Sơ bộ
Genre: VRMMO
World: Super huge
Map: Unknow

Era: Medieval age + Fantasy
Great Nations:
- Eternal Empire
+ Main race: Human
++View upon other races: So-so
+ Capital: Romulus
+ Main Religions: Multi gods
++ Religions tolerance: Good
+ Economy(trading): Very good
+ Technology: Good
+ Military: Heavy Infantry focus, great logistic system allow reduce 15% supply cost, good at siege machines.
++Weakness: Bad cavalry, Infantry not good at dealing with cavalry, have no trust toward wizards but still employ some.
+ Location: Middle map
- Greeco Cities Alliance
+ Main race: Human
++View upon other races: Good
+ Capital: Athens
+ Main Religions: Multi gods
++ Religions tolerance: Good
+ Economy: Good
+ Technology: So-so
+ Military: Heavy Infantry focus, good seafaring lead to 10% reduce in naval cost and +10% sea trade income, good at siege machines, good healer, 10% more militias in village and city when being siege, troops have unique skill based on area of recruitment lead to many specialists units.
++Weakness: lack heavy cavalry, bad farming-10% harvest, good nature people make it harder to recruit troops to war(+10% recruitment cost). Troops have unique skill based on area of recruitment make it harder to command them on battlefield(require 10% more intimacy or leadership to effective command them).
+ Location: Middle-East map
- Heaven Kingdom
+ Main race: Human
++View upon other races: Bad
+ Capital: Jerudan
+ Main Religions: Pious
++ Religions tolerance: very bad
+ Economy: Good
+ Technology: Good
+ Military: Heavy cavalry focus, very good at siege machines, Priest can grant Holy power and protection.
++Weakness: lack light cavalry, feudal system lead to somewhat ineffective command system, No wizard allow, healer crossing their land can be branded as infidel.
+ Location: South
- Dukedom of Messina
+ Main race: Elf(Wood Elf and High Elf)
++View upon other races: Bad(Absolutely hate Dwarf) but due to different in intelligence, they respect knowledgeable people or skillful archer(still hate dwarf

)
+ Capital: Jerusalem
+ Main Religions: Elf
++ Religions tolerance: So-so(depend on individual)
+ Economy: Normal
+ Technology: Good
+ Military: Archer focus, great at ambush and fighting in the woods, great wizard, great healer.
++Weakness: Lack heavy infantry and heavy cavalry, have low population
+ Location: West
Therandia Kingdom
+ Main race: Dwarf
++View upon other races: So-So(Absolutely hate Elf)
+ Capital: Harigram
+ Main Religions: Dwarf
++ Religions tolerance: So-so(depend on individual)
+ Economy: So-so
+ Technology: Great
+ Military: Great at both defend and attack siege, have the best technology allow them make guns and cannon for siege, also best heavy armor
++Weakness: no wizard and lack cavalry, tend to defend their mountain land without much expansion.
+ Location: North
Eastern Empire
+ Main race: Eastern Barbarian(the top power belong to human race)
++View upon other races: So-So
+ Capital: Bassylon
+ Main Religions: Sun god
++ Religions tolerance: So-so
+ Economy: Good
+ Technology: So-so
+ Military: The best cavalry army in the world, good naval
++Weakness: weak infantry since they use a lot of slaves in army(just don't look down on the Royal guard, they aren't just some normal slaves) and not really good at siege.
+ Location: East
Western Tribes Federation
+ Main race: Western Barbarian
++View upon other races: So-So
+ Capital: Brundare
+ Main Religions: Shamanism
++ Religions tolerance: So-so
+ Economy: So-so
+ Technology: bad
+ Military: Their infantry fighting power is great, great population and they are warlike society so it make easier to recruit (-15% recruitment cost)
++Weakness: lack armor(due to technology) and really bad at siege(again technology), troops is hard to command effective(need to be their champion or having 20% more leadership)
+ Location: West
Minor Factions:
+Orc tribes: Locate in the South West those tribes is similar to the western barbarian but even bloodier. Their fight for championships often end with all but one person survive. They enjoy killing more than fighting and their breed rate is insane so if they aren't often fighting among themselves the Human may not live long.
+Dark Elf tribes: Once they are the Elf but enslaved in the far northern land of Eastern Empire. After many bloody rebellions they finally gain their freedom with a temporary truce sign with the empire. But now they have their back facing the mighty Heaven Kingdom which clearly looking for expand their land and the truce with the empire is no guarantee for their safety. Specialize in magic they hold equal power in wizard compare to the High Elf but the desert land they live on force them take on the life on the horse back.
+ Dragonia tribe(Location unknow): rumors that they having the power to transform into Dragon
+ Black Legions(Location unknow): Back when the Eternal Empire have almost full control of the known world they send 10 of their Legions in expeditions but only 2 return. Rumor said that out of 8 missing Legion, 6 became the Black Legions which now are undead. They think that the Empire send them to death and took a vow that one day they will return and have their revenge not just toward the Empire but to all the livings that have abandoned them.
+Vikings: They was the descendant of the 2 Legions that didn't return to the Empire. Now living on the far northern island they become pirate and mercenary that feared by many.