Cập nhật mới về D3 sever !!!

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ghetdoi

T.E.T.Я.I.S
Tham gia ngày
21/1/05
D3 sẽ có sever cho SEA và US giống như SC2. Nếu bạn mua box/key SEA sẽ chơi đc 2 sever SEA và US. Key US thì chỉ chơi đc sever US. Item trong AH ở sever nào sẽ chỉ trade đc ở region đó.

Q. If I live in Australia/New Zealand/Southeast Asia, what server will I play Diablo III on?

A. As with StarCraft II, players who purchase the Australia/New Zealand/Southeast Asia version of Diablo III will have their own regional servers, offering lower latency and more action during peak hours. While we encourage players to play on these servers, we recognize that many have longstanding friendships with North American players and would like to continue playing with them. Because of this, we're again giving Australia/New Zealand/ Southeast Asia gamers access to both regions' servers so they can choose where they'd prefer to play.


Q. How does this impact the items I have purchased in the auction house?

A. Auction house purchases are bound to the servers in the region in which they're bought. Any items acquired on the Australia/New Zealand/Southeast Asia servers, in-game or otherwise, are bound to those servers and are not transferrable to the North American servers (and vice versa). Please keep this in mind when making purchases in the auction house.


Source: http://us.battle.net/d3/en/services/auction-house/regions#q3
 
Quát đờ duck ? Hồi trước nghe gì mà D3 ko có vụ phân chia SEA hay US j nữa mà ?
 
thì ko phân, nhưng đối với real money thì vẫn phân theo region thi phải
 
Tin này được staff của blizzard công bố trong buổi phỏng vấn từ hồi Blizcon rồi mà :-? Thế nào thì SEA ver cũng lại đắt hơi US vài chục $ như hồi SC2 :(
 
ManuCampora
@Bashiok there was no super news for today?
31 Dec

Bashiok
@ManuCampora It'll be ready early this week. :)
23 hours ago
release day ?? ;))
 
^ Có khi lòi ra thêm 1 class nữa thì vui ;))
 
lòi là lòi thế nào....haha cũng mong như thế..như hồi d2 cũng vậy.......
 
muốn lòi class mới thì đợi bản expansion nhá ;))
giờ mong mỏi nhất có mỗi cái release day thôi
 
Release bảo ngày 1/4 thì chả biết nên mừng hay vui :@)
 
đợi dài cổ.. mà cũng chưa chắc chắn 100% nữa ..:-S phải Storm Warrio về VN liền he :">
 
We're not announcing a release date, nor would I hint at such an announcement on Twitter.
100% tiêu tan hy vọng rồi đó

"You're just buying Diablo III. You can play it anywhere in the world. So you guys get to choose. Now what we will do is we will lock you down to a specific auction house. So for instance if you're a European national you'll have access to the European auction house, but you'll still be able to play in North America. You can participate in the gold auction house anywhere in the world, right, but you can only participate in the real money auction house in your native country."
Robert Bridenbecker, Vice President of Online Technologies at Blizzard

theo cái ông này nói,cái RMAH hình như là bound theo cái region của acc battlenet chứ không phải là theo cái region của cái bản mình mua.mà trong cái phần Q&A thì lại có nghĩa ngược lại
 
Vậy cái super new là cái chi vậy rứa ?
 
When we first announced the follower feature we revealed that these unique characters would accompany your hero on an adventure to save Sanctuary, but that they would only be able to survive in Normal difficulty. The amount of positive support the follower feature received, as well as the number of players who wanted to be able to keep these companions throughout the game -- even into the toughest difficulties -- left us wondering if it would be possible.

At BlizzCon we announced that we had taken that player feedback and were indeed working to make the single-player followers (templar, scoundrel, and enchantress) viable in the later difficulty levels.

We want to share some of the details surrounding this change and what it will mean for the single-player experience.

A lot of us wanted to see followers become viable throughout the game too, and agree they really add something to the experience as a whole. One of our main driving forces in making this decision was the benefits of the co-op experience, and the disadvantage of playing alone in the Nightmare, Hell, and Inferno difficulties. Followers won’t follow you into co-op games because you’ll already have the superior firepower of your friends to help you, but playing alone you’re going to want to take advantage of their benefits. We’ve made the later difficulties of the game brutally difficult, and we realize that for those attempting to tackle these later difficulties alone, they’re really going to actually want some additional support in the form of the followers.

Some players didn’t like their experience with mercenaries in Diablo II. We took feedback regarding mercenaries very seriously when designing Diablo III followers, and they differ from mercenaries in a few key ways that we think set them apart and resolve many issues. First of all, there is no resurrection or cost to your followers’ deaths, which makes their upkeep far less intrusive. When a follower takes enough damage to “die”, they simply take a knee, catch their breath, and after a few moments are back in the fight. That downtime could potentially have an effect on your own survival, but it’s unlikely to create a situation where you’re worrying about them or constantly working to keep them alive. We don’t want to turn what could be a fun benefit into a punishment by making players pay for their followers’ poor combat choices.

Secondly, when you die, so does your follower. These aren’t characters that can hope to compete or continue on without you. While some players prefer to be the lone wolf taking on the forces of evil, our intent isn’t to dilute the hero aspects by adding more wolves to your wolf pack. We want followers to be an extension of your bad-assery, not a liability. The followers could almost be considered automated buffs/damage skills, but of course with quite a bit more flavor and customization options.

We still have some tweaking to do with the followers, including their skills and end-game balancing. We continue to discover cool little ways to improve how each follower performs and the complements the different heroes. Our intent is to ensure players who take followers along find them to be helpful additions to their single-player experiences.

In the meantime, we’re interested to hear what you think of followers at end game and what your intent will be. Will you ever play alone, considering the benefits of co-op (personal loot drops, increased killing speed)? If you do play single player will you bring a follower? Or do you intend to challenge yourself by not bringing one?
sẽ có sự thay đổi về follower,như về skill và chỉ số(khoan mơ về follower mới nhá :)) ) mọi người chú ý cập nhật theo dõi nào ;))
 
Ta chỉ chú ý theo dõi khi nào thông báo ngày phát hành :>
 
Ngày phát hành là ngày mà ai cũng không biểt là ngày nào đấy :))
 
sẽ có sự thay đổi về follower,như về skill và chỉ số(khoan mơ về follower mới nhá :)) ) mọi người chú ý cập nhật theo dõi nào ;))

bây giờ mà vẫn còn thay đổi, thì đến bao giờ mới có game để chơi :((

tình hình này chắc phải cuối quý 1 mới có game chơi quá
 
^
Sorry I wasn't intending to imply anything by writing first quarter, just an honest mistake. Our official target is still "early 2012". Not sure if it makes too much difference one way or the other, but I don't want people to nitpick a mistake. :)
Bashiok
này thì tháng 3 hay quý 1 ;))
 
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