hixhix2104
Mr & Ms Pac-Man
Grenadiers
Distinguished Grenadiers (Level: 12)
Hearty and resilient, this experienced combat squad has learned to avoid enemy fire and minimize received damage (Leveling Speed: Fast)
- Level 1: Ability: Medical Kit, Gain the Medical Kit ability
- Level 2: Health Bonus
- Level 3: Evasion
- Level 4: Suppression Resistance
- Level 5: Elite Armor, Upgrade the squad with Elite Armor
Mongoose Grenadiers(Level: 39)
This elite combat team is both resilient and highly efficient at assaulting enemy infantry. (Leveling Speed: Slow)
- Level 2: , Heroic Armor Equipped
- Level 4: , Ability Obtained: Assault
- Level 5: , Equip squad with MP44 Assault Rifles
Prepared Grenadiers (Level: 16)
Well-equipped for battle and triage, these grenadiers are effective against both infantry and vehicles (Leveling Speed: Very Fast)
- Level 1: Ability: Throw Grenade, Ability: Fire Panzerfaust, Gain the ability to throw grenades, Gain the ability to fire the anti-vehicle panzerfaust
- Level 2: Health Bonus
- Level 3: Ability: Medical Kit, Medical Kits can quickly heal injured squad members
- Level 4: Upgrade with MG42, Equip one squad member with an anti-infantry MG42
- Level 5: Upgrade with Panzerschreck, Equip one squad member with an anti-vehicle Panzerschreck
Survivalist Grenadiers (Level: 23)
Trained for self-preservation, this elite combat team retreats into shadow after swift and deadly assaults (Leveling Speed: Average)
- Level 1: Survivalist, Ability: Throw Grenade, Squad automatically camouflages when retreating, Gain the ability to throw grenades
- Level 2: Evasion, Ability: Camouflage, Gain the ability to camouflage
- Level 3: Health Bonus, Ability: Medical Kits, Medical Kits can quickly heal injured squad members
- Level 4: Upgrade with MG42, Reinforcement Discount, Equip one squad member with an MG42
- Level 5: Suppression Resistance, Discount Medical Kits
Heavy Machine Gun
Accomplished HMG Team (Level: 3)
Hearty and resilient, this experienced weapon team has learned to avoid enemy fire and minimize received damage (Leveling Speed: Fast)
- Level 1: Health Bonus
- Level 2: Evasion
- Level 3: Health Bonus
- Level 4: Suppression Resistance
- Level 5: Medical Field Training, Slowly regain health while not in combat
Durable HMG Team (Level: 6)
This seasoned HMG team can lay down considerable firepower while evading enemy fire and patching up injured squad members (Leveling Speed: Average)
- Level 1: Health Bonus, Gain a 20% Health Bonus
- Level 2: Health Regeneration, Ability Obtained: Med Kits, Gain slow passive health regeneration, Gain medical kits to quickly heal squad members
- Level 3: Receive Damage Reduction
- Level 4: Elusive Bonus
- Level 5: Speed while Healing, Squad moves at full speed while using Medical Kits
Open Combat Heavy Machine Gun Team (Level: 44)
This elite gunner squad has mastered their weapon and can annihilate enemy infantry. (Leveling Speed: Slow)
- Level 1: Elite Armor, Stay Down!, Squad is equipped with Elite armor, Damage increase versus suppressed and pinned units
- Level 2: Damage Bonus
- Level 3: Health Bonus
- Level 4: Accuracy Bonus
- Level 5: Ability: Heartening Shout, Nearby units fire and reload faster as well as taking less damage
Fatherland Heavy Machine Gun Team (Level: 19)
The stoic patriots manning this HMG gain considerable combat and defense bonuses while in friendly territory (Leveling Speed: Average)
- Level 1: Fatherland Suppression Bonus, Fatherland Defense Bonus, Gain a 20% bonus to received suppression in friendly territory, Receive 20% less damage while in friendly territory
- Level 2: Regeneration Bonus, Gain a bonus to passive health regeneration in friendly territory
- Level 3: Fatherland Accuracy Bonus, Gain a 20% bonus to weapon accuracy in friendly territory
- Level 4: Fatherland Range Bonus, Weapon and Sight Range increased by 15% in friendly territory
- Level 5: Fatherland Speed Bonus, Movement speed increased in friendly territory
Accomplished Knight's Cross Holders (Level: 15)
Hearty and resilient, this elite combat squad has learned to avoid enemy fire and minimize received damage (Leveling Speed: Fast)
- Level 1: Health Bonus
- Level 2: Evasion
- Level 3: Health Bonus
- Level 4: Suppression Resistance
- Level 5: Medical Field Training, Slowly regain health while not in combat
Accomplished Mortar Team (Level: 6)
Hearty and resilient, this experienced mortar team has learned to avoid enemy fire and minimize received damage (Leveling Speed: Fast)
- Level 1: Health Bonus
- Level 2: Evasion Bonus
- Level 3: Health Bonus
- Level 4: Suppression Resistance
- Level 5: Medical Field Training, Slowly regain health when not in combat
Combat Command Officer (Level: 26)
Hearty and resilient, this elite commander excels in open combat and can inspire nearby troops (Leveling Speed: Average)
- Level 1: Health Bonus, Penalty: No Officer Abilities, Standard Officer abilities are not available
- Level 2: Health Bonus, Accuracy Bonus
- Level 3: Equipped with MP44, The Officer gains an MP44 sub-machinegun
- Level 4: Heroic Armor, Medical Field Training, Upgrade the Officer with Heroic armor, Slowly regenerate health while not in combat
- Level 5: Ability: Blitz Charge, Gain the ability to inspire nearby troops
Superintendent Officer (Level: 14)
This respected officer can streamline production and repair while deftly avoiding enemy fire (Leveling Speed: Average)
- Level 1: Improved Supervision, The Supervise ability is 10% more effective
- Level 2: Health Bonus
- Level 3: Fatherland Defense Bonus, Improved Supervision, Receive 25% less damage while in friendly territory, The Supervision ability is a further 10% more effective
- Level 4: Defensive Retreat, Receive 25% less damage while retreating
- Level 5: Improved Supervision, The Supervise ability is a further 10% more effective and will slowly repair buildings
Combat Pioneers (Level: 21)
These durable and accurate pioneers are effective at both combat and construction (Leveling Speed: Fast)
- Level 1: Mobile Accuracy, Improves weapon accuracy while on the move
- Level 2: Health Bonus
- Level 3: Ability: Throw Grenade, Gain the ability to throw grenades
- Level 4: Accuracy Bonus
- Level 5: Increased Squad Size, Gain one extra squad member, Equip squad with combat modified MP40
Construction Pioneers (Level: 16)
Efficient and careful builders, these pioneers specialize in quick construction of buildings and defenses, even under fire (Leveling Speed: Very Fast)
- Level 1: Construction Speed Bonus, Gain a 25% bonus to construction speed
- Level 2: Defensive Engineering, Received damage penalty while building or repairing is reduced
- Level 3: Ability: Sprint, Gain the ability to sprint
- Level 4: Construction Speed Bonus
- Level 5: Defensive Engineering, Squad no longer takes extra damage while building or repairing
Field Pioneers (Level: 3)
These energetic pioneers excel at securing resources, constructing buildings, and surviving on the battlefield (Leveling Speed: Slow)
- Level 1: Capture Speed Bonus, Gain a 20% bonus to capture rate
- Level 2: Construction Speed Bonus
- Level 3: Ability: Crippling Trap, Gain the ability to set up crippling traps
- Level 4: Ability: Area Heal, Gain the ability to heal units in a small radius
- Level 5: Camouflage in Cover, Squad will camouflage when in light or heavy cover
Mongoose Pioneers (Level: 22)
These field specialists are resilient, lethal, and adept at going undetected by enemies. (Leveling Speed: Average)
- Level 1: , Ability Obtained: Camouflage, Cannot construct Base Buildings
- Level 5: , Ability Obtained: Execute
Special Operations Pioneers (Level: 43)
Stealth and speed are the strengths of this elite pioneer squad, who specialize in covert capture and construction tasks (Leveling Speed: Slow)
- Level 1: Ability: Camouflage, Gain the ability to camouflage
- Level 2: Capture in Camouflage, Squad can now capture points while camouflaged
- Level 3: Ability: Sprint, Gain the ability to sprint, even while camouflaged
- Level 4: Construction in Camouflage, Squad can now perform all construction while camouflaged
- Level 5: Run in Camouflage, Squads move at full speed while camouflaged
Berger's Panzer Pioneers (Level: 37)
Masters at disabling heavy armor, these pioneers specialize in laying mines, building tank traps, and engaging enemy tanks (Leveling Speed: Slow)
- Level 1: Cheap Mines, Penalty: Build Menu, Cost of mines is reduced by 20%, Unit can only build mines and tank traps
- Level 2: +1 Panzerschreck, One squad member is equipped with a panzerschreck
- Level 3: Weapon Range Bonus
- Level 4: Armor Penetration Bonus, Construction Speed Bonus
- Level 5: +1 Panzerschreck, Equip a second squad member with a panzerschreck
Eagle Eye Sniper (Level: 11)
Possessing exceptional sight range and accuracy, this veteran sniper is a bane to enemy infantry (Leveling Speed: Very Slow)
- Level 1: Sight Radius Bonus
- Level 2: Ability: Camouflage, Gain the ability to camouflage
- Level 3: Ability: Mark Infantry Targets, Increase accuracy by 20% versus marked targets
- Level 4: Short-Range Skills, Unit is now totally accurate at close range
- Level 5: Ability: Mark Targets (All), The Mark Targets ability increases accuracy versus both infantry and vehicles
Field Specialist Sniper (Level: 6)
This heroic sniper sacrifices stealth in favor of speed, armor and daring reconnaissance (Leveling Speed: Fast)
- Level 1: Capture Speed Bonus, Penalty: No Camouflage, Gains a 50% bonus to capture speed, Unit cannot camouflage
- Level 2: Health Bonus
- Level 3: Ability: Sprint, Gain the ability to sprint
- Level 4: Mine Detection, Unit detects mines when stationary for more than 3 seconds
- Level 5: Ability: Crippling Trap, Gain the ability to plant crippling traps, Gain the ability to plant crippling traps
Accomplished Stormtroopers (Level: 20)
Hearty and resilient, this elite combat squad has learned to avoid enemy fire and minimize received damage (Leveling Speed: Fast)
- Level 1: Health Bonus
- Level 2: Evasion
- Level 3: Health Bonus
- Level 4: Suppression Resistance
- Level 5: Medical Field Training, Slowly regain health while not in combat
Brute Stormtroopers (Level: 10)
These hearty shock troops are trained to use light explosives and anti-vehicle weaponry (Leveling Speed: Slow)
- Level 1: Ability: Throw Bundled Grenade, Gain the ability to throw bundled grenades
- Level 2: Defense Bonus
- Level 3: Upgrade with Panzerschreck, Equip one squad member with a panzerschreck
- Level 4: Health Bonus
- Level 5: Ability: Assault, Gain the ability to barrage an enemy with grenades
Accomplished Volksgrenadiers (Level: 3)
Hearty and resilient, these experienced soldiers have learned to avoid enemy fire and minimize received damage (Leveling Speed: Fast)
- Level 1: Health Bonus
- Level 2: Evasion
- Level 3: Health Bonus
- Level 4: Suppression Resistance
- Level 5: Medical Field Training, Slowly regain health while not in combat
Bargain Volksgrenadiers (Level: 27)
This light infantry comes fast and cheap, yet their combat skills rival more experienced soldiers (Leveling Speed: Very Slow)
- Level 1: Squad Discount, Deploy the squad for 50 less manpower
- Level 2: Health Bonus, Accuracy Bonus
- Level 3: Squad Discount, Deploy the squad for 50 additional less manpower
- Level 4: Rapid Response, Squad deploys twice as fast
- Level 5: Ability: Cheap Panzerfaust, Gain the ability to fire an anti-vehicle panzerfaust at a reduced cost
Demolition Volksgrenadiers (Level: 21)
These soldiers are equipped with a long-range explosive device effective against buildings and defenses (Leveling Speed: Average)
- Level 1: Ability: Explosive Panzerfaust, Gain the ability to fire a modified anti-building panzerfaust
- Level 2: Health Bonus
- Level 3: Free Explosive Panzerfaust
- Level 4: Health Bonus
- Level 5: Ability: Large Bundled Grenade, Gain the ability to throw a powerful anti-building explosive
Venerable Volksgrenadiers (Level: 6)
They may not be fast, but these aging soldiers can be deployed for a nominal cost (Leveling Speed: Very Fast)
- Level 1: Squad Discount, Penalty: Movement Speed, Deploy this squad for 100 less manpower, Squad moves slower than standard Volksgrenadiers
- Level 2: Squad Discount, Deploy this squad for 20 less manpower
- Level 3: Ability Obtained: Panzerfaust, Gain the ability to fire an anti-vehicle panzerfaust
- Level 4: Squad Discount, Manpower cost is further reduced by 20
- Level 5: Ability: Power Walk, Gain the ability to move at full speed
Mongoose Volksgrenadiers (Level: 31)
These Volksgrenadiers and have been trained to hunt down snipers with greater efficiency and travel in larger numbers. (Leveling Speed: Average)
- Level 1: , Gain +1 Member
- Level 3: , Ability Obtained: Inspired Assault
- Level 5: , Ability Obtained: Throw Grenade
Close Combat Volksgrenadiers (Level: 19)
These aggressive combat troops carry MP40 sub-machineguns, excellent versus infantry (Leveling Speed: Slow)
- Level 1: Upgrade to MP40, Penalty: Suppression, Squad is equipped with MP40 sub-machineguns, Squad is easier to suppress
- Level 2: Health Bonus
- Level 3: Suppression Resistance
- Level 4: Accuracy Bonus
- Level 5: Ability: Assault, Assault the enemy with a barrage of grenades
Trained Volksgrenadiers (Level: 6)
Light Infantry with little combat experience.
Katzenmeier's Volksgrenadiers (Level: 1)
Katzenmeiers's squad is formed of durable troops that are able to fight through more damage than regular Volksgrenadier squads (Leveling Speed: Fast)
- Level 2: , Ability Obtained: Throw Grenade
- Level 4: , Ability Obtained: Fire Panzerfaust
Blitz Anti-Tank Gun (Level: 20)
Swift and stealthy, this AT crew can ambush enemies and deliver massive damage while camouflaged (Leveling Speed: Average)
- Level 1: Third Strike, Fire three shots from camouflage before being revealed
- Level 2: Health Bonus
- Level 3: Evasion
- Level 4: Health Bonus
- Level 5: Speed Bonus, Acceleration Bonus, Gain a 20% bonus to acceleration
Armoured Goliath (Level: 26)
Faster and more resistant to enemy fire, this mobile explosive is likely to reach its target without any mishaps (Leveling Speed: Average)
- Level 1: Defense Bonus
- Level 2: Health Bonus
- Level 3: Acceleration Bonus, Gain a 10% bonus to acceleration
- Level 4: Health Bonus
- Level 5: Defense Bonus
Flame Halftrack (Level: 12)
Equipped with two large flamethrowers, this fuel-filled halftrack is a great danger to nearby infantry and buildings (Leveling Speed: Average)
- Level 1: Flammenwerfer Upgrade, Unit is equipped with two large flamethrowers
- Level 2: Health Bonus
- Level 3: Weapon Range Bonus
- Level 4: Final Detonation, Unit explodes on death, leaving a flaming crater
- Level 5: Final Detonation II, Unit explodes on death, dispersing a massive sheet of flame
Accomplished Motorcycle (Level: 3)
Hearty and resilient, this speedy recon unit has learned to avoid enemy fire and minimize received damage (Leveling Speed: Fast)
- Level 1: Health Bonus
- Level 2: Evasion
- Level 3: Health Bonus
- Level 4: Defense Bonus
- Level 5: Field Engineering, Slowly regain health while not in combat
Fritz Motorcycle (Level: 13)
A hunter on wheels, this heroic unit has advanced combat training but lacks the keen observation of other recon squads (Leveling Speed: Very Fast)
- Level 1: Penalty: Sight Radius, Penalty: Camouflage Detection
- Level 2: Accuracy Bonus, Damage
- Level 3: Improved Rate of Fire
- Level 4: Improved Weapon Range, Glasses
- Level 5: Ability: Observational Status, Greatly improves sight and detection for a short period of time
Mongoose Motorcycle (Level: 43)
The most elite of sniper hunters, this motorcycle team can also deploy camouflage to hide from enemies. (Leveling Speed: Very Slow)
- Level 1: , Acceleration reduced by 25%
- Level 2: , Ability Obtained: Camouflage
- Level 5: , Acceleration increases by 25%
Grenadier Motorcycle (Level: 18)
This recon unit has exceptional combat endurance and is equipped with anti-infantry grenades (Leveling Speed: Slow)
- Level 1: Ability: Throw Grenade, Penalty: Camouflage Detection, Gain the ability to throw grenades, Lose the ability to detect camouflaged units
- Level 2: Health Bonus
- Level 3: Accuracy Bonus
- Level 4: Health Bonus
- Level 5: Health Bonus
Enhanced Ostwind Flakpanzer (Level: 34)
This modified Ostwind Flakpanzer offers superior defense, mobility, accuracy and rate of fire (Leveling Speed: Slow)
- Level 1: Health Bonus, Accuracy Bonus, Rate of Fire Bonus
- Level 2: Sight Bonus, Speed Bonus, Acceleration increased by 5%
- Level 3: Health Bonus, Accuracy Bonus, Rate of Fire Bonus
- Level 4: Sight Bonus, Speed Boost, Acceleration further increased by 5%
- Level 5: Health Regeneration, Slowly regain health
Accomplished Ostwind Flakpanzer (Level: 19)
Hearty and resilient, this Ostwind tank crew has learned to avoid enemy fire and minimize received damage (Leveling Speed: Fast)
- Level 1: Health Bonus
- Level 2: Evasion
- Level 3: Health Bonus
- Level 4: Defense Bonus
- Level 5: Field Engineering, Slowly regain health while not in combat
Accomplished Panther (Level: 25)
Hearty and resilient, this skilled tank crew has learned to avoid enemy fire and minimize received damage (Leveling Speed: Fast)
- Level 1: Health Bonus
- Level 2: Evasion
- Level 3: Health Bonus
- Level 4: Defense Bonus
- Level 5: Field Engineering, Slowly regain health while not in combat
Shultz's Panther (Level: 30)
Packing massive anti-armor firepower, this elite Panther can pierce the thickest armor and maneuver with unusual speed (Leveling Speed: Very Slow)
- Level 1: Armor Penetration Bonus
- Level 2: Ability: Engine Overdrive, Gain the Engine Overdrive ability allowing speed to be maximized for a short time
- Level 3: Damage Bonus
- Level 4: Sight Radius Bonus
- Level 5: Weapon Range Bonus, Improved Overdrive, Cost of the Engine Overdrive ability is halved
Accomplished Panzer IV (Level: 21)
Hearty and resilient, this versatile tank crew has learned to avoid enemy fire and minimize received damage (Leveling Speed: Fast)
- Level 1: Health Bonus
- Level 2: Evasion
- Level 3: Health Bonus
- Level 4: Defense Bonus
- Level 5: Field Engineering, Slowly regain health while not in combat
Command Panzer IV (Level: 36)
This elite command tank can inspire nearby troops while offering considerable firepower against both infantry and vehicles (Leveling Speed: Slow)
- Level 1: Ability: Inspired Command, Increases the offense, defense and mobility of nearby units
- Level 2: Health Bonus
- Level 3: Health Bonus, Improved Inspired Command, Inspired Command ability now grants health regeneration
- Level 4: Armour Skirts, MG42 Gunner, Increased defense is gained from armour skirts, A gunner mans the tank's mounted MG42
- Level 5: Ultimate Inspired Command, Inspired Command ability now boosts damage
Accomplished Puma (Level: 10)
Hearty and resilient, this heavy recon unit has learned to avoid enemy fire and minimize received damage (Leveling Speed: Fast)
- Level 1: Health Bonus
- Level 2: Evasion
- Level 3: Health Bonus
- Level 4: Defense Bonus
- Level 5: Field Engineering, Slowly regain health while not in combat
Berger's Puma (Level: 14)
This heavy recon unit relies on its speed and maneuverability to harass and destroy enemy armor (Leveling Speed: Average)
- Level 1: Puma Cannon, Unit comes equipped with the powerful 50mm Puma cannon
- Level 2: Speed Bonus, Gain a 10% bonus to acceleration
- Level 3: Health Bonus
- Level 4: Rate of Fire Bonus
- Level 5: Speed Bonus, Gain a further 10% bonus to acceleration
Accomplished Stug IV (Level: 13)
Hearty and resilient, this versatile tank crew has learned to avoid enemy fire and minimize received damage (Leveling Speed: Fast)
- Level 1: Health Bonus
- Level 2: Evasion
- Level 3: Health Bonus
- Level 4: Defense Bonus
- Level 5: Field Engineering, Slowly regain health while not in combat
Mammoth Stug IV (Level: 24)
This versatile tank can soak up a lot of damage but is slowed considerably by its heavy armor (Leveling Speed: Slow)
- Level 1: Double Health, Penalty: Armor, Penality: Speed, Acceleration is reduced by 50%
- Level 2: Armor Penetration Bonus
- Level 3: Speed Bonus, Acceleration increased by 50%
- Level 4: Health Bonus
- Level 5: Speed Bonus, Gain a further 50% bonus to acceleration
Distinguished Grenadiers (Level: 12)
Hearty and resilient, this experienced combat squad has learned to avoid enemy fire and minimize received damage (Leveling Speed: Fast)
- Level 1: Ability: Medical Kit, Gain the Medical Kit ability
- Level 2: Health Bonus
- Level 3: Evasion
- Level 4: Suppression Resistance
- Level 5: Elite Armor, Upgrade the squad with Elite Armor
Mongoose Grenadiers(Level: 39)
This elite combat team is both resilient and highly efficient at assaulting enemy infantry. (Leveling Speed: Slow)
- Level 2: , Heroic Armor Equipped
- Level 4: , Ability Obtained: Assault
- Level 5: , Equip squad with MP44 Assault Rifles
Prepared Grenadiers (Level: 16)
Well-equipped for battle and triage, these grenadiers are effective against both infantry and vehicles (Leveling Speed: Very Fast)
- Level 1: Ability: Throw Grenade, Ability: Fire Panzerfaust, Gain the ability to throw grenades, Gain the ability to fire the anti-vehicle panzerfaust
- Level 2: Health Bonus
- Level 3: Ability: Medical Kit, Medical Kits can quickly heal injured squad members
- Level 4: Upgrade with MG42, Equip one squad member with an anti-infantry MG42
- Level 5: Upgrade with Panzerschreck, Equip one squad member with an anti-vehicle Panzerschreck
Survivalist Grenadiers (Level: 23)
Trained for self-preservation, this elite combat team retreats into shadow after swift and deadly assaults (Leveling Speed: Average)
- Level 1: Survivalist, Ability: Throw Grenade, Squad automatically camouflages when retreating, Gain the ability to throw grenades
- Level 2: Evasion, Ability: Camouflage, Gain the ability to camouflage
- Level 3: Health Bonus, Ability: Medical Kits, Medical Kits can quickly heal injured squad members
- Level 4: Upgrade with MG42, Reinforcement Discount, Equip one squad member with an MG42
- Level 5: Suppression Resistance, Discount Medical Kits
Heavy Machine Gun
Accomplished HMG Team (Level: 3)
Hearty and resilient, this experienced weapon team has learned to avoid enemy fire and minimize received damage (Leveling Speed: Fast)
- Level 1: Health Bonus
- Level 2: Evasion
- Level 3: Health Bonus
- Level 4: Suppression Resistance
- Level 5: Medical Field Training, Slowly regain health while not in combat
Durable HMG Team (Level: 6)
This seasoned HMG team can lay down considerable firepower while evading enemy fire and patching up injured squad members (Leveling Speed: Average)
- Level 1: Health Bonus, Gain a 20% Health Bonus
- Level 2: Health Regeneration, Ability Obtained: Med Kits, Gain slow passive health regeneration, Gain medical kits to quickly heal squad members
- Level 3: Receive Damage Reduction
- Level 4: Elusive Bonus
- Level 5: Speed while Healing, Squad moves at full speed while using Medical Kits
Open Combat Heavy Machine Gun Team (Level: 44)
This elite gunner squad has mastered their weapon and can annihilate enemy infantry. (Leveling Speed: Slow)
- Level 1: Elite Armor, Stay Down!, Squad is equipped with Elite armor, Damage increase versus suppressed and pinned units
- Level 2: Damage Bonus
- Level 3: Health Bonus
- Level 4: Accuracy Bonus
- Level 5: Ability: Heartening Shout, Nearby units fire and reload faster as well as taking less damage
Fatherland Heavy Machine Gun Team (Level: 19)
The stoic patriots manning this HMG gain considerable combat and defense bonuses while in friendly territory (Leveling Speed: Average)
- Level 1: Fatherland Suppression Bonus, Fatherland Defense Bonus, Gain a 20% bonus to received suppression in friendly territory, Receive 20% less damage while in friendly territory
- Level 2: Regeneration Bonus, Gain a bonus to passive health regeneration in friendly territory
- Level 3: Fatherland Accuracy Bonus, Gain a 20% bonus to weapon accuracy in friendly territory
- Level 4: Fatherland Range Bonus, Weapon and Sight Range increased by 15% in friendly territory
- Level 5: Fatherland Speed Bonus, Movement speed increased in friendly territory
Accomplished Knight's Cross Holders (Level: 15)
Hearty and resilient, this elite combat squad has learned to avoid enemy fire and minimize received damage (Leveling Speed: Fast)
- Level 1: Health Bonus
- Level 2: Evasion
- Level 3: Health Bonus
- Level 4: Suppression Resistance
- Level 5: Medical Field Training, Slowly regain health while not in combat
Accomplished Mortar Team (Level: 6)
Hearty and resilient, this experienced mortar team has learned to avoid enemy fire and minimize received damage (Leveling Speed: Fast)
- Level 1: Health Bonus
- Level 2: Evasion Bonus
- Level 3: Health Bonus
- Level 4: Suppression Resistance
- Level 5: Medical Field Training, Slowly regain health when not in combat
Combat Command Officer (Level: 26)
Hearty and resilient, this elite commander excels in open combat and can inspire nearby troops (Leveling Speed: Average)
- Level 1: Health Bonus, Penalty: No Officer Abilities, Standard Officer abilities are not available
- Level 2: Health Bonus, Accuracy Bonus
- Level 3: Equipped with MP44, The Officer gains an MP44 sub-machinegun
- Level 4: Heroic Armor, Medical Field Training, Upgrade the Officer with Heroic armor, Slowly regenerate health while not in combat
- Level 5: Ability: Blitz Charge, Gain the ability to inspire nearby troops
Superintendent Officer (Level: 14)
This respected officer can streamline production and repair while deftly avoiding enemy fire (Leveling Speed: Average)
- Level 1: Improved Supervision, The Supervise ability is 10% more effective
- Level 2: Health Bonus
- Level 3: Fatherland Defense Bonus, Improved Supervision, Receive 25% less damage while in friendly territory, The Supervision ability is a further 10% more effective
- Level 4: Defensive Retreat, Receive 25% less damage while retreating
- Level 5: Improved Supervision, The Supervise ability is a further 10% more effective and will slowly repair buildings
Combat Pioneers (Level: 21)
These durable and accurate pioneers are effective at both combat and construction (Leveling Speed: Fast)
- Level 1: Mobile Accuracy, Improves weapon accuracy while on the move
- Level 2: Health Bonus
- Level 3: Ability: Throw Grenade, Gain the ability to throw grenades
- Level 4: Accuracy Bonus
- Level 5: Increased Squad Size, Gain one extra squad member, Equip squad with combat modified MP40
Construction Pioneers (Level: 16)
Efficient and careful builders, these pioneers specialize in quick construction of buildings and defenses, even under fire (Leveling Speed: Very Fast)
- Level 1: Construction Speed Bonus, Gain a 25% bonus to construction speed
- Level 2: Defensive Engineering, Received damage penalty while building or repairing is reduced
- Level 3: Ability: Sprint, Gain the ability to sprint
- Level 4: Construction Speed Bonus
- Level 5: Defensive Engineering, Squad no longer takes extra damage while building or repairing
Field Pioneers (Level: 3)
These energetic pioneers excel at securing resources, constructing buildings, and surviving on the battlefield (Leveling Speed: Slow)
- Level 1: Capture Speed Bonus, Gain a 20% bonus to capture rate
- Level 2: Construction Speed Bonus
- Level 3: Ability: Crippling Trap, Gain the ability to set up crippling traps
- Level 4: Ability: Area Heal, Gain the ability to heal units in a small radius
- Level 5: Camouflage in Cover, Squad will camouflage when in light or heavy cover
Mongoose Pioneers (Level: 22)
These field specialists are resilient, lethal, and adept at going undetected by enemies. (Leveling Speed: Average)
- Level 1: , Ability Obtained: Camouflage, Cannot construct Base Buildings
- Level 5: , Ability Obtained: Execute
Special Operations Pioneers (Level: 43)
Stealth and speed are the strengths of this elite pioneer squad, who specialize in covert capture and construction tasks (Leveling Speed: Slow)
- Level 1: Ability: Camouflage, Gain the ability to camouflage
- Level 2: Capture in Camouflage, Squad can now capture points while camouflaged
- Level 3: Ability: Sprint, Gain the ability to sprint, even while camouflaged
- Level 4: Construction in Camouflage, Squad can now perform all construction while camouflaged
- Level 5: Run in Camouflage, Squads move at full speed while camouflaged
Berger's Panzer Pioneers (Level: 37)
Masters at disabling heavy armor, these pioneers specialize in laying mines, building tank traps, and engaging enemy tanks (Leveling Speed: Slow)
- Level 1: Cheap Mines, Penalty: Build Menu, Cost of mines is reduced by 20%, Unit can only build mines and tank traps
- Level 2: +1 Panzerschreck, One squad member is equipped with a panzerschreck
- Level 3: Weapon Range Bonus
- Level 4: Armor Penetration Bonus, Construction Speed Bonus
- Level 5: +1 Panzerschreck, Equip a second squad member with a panzerschreck
Eagle Eye Sniper (Level: 11)
Possessing exceptional sight range and accuracy, this veteran sniper is a bane to enemy infantry (Leveling Speed: Very Slow)
- Level 1: Sight Radius Bonus
- Level 2: Ability: Camouflage, Gain the ability to camouflage
- Level 3: Ability: Mark Infantry Targets, Increase accuracy by 20% versus marked targets
- Level 4: Short-Range Skills, Unit is now totally accurate at close range
- Level 5: Ability: Mark Targets (All), The Mark Targets ability increases accuracy versus both infantry and vehicles
Field Specialist Sniper (Level: 6)
This heroic sniper sacrifices stealth in favor of speed, armor and daring reconnaissance (Leveling Speed: Fast)
- Level 1: Capture Speed Bonus, Penalty: No Camouflage, Gains a 50% bonus to capture speed, Unit cannot camouflage
- Level 2: Health Bonus
- Level 3: Ability: Sprint, Gain the ability to sprint
- Level 4: Mine Detection, Unit detects mines when stationary for more than 3 seconds
- Level 5: Ability: Crippling Trap, Gain the ability to plant crippling traps, Gain the ability to plant crippling traps
Accomplished Stormtroopers (Level: 20)
Hearty and resilient, this elite combat squad has learned to avoid enemy fire and minimize received damage (Leveling Speed: Fast)
- Level 1: Health Bonus
- Level 2: Evasion
- Level 3: Health Bonus
- Level 4: Suppression Resistance
- Level 5: Medical Field Training, Slowly regain health while not in combat
Brute Stormtroopers (Level: 10)
These hearty shock troops are trained to use light explosives and anti-vehicle weaponry (Leveling Speed: Slow)
- Level 1: Ability: Throw Bundled Grenade, Gain the ability to throw bundled grenades
- Level 2: Defense Bonus
- Level 3: Upgrade with Panzerschreck, Equip one squad member with a panzerschreck
- Level 4: Health Bonus
- Level 5: Ability: Assault, Gain the ability to barrage an enemy with grenades
Accomplished Volksgrenadiers (Level: 3)
Hearty and resilient, these experienced soldiers have learned to avoid enemy fire and minimize received damage (Leveling Speed: Fast)
- Level 1: Health Bonus
- Level 2: Evasion
- Level 3: Health Bonus
- Level 4: Suppression Resistance
- Level 5: Medical Field Training, Slowly regain health while not in combat
Bargain Volksgrenadiers (Level: 27)
This light infantry comes fast and cheap, yet their combat skills rival more experienced soldiers (Leveling Speed: Very Slow)
- Level 1: Squad Discount, Deploy the squad for 50 less manpower
- Level 2: Health Bonus, Accuracy Bonus
- Level 3: Squad Discount, Deploy the squad for 50 additional less manpower
- Level 4: Rapid Response, Squad deploys twice as fast
- Level 5: Ability: Cheap Panzerfaust, Gain the ability to fire an anti-vehicle panzerfaust at a reduced cost
Demolition Volksgrenadiers (Level: 21)
These soldiers are equipped with a long-range explosive device effective against buildings and defenses (Leveling Speed: Average)
- Level 1: Ability: Explosive Panzerfaust, Gain the ability to fire a modified anti-building panzerfaust
- Level 2: Health Bonus
- Level 3: Free Explosive Panzerfaust
- Level 4: Health Bonus
- Level 5: Ability: Large Bundled Grenade, Gain the ability to throw a powerful anti-building explosive
Venerable Volksgrenadiers (Level: 6)
They may not be fast, but these aging soldiers can be deployed for a nominal cost (Leveling Speed: Very Fast)
- Level 1: Squad Discount, Penalty: Movement Speed, Deploy this squad for 100 less manpower, Squad moves slower than standard Volksgrenadiers
- Level 2: Squad Discount, Deploy this squad for 20 less manpower
- Level 3: Ability Obtained: Panzerfaust, Gain the ability to fire an anti-vehicle panzerfaust
- Level 4: Squad Discount, Manpower cost is further reduced by 20
- Level 5: Ability: Power Walk, Gain the ability to move at full speed
Mongoose Volksgrenadiers (Level: 31)
These Volksgrenadiers and have been trained to hunt down snipers with greater efficiency and travel in larger numbers. (Leveling Speed: Average)
- Level 1: , Gain +1 Member
- Level 3: , Ability Obtained: Inspired Assault
- Level 5: , Ability Obtained: Throw Grenade
Close Combat Volksgrenadiers (Level: 19)
These aggressive combat troops carry MP40 sub-machineguns, excellent versus infantry (Leveling Speed: Slow)
- Level 1: Upgrade to MP40, Penalty: Suppression, Squad is equipped with MP40 sub-machineguns, Squad is easier to suppress
- Level 2: Health Bonus
- Level 3: Suppression Resistance
- Level 4: Accuracy Bonus
- Level 5: Ability: Assault, Assault the enemy with a barrage of grenades
Trained Volksgrenadiers (Level: 6)
Light Infantry with little combat experience.
Katzenmeier's Volksgrenadiers (Level: 1)
Katzenmeiers's squad is formed of durable troops that are able to fight through more damage than regular Volksgrenadier squads (Leveling Speed: Fast)
- Level 2: , Ability Obtained: Throw Grenade
- Level 4: , Ability Obtained: Fire Panzerfaust
Blitz Anti-Tank Gun (Level: 20)
Swift and stealthy, this AT crew can ambush enemies and deliver massive damage while camouflaged (Leveling Speed: Average)
- Level 1: Third Strike, Fire three shots from camouflage before being revealed
- Level 2: Health Bonus
- Level 3: Evasion
- Level 4: Health Bonus
- Level 5: Speed Bonus, Acceleration Bonus, Gain a 20% bonus to acceleration
Armoured Goliath (Level: 26)
Faster and more resistant to enemy fire, this mobile explosive is likely to reach its target without any mishaps (Leveling Speed: Average)
- Level 1: Defense Bonus
- Level 2: Health Bonus
- Level 3: Acceleration Bonus, Gain a 10% bonus to acceleration
- Level 4: Health Bonus
- Level 5: Defense Bonus
Flame Halftrack (Level: 12)
Equipped with two large flamethrowers, this fuel-filled halftrack is a great danger to nearby infantry and buildings (Leveling Speed: Average)
- Level 1: Flammenwerfer Upgrade, Unit is equipped with two large flamethrowers
- Level 2: Health Bonus
- Level 3: Weapon Range Bonus
- Level 4: Final Detonation, Unit explodes on death, leaving a flaming crater
- Level 5: Final Detonation II, Unit explodes on death, dispersing a massive sheet of flame
Accomplished Motorcycle (Level: 3)
Hearty and resilient, this speedy recon unit has learned to avoid enemy fire and minimize received damage (Leveling Speed: Fast)
- Level 1: Health Bonus
- Level 2: Evasion
- Level 3: Health Bonus
- Level 4: Defense Bonus
- Level 5: Field Engineering, Slowly regain health while not in combat
Fritz Motorcycle (Level: 13)
A hunter on wheels, this heroic unit has advanced combat training but lacks the keen observation of other recon squads (Leveling Speed: Very Fast)
- Level 1: Penalty: Sight Radius, Penalty: Camouflage Detection
- Level 2: Accuracy Bonus, Damage
- Level 3: Improved Rate of Fire
- Level 4: Improved Weapon Range, Glasses
- Level 5: Ability: Observational Status, Greatly improves sight and detection for a short period of time
Mongoose Motorcycle (Level: 43)
The most elite of sniper hunters, this motorcycle team can also deploy camouflage to hide from enemies. (Leveling Speed: Very Slow)
- Level 1: , Acceleration reduced by 25%
- Level 2: , Ability Obtained: Camouflage
- Level 5: , Acceleration increases by 25%
Grenadier Motorcycle (Level: 18)
This recon unit has exceptional combat endurance and is equipped with anti-infantry grenades (Leveling Speed: Slow)
- Level 1: Ability: Throw Grenade, Penalty: Camouflage Detection, Gain the ability to throw grenades, Lose the ability to detect camouflaged units
- Level 2: Health Bonus
- Level 3: Accuracy Bonus
- Level 4: Health Bonus
- Level 5: Health Bonus
Enhanced Ostwind Flakpanzer (Level: 34)
This modified Ostwind Flakpanzer offers superior defense, mobility, accuracy and rate of fire (Leveling Speed: Slow)
- Level 1: Health Bonus, Accuracy Bonus, Rate of Fire Bonus
- Level 2: Sight Bonus, Speed Bonus, Acceleration increased by 5%
- Level 3: Health Bonus, Accuracy Bonus, Rate of Fire Bonus
- Level 4: Sight Bonus, Speed Boost, Acceleration further increased by 5%
- Level 5: Health Regeneration, Slowly regain health
Accomplished Ostwind Flakpanzer (Level: 19)
Hearty and resilient, this Ostwind tank crew has learned to avoid enemy fire and minimize received damage (Leveling Speed: Fast)
- Level 1: Health Bonus
- Level 2: Evasion
- Level 3: Health Bonus
- Level 4: Defense Bonus
- Level 5: Field Engineering, Slowly regain health while not in combat
Accomplished Panther (Level: 25)
Hearty and resilient, this skilled tank crew has learned to avoid enemy fire and minimize received damage (Leveling Speed: Fast)
- Level 1: Health Bonus
- Level 2: Evasion
- Level 3: Health Bonus
- Level 4: Defense Bonus
- Level 5: Field Engineering, Slowly regain health while not in combat
Shultz's Panther (Level: 30)
Packing massive anti-armor firepower, this elite Panther can pierce the thickest armor and maneuver with unusual speed (Leveling Speed: Very Slow)
- Level 1: Armor Penetration Bonus
- Level 2: Ability: Engine Overdrive, Gain the Engine Overdrive ability allowing speed to be maximized for a short time
- Level 3: Damage Bonus
- Level 4: Sight Radius Bonus
- Level 5: Weapon Range Bonus, Improved Overdrive, Cost of the Engine Overdrive ability is halved
Accomplished Panzer IV (Level: 21)
Hearty and resilient, this versatile tank crew has learned to avoid enemy fire and minimize received damage (Leveling Speed: Fast)
- Level 1: Health Bonus
- Level 2: Evasion
- Level 3: Health Bonus
- Level 4: Defense Bonus
- Level 5: Field Engineering, Slowly regain health while not in combat
Command Panzer IV (Level: 36)
This elite command tank can inspire nearby troops while offering considerable firepower against both infantry and vehicles (Leveling Speed: Slow)
- Level 1: Ability: Inspired Command, Increases the offense, defense and mobility of nearby units
- Level 2: Health Bonus
- Level 3: Health Bonus, Improved Inspired Command, Inspired Command ability now grants health regeneration
- Level 4: Armour Skirts, MG42 Gunner, Increased defense is gained from armour skirts, A gunner mans the tank's mounted MG42
- Level 5: Ultimate Inspired Command, Inspired Command ability now boosts damage
Accomplished Puma (Level: 10)
Hearty and resilient, this heavy recon unit has learned to avoid enemy fire and minimize received damage (Leveling Speed: Fast)
- Level 1: Health Bonus
- Level 2: Evasion
- Level 3: Health Bonus
- Level 4: Defense Bonus
- Level 5: Field Engineering, Slowly regain health while not in combat
Berger's Puma (Level: 14)
This heavy recon unit relies on its speed and maneuverability to harass and destroy enemy armor (Leveling Speed: Average)
- Level 1: Puma Cannon, Unit comes equipped with the powerful 50mm Puma cannon
- Level 2: Speed Bonus, Gain a 10% bonus to acceleration
- Level 3: Health Bonus
- Level 4: Rate of Fire Bonus
- Level 5: Speed Bonus, Gain a further 10% bonus to acceleration
Accomplished Stug IV (Level: 13)
Hearty and resilient, this versatile tank crew has learned to avoid enemy fire and minimize received damage (Leveling Speed: Fast)
- Level 1: Health Bonus
- Level 2: Evasion
- Level 3: Health Bonus
- Level 4: Defense Bonus
- Level 5: Field Engineering, Slowly regain health while not in combat
Mammoth Stug IV (Level: 24)
This versatile tank can soak up a lot of damage but is slowed considerably by its heavy armor (Leveling Speed: Slow)
- Level 1: Double Health, Penalty: Armor, Penality: Speed, Acceleration is reduced by 50%
- Level 2: Armor Penetration Bonus
- Level 3: Speed Bonus, Acceleration increased by 50%
- Level 4: Health Bonus
- Level 5: Speed Bonus, Gain a further 50% bonus to acceleration
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