniper receives 1011.0 net damage
1.0 unit(s) are destroyed
Defender Bazooka receives 679.0 net damage
8.1 unit(s) are destroyed
Defender Canon receives 32.0 net damage
0.3 unit(s) are destroyed
Defender Bomber receives 29.0 net damage
1.0 unit(s) are destroyed
Defender Transport Train receives 19.0 net damage
0.1 unit(s) are destroyed
Defender Grenadier receives 1.0 net damage
0.0 unit(s) are destroyed
Defender Machine Gunner receives 3.0 net damage
0.0 unit(s) are destroyed
Defender Musketeer evades the attack
Defender Musketeer receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Horseman receives 1.0 net damage
0.1 unit(s) are destroyed
Attacker Bomber receives 20842.0 net damage
20.0 unit(s) are destroyed
Attacker Transport Train receives 8513.0 net damage
42.6 unit(s) are destroyed

Invasion # 2

Attackers:
57.4 Transport Train(s)(200HP/1A/20D per unit) - Tactics: Middle
0.0 Bomber(s)(20HP/350A/15D per unit) - Tactics: Front
Defenders:
9.9 Horseman(s)(10HP/30A/12D per unit) - Tactics: Stand Ground
116.0 Musketeer(s)(28HP/43A/14D per unit) - Tactics: Stand Ground
100.0 Machine Gunner(s)(70HP/93A/20D per unit) - Tactics: Stand Ground
14.0 Grenadier(s)(84HP/68A/20D per unit) - Tactics: Stand Ground
212.9 Transport Train(s)(280HP/9A/30D per unit) - Tactics: Stand Ground
19.0 Bomber(s)(28HP/358A/24D per unit) - Tactics: Back
14.7 Canon(s)(112HP/98A/18D per unit) - Tactics: Back
66.9 Bazooka(s)(84HP/73A/17D per unit) - Tactics: Back
0.0 Sniper(s)(35HP/93A/13D per unit) - Tactics: Front
Attacker base damage is: 57.44
Defender base damage is: 30564.73
The attacker inflicts 109% of base damage
The defender inflicts 114% of base damage
The attacker inflicts 15.0 net damage after 12267.3 blocker defense
The defender inflicts 33931.3 net damage after 1148.7 attacker defense
Defender Bazooka receives 13.0 net damage
0.2 unit(s) are destroyed
Defender Canon receives 1.0 net damage
0.0 unit(s) are destroyed
Defender Bomber receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Transport Train receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Grenadier receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Machine Gunner receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Musketeer receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Horseman receives 1.0 net damage
0.1 unit(s) are destroyed
Attacker Transport Train receives 33931.3 net damage
57.4 unit(s) are destroyed

DEFENDER WINS! Attacking fleet is destroyed.
1,120,000W 12,680,000I 6,880,000O 8,280,000F worth of resources are captured
and added to ankaras stockpil

bị nó lừa no onl đúng lúc mình đên, tưởng nó mua wan ai dè nó có sẵn.
 
Đề nghị hẹn 1 ngày nào đó...anh em cùng nhảy city đánh tất cả city nó cùng 1 lúc ... hết chạy nổi...
 
tên bogachan giờ chỉ còn cái xác ko hồn. hắn bị cướp gần hết res với lại lính của hắn đã bị tui tiêu diệt hết rồi. chỉ sợ hắn lại lên market mua wan thôi
 
hi hi hi, cảm ơn sự trợ giúp của anh em, giờ product score của hắn chỉ còn cỡ 1000 point. Res trong các bank đã phải rút sạch để xài, ở ngoài thì hình như cũng sắp hết, hắn dùng sạch vào research và building >>> sợ bị cướp. Thằng này nói chung online đều lắm, thường chỉ off tầm 8h-11h sáng VN thôi
 
đang muốn nó holiday luôn ! thù chung với thù riêng nó phải trả đủ mới tha :))
 
War at ankara(448:3:3)/Turkey
Attacker: Leader tigerthy of the tribe: VNandUSA

Invasion # 1

Attackers:
400.0 Reinforced Tank(s)(280HP/130A/59D per unit) - Tactics: Back
1.0 Spy(s)(14HP/12A/14D per unit) - Tactics: Middle
1.0 Eagle Scout(s)(2HP/11A/10D per unit) - Tactics: Front
50.0 Rifleman(s)(63HP/65A/18D per unit) - Tactics: Front

Defenders:
38.0 Grenadier(s)(84HP/68A/20D per unit) - Tactics: Stand Ground
501.0 Transport Train(s)(280HP/9A/30D per unit) - Tactics: Stand Ground
93.0 Machine Gunner(s)(70HP/93A/20D per unit) - Tactics: Stand Ground
50.0 Paladin(s)(56HP/64A/26D per unit) - Tactics: Stand Ground
24.0 Canon(s)(112HP/98A/19D per unit) - Tactics: Stand Ground
87.0 Bazooka(s)(84HP/73A/18D per unit) - Tactics: Stand Ground
22.0 Reinforced Tank(s)(280HP/128A/60D per unit) - Tactics: Stand Ground
115.0 Musketeer(s)(28HP/43A/14D per unit) - Tactics: Stand Ground
28.0 Sniper(s)(35HP/93A/13D per unit) - Tactics: Back
39.0 Bomber(s)(28HP/358A/24D per unit) - Tactics: Back
1.0 Spy(s)(14HP/10A/14D per unit) - Tactics: Front
1.0 Police(s)(70HP/9A/9D per unit) - Tactics: Front
1.0 Swordsman(s)(21HP/33A/19D per unit) - Tactics: Front
1.0 Thief(s)(35HP/9A/9D per unit) - Tactics: Front

Attacker base damage is: 55273.00
Defender base damage is: 52033.00
The attacker inflicts 107% of base damage
The defender inflicts 70% of base damage
The attacker inflicts 33889.0 net damage after 25253.0 blocker defense
The defender inflicts 12350.0 net damage after 24524.0 attacker defense
Defender Thief receives 24400.0 net damage
1.0 unit(s) are destroyed
Defender Swordsman receives 8350.0 net damage
1.0 unit(s) are destroyed
Defender Police receives 387.0 net damage
1.0 unit(s) are destroyed
Defender Spy receives 52.0 net damage
1.0 unit(s) are destroyed
Defender Bomber receives 266.0 net damage
9.5 unit(s) are destroyed
Defender Sniper receives 386.0 net damage
11.0 unit(s) are destroyed
Defender Musketeer receives 41.0 net damage
1.5 unit(s) are destroyed
Defender Reinforced Tank receives 2.0 net damage
0.0 unit(s) are destroyed
Defender Bazooka receives 4.0 net damage
0.0 unit(s) are destroyed
Defender Canon receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Paladin receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Machine Gunner receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Transport Train receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Grenadier receives 1.0 net damage
0.0 unit(s) are destroyed
Attacker Rifleman receives 6916.0 net damage
50.0 unit(s) are destroyed
Attacker Eagle Scout receives 5107.0 net damage
1.0 unit(s) are destroyed
Attacker Spy receives 153.0 net damage
1.0 unit(s) are destroyed
Attacker Reinforced Tank receives 174.0 net damage
0.6 unit(s) are destroyed

Invasion # 2

Attackers:
399.4 Reinforced Tank(s)(280HP/130A/59D per unit) - Tactics: Back
0.0 Spy(s)(14HP/12A/14D per unit) - Tactics: Middle
0.0 Eagle Scout(s)(2HP/11A/10D per unit) - Tactics: Front
0.0 Rifleman(s)(63HP/65A/18D per unit) - Tactics: Front
Defenders:
38.0 Grenadier(s)(84HP/68A/20D per unit) - Tactics: Stand Ground
501.0 Transport Train(s)(280HP/9A/30D per unit) - Tactics: Stand Ground
93.0 Machine Gunner(s)(70HP/93A/20D per unit) - Tactics: Stand Ground
50.0 Paladin(s)(56HP/64A/26D per unit) - Tactics: Stand Ground
24.0 Canon(s)(112HP/98A/19D per unit) - Tactics: Stand Ground
87.0 Bazooka(s)(84HP/73A/18D per unit) - Tactics: Stand Ground
22.0 Reinforced Tank(s)(280HP/128A/60D per unit) - Tactics: Stand Ground
113.5 Musketeer(s)(28HP/43A/14D per unit) - Tactics: Stand Ground
17.0 Sniper(s)(35HP/93A/13D per unit) - Tactics: Back
29.5 Bomber(s)(28HP/358A/24D per unit) - Tactics: Back
0.0 Spy(s)(14HP/10A/14D per unit) - Tactics: Front
0.0 Police(s)(70HP/9A/9D per unit) - Tactics: Front
0.0 Swordsman(s)(21HP/33A/19D per unit) - Tactics: Front
0.0 Thief(s)(35HP/9A/9D per unit) - Tactics: Front
Attacker base damage is: 51919.21
Defender base damage is: 47477.18
The attacker inflicts 84% of base damage
The defender inflicts 59% of base damage
The attacker inflicts 18803.4 net damage after 24808.6 blocker defense
The defender inflicts 7081.0 net damage after 23563.3 attacker defense
Defender Bomber receives 7897.0 net damage
29.5 unit(s) are destroyed
Defender Sniper receives 8397.0 net damage
17.0 unit(s) are destroyed
Defender Musketeer receives 2208.0 net damage
78.9 unit(s) are destroyed
Defender Reinforced Tank receives 241.0 net damage
0.9 unit(s) are destroyed
Defender Bazooka receives 35.0 net damage
0.4 unit(s) are destroyed
Defender Canon receives 22.0 net damage
0.2 unit(s) are destroyed
Defender Paladin receives 2.0 net damage
0.0 unit(s) are destroyed
Defender Machine Gunner receives 1.0 net damage
0.0 unit(s) are destroyed
Defender Transport Train receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Grenadier receives 0.4 net damage
0.0 unit(s) are destroyed
Attacker Reinforced Tank receives 7081.0 net damage
25.3 unit(s) are destroyed

Invasion # 3

Attackers:
374.1 Reinforced Tank(s)(280HP/130A/59D per unit) - Tactics: Back
0.0 Spy(s)(14HP/12A/14D per unit) - Tactics: Middle
0.0 Eagle Scout(s)(2HP/11A/10D per unit) - Tactics: Front
0.0 Rifleman(s)(63HP/65A/18D per unit) - Tactics: Front
Defenders:
38.0 Grenadier(s)(84HP/68A/20D per unit) - Tactics: Stand Ground
501.0 Transport Train(s)(280HP/9A/30D per unit) - Tactics: Stand Ground
93.0 Machine Gunner(s)(70HP/93A/20D per unit) - Tactics: Stand Ground
50.0 Paladin(s)(56HP/64A/26D per unit) - Tactics: Stand Ground
23.8 Canon(s)(112HP/98A/19D per unit) - Tactics: Stand Ground
86.5 Bazooka(s)(84HP/73A/18D per unit) - Tactics: Stand Ground
21.1 Reinforced Tank(s)(280HP/128A/60D per unit) - Tactics: Stand Ground
34.7 Musketeer(s)(28HP/43A/14D per unit) - Tactics: Stand Ground
0.0 Sniper(s)(35HP/93A/13D per unit) - Tactics: Back
0.0 Bomber(s)(28HP/358A/24D per unit) - Tactics: Back
0.0 Spy(s)(14HP/10A/14D per unit) - Tactics: Front
0.0 Police(s)(70HP/9A/9D per unit) - Tactics: Front
0.0 Swordsman(s)(21HP/33A/19D per unit) - Tactics: Front
0.0 Thief(s)(35HP/9A/9D per unit) - Tactics: Front
Attacker base damage is: 48631.61
Defender base damage is: 31783.21
The attacker inflicts 100% of base damage
The defender inflicts 100% of base damage
The attacker inflicts 25919.2 net damage after 22711.8 blocker defense
The defender inflicts 9711.7 net damage after 22071.3 attacker defense
Defender Musketeer receives 1295.0 net damage
34.7 unit(s) are destroyed
Defender Reinforced Tank receives 13789.0 net damage
21.1 unit(s) are destroyed
Defender Bazooka evades the attack
Defender Bazooka receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Canon receives 4014.0 net damage
23.8 unit(s) are destroyed
Defender Paladin receives 42.0 net damage
0.8 unit(s) are destroyed
Defender Machine Gunner receives 163.0 net damage
2.3 unit(s) are destroyed
Defender Transport Train receives 6.0 net damage
0.0 unit(s) are destroyed
Defender Grenadier receives 1.2 net damage
0.0 unit(s) are destroyed
Attacker Reinforced Tank receives 9711.7 net damage
34.7 unit(s) are destroyed

Invasion # 4

Attackers:
339.4 Reinforced Tank(s)(280HP/130A/59D per unit) - Tactics: Back
0.0 Spy(s)(14HP/12A/14D per unit) - Tactics: Middle
0.0 Eagle Scout(s)(2HP/11A/10D per unit) - Tactics: Front
0.0 Rifleman(s)(63HP/65A/18D per unit) - Tactics: Front
Defenders:
38.0 Grenadier(s)(84HP/68A/20D per unit) - Tactics: Stand Ground
501.0 Transport Train(s)(280HP/9A/30D per unit) - Tactics: Stand Ground
90.7 Machine Gunner(s)(70HP/93A/20D per unit) - Tactics: Stand Ground
49.2 Paladin(s)(56HP/64A/26D per unit) - Tactics: Stand Ground
0.0 Canon(s)(112HP/98A/19D per unit) - Tactics: Stand Ground
86.5 Bazooka(s)(84HP/73A/18D per unit) - Tactics: Stand Ground
0.0 Reinforced Tank(s)(280HP/128A/60D per unit) - Tactics: Stand Ground
0.0 Musketeer(s)(28HP/43A/14D per unit) - Tactics: Stand Ground
0.0 Sniper(s)(35HP/93A/13D per unit) - Tactics: Back
0.0 Bomber(s)(28HP/358A/24D per unit) - Tactics: Back
0.0 Spy(s)(14HP/10A/14D per unit) - Tactics: Front
0.0 Police(s)(70HP/9A/9D per unit) - Tactics: Front
0.0 Swordsman(s)(21HP/33A/19D per unit) - Tactics: Front
0.0 Thief(s)(35HP/9A/9D per unit) - Tactics: Front
Attacker base damage is: 44122.59
Defender base damage is: 24988.64
The attacker inflicts 98% of base damage
The defender inflicts 109% of base damage
The attacker inflicts 22800.9 net damage after 20439.1 blocker defense
The defender inflicts 7293.1 net damage after 20024.9 attacker defense
Defender Bazooka receives 14364.0 net damage
86.5 unit(s) are destroyed
Defender Paladin receives 7171.0 net damage
49.2 unit(s) are destroyed
Defender Machine Gunner receives 405.0 net damage
5.8 unit(s) are destroyed
Defender Transport Train receives 602.0 net damage
2.2 unit(s) are destroyed
Defender Grenadier receives 258.9 net damage
3.1 unit(s) are destroyed
Attacker Reinforced Tank receives 7293.1 net damage
26.0 unit(s) are destroyed

Invasion # 5

Attackers:
313.4 Reinforced Tank(s)(280HP/130A/59D per unit) - Tactics: Back
0.0 Spy(s)(14HP/12A/14D per unit) - Tactics: Middle
0.0 Eagle Scout(s)(2HP/11A/10D per unit) - Tactics: Front
0.0 Rifleman(s)(63HP/65A/18D per unit) - Tactics: Front
Defenders:
34.9 Grenadier(s)(84HP/68A/20D per unit) - Tactics: Stand Ground
498.8 Transport Train(s)(280HP/9A/30D per unit) - Tactics: Stand Ground
84.9 Machine Gunner(s)(70HP/93A/20D per unit) - Tactics: Stand Ground
0.0 Paladin(s)(56HP/64A/26D per unit) - Tactics: Stand Ground
0.0 Canon(s)(112HP/98A/19D per unit) - Tactics: Stand Ground
0.0 Bazooka(s)(84HP/73A/18D per unit) - Tactics: Stand Ground
0.0 Reinforced Tank(s)(280HP/128A/60D per unit) - Tactics: Stand Ground
0.0 Musketeer(s)(28HP/43A/14D per unit) - Tactics: Stand Ground
0.0 Sniper(s)(35HP/93A/13D per unit) - Tactics: Back
0.0 Bomber(s)(28HP/358A/24D per unit) - Tactics: Back
0.0 Spy(s)(14HP/10A/14D per unit) - Tactics: Front
0.0 Police(s)(70HP/9A/9D per unit) - Tactics: Front
0.0 Swordsman(s)(21HP/33A/19D per unit) - Tactics: Front
0.0 Thief(s)(35HP/9A/9D per unit) - Tactics: Front
Attacker base damage is: 40736.49
Defender base damage is: 14754.80
The attacker inflicts 83% of base damage
The defender inflicts 86% of base damage
The attacker inflicts 16451.0 net damage after 17360.0 blocker defense
The defender inflicts 3204.0 net damage after 18488.1 attacker defense
Defender Machine Gunner receives 3948.0 net damage
56.4 unit(s) are destroyed
Defender Transport Train receives 8126.0 net damage
29.0 unit(s) are destroyed
Defender Grenadier receives 4377.0 net damage
34.9 unit(s) are destroyed
Attacker Reinforced Tank receives 3204.0 net damage
11.4 unit(s) are destroyed

Invasion # 6

Attackers:
301.9 Reinforced Tank(s)(280HP/130A/59D per unit) - Tactics: Back
0.0 Spy(s)(14HP/12A/14D per unit) - Tactics: Middle
0.0 Eagle Scout(s)(2HP/11A/10D per unit) - Tactics: Front
0.0 Rifleman(s)(63HP/65A/18D per unit) - Tactics: Front
Defenders:
0.0 Grenadier(s)(84HP/68A/20D per unit) - Tactics: Stand Ground
469.8 Transport Train(s)(280HP/9A/30D per unit) - Tactics: Stand Ground
28.5 Machine Gunner(s)(70HP/93A/20D per unit) - Tactics: Stand Ground
0.0 Paladin(s)(56HP/64A/26D per unit) - Tactics: Stand Ground
0.0 Canon(s)(112HP/98A/19D per unit) - Tactics: Stand Ground
0.0 Bazooka(s)(84HP/73A/18D per unit) - Tactics: Stand Ground
0.0 Reinforced Tank(s)(280HP/128A/60D per unit) - Tactics: Stand Ground
0.0 Musketeer(s)(28HP/43A/14D per unit) - Tactics: Stand Ground
0.0 Sniper(s)(35HP/93A/13D per unit) - Tactics: Back
0.0 Bomber(s)(28HP/358A/24D per unit) - Tactics: Back
0.0 Spy(s)(14HP/10A/14D per unit) - Tactics: Front
0.0 Police(s)(70HP/9A/9D per unit) - Tactics: Front
0.0 Swordsman(s)(21HP/33A/19D per unit) - Tactics: Front
0.0 Thief(s)(35HP/9A/9D per unit) - Tactics: Front
Attacker base damage is: 39248.92
Defender base damage is: 6876.11
The attacker inflicts 116% of base damage
The defender inflicts 54% of base damage
The attacker inflicts 30864.4 net damage after 14663.6 blocker defense
The defender inflicts 941.0 net damage after 17813.0 attacker defense
Defender Machine Gunner receives 6172.0 net damage
28.5 unit(s) are destroyed
Defender Transport Train receives 24692.4 net damage
88.2 unit(s) are destroyed
Attacker Reinforced Tank receives 941.0 net damage
3.4 unit(s) are destroyed

Invasion # 7

Attackers:
298.6 Reinforced Tank(s)(280HP/130A/59D per unit) - Tactics: Back
0.0 Spy(s)(14HP/12A/14D per unit) - Tactics: Middle
0.0 Eagle Scout(s)(2HP/11A/10D per unit) - Tactics: Front
0.0 Rifleman(s)(63HP/65A/18D per unit) - Tactics: Front
Defenders:
0.0 Grenadier(s)(84HP/68A/20D per unit) - Tactics: Stand Ground
381.6 Transport Train(s)(280HP/9A/30D per unit) - Tactics: Stand Ground
0.0 Machine Gunner(s)(70HP/93A/20D per unit) - Tactics: Stand Ground
0.0 Paladin(s)(56HP/64A/26D per unit) - Tactics: Stand Ground
0.0 Canon(s)(112HP/98A/19D per unit) - Tactics: Stand Ground
0.0 Bazooka(s)(84HP/73A/18D per unit) - Tactics: Stand Ground
0.0 Reinforced Tank(s)(280HP/128A/60D per unit) - Tactics: Stand Ground
0.0 Musketeer(s)(28HP/43A/14D per unit) - Tactics: Stand Ground
0.0 Sniper(s)(35HP/93A/13D per unit) - Tactics: Back
0.0 Bomber(s)(28HP/358A/24D per unit) - Tactics: Back
0.0 Spy(s)(14HP/10A/14D per unit) - Tactics: Front
0.0 Police(s)(70HP/9A/9D per unit) - Tactics: Front
0.0 Swordsman(s)(21HP/33A/19D per unit) - Tactics: Front
0.0 Thief(s)(35HP/9A/9D per unit) - Tactics: Front
Attacker base damage is: 38812.03
Defender base damage is: 3434.58
The attacker inflicts 100% of base damage
The defender inflicts 100% of base damage
The attacker inflicts 27363.4 net damage after 11448.6 blocker defense
The defender inflicts 858.0 net damage after 17614.7 attacker defense
Defender Transport Train receives 27363.4 net damage
97.7 unit(s) are destroyed
Attacker Reinforced Tank receives 858.0 net damage
3.1 unit(s) are destroyed

Invasion # 8

Attackers:
295.5 Reinforced Tank(s)(280HP/130A/59D per unit) - Tactics: Back
0.0 Spy(s)(14HP/12A/14D per unit) - Tactics: Middle
0.0 Eagle Scout(s)(2HP/11A/10D per unit) - Tactics: Front
0.0 Rifleman(s)(63HP/65A/18D per unit) - Tactics: Front
Defenders:
0.0 Grenadier(s)(84HP/68A/20D per unit) - Tactics: Stand Ground
283.9 Transport Train(s)(280HP/9A/30D per unit) - Tactics: Stand Ground
0.0 Machine Gunner(s)(70HP/93A/20D per unit) - Tactics: Stand Ground
0.0 Paladin(s)(56HP/64A/26D per unit) - Tactics: Stand Ground
0.0 Canon(s)(112HP/98A/19D per unit) - Tactics: Stand Ground
0.0 Bazooka(s)(84HP/73A/18D per unit) - Tactics: Stand Ground
0.0 Reinforced Tank(s)(280HP/128A/60D per unit) - Tactics: Stand Ground
0.0 Musketeer(s)(28HP/43A/14D per unit) - Tactics: Stand Ground
0.0 Sniper(s)(35HP/93A/13D per unit) - Tactics: Back
0.0 Bomber(s)(28HP/358A/24D per unit) - Tactics: Back
0.0 Spy(s)(14HP/10A/14D per unit) - Tactics: Front
0.0 Police(s)(70HP/9A/9D per unit) - Tactics: Front
0.0 Swordsman(s)(21HP/33A/19D per unit) - Tactics: Front
0.0 Thief(s)(35HP/9A/9D per unit) - Tactics: Front
Attacker base damage is: 38413.67
Defender base damage is: 2555.04
The attacker inflicts 60% of base damage
The defender inflicts 93% of base damage
The attacker inflicts 14531.2 net damage after 8516.8 blocker defense
The defender inflicts 599.0 net damage after 17433.9 attacker defense
Defender Transport Train receives 14531.2 net damage
51.9 unit(s) are destroyed
Attacker Reinforced Tank receives 599.0 net damage
2.1 unit(s) are destroyed

Invasion # 9

Attackers:
293.4 Reinforced Tank(s)(280HP/130A/59D per unit) - Tactics: Back
0.0 Spy(s)(14HP/12A/14D per unit) - Tactics: Middle
0.0 Eagle Scout(s)(2HP/11A/10D per unit) - Tactics: Front
0.0 Rifleman(s)(63HP/65A/18D per unit) - Tactics: Front
Defenders:
0.0 Grenadier(s)(84HP/68A/20D per unit) - Tactics: Stand Ground
232.0 Transport Train(s)(280HP/9A/30D per unit) - Tactics: Stand Ground
0.0 Machine Gunner(s)(70HP/93A/20D per unit) - Tactics: Stand Ground
0.0 Paladin(s)(56HP/64A/26D per unit) - Tactics: Stand Ground
0.0 Canon(s)(112HP/98A/19D per unit) - Tactics: Stand Ground
0.0 Bazooka(s)(84HP/73A/18D per unit) - Tactics: Stand Ground
0.0 Reinforced Tank(s)(280HP/128A/60D per unit) - Tactics: Stand Ground
0.0 Musketeer(s)(28HP/43A/14D per unit) - Tactics: Stand Ground
0.0 Sniper(s)(35HP/93A/13D per unit) - Tactics: Back
0.0 Bomber(s)(28HP/358A/24D per unit) - Tactics: Back
0.0 Spy(s)(14HP/10A/14D per unit) - Tactics: Front
0.0 Police(s)(70HP/9A/9D per unit) - Tactics: Front
0.0 Swordsman(s)(21HP/33A/19D per unit) - Tactics: Front
0.0 Thief(s)(35HP/9A/9D per unit) - Tactics: Front
Attacker base damage is: 38135.56
Defender base damage is: 2087.97
The attacker inflicts 100% of base damage
The defender inflicts 100% of base damage
The attacker inflicts 31175.1 net damage after 6959.9 blocker defense
The defender inflicts 521.0 net damage after 17307.7 attacker defense
Defender Transport Train receives 31175.1 net damage
111.3 unit(s) are destroyed
Attacker Reinforced Tank receives 521.0 net damage
1.9 unit(s) are destroyed

Invasion # 10

Attackers:
291.5 Reinforced Tank(s)(280HP/130A/59D per unit) - Tactics: Back
0.0 Spy(s)(14HP/12A/14D per unit) - Tactics: Middle
0.0 Eagle Scout(s)(2HP/11A/10D per unit) - Tactics: Front
0.0 Rifleman(s)(63HP/65A/18D per unit) - Tactics: Front
Defenders:
0.0 Grenadier(s)(84HP/68A/20D per unit) - Tactics: Stand Ground
120.7 Transport Train(s)(280HP/9A/30D per unit) - Tactics: Stand Ground
0.0 Machine Gunner(s)(70HP/93A/20D per unit) - Tactics: Stand Ground
0.0 Paladin(s)(56HP/64A/26D per unit) - Tactics: Stand Ground
0.0 Canon(s)(112HP/98A/19D per unit) - Tactics: Stand Ground
0.0 Bazooka(s)(84HP/73A/18D per unit) - Tactics: Stand Ground
0.0 Reinforced Tank(s)(280HP/128A/60D per unit) - Tactics: Stand Ground
0.0 Musketeer(s)(28HP/43A/14D per unit) - Tactics: Stand Ground
0.0 Sniper(s)(35HP/93A/13D per unit) - Tactics: Back
0.0 Bomber(s)(28HP/358A/24D per unit) - Tactics: Back
0.0 Spy(s)(14HP/10A/14D per unit) - Tactics: Front
0.0 Police(s)(70HP/9A/9D per unit) - Tactics: Front
0.0 Swordsman(s)(21HP/33A/19D per unit) - Tactics: Front
0.0 Thief(s)(35HP/9A/9D per unit) - Tactics: Front
Attacker base damage is: 37893.67
Defender base damage is: 1085.91
The attacker inflicts 96% of base damage
The defender inflicts 71% of base damage
The attacker inflicts 32757.3 net damage after 3619.7 blocker defense
The defender inflicts 194.0 net damage after 17197.9 attacker defense
Defender Transport Train receives 32757.3 net damage
117.0 unit(s) are destroyed
Attacker Reinforced Tank receives 194.0 net damage
0.7 unit(s) are destroyed

Invasion # 11

Attackers:
290.8 Reinforced Tank(s)(280HP/130A/59D per unit) - Tactics: Back
0.0 Spy(s)(14HP/12A/14D per unit) - Tactics: Middle
0.0 Eagle Scout(s)(2HP/11A/10D per unit) - Tactics: Front
0.0 Rifleman(s)(63HP/65A/18D per unit) - Tactics: Front
Defenders:
0.0 Grenadier(s)(84HP/68A/20D per unit) - Tactics: Stand Ground
3.7 Transport Train(s)(280HP/9A/30D per unit) - Tactics: Stand Ground
0.0 Machine Gunner(s)(70HP/93A/20D per unit) - Tactics: Stand Ground
0.0 Paladin(s)(56HP/64A/26D per unit) - Tactics: Stand Ground
0.0 Canon(s)(112HP/98A/19D per unit) - Tactics: Stand Ground
0.0 Bazooka(s)(84HP/73A/18D per unit) - Tactics: Stand Ground
0.0 Reinforced Tank(s)(280HP/128A/60D per unit) - Tactics: Stand Ground
0.0 Musketeer(s)(28HP/43A/14D per unit) - Tactics: Stand Ground
0.0 Sniper(s)(35HP/93A/13D per unit) - Tactics: Back
0.0 Bomber(s)(28HP/358A/24D per unit) - Tactics: Back
0.0 Spy(s)(14HP/10A/14D per unit) - Tactics: Front
0.0 Police(s)(70HP/9A/9D per unit) - Tactics: Front
0.0 Swordsman(s)(21HP/33A/19D per unit) - Tactics: Front
0.0 Thief(s)(35HP/9A/9D per unit) - Tactics: Front
Attacker base damage is: 37803.60
Defender base damage is: 33.00
The attacker inflicts 109% of base damage
The defender inflicts 57% of base damage
The attacker inflicts 41095.0 net damage after 110.0 blocker defense
The defender inflicts 4.0 net damage after 17157.0 attacker defense
Defender Transport Train receives 41095.0 net damage
3.7 unit(s) are destroyed
Attacker Reinforced Tank receives 4.0 net damage
0.0 unit(s) are destroyed
0W 0I 0O 0F worth of resources are captured
by the attacking fleet. Fleet did not have enough
capacity to capture max amount.
ATTACKER WINS!

3,044,755W 17,222,770I 8,993,100O 11,870,580F worth of resources are captured by the attacking fleet units through pillaging and destroying defending army. These resources are added to the origin city stockpile of the attacker.

Ngại quá, dùng acc tigerthy của yudiat đánh, thiệt hại mất 110 Rtank, 50 Rifle man, vô cùng xin lỗi......
 
:D 110 rtank em cho yudiat2505 va sweetgirl san xuat trong 1 2h là hồi phục lại. miễn là tiêu diệt dc delphi là vui rồi
 
đang đợi tên này offline để trả thù cho ông đây. mới kí peace với delphi 1 tuần để rút quân về đánh tên bogachan.
 
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