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Mr & Ms Pac-Man
Advanced Defenses Engineers (Level: 3)
Advanced Defenses Engineers are skilled at fast, cheap construction of buildings and defensive structures (Leveling Speed: Very Fast)
- Level 1: Construction Speed Bonus, Ability Obtained: Repair, Build basic defensive structures 25% faster, Gain the ability to repair buildings and vehicles
- Level 2: Construction Speed Bonus, Build defensive buildings 25% faster
- Level 3: Construction Costs Decreased, Build defensive buildings for 25% less resources
- Level 4: Construction Speed Bonus
- Level 5: Health Bonus
Charismatic Engineers (Level: 22)
Charismatic Engineers are well-trained with SMGs and like to travel in large numbers (Leveling Speed: Slow)
- Level 1: Abilty Obtained: Repair, +1 Squad Member, Gain the ability to repair vehicles and buildings, Add one member to the squad
- Level 2: +1 Squad Member, Add one member to the squad increasing the manpower cost of the squad by 50
- Level 3: Damage Bonus
- Level 4: Health Bonus
- Level 5: Ability: Morale Boost, Breaks suppression or pinned states and heals soldiers
Demolitions Engineers (Level: 14)
Demolitions, Satchel Charges, and Minesweeping are the fort�s of the Demolitions Engineer (Leveling Speed: Average)
- Level 1: Ability: Plant Demolitions, Demolitions Discount, Gain the Demolitions ability without HQ research, Cost of Demolitions reduced by 10 munitions
- Level 2: Ability: Cut Wires, Free Minesweeper, Cut through barbed wire and wire fences, Gain a Minesweeper upgrade for free
- Level 3: Health Bonus
- Level 4: Evasion
- Level 5: Ability: Satchel Charge, Gain the ability to throw explosive satchel charges
Elite Engineers (Level: 33)
Elite Engineers are highly trained and effective combat troops. BARs, Grenades, and extra endurance elevate their fighting capability. (Leveling Speed: Fast)
- Level 1: Upgrade to Rifles, All squad members carry rifles instead of light SMGs
- Level 2: Elite Armor, All squad members are fitted with Elite armor
- Level 3: Health Bonus, Ability: Throw Grenade, Gain the ability to throw grenades
- Level 4: Browning Automatic Rifles, Two squad members are equipped with BAR weapons
- Level 5: Suppressive Fire, Gain the ability to lay down suppressive fire
Pyrotechnic Engineers (Level: 42)
Pyrotechnic Engineers specialize in all things flammable. From an extra flamethrower to incendiary grenades, this squad is best at clearing targets out of cover. (Leveling Speed: Slow)
- Level 1: One Flamethrower, Squad is upgraded with a flamethrower
- Level 2: Health Bonus
- Level 3: Ability: Incendiary Grenade, Gain the ability to throw incendiary grenades
- Level 4: Ability: Incendiary Trap, Gain the ability to set incendiary traps
- Level 5: Two Flamethrowers, Squad is upgraded with a second flamethrower
Repair Engineers (Level: 3)
Repair Engineers are disciplined mechanics who excel at administering repairs, even under fire (Levelling Speed: Very Fast)
- Level 1: Ability: Repair, Repair Defense, Gain the ability to repair buildings and vehicles, Reduces damage taken while repairing
- Level 2: Health Bonus
- Level 3: Fast Repair, Increase repair speed by 50%
- Level 4: Health Bonus
- Level 5: Repair Defense, Damage taken while repairing is further reduced
Lee's HMG Team (Level: 7)
This elite HMG team specializes in armor-piercing, anti-vehicle firepower (Leveling Speed: Fast)
- Level 1: Ability: Armor-Piercing Rounds, Gain the ability to fire armor-piercing rounds
- Level 2: Health Bonus
- Level 3: Armor Penetration Bonus
- Level 4: Free Armor-Piercing Rounds
- Level 5: Damage Bonus
Camouflage HMG Team (Level: 14)
This elusive HMG team has mastered the art of silent infiltration (Leveling Speed: Slow)
- Level 1: Ability: Camouflage, Squad can camouflage while moving at a slower pace
- Level 2: Health Bonus
- Level 3: Run in Camouflage, Squad moves at full speed while camouflaged
- Level 4: Retreat in Camouflage, Squad automatically camouflages while retreating
- Level 5: Damage Bonus
Heavy Machine Gun Team (Level: 31)
Utilizes a .30 cal M1917 Heavy Machine Gun to lay down an enormous amount of firepower that is especially effective against massed Infantry. armor piercing bullets are effective against Light Vehicles.
Skilled HMG Team (Level: 6)
A well-rounded weapon team with exceptional firepower and keen instincts for self-preservation (Leveling Speed: Fast)
- Level 1: Accuracy Bonus
- Level 2: Rate of Fire Bonus
- Level 3: Sight Radius Bonus
- Level 4: Suppression Resistance
- Level 5: Medical Field Training, Squads will passively heal when not in combat
Destructive Mortar Team (Level: 28)
This elite Mortar team specializes in devastating coordinated barrages, sometimes aided by off-map artillery (Leveling Speed: Very Slow)
- Level 1: Ability: Assisted Barrage, Gain the ability to co-ordinate barrages with off-map artillery
- Level 2: Rate of Fire Bonus
- Level 3: Health Bonus
- Level 4: Damage Bonus
- Level 5: Heavy Assisted Barrage, Assisted Barrage will now fire more shells across a larger area
Horse Mortar Team (Level: 50)
This mortar squad, though slower than average, can also unleash a deadly Airburst Barrage upon their enemies. (Leveling Speed: Very Slow)
- Level 1: , Movement speed reduced from walk to crawl, Fires Heavy Mortars, Weapon cooldown increased by 50%
- Level 3: , Accuracy increased by 25%
- Level 4: , Ability Obtained: Airburst Barrage
- Level 5: , Movement speed increased from crawl to walk
Skilled Mortar Team (Level: 8)
A well-rounded mortar team with exceptional firepower and keen instincts for self-preservation (Leveling Speed: Fast)
- Level 1: Accuracy Bonus
- Level 2: Rate of Fire Bonus
- Level 3: Sight Radius Bonus
- Level 4: Suppression Resistance
- Level 5: Medical Field Training, Squad will passively heal when not in combat
Assault Rangers (Level: 27)
These energetic Rangers often carry powerful Thompson SMGs and grenades into battle (Leveling Speed: Slow)
- Level 1: Ability: Fire Up, Gain the ability to move faster and break suppression
- Level 2: +1 Thompson SMG, Ability: Throw Grenade, One squad member is equipped with a Thompson SMG, Gain the ability to throw grenades
- Level 3: +1 Thompson SMG, Suppression Resistance, A second squad member is equipped with a Thompson SMG
- Level 4: +1 Thompson SMG, Suppression Resistance, A third squad member is equipped with a Thompson SMG
- Level 5: +1 Thompson SMG, Health Bonus, A fourth squad member is equipped with a Thompson SMG
Skilled Rangers (Level: 14)
A well-rounded elite combat team with exceptional firepower and keen instincts for self-preservation (Leveling Speed: Fast)
- Level 1: Accuracy Bonus
- Level 2: Rate of Fire Bonus
- Level 3: Sight Radius Bonus
- Level 4: Suppression Resistance
- Level 5: Medical Field Training, Squads will passively heal when not in combat
Builder Riflemen (Level: 6)
Builder Riflemen balance combat tactics and firepower with swift construction of buildings and defenses (Leveling Speed: Very Fast)
- Level 1: Base Construction, Barbed Wire, Squad can build all base buildings, Squad can set up barbed wire defenses
- Level 2: Sand Bags, Squad can set up sandbag defenses
- Level 3: Mines, Squad can lay explosive mines
- Level 4: Construction Speed Bonus
- Level 5: Machine Gun Nest, Squad can build MG Nests
Demolitions Riflemen (Level: 37)
Versatile soldier in attack or defense. Grenades, Sticky Bombs and M1918 BARs provide protection against multiple threat types.
Gladiator Riflemen (Level: 31)
Effective in all combat situations, these soldiers are highly trained and durable riflemen with access to grenades and sticky bombs (Leveling Speed: Average)
- Level 1: Ability: Throw Grenade, Ability: Throw Stickybomb, Gain the ability to throw grenades, Gain the ability to throw anti-vehicle stickybombs
- Level 2: Health Bonus
- Level 3: Accuracy Bonus, Rate of Fire Bonus
- Level 4: Ability: Fire Up, Gain the ability to run faster and break suppression
- Level 5: Elite Armor, Squad is equipped with Elite armor
Iron Horse Riflemen (Level: 39)
Coming equipped with short-fused Satchel Charges, this team is highly durable and resistant to suppression. (Leveling Speed: Average)
- Level 5: , Ability Obtained: Throw Quick Fuse Satchel Charge
Iron Horse Flankers (Level: 46)
This team has been trained to take out enemies using speed, pinpoint precision and immolation grenades to great advantage. (Leveling Speed: Slow)
- Level 1: , 3 man squad, Ability Obtained: Fire Up
- Level 4: , Ability Obtained: Throw Immolation Grenade
- Level 5: , Gain +1 Member
Skilled Riflemen (Level: 6)
A well-rounded combat unit with exceptional firearms skill and keen instincts for self-preservation (Leveling Speed: Fast)
- Level 1: Accuracy Bonus
- Level 2: Rate of Fire Bonus
- Level 3: Sight Radius Bonus
- Level 4: Suppression Resistance
- Level 5: Medical Field Training, Squad will passively heal when not in combat
Trail Blazer Riflemen (Level: 12)
Elite scout units with strong combat skills, these soldiers are swift and observant surveyors of the battlefield (Leveling Speed: Average)
- Level 1: Ability: Fire Up, Gain the ability to move faster and break suppression
- Level 2: Sight Radius Bonus
- Level 3: Suppression Resistance
- Level 4: Health Bonus, Improved Sight Radius
- Level 5: Ability: Sprint, Gain the ability to Sprint, in addition to Fire Up
Trained Riflemen (Level: 6)
Versatile soldier in attack or defense. Grenades, Sticky Bombs and M1918 BARs provide protection against multiple threat types.
Wilson's Riflemen (Level: 19)
Masters of infantry suppression, these soldiers offer deadly firepower and exceptional combat endurance (Leveling Speed: Slow)
- Level 1: +1 Browning Automatic Rifle, One squad member is equipped with a BAR
- Level 2: Grenade Range Bonus, Throw grenades at longer range
- Level 3: Ability: Suppressive Fire, Gain the ability to lay down suppressive fire
- Level 4: +1 Bazooka, Equip one squad member with a bazooka
- Level 5: Health Bonus
Weapons Utility Riflemen (Level: 3)
Trained with diverse firearms and explosives, this squad excels in combat against both infantry and vehicles (Leveling Speed: Fast)
- Level 1: Carry Extra Weapons, Gain the ability to pick up dropped weapons
- Level 2: Ability: Throw Grenades, Gain the ability to throw grenades
- Level 3: Ability: Throw Stickybombs, Gain the ability to throw anti-vehicle stickybombs
- Level 4: Health Bonus
- Level 5: Ability: Throw Satchel Charge, Gain the ability to throw explosive satchel charges
Iron Horse Snipers (Level: 50)
One of the most feared marksman, the Iron Horse have been trained to such a degree that they almost never miss their target. They also travel in pairs. (Leveling Speed: Very Slow)
- Level 1: , Ability Obtained: Camouflage
- Level 3: , 10% chance to instant suppress targets on shot
- Level 4: , Ability Obtained: Mark Target
- Level 5: , Gain +1 Member Sniper
Special Operations Sniper (Level: 29)
A fast and stealthy marksman, this heroic unit can also learn to use some heavy explosives (Leveling Speed: Slow)
- Level 1: Ability: Camouflage, Fire in Camouflage, Sniper can camouflage while moving at a slower pace, Sniper can return to camouflage quickly after firing
- Level 2: Ability: Sprint, Gain the ability to sprint
- Level 3: Retreat in Camouflage, Run in Camouflage, Sniper can retreat while camouflaged, Sniper moves at full speed while camouflaged
- Level 4: Sprint in Camouflage, Sniper can use the Sprint ability while camouflaged
- Level 5: Ability: Plant Demolitions, Gain the ability to plant demolitions charges, even while camouflaged
Survival Sniper (Level: 17)
Trained in espionage and evasion, this elite sniper knows how to keep his head down and avoid risky situations (Leveling Speed: Average)
- Level 1: Ability: Camouflage, Evasion, Gain the ability to camouflage
- Level 2: Defensive Retreat, Sniper takes 25% less damage while retreating
- Level 3: Health Bonus
- Level 4: Ability: Sprint, Gain the ability to sprint, even while camouflaged
- Level 5: Retreat in Camouflage, Ordering a retreat will not remove the sniper from camouflage
Assault Jeep (Level: 6)
An expert gunner mans the .50-cal machinegun on this swift reconnaissance vehicle (Leveling Speed: Very Fast)
- Level 1: Cost Reduction
- Level 2: Accuracy Bonus
- Level 3: Sight Radius Bonus
- Level 4: Damage Bonus
- Level 5: Ability: Capture Points, The unit can capture strategic and supply points
Reconnaissance Jeep (Level: 25)
A tuned recon vehicle manned by an experienced officer, this jeep can scout quickly and spot targets for off-map artillery (Leveling Speed: Slow)
- Level 1: Speed Bonus, Increases acceleration by 20%
- Level 2: Ability: Off-Map Artillery, Gain the ability to call in off-map artillery barrages
- Level 3: Sight Radius Bonus
- Level 4: Health Bonus
- Level 5: Health Bonus, Improved Artillery Barrage, Off-Map Artillery will now fire more rounds
Horse Jeep (Level: 6)
The Jeep's speed makes it an ideal Reconnaissance unit that excels at hunting down Enemy Snipers.
Skilled Jeep (Level: 4)
A well-rounded recon unit with improved firepower and keen instincts for self-preservation (Leveling Speed: Fast)
- Level 1: Accuracy Bonus
- Level 2: Rate of Fire Bonus
- Level 3: Sight Radius Bonus
- Level 4: Speed Bonus, Increases acceleration by 10%
- Level 5: Field Engineering, Jeep slowly regains health while not in combat
Durable Tank Destroyer (Level: 20)
Protected by reinforced armor plating, this unique Tank Destroyer is manned by a skilled unit of combat engineers (Leveling Speed: Slow)
- Level 1: Health Bonus
- Level 2: Defense Bonus
- Level 3: Defense Bonus
- Level 4: Ability: Self Repair, Gain the ability to self-repair
- Level 5: Health Bonus
Field Ranger Tank Destroyer (Level: 28)
The crew of this M10 has learned how to avoid detection and ambush enemy armor (Leveling Speed: Slow)
- Level 1: Stationary Camouflage, Gain the ability to camouflage while immobile and not on a road
- Level 2: Speed Bonus, Increases acceleration by 10%
- Level 3: First Strike, Gain large attack bonuses to the first shot out of camouflage
- Level 4: Ability: Self Repair, Gain the ability to self-repair
- Level 5: Deadly First Strike, Doubles damage of the first shot out of camouflage
Skilled Tank Destroyer (Level: 18)
A well-rounded anti-tank vehicle with improved firepower and keen instincts for self-preservation (Leveling Speed: Fast)
- Level 1: Accuracy Bonus
- Level 2: Rate of Fire Bonus
- Level 3: Sight Radius Bonus
- Level 4: Speed Bonus, Increases acceleration by 10%
- Level 5: Field Engineering, Slowly regain health while not in combat
Fales' Anti-Tank Gun (Level: 11)
A highly mobile and rapid-firing anti-tank weapon with a reduced chance to penetrate enemy armor (Leveling Speed: Slow)
- Level 1: Rate of Fire Bonus, Penalty: Damage
- Level 2: Speed Bonus, Acceleration Bonus
- Level 3: Squad Health Bonus
- Level 4: Accuracy Bonus
- Level 5: Ability: Armor-Piercing Rounds, Gain the Armor-Piercing Rounds ability
Duffy's Anti-Tank Gun (Level: 23)
Equipped with armor-piercing rounds, this elite AT squad can devastate enemy armor from long distances (Leveling Speed: Slow)
- Level 1: Ability: Armor-Piercing Rounds, Gain the ability to fire armor-piercing rounds
- Level 2: Damage Bonus
- Level 3: Weapon Penetration Bonus
- Level 4: Rate of Fire Bonus
- Level 5: Free Armor-Piercing Rounds
50-Caliber Halftrack (Level: 23)
Mounted with a deadly quad-barrel machinegun, this halftrack can chew through enemy infantry while supporting friendly soldiers (Leveling Speed: Slow)
- Level 1: 50-caliber Quad HMG, Halftrack comes equipped with a quad-barrel machinegun
- Level 2: Health Bonus
- Level 3: Armor Bonus
- Level 4: Weapon Suppression Bonus
- Level 5: Health Bonus
Support Halftrack (Level: 13)
Acting as a mobile HQ, this halftrack allows reinforcements to be quickly and easily deployed to the battlefield (Leveling Speed: Very Fast)
- Level 1: Expanded Reinforce Radius
- Level 2: Health Bonus
- Level 3: Sight Radius Bonus
- Level 4: Speed Bonus, Increases acceleration by 30%
- Level 5: Expanded Reinforce Radius
Sherman Ace (Level: 46)
Crewed by decorated veterans, this deadly Sherman avoids damage while targeting enemy armor with pinpoint accuracy (Leveling Speed: Very Slow)
- Level 1: Health Bonus, Accuracy vs. Armor, Faster Turret Rotation, Double accuracy versus heavy armor, Increases targeting speed of the main cannon
- Level 2: Ability: Engine Overdrive, Gain the ability to move with great speed for a short time
- Level 3: Health Bonus
- Level 4: Improved Overdrive, Weapon Penetration Bonus, Engine Overdrive ability now lasts longer
- Level 5: Critical Chance, Gain a random chance to deliver an extra-damaging shot
Skilled Sherman Crocodile (Level: 22)
A well-rounded incendiary tank with improved firepower and keen instincts for self-preservation (Leveling Speed: Fast)
- Level 1: Accuracy Bonus
- Level 2: Rate of Fire Bonus
- Level 3: Sight Radius Bonus
- Level 4: Speed Bonus, Increases acceleration by 10%
- Level 5: Field Engineering, Slowly regain health while not in combat
Skilled Sherman (Level: 19)
A well-rounded heavy armor unit with improved firepower and keen instincts for self-preservation (Leveling Speed: Fast)
- Level 1: Accuracy Bonus
- Level 2: Rate of Fire Bonus
- Level 3: Sight Radius Bonus
- Level 4: Speed Bonus, Increases acceleration by 10%
- Level 5: Field Engineering, Slowly regain health while not in combat
Durable Sherman Crocodile (Level: 20)
Heavily armored and crewed by trained engineers, this powerful incendiary tank excels at self-preservation (Leveling Speed: Slow)
- Level 1: Health Bonus
- Level 2: Defense Bonus
- Level 3: Defense Bonus
- Level 4: Ability: Self Repair, Gain the ability to self-repair
- Level 5: Health Bonus
Durable Sherman (Level: 21)
Protected by reinforced armor plating, this unique M4 Sherman is manned by a skilled unit of combat engineers (Leveling Speed: Slow)
- Level 1: Health Bonus
- Level 2: Defense Bonus
- Level 3: Defense Bonus
- Level 4: Ability: Self Repair, Gain the ability to self-repair
- Level 5: Health Bonus
Armored Greyhound (Level: 14)
Fast and durable, this armored recon unit excels at hunting infantry and scouting for resources (Leveling Speed: Very Fast)
- Level 1: Armor Skirts, Unit is equipped with armor skirts, increasing its defense
- Level 2: Acceleration Bonus, Gain a 10% bonus to acceleration
- Level 3: Speed Bonus
- Level 4: Accuracy Bonus
- Level 5: Health Bonus
Armour Piercing Greyhound (Level: 34)
Loaded with armor-piercing ammunition, this swift Greyhound can hunt down and destroy enemy vehicles (Leveling Speed: Slow)
- Level 1: Weapon Penetration Bonus, Penalty: Damage, Penalty: Accuracy vs. Infantry, Gain a significant bonus to armor penetration, Suffer a 25% penalty to weapon damage, Suffer a decrease in accuracy versus infantry
- Level 2: Sight Radius Bonus, Accuracy Bonus
- Level 3: Weapon Range Bonus, Damage Bonus
- Level 4: Damage Bonus, Rate of Fire Bonus
- Level 5: Doubly Durable
Skilled Greyhound (Level: 10)
A well-rounded armored vehicle with improved firepower and keen instincts for self-preservation (Leveling Speed: Fast)
- Level 1: Accuracy Bonus
- Level 2: Rate of Fire Bonus
- Level 3: Sight Radius Bonus
- Level 4: Speed Bonus, Increases acceleration by 10%
- Level 5: Field Engineering, Unit slowly regains health while not in combat
Recon Greyhound (Level: 15)
A quick and dangerous scouting vehicle loaded with powerful mines (Leveling Speed: Average)
- Level 1: Ability: Mine Drop, Gain the ability to lay mines for a small munitions cost
- Level 2: Ability: Engine Overdrive, Gain the ability to move at great speed for a short time
- Level 3: Speed Bonus, Increases accelertaion by 10%
- Level 4: Discount Mine Drop
- Level 5: Health Bonus
Advanced Defenses Engineers are skilled at fast, cheap construction of buildings and defensive structures (Leveling Speed: Very Fast)
- Level 1: Construction Speed Bonus, Ability Obtained: Repair, Build basic defensive structures 25% faster, Gain the ability to repair buildings and vehicles
- Level 2: Construction Speed Bonus, Build defensive buildings 25% faster
- Level 3: Construction Costs Decreased, Build defensive buildings for 25% less resources
- Level 4: Construction Speed Bonus
- Level 5: Health Bonus
Charismatic Engineers (Level: 22)
Charismatic Engineers are well-trained with SMGs and like to travel in large numbers (Leveling Speed: Slow)
- Level 1: Abilty Obtained: Repair, +1 Squad Member, Gain the ability to repair vehicles and buildings, Add one member to the squad
- Level 2: +1 Squad Member, Add one member to the squad increasing the manpower cost of the squad by 50
- Level 3: Damage Bonus
- Level 4: Health Bonus
- Level 5: Ability: Morale Boost, Breaks suppression or pinned states and heals soldiers
Demolitions Engineers (Level: 14)
Demolitions, Satchel Charges, and Minesweeping are the fort�s of the Demolitions Engineer (Leveling Speed: Average)
- Level 1: Ability: Plant Demolitions, Demolitions Discount, Gain the Demolitions ability without HQ research, Cost of Demolitions reduced by 10 munitions
- Level 2: Ability: Cut Wires, Free Minesweeper, Cut through barbed wire and wire fences, Gain a Minesweeper upgrade for free
- Level 3: Health Bonus
- Level 4: Evasion
- Level 5: Ability: Satchel Charge, Gain the ability to throw explosive satchel charges
Elite Engineers (Level: 33)
Elite Engineers are highly trained and effective combat troops. BARs, Grenades, and extra endurance elevate their fighting capability. (Leveling Speed: Fast)
- Level 1: Upgrade to Rifles, All squad members carry rifles instead of light SMGs
- Level 2: Elite Armor, All squad members are fitted with Elite armor
- Level 3: Health Bonus, Ability: Throw Grenade, Gain the ability to throw grenades
- Level 4: Browning Automatic Rifles, Two squad members are equipped with BAR weapons
- Level 5: Suppressive Fire, Gain the ability to lay down suppressive fire
Pyrotechnic Engineers (Level: 42)
Pyrotechnic Engineers specialize in all things flammable. From an extra flamethrower to incendiary grenades, this squad is best at clearing targets out of cover. (Leveling Speed: Slow)
- Level 1: One Flamethrower, Squad is upgraded with a flamethrower
- Level 2: Health Bonus
- Level 3: Ability: Incendiary Grenade, Gain the ability to throw incendiary grenades
- Level 4: Ability: Incendiary Trap, Gain the ability to set incendiary traps
- Level 5: Two Flamethrowers, Squad is upgraded with a second flamethrower
Repair Engineers (Level: 3)
Repair Engineers are disciplined mechanics who excel at administering repairs, even under fire (Levelling Speed: Very Fast)
- Level 1: Ability: Repair, Repair Defense, Gain the ability to repair buildings and vehicles, Reduces damage taken while repairing
- Level 2: Health Bonus
- Level 3: Fast Repair, Increase repair speed by 50%
- Level 4: Health Bonus
- Level 5: Repair Defense, Damage taken while repairing is further reduced
Lee's HMG Team (Level: 7)
This elite HMG team specializes in armor-piercing, anti-vehicle firepower (Leveling Speed: Fast)
- Level 1: Ability: Armor-Piercing Rounds, Gain the ability to fire armor-piercing rounds
- Level 2: Health Bonus
- Level 3: Armor Penetration Bonus
- Level 4: Free Armor-Piercing Rounds
- Level 5: Damage Bonus
Camouflage HMG Team (Level: 14)
This elusive HMG team has mastered the art of silent infiltration (Leveling Speed: Slow)
- Level 1: Ability: Camouflage, Squad can camouflage while moving at a slower pace
- Level 2: Health Bonus
- Level 3: Run in Camouflage, Squad moves at full speed while camouflaged
- Level 4: Retreat in Camouflage, Squad automatically camouflages while retreating
- Level 5: Damage Bonus
Heavy Machine Gun Team (Level: 31)
Utilizes a .30 cal M1917 Heavy Machine Gun to lay down an enormous amount of firepower that is especially effective against massed Infantry. armor piercing bullets are effective against Light Vehicles.
Skilled HMG Team (Level: 6)
A well-rounded weapon team with exceptional firepower and keen instincts for self-preservation (Leveling Speed: Fast)
- Level 1: Accuracy Bonus
- Level 2: Rate of Fire Bonus
- Level 3: Sight Radius Bonus
- Level 4: Suppression Resistance
- Level 5: Medical Field Training, Squads will passively heal when not in combat
Destructive Mortar Team (Level: 28)
This elite Mortar team specializes in devastating coordinated barrages, sometimes aided by off-map artillery (Leveling Speed: Very Slow)
- Level 1: Ability: Assisted Barrage, Gain the ability to co-ordinate barrages with off-map artillery
- Level 2: Rate of Fire Bonus
- Level 3: Health Bonus
- Level 4: Damage Bonus
- Level 5: Heavy Assisted Barrage, Assisted Barrage will now fire more shells across a larger area
Horse Mortar Team (Level: 50)
This mortar squad, though slower than average, can also unleash a deadly Airburst Barrage upon their enemies. (Leveling Speed: Very Slow)
- Level 1: , Movement speed reduced from walk to crawl, Fires Heavy Mortars, Weapon cooldown increased by 50%
- Level 3: , Accuracy increased by 25%
- Level 4: , Ability Obtained: Airburst Barrage
- Level 5: , Movement speed increased from crawl to walk
Skilled Mortar Team (Level: 8)
A well-rounded mortar team with exceptional firepower and keen instincts for self-preservation (Leveling Speed: Fast)
- Level 1: Accuracy Bonus
- Level 2: Rate of Fire Bonus
- Level 3: Sight Radius Bonus
- Level 4: Suppression Resistance
- Level 5: Medical Field Training, Squad will passively heal when not in combat
Assault Rangers (Level: 27)
These energetic Rangers often carry powerful Thompson SMGs and grenades into battle (Leveling Speed: Slow)
- Level 1: Ability: Fire Up, Gain the ability to move faster and break suppression
- Level 2: +1 Thompson SMG, Ability: Throw Grenade, One squad member is equipped with a Thompson SMG, Gain the ability to throw grenades
- Level 3: +1 Thompson SMG, Suppression Resistance, A second squad member is equipped with a Thompson SMG
- Level 4: +1 Thompson SMG, Suppression Resistance, A third squad member is equipped with a Thompson SMG
- Level 5: +1 Thompson SMG, Health Bonus, A fourth squad member is equipped with a Thompson SMG
Skilled Rangers (Level: 14)
A well-rounded elite combat team with exceptional firepower and keen instincts for self-preservation (Leveling Speed: Fast)
- Level 1: Accuracy Bonus
- Level 2: Rate of Fire Bonus
- Level 3: Sight Radius Bonus
- Level 4: Suppression Resistance
- Level 5: Medical Field Training, Squads will passively heal when not in combat
Builder Riflemen (Level: 6)
Builder Riflemen balance combat tactics and firepower with swift construction of buildings and defenses (Leveling Speed: Very Fast)
- Level 1: Base Construction, Barbed Wire, Squad can build all base buildings, Squad can set up barbed wire defenses
- Level 2: Sand Bags, Squad can set up sandbag defenses
- Level 3: Mines, Squad can lay explosive mines
- Level 4: Construction Speed Bonus
- Level 5: Machine Gun Nest, Squad can build MG Nests
Demolitions Riflemen (Level: 37)
Versatile soldier in attack or defense. Grenades, Sticky Bombs and M1918 BARs provide protection against multiple threat types.
Gladiator Riflemen (Level: 31)
Effective in all combat situations, these soldiers are highly trained and durable riflemen with access to grenades and sticky bombs (Leveling Speed: Average)
- Level 1: Ability: Throw Grenade, Ability: Throw Stickybomb, Gain the ability to throw grenades, Gain the ability to throw anti-vehicle stickybombs
- Level 2: Health Bonus
- Level 3: Accuracy Bonus, Rate of Fire Bonus
- Level 4: Ability: Fire Up, Gain the ability to run faster and break suppression
- Level 5: Elite Armor, Squad is equipped with Elite armor
Iron Horse Riflemen (Level: 39)
Coming equipped with short-fused Satchel Charges, this team is highly durable and resistant to suppression. (Leveling Speed: Average)
- Level 5: , Ability Obtained: Throw Quick Fuse Satchel Charge
Iron Horse Flankers (Level: 46)
This team has been trained to take out enemies using speed, pinpoint precision and immolation grenades to great advantage. (Leveling Speed: Slow)
- Level 1: , 3 man squad, Ability Obtained: Fire Up
- Level 4: , Ability Obtained: Throw Immolation Grenade
- Level 5: , Gain +1 Member
Skilled Riflemen (Level: 6)
A well-rounded combat unit with exceptional firearms skill and keen instincts for self-preservation (Leveling Speed: Fast)
- Level 1: Accuracy Bonus
- Level 2: Rate of Fire Bonus
- Level 3: Sight Radius Bonus
- Level 4: Suppression Resistance
- Level 5: Medical Field Training, Squad will passively heal when not in combat
Trail Blazer Riflemen (Level: 12)
Elite scout units with strong combat skills, these soldiers are swift and observant surveyors of the battlefield (Leveling Speed: Average)
- Level 1: Ability: Fire Up, Gain the ability to move faster and break suppression
- Level 2: Sight Radius Bonus
- Level 3: Suppression Resistance
- Level 4: Health Bonus, Improved Sight Radius
- Level 5: Ability: Sprint, Gain the ability to Sprint, in addition to Fire Up
Trained Riflemen (Level: 6)
Versatile soldier in attack or defense. Grenades, Sticky Bombs and M1918 BARs provide protection against multiple threat types.
Wilson's Riflemen (Level: 19)
Masters of infantry suppression, these soldiers offer deadly firepower and exceptional combat endurance (Leveling Speed: Slow)
- Level 1: +1 Browning Automatic Rifle, One squad member is equipped with a BAR
- Level 2: Grenade Range Bonus, Throw grenades at longer range
- Level 3: Ability: Suppressive Fire, Gain the ability to lay down suppressive fire
- Level 4: +1 Bazooka, Equip one squad member with a bazooka
- Level 5: Health Bonus
Weapons Utility Riflemen (Level: 3)
Trained with diverse firearms and explosives, this squad excels in combat against both infantry and vehicles (Leveling Speed: Fast)
- Level 1: Carry Extra Weapons, Gain the ability to pick up dropped weapons
- Level 2: Ability: Throw Grenades, Gain the ability to throw grenades
- Level 3: Ability: Throw Stickybombs, Gain the ability to throw anti-vehicle stickybombs
- Level 4: Health Bonus
- Level 5: Ability: Throw Satchel Charge, Gain the ability to throw explosive satchel charges
Iron Horse Snipers (Level: 50)
One of the most feared marksman, the Iron Horse have been trained to such a degree that they almost never miss their target. They also travel in pairs. (Leveling Speed: Very Slow)
- Level 1: , Ability Obtained: Camouflage
- Level 3: , 10% chance to instant suppress targets on shot
- Level 4: , Ability Obtained: Mark Target
- Level 5: , Gain +1 Member Sniper
Special Operations Sniper (Level: 29)
A fast and stealthy marksman, this heroic unit can also learn to use some heavy explosives (Leveling Speed: Slow)
- Level 1: Ability: Camouflage, Fire in Camouflage, Sniper can camouflage while moving at a slower pace, Sniper can return to camouflage quickly after firing
- Level 2: Ability: Sprint, Gain the ability to sprint
- Level 3: Retreat in Camouflage, Run in Camouflage, Sniper can retreat while camouflaged, Sniper moves at full speed while camouflaged
- Level 4: Sprint in Camouflage, Sniper can use the Sprint ability while camouflaged
- Level 5: Ability: Plant Demolitions, Gain the ability to plant demolitions charges, even while camouflaged
Survival Sniper (Level: 17)
Trained in espionage and evasion, this elite sniper knows how to keep his head down and avoid risky situations (Leveling Speed: Average)
- Level 1: Ability: Camouflage, Evasion, Gain the ability to camouflage
- Level 2: Defensive Retreat, Sniper takes 25% less damage while retreating
- Level 3: Health Bonus
- Level 4: Ability: Sprint, Gain the ability to sprint, even while camouflaged
- Level 5: Retreat in Camouflage, Ordering a retreat will not remove the sniper from camouflage
Assault Jeep (Level: 6)
An expert gunner mans the .50-cal machinegun on this swift reconnaissance vehicle (Leveling Speed: Very Fast)
- Level 1: Cost Reduction
- Level 2: Accuracy Bonus
- Level 3: Sight Radius Bonus
- Level 4: Damage Bonus
- Level 5: Ability: Capture Points, The unit can capture strategic and supply points
Reconnaissance Jeep (Level: 25)
A tuned recon vehicle manned by an experienced officer, this jeep can scout quickly and spot targets for off-map artillery (Leveling Speed: Slow)
- Level 1: Speed Bonus, Increases acceleration by 20%
- Level 2: Ability: Off-Map Artillery, Gain the ability to call in off-map artillery barrages
- Level 3: Sight Radius Bonus
- Level 4: Health Bonus
- Level 5: Health Bonus, Improved Artillery Barrage, Off-Map Artillery will now fire more rounds
Horse Jeep (Level: 6)
The Jeep's speed makes it an ideal Reconnaissance unit that excels at hunting down Enemy Snipers.
Skilled Jeep (Level: 4)
A well-rounded recon unit with improved firepower and keen instincts for self-preservation (Leveling Speed: Fast)
- Level 1: Accuracy Bonus
- Level 2: Rate of Fire Bonus
- Level 3: Sight Radius Bonus
- Level 4: Speed Bonus, Increases acceleration by 10%
- Level 5: Field Engineering, Jeep slowly regains health while not in combat
Durable Tank Destroyer (Level: 20)
Protected by reinforced armor plating, this unique Tank Destroyer is manned by a skilled unit of combat engineers (Leveling Speed: Slow)
- Level 1: Health Bonus
- Level 2: Defense Bonus
- Level 3: Defense Bonus
- Level 4: Ability: Self Repair, Gain the ability to self-repair
- Level 5: Health Bonus
Field Ranger Tank Destroyer (Level: 28)
The crew of this M10 has learned how to avoid detection and ambush enemy armor (Leveling Speed: Slow)
- Level 1: Stationary Camouflage, Gain the ability to camouflage while immobile and not on a road
- Level 2: Speed Bonus, Increases acceleration by 10%
- Level 3: First Strike, Gain large attack bonuses to the first shot out of camouflage
- Level 4: Ability: Self Repair, Gain the ability to self-repair
- Level 5: Deadly First Strike, Doubles damage of the first shot out of camouflage
Skilled Tank Destroyer (Level: 18)
A well-rounded anti-tank vehicle with improved firepower and keen instincts for self-preservation (Leveling Speed: Fast)
- Level 1: Accuracy Bonus
- Level 2: Rate of Fire Bonus
- Level 3: Sight Radius Bonus
- Level 4: Speed Bonus, Increases acceleration by 10%
- Level 5: Field Engineering, Slowly regain health while not in combat
Fales' Anti-Tank Gun (Level: 11)
A highly mobile and rapid-firing anti-tank weapon with a reduced chance to penetrate enemy armor (Leveling Speed: Slow)
- Level 1: Rate of Fire Bonus, Penalty: Damage
- Level 2: Speed Bonus, Acceleration Bonus
- Level 3: Squad Health Bonus
- Level 4: Accuracy Bonus
- Level 5: Ability: Armor-Piercing Rounds, Gain the Armor-Piercing Rounds ability
Duffy's Anti-Tank Gun (Level: 23)
Equipped with armor-piercing rounds, this elite AT squad can devastate enemy armor from long distances (Leveling Speed: Slow)
- Level 1: Ability: Armor-Piercing Rounds, Gain the ability to fire armor-piercing rounds
- Level 2: Damage Bonus
- Level 3: Weapon Penetration Bonus
- Level 4: Rate of Fire Bonus
- Level 5: Free Armor-Piercing Rounds
50-Caliber Halftrack (Level: 23)
Mounted with a deadly quad-barrel machinegun, this halftrack can chew through enemy infantry while supporting friendly soldiers (Leveling Speed: Slow)
- Level 1: 50-caliber Quad HMG, Halftrack comes equipped with a quad-barrel machinegun
- Level 2: Health Bonus
- Level 3: Armor Bonus
- Level 4: Weapon Suppression Bonus
- Level 5: Health Bonus
Support Halftrack (Level: 13)
Acting as a mobile HQ, this halftrack allows reinforcements to be quickly and easily deployed to the battlefield (Leveling Speed: Very Fast)
- Level 1: Expanded Reinforce Radius
- Level 2: Health Bonus
- Level 3: Sight Radius Bonus
- Level 4: Speed Bonus, Increases acceleration by 30%
- Level 5: Expanded Reinforce Radius
Sherman Ace (Level: 46)
Crewed by decorated veterans, this deadly Sherman avoids damage while targeting enemy armor with pinpoint accuracy (Leveling Speed: Very Slow)
- Level 1: Health Bonus, Accuracy vs. Armor, Faster Turret Rotation, Double accuracy versus heavy armor, Increases targeting speed of the main cannon
- Level 2: Ability: Engine Overdrive, Gain the ability to move with great speed for a short time
- Level 3: Health Bonus
- Level 4: Improved Overdrive, Weapon Penetration Bonus, Engine Overdrive ability now lasts longer
- Level 5: Critical Chance, Gain a random chance to deliver an extra-damaging shot
Skilled Sherman Crocodile (Level: 22)
A well-rounded incendiary tank with improved firepower and keen instincts for self-preservation (Leveling Speed: Fast)
- Level 1: Accuracy Bonus
- Level 2: Rate of Fire Bonus
- Level 3: Sight Radius Bonus
- Level 4: Speed Bonus, Increases acceleration by 10%
- Level 5: Field Engineering, Slowly regain health while not in combat
Skilled Sherman (Level: 19)
A well-rounded heavy armor unit with improved firepower and keen instincts for self-preservation (Leveling Speed: Fast)
- Level 1: Accuracy Bonus
- Level 2: Rate of Fire Bonus
- Level 3: Sight Radius Bonus
- Level 4: Speed Bonus, Increases acceleration by 10%
- Level 5: Field Engineering, Slowly regain health while not in combat
Durable Sherman Crocodile (Level: 20)
Heavily armored and crewed by trained engineers, this powerful incendiary tank excels at self-preservation (Leveling Speed: Slow)
- Level 1: Health Bonus
- Level 2: Defense Bonus
- Level 3: Defense Bonus
- Level 4: Ability: Self Repair, Gain the ability to self-repair
- Level 5: Health Bonus
Durable Sherman (Level: 21)
Protected by reinforced armor plating, this unique M4 Sherman is manned by a skilled unit of combat engineers (Leveling Speed: Slow)
- Level 1: Health Bonus
- Level 2: Defense Bonus
- Level 3: Defense Bonus
- Level 4: Ability: Self Repair, Gain the ability to self-repair
- Level 5: Health Bonus
Armored Greyhound (Level: 14)
Fast and durable, this armored recon unit excels at hunting infantry and scouting for resources (Leveling Speed: Very Fast)
- Level 1: Armor Skirts, Unit is equipped with armor skirts, increasing its defense
- Level 2: Acceleration Bonus, Gain a 10% bonus to acceleration
- Level 3: Speed Bonus
- Level 4: Accuracy Bonus
- Level 5: Health Bonus
Armour Piercing Greyhound (Level: 34)
Loaded with armor-piercing ammunition, this swift Greyhound can hunt down and destroy enemy vehicles (Leveling Speed: Slow)
- Level 1: Weapon Penetration Bonus, Penalty: Damage, Penalty: Accuracy vs. Infantry, Gain a significant bonus to armor penetration, Suffer a 25% penalty to weapon damage, Suffer a decrease in accuracy versus infantry
- Level 2: Sight Radius Bonus, Accuracy Bonus
- Level 3: Weapon Range Bonus, Damage Bonus
- Level 4: Damage Bonus, Rate of Fire Bonus
- Level 5: Doubly Durable
Skilled Greyhound (Level: 10)
A well-rounded armored vehicle with improved firepower and keen instincts for self-preservation (Leveling Speed: Fast)
- Level 1: Accuracy Bonus
- Level 2: Rate of Fire Bonus
- Level 3: Sight Radius Bonus
- Level 4: Speed Bonus, Increases acceleration by 10%
- Level 5: Field Engineering, Unit slowly regains health while not in combat
Recon Greyhound (Level: 15)
A quick and dangerous scouting vehicle loaded with powerful mines (Leveling Speed: Average)
- Level 1: Ability: Mine Drop, Gain the ability to lay mines for a small munitions cost
- Level 2: Ability: Engine Overdrive, Gain the ability to move at great speed for a short time
- Level 3: Speed Bonus, Increases accelertaion by 10%
- Level 4: Discount Mine Drop
- Level 5: Health Bonus
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