Gillian_ly
Donkey Kong
- 21/2/05
- 356
- 0
I/trương giác(script):
*comon:
2/mem:
II/cự lộc:
1/chủ pt:
2/mem( script chung)"
III/thành tuyết(gate 2)
IV/Hung nô gate 2
V/giới kiều:
Vi/Sông Triệu Chỉ
PHP:
double DisconnectFlag = 0.3; // Disconnect when current HP is below 30%
double hpFractionEat = 0.8; //Eat HP when current HP<= 80%
double spFractionEat = 0.8;
double hpFraction = 0.95; //Eat until current HP >= 95 %
double spFraction = 0.95;
byte DisconFai = 00; // Faith of warrior to disconnect
//byte NS_count = 0;
string state="";
byte pt_count = 0;
byte time = 0;
byte pt1 = 0;
byte pt2 = 0;
byte pt3 = 0;
/***** Chinh sua ID Member o day *****/
uint idmem1 = 574875;
uint idmem2 = 2281190;
uint idmem3 = 2103692;
uint idmem4_sena = 938684;
public override void MyAttack()
{
CharacterInfo MyChar = ts.Character;
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 2, 10000);
}
public override void MyPartnerAttack()
{
CharacterInfo MyWarrior = ts.CurrentPartner;
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 2, 10000);
}
/********************* Battle Started **********************/
public override void BattleStarted()
{
time=0;
}
/********************* Battle Stoped ***********************/
public override void BattleStopped()
{
AutoEatFood();
ProcessInventoryAction();
CheckDisconnect();
ViewState();
time=0;
ts.SendEnd();
}
public override void doRecvQuestion()
{
state="BTQ";
}
public override void ResponseAnswer()
{
int dtime= 2;
debug("Delay "+dtime.ToString()+" before answer.");
ts.delay(dtime*1000);
string tmp=ts.LastQuestion.Replace("=?","");
int ans=ts.Eval(tmp);
byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);
debug("Answer choice:"+ans_index.ToString());
ts.Answer(ans_index);
}
public override void onPlayerWalk(uint uid, ushort x, ushort y)
{
if (uid > 1 && uid < 501) {
debug("GM den roi chay thoi",0xFF0000);
ts.Disconnect(false);
}
}
/******************** NPC Dialog Menu **********************/
public override void NpcDialogMenu(ushort DialogId)
{
debug("Dialog Menu ID = "+DialogId.ToString());
}
/********************* NPC Dialog ID ***********************/
public override void NpcDialog(ushort DialogId)
{
debug("Dialog ID="+DialogId.ToString());
if(DialogId == 12249)
{
ts.ClickOnNPC(50);
ts.ClickOnNPC(50);
ts.SendEnd();
return;
}
ts.SendEnd();
}
/************************ On Timer *************************/
public override void OnTimer()
{
time++;
if (time == 20) {Start();}
if (time == 40) {Start();}
if (time == 60) {Start();}
}
public override void RequestPartyAcceptFrom(uint playerid)
{
if (playerid == idmem1 && ts.Character.ghost <= 2) {ts.AcceptParty(playerid);}
if (playerid == idmem2 && ts.Character.ghost <= 2) {ts.AcceptParty(playerid);}
if (playerid == idmem3 && ts.Character.ghost <= 2) {ts.AcceptParty(playerid);}
if (playerid == idmem4_sena && ts.Character.ghost <= 2) {ts.AcceptParty(playerid);}
}
/********************* Accepted Party **********************/
public override void AcceptedParty(uint playerid)
{
if (playerid == idmem1) {debug(playerid + " Gia nhập đội ngũ");pt1 = 1;}
if (playerid == idmem2) {debug(playerid + " Gia nhập đội ngũ");pt2 = 1;}
if (playerid == idmem3) {debug(playerid + " Gia nhập đội ngũ");pt2 = 1;}
if (playerid == idmem4_sena) {debug(playerid + " Gia nhập đội ngũ");pt3 = 1;
ts.Sena(idmem4_sena);debug(playerid + " Làm Quân Sư");}
if (pt1 == 1 && pt2 == 1 && pt3 == 1)
{
ts.SetTimerOnOff(true);
ts.delay(1000);
debug("Đội ngũ đã đầy -> Start");Start();}
}
/*********************** Party Stop ************************/
public override void PartyStop(uint playerid)
{
if (playerid == idmem1) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();}
if (playerid == idmem2) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();}
if (playerid == idmem3) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();}
if (playerid == idmem4_sena) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();}
}
/************************* Start ***************************/
public override void Start()
{
ts.delay(1000);
ts.ClickOnNPC(50);
ts.SendEnd();
}
/********************* Fishish Answer **********************/
public override void FinishAnswer()
{
ts.delay(2000);
ts.ClickOnNPC(50);
ts.SendEnd();
}
void ViewState()
{
debug(" Số con ma : " + ts.Character.ghost ,0xFF0000) ;
}
/************************** Stop ***************************/
public override void Stop()
{
for(byte i=0;i<25;i++){
Slot oSlot = (Slot)ts.MyItems[i];
Item oItem = (Item)ts.ITEMS[oSlot.itemid.ToString()];
if(oSlot.itemid == 0){ continue; }
debug(oItem.itemname + " at slot " + oSlot.slot.ToString() + " with ID " + oSlot.itemid.ToString(),0);
}
}
/************************ Init Bot *************************/
public override void InitBot()
{
AutoEatFood();
ts.SetReconnectTime(3);
ts.SetMaxIdleTime(15);
AddDropItemList("viênongmật");
AddDropItemList("tựđ uốngthuốc");
AddDropItemList("viên công kích");
AddDropItemList("Búp bê TrgGiác");
AddDropItemList("Rựu Thục");
AddDropItemList("Nước Liệu Thương");
AddDropItemList("Quả Đào");
ViewState();
}
PHP:
NPCCombatObject findMonster()
{
int maxhp = 0;
string mi = "";
foreach (NPCCombatObject onpc in ts.oNPCCombat.Values)
{
if (onpc.HP > 0)
{
if (onpc.MAXHP > maxhp)
{
maxhp = onpc.MAXHP;
mi = onpc.Row.ToString() + onpc.Col.ToString();
}
}
}
return ts.oNPCCombat[mi] as NPCCombatObject;
}
void doEatSP(ushort order,int difSp){
for(byte i = 0;i< 25 ;i++){
Slot oSlot = (Slot)ts.MyItems[i];
if (oSlot.itemid == 0) { continue; }
Item oItem = (Item)ts.ITEMS[oSlot.itemid.ToString()];
if(oItem.isSPItem()){
int itemvalue=oItem.getSPValue();
if (itemvalue > difSp){ continue; }
byte eatSpAmt = (byte)((difSp - (difSp % itemvalue)) / itemvalue);
if (eatSpAmt> 0){
if (eatSpAmt > oSlot.num){
eatSpAmt = oSlot.num;
}
ts.EatItem((byte)(i+1),eatSpAmt,order) ;
debug(oItem.itemname+" SP "+itemvalue+" at slot "+((byte)(i+1)).ToString()+" decrease"+eatSpAmt ,0xC08008 );
difSp = difSp - eatSpAmt * itemvalue ;
}
}
}
ts.delay(500);
}
void doEatHP(ushort order,int difHp){
for(byte i = 0;i< 25 ;i++){
Slot oSlot = (Slot)ts.MyItems[i];
if (oSlot.itemid == 0) { continue; }
Item oItem = (Item)ts.ITEMS[oSlot.itemid.ToString()];
if(oItem.isHPItem()){
int itemvalue=oItem.getHPValue();
if (itemvalue > difHp){ continue; }
byte eatHpAmt = (byte)((difHp - (difHp % itemvalue)) / itemvalue );
if (eatHpAmt> 0){
if (eatHpAmt > oSlot.num){
eatHpAmt = oSlot.num;
}
ts.EatItem((byte)(i+1),eatHpAmt,order);
debug(oItem.itemname + " HP " + itemvalue.ToString() + " at slot " + ((byte)(i+1)).ToString() + " decrease " + eatHpAmt.ToString() ,0xC08008 );
difHp = difHp - eatHpAmt * itemvalue ;
}
}
}
ts.delay(500);
}
void FindItemContribute(string ItemName){
Slot s = FindItemInSlot(ItemName);
if(s != null){
ts.Contribute(s.slot);
}
}
void FindItemDrop(string ItemName){
Slot s = FindItemInSlot(ItemName);
if(s != null){
ts.DropItem(s.slot,s.num);
}
}
Slot FindItemInSlot(string ItemName){
for(byte i=0;i<25;i++){
Slot oSlot = (Slot)ts.MyItems[i];
if( oSlot.itemid == 0){ continue; }
Item oItem = (Item)ts.ITEMS[oSlot.itemid.ToString()];
if(oItem.itemname == ItemName){
return oSlot;
}
}
return null;
}
void AutoEatFood(){
if (ts.Character.HP < (ts.Character.MAXHP * hpFractionEat)){
doEatHP(0,(int)((ts.Character.MAXHP * hpFraction)-ts.Character.HP));
}
if (ts.Character.SP < (ts.Character.MAXSP * spFractionEat)){
doEatSP(0,(int)((ts.Character.MAXSP * spFraction)-ts.Character.SP));
}
if (ts.CurrentPartner.HP < (ts.CurrentPartner.MAXHP * hpFractionEat)){
doEatHP((ushort)ts.CurrentPartner.Order,(int)((ts. CurrentPartner.MAXHP * hpFraction)-ts.CurrentPartner.HP));
}
if (ts.CurrentPartner.SP < (ts.CurrentPartner.MAXSP * spFractionEat)){
doEatSP((ushort)ts.CurrentPartner.Order,(int)((ts. CurrentPartner.MAXSP * spFraction)-ts.CurrentPartner.SP));
}
}
int get_random(int min,int max)
{
System.Random rd=new System.Random();
int ranNum= rd.Next(min,max);
return ranNum;
}
void Disconnect(string msg) {
debug(msg,0x0000FF);
ts.Disconnect();
}
void CheckDisconnect(){
if(ts.Character.HP< (DisconnectFlag * ts.Character.MAXHP)){
Disconnect("Disconnected : Character HP is low !!");
}
if(ts.CurrentPartner.HP< (DisconnectFlag * ts.CurrentPartner.MAXHP)){
Disconnect("Disconnected : Warrior HP is low !!");
}
if(ts.CurrentPartner.fai < DisconFai){
Disconnect("Disconnected : Warrior faith is below faith flag !!");
}
}
System.Collections.ArrayList DropItemList = new System.Collections.ArrayList();
System.Collections.ArrayList ContributeItemList = new System.Collections.ArrayList();
void AddDropItemList(string itemname) {
if (!DropItemList.Contains(itemname)) {
DropItemList.Add(itemname);
}
}
bool InDropItemList(string itemname) {
if (DropItemList.Contains(itemname))
return true;
else
return false;
}
void AddContributeItemList(string itemname) {
if (!ContributeItemList.Contains(itemname)) {
ContributeItemList.Add(itemname);
}
}
bool InContributeItemList(string itemname) {
if (ContributeItemList.Contains(itemname))
return true;
else
return false;
}
void ProcessInventoryAction(){
for(byte i=0;i<25;i++){
Slot oSlot = (Slot)ts.MyItems[i];
if( oSlot.itemid == 0){ continue; }
Item oItem = (Item)ts.ITEMS[oSlot.itemid.ToString()];
if((oSlot.itemid == 26168 ||
oSlot.itemid == 26082 ||///đây là id của item cần send
oSlot.itemid == 46033 ||
oSlot.itemid == 48005 ||
oSlot.itemid == 46013 ||
oSlot.itemid == 46041)
&& oSlot.num == 50)
{ts.SendItemTo(2336642,oSlot.slot,oSlot.num);} /// đây là send đồ
if((oSlot.itemid == 27005 ||
oSlot.itemid == 26082 ||
oSlot.itemid == 27029 ||
oSlot.itemid == 27032 )
&& oSlot.num == 50)
{ts.SendItemTo(2336644,oSlot.slot,oSlot.num);} /// đây là send đồ
}
}
PHP:
double DisconnectFlag = 0.3; // Disconnect when current HP is below 30%
double hpFractionEat = 0.8; //Eat HP when current HP<= 80%
double spFractionEat = 0.8;
double hpFraction = 0.95; //Eat until current HP >= 95 %
double spFraction = 0.95;
byte DisconFai = 00; // Faith of warrior to disconnect
byte NS_count = 0;
/***** Chinh sua ID chu Party o day *****/
uint idchupt = 2062558;
public override void MyAttack()
{
CharacterInfo MyChar = ts.Character;
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 2, 10000);
}
public override void MyPartnerAttack()
{
CharacterInfo MyWarrior = ts.CurrentPartner;
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 2, 10000);
}
/********************* Battle Started **********************/
public override void BattleStarted()
{
if (ts.Character.ghost >= 1) {ts.Disconnect();}
}
/********************* Battle Stoped ***********************/
public override void BattleStopped()
{
AutoEatFood();
ProcessInventoryAction();
//CheckDisconnect();
NS_count = 0;
}
/******************* Receive Question *********************/
public override void doRecvQuestion()
{
NS_count++;
}
/******************** Response Answer **********************/
public override void ResponseAnswer()
{
string tmp=ts.LastQuestion.Replace("=?","");
int ans=ts.Eval(tmp);
byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);
if (NS_count == 3) {ts.Answer(ans_index);ts.SendEnd();ts.SendEnd();}
ts.Answer(ans_index);
}
public override void PlayerOnline(uint uid,ushort mapid)
{
if(uid>101 && uid<10000)
{
debug("Game Master Online");
ts.Disconnect(false);
}
}
/************************ On Timer *************************/
public override void OnTimer()
{
ts.RequestParty(idchupt);
}
/************************* Start ***************************/
public override void Start()
{
debug("Request Party ..........");
ts.RequestParty(idchupt);
}
/************************** Stop ***************************/
public override void Stop()
{
for(byte i=0;i<25;i++){
Slot oSlot = (Slot)ts.MyItems[i];
Item oItem = (Item)ts.ITEMS[oSlot.itemid.ToString()];
if(oSlot.itemid == 0){ continue; }
debug(oItem.itemname + " at slot " + oSlot.slot.ToString() + " with ID " + oSlot.itemid.ToString(),0);
}
}
/********************* Accepted Party **********************/
public override void AcceptedParty(uint playerid)
{
if (playerid == idchupt) {debug("Join to " + playerid);}
}
/************************ Party Stop ***********************/
public override void PartyStop(uint playerid)
{
if (playerid == idchupt) {debug(idchupt+ " Giải tán đội ngũ ...");}
}
public override void UnGhostFinished()
{
ts.Warp(11);
}
/******************** NPC Dialog Menu **********************/
public override void NpcDialogMenu(ushort DialogId)
{
//debug("Dialog Menu ID = "+DialogId.ToString());
if (DialogId == 4) {ts.SelectChoice(1);ts.SendEnd();}
}
/********************* NPC Dialog ID ***********************/
public override void NpcDialog(ushort DialogId)
{
//debug("Dialog ID = "+DialogId.ToString());
ts.SendEnd();
}
/********************** Warp Finished **********************/
public override void warpFinish()
{
if (ts.Character.ghost >= 1 && ts.Character.mapid == 12011) {ts.Walk(402,455);ts.ClickOnNPC(9);}
if (ts.Character.ghost == 0 && ts.Character.mapid == 12012) {ts.SetTimerOnOff(true);}
}
void Check()
{
if (ts.Character.ghost == 0 && ts.Character.mapid == 12011) {ts.Warp(11);}
if (ts.Character.ghost == 0 && ts.Character.mapid == 12012) {ts.SetTimerOnOff(true);}
if (ts.Character.ghost >= 1 && ts.Character.mapid == 12012) {ts.Warp(1);}
if (ts.Character.ghost >= 1 && ts.Character.mapid == 12011) {ts.Walk(402,455);ts.ClickOnNPC(9);}
}
/************************ Init Bot *************************/
public override void InitBot()
{
AutoEatFood();
ts.SetReconnectTime(3);
ts.SetMaxIdleTime(15);
Check();
AddDropItemList("viênongmật");
AddDropItemList("tựđ uốngthuốc");
AddDropItemList("viên công kích");
AddDropItemList("Quả Đào");
AddDropItemList("Búp bê TrgGiác");
AddDropItemList("NướcLiệuThương");
debug("Login Okie");
}
1/chủ pt:
PHP:
double DisconnectFlag = 0.3; // Disconnect when current HP is below 30%
double hpFractionEat = 0.8; //Eat HP when current HP<= 80%
double spFractionEat = 0.8;
double hpFraction = 0.95; //Eat until current HP >= 95 %
double spFraction = 0.95;
byte DisconFai = 00; // Faith of warrior to disconnect
byte battle_count = 0;
byte NS_count = 0;
byte myturn = 0;
byte peturn = 0;
byte pt1 = 0;
byte pt2 = 0;
byte pt3 = 0;
byte pt4 = 0;
double mapid1 = 12013;
double mapid2 = 12521;
byte warpid1 = 1;
byte warpid2 = 5;
/***** Chinh sua ID Member o day *****/
uint idmem1 = 938684;
uint idmem2 = 2324507;
uint idmem3 = 2062558;
uint idmem4_sena = 2103692;
/*************************************/
/*********************** My Attack *************************/
public override void MyAttack()
{
myturn++;
if (myturn == 1)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 2, 17001);
}
if (myturn >=2)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 4, 17001);
}
}
/******************* My Partner Attack *********************/
public override void MyPartnerAttack()
{
peturn++;
if (peturn == 1)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 2, 17001);
}
if (peturn >= 2)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 4, 17001);
}
}
/********************* Battle Started **********************/
public override void BattleStarted()
{
battle_count++;
myturn = 0;
peturn = 0;
}
/********************* Battle Stoped ***********************/
public override void BattleStopped()
{
AutoEatFood();
ProcessInventoryAction();
CheckDisconnect();
ViewState();
}
/******************* Receive Question *********************/
public override void doRecvQuestion()
{
NS_count++;
}
/******************** Response Answer **********************/
public override void ResponseAnswer()
{
string tmp=ts.LastQuestion.Replace("=?","");
int ans=ts.Eval(tmp);
byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);
ts.Answer(ans_index);
}
/******************** NPC Dialog Menu **********************/
public override void NpcDialogMenu(ushort DialogId)
{
debug("Dialog Menu ID = "+DialogId.ToString());
}
/********************* NPC Dialog ID ***********************/
public override void NpcDialog(ushort DialogId)
{
debug("Dialog ID = "+DialogId.ToString());
}
/********************* On NPC Appear ***********************/
public override void onNPCAppear(ushort npcmapid, int x, int y)
{
}
/************************ On Timer *************************/
public override void OnTimer()
{
if (pt1 == 0) {ts.AcceptParty(idmem1);}
if (pt2 == 0) {ts.AcceptParty(idmem2);}
if (pt3 == 0) {ts.AcceptParty(idmem3);}
if (pt4 == 0) {ts.AcceptParty(idmem4_sena);}
}
/********************* Accepted Party **********************/
public override void AcceptedParty(uint playerid)
{
if (playerid == idmem1) {debug(playerid + " Gia nhập đội ngũ");pt1 = 1;}
if (playerid == idmem2) {debug(playerid + " Gia nhập đội ngũ");pt2 = 1;}
if (playerid == idmem3) {debug(playerid + " Gia nhập đội ngũ");pt3 = 1;}
if (playerid == idmem4_sena) {debug(playerid + " Gia nhập đội ngũ");pt4 = 1;
ts.Sena(idmem4_sena);debug(playerid + " Làm Quân Sư");}
if (pt1 ==1 && pt2 == 1 && pt3 == 1 && pt4 == 1) {ts.SetTimerOnOff(false);ts.delay(1000);debug("Đội ngũ đã đầy -> Start");Start();}
}
/*********************** Party Stop ************************/
public override void PartyStop(uint playerid)
{
if (playerid == idmem1) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();}
if (playerid == idmem2) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();}
if (playerid == idmem3) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();}
if (playerid == idmem4_sena) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();}
}
/********************** Warp Finish ************************/
public override void warpFinish()
{
Start();
}
/************************* Start ***************************/
public override void Start()
{
if (ts.Character.mapid == mapid1) {
ts.Walk(1542,180);
ts.Warp(warpid1);
return;
} else
if (ts.Character.mapid == mapid2) {
ts.Warp(warpid2);
return;
}
}
/************************** Stop ***************************/
public override void Stop()
{
}
/*********************** View State ************************/
void ViewState()
{
debug("************************************************** **********************",255) ;
debug(" Số trận đánh : " + battle_count ,255) ;
debug(" HP của "+ts.Character.CharName+" = " + ts.Character.HP +" "+ "/" +" "+ ts.Character.MAXHP,255);
debug(" HP của "+ts.CurrentPartner.CharName +" = " + ts.CurrentPartner.HP + " "+"/" +" "+ ts.CurrentPartner.MAXHP +" "+" FAI = " + ts.CurrentPartner.fai,255);
debug(" Số lần gặp BTQ : "+ NS_count +" Số con ma : " + ts.Character.ghost ,255) ;
debug("======= Script by Jet007 - Copy Right GameVN–™ =======",255) ;
}
/********************* Fishish Answer **********************/
public override void FinishAnswer()
{
ts.delay(2000);
Start();
}
/**************** Request Party Accept From ****************/
//public override void RequestPartyAcceptFrom(uint playerid)
//{
//if (playerid == idmem1) {ts.delay(500);ts.AcceptParty(playerid); pt1 = 1;debug(playerid + " Johned team");}
//if (playerid == idmem2) {ts.delay(500);ts.AcceptParty(playerid); pt2 = 1;debug(playerid + " Johned team");}
//if (playerid == idmem3) {ts.delay(500);ts.AcceptParty(playerid); pt3 = 1;debug(playerid + " Johned team");}
//if (playerid == idmem4_sena) {ts.delay(500);ts.AcceptParty(playerid);ts.delay(5 00);ts.Sena(playerid); pt4 = 1;debug(playerid + " Johned team, Quân Sư = "+playerid);}
//if (pt1 == 1 && pt2 == 1 && pt3 == 1 && pt4 == 1) {debug("Party Full -> Start ");Start();}
//}
/************************ Init Bot *************************/
public override void InitBot()
{
ts.SetTimerOnOff(true);
if (ts.Character.mapid == mapid2) {ts.Warp(warpid2);}
AddDropItemList("viênongmật");
AddDropItemList("tựđ uốngthuốc");
AddDropItemList("Rựu Vàng");
AddDropItemList("Thuốc Khí Hành");
AddDropItemList("Thuốc Bổ Huyết");
AddDropItemList("Thuốc Nhất Điểm");
AddDropItemList("viên công kích");
ViewState();
}
PHP:
double DisconnectFlag = 0.3; // Disconnect when current HP is below 30%
double hpFractionEat = 0.8; //Eat HP when current HP<= 80%
double spFractionEat = 0.8;
double hpFraction = 0.95; //Eat until current HP >= 95 %
double spFraction = 0.95;
byte DisconFai = 00; // Faith of warrior to disconnect
byte battle_count = 0;
byte NS_count = 0;
byte myturn = 0;
byte peturn = 0;
/***** Chinh sua ID chu Party o day *****/
uint idchupt = 574875;
/*************************************/
/*********************** My Attack *************************/
public override void MyAttack()
{
myturn++;
if (myturn == 1)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 2, 10000);
}
if (myturn >=2)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 4, 18001);
}
}
/******************* My Partner Attack *********************/
public override void MyPartnerAttack()
{
peturn++;
if (peturn == 1)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 2, 12003);
}
if (peturn >= 2)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 4, 18001);
}
}
/********************* Battle Started **********************/
public override void BattleStarted()
{
battle_count++;
myturn = 0;
peturn = 0;
}
/********************* Battle Stoped ***********************/
public override void BattleStopped()
{
AutoEatFood();
ProcessInventoryAction();
CheckDisconnect();
ViewState();
}
/******************* Receive Question *********************/
public override void doRecvQuestion()
{
NS_count++;
}
/******************** Response Answer **********************/
public override void ResponseAnswer()
{
string tmp=ts.LastQuestion.Replace("=?","");
int ans=ts.Eval(tmp);
byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);
ts.delay(3000);
ts.Answer(ans_index);
}
/************************ On Timer *************************/
public override void OnTimer()
{
}
/************************* Start ***************************/
public override void Start()
{
debug("Request Party ..........");
ts.RequestParty(idchupt);
}
/************************** Stop ***************************/
public override void Stop()
{
}
/*********************** View State ************************/
void ViewState()
{
debug("************************************************** **********************",255) ;
debug(" Số trận đánh : " + battle_count ,255) ;
debug(" HP của "+ts.Character.CharName+" = " + ts.Character.HP +" "+ "/" +" "+ ts.Character.MAXHP,255);
debug(" HP của "+ts.CurrentPartner.CharName +" = " + ts.CurrentPartner.HP + " "+"/" +" "+ ts.CurrentPartner.MAXHP +" "+" FAI = " + ts.CurrentPartner.fai,255);
debug(" Số lần gặp BTQ : "+ NS_count +" Số con ma : " + ts.Character.ghost ,255) ;
debug("======= Script by Jet007 - Copy Right GameVN–™ =======",255) ;
}
/********************* PlayerOnline **********************/
public override void PlayerOnline(uint uid,ushort mapid)
{
if(uid == idchupt)
{
debug("Request Party ..........");
ts.RequestParty(idchupt);
}
}
/********************* Accepted Party **********************/
public override void AcceptedParty(uint playerid)
{
if (playerid == idchupt) {debug("Join to " + playerid);}
}
/************************ Party Stop ***********************/
public override void PartyStop(uint playerid)
{
if (playerid == idchupt) {debug(idchupt+ " Giải tán đội ngũ ...");}
}
/************************ Init Bot *************************/
public override void InitBot()
{
if (ts.Character.mapid==12521) {ts.Warp(5);}
ts.delay(1000);
AddDropItemList("viênongmật");
AddDropItemList("tựđ uốngthuốc");
AddDropItemList("viên công kích");
AddContributeItemList("Dâu đỏ ");
AddContributeItemList("Táo nhỏ");
AddDropItemList("Mật Ý Nhân");
AddDropItemList("Nhị Quoa đầu");
AddDropItemList("Bành Bột Mì");
ViewState();
}
PHP:
double DisconnectFlag = 0.3; // Disconnect when current HP is below 30%
double hpFractionEat = 0.8; //Eat HP when current HP<= 80%
double spFractionEat = 0.8;
double hpFraction = 0.95; //Eat until current HP >= 95 %
double spFraction = 0.95;
byte DisconFai = 00; // Faith of warrior to disconnect
byte turna = 0;
byte turnb = 0;
byte pt1 = 0;
byte pt2 = 0;
byte pt3 = 0;
byte pt4 = 0;
double mapid1 = 12000;
double mapid2 = 12441;
byte warpid1 = 16;
byte warpid2 = 1;
uint idchupt = 574875;
/***** Chinh sua ID Member o day *****/
uint idmem1_sena = 938684;
/*************************************/
/*********************** My Attack *************************/
public override void MyAttack()
{
turna++;
if (turna == 1)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 4, 10000);
}
if (turna >=2)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 4, 17001);
}
}
public override void MyPartnerAttack()
{
turnb++;
if (turnb == 1)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 1, 17001);
}
if (turnb >= 2)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 4, 17001);
}
}
/********************* Battle Started **********************/
public override void BattleStarted()
{
turnb=0;
turna=0;
}
public override void PreBattleStopped()
{
ts.delay(2000);
}
/********************* Battle Stoped ***********************/
public override void BattleStopped()
{
AutoEatFood();
ProcessInventoryAction();
CheckDisconnect();
Stop();
}
/******************* Receive Question *********************/
public override void doRecvQuestion()
{
}
/******************** Response Answer **********************/
public override void ResponseAnswer()
{
string tmp=ts.LastQuestion.Replace("=?","");
int ans=ts.Eval(tmp);
byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);
ts.Answer(ans_index);
}
/******************** NPC Dialog Menu **********************/
public override void NpcDialogMenu(ushort DialogId)
{
debug("Dialog Menu ID = "+DialogId.ToString());
}
/********************* NPC Dialog ID ***********************/
public override void NpcDialog(ushort DialogId)
{
debug("Dialog ID = "+DialogId.ToString());
}
/********************* On NPC Appear ***********************/
public override void onNPCAppear(ushort npcmapid, int x, int y)
{
}
/************************ On Timer *************************/
public override void OnTimer()
{
}
/********************** Warp Finish ************************/
public override void warpFinish()
{
Start();
}
/************************* Start ***************************/
public override void Start()
{
if (ts.Character.mapid == mapid1) {
ts.Walk(1022,1175);
ts.Warp(warpid1);
} else
if (ts.Character.mapid == mapid2) {
ts.Warp(warpid2);
return;
}
}
/************************** Stop ***************************/
public override void Stop()
{
}
/********************* Fishish Answer **********************/
public override void FinishAnswer()
{
Start();
}
/**************** Request Party Accept From ****************/
public override void RequestPartyAcceptFrom(uint playerid)
{
if (playerid == idmem_sena) {ts.delay(500);ts.AcceptParty(playerid);ts.delay(1000);ts.Sena(playerid); pt = 1;debug(playerid + " Johned team, Qua^n Su = "+playerid);}
if pt4 == 1 {ts.delay(1500);debug("Party Full -> Start ");Start();}
}
/*********************** Party Stop ************************/
public override void PartyStop(uint playerid)
{
if (playerid == idmem_sena) {debug("Dis by "+playerid+" dis");ts.Disconnect();}
}
/************************ Init Bot *************************/
public override void InitBot()
{
AddDropItemList("viênongmật");
AddDropItemList("Dâu đỏ");
AddDropItemList("Táo nhỏ");
AddDropItemList("Mật Ý Nhân");
AddDropItemList("Nhị Quoa đầu");
AddDropItemList("tựđ uốngthuốc");
AddDropItemList("Táo nhỏ");
AddDropItemList("Bành Bột Mì");
AddDropItemList("viên công kích");
Stop();
}
PHP:
double DisconnectFlag = 0.3; // Disconnect when current HP is below 30%
double hpFractionEat = 0.8; //Eat HP when current HP<= 80%
double spFractionEat = 0.8;
double hpFraction = 0.95; //Eat until current HP >= 95 %
double spFraction = 0.95;
byte DisconFai = 00; // Faith of warrior to disconnect
byte battle_count = 0;
byte NS_count = 0;
byte myturn = 0;
byte peturn = 0;
byte pt1 = 0;
byte pt2 = 0;
byte pt3 = 0;
byte pt4 = 0;
double mapid1 = 12431;
double mapid2 = 12432;
byte warpid1 = 2;
byte warpid2 = 1;
/***** Chinh sua ID Member o day *****/
uint idmem1 = 0;
uint idmem2 = 0;
uint idmem3 = 0;
uint idmem4_sena = 0;
/*************************************/
/*********************** My Attack *************************/
public override void MyAttack()
{
myturn++;
if (myturn == 1)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 2, 12003);
}
if (myturn ==2)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 4, 10000);
}
if (myturn >=3)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 3, 10000);
}
}
/******************* My Partner Attack *********************/
public override void MyPartnerAttack()
{
peturn++;
if (peturn == 1)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 2, 12003);
}
if (peturn >= 2)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 4, 10000);
}
}
/********************* Battle Started **********************/
public override void BattleStarted()
{
battle_count++;
myturn = 0;
peturn = 0;
}
/********************* Battle Stoped ***********************/
public override void BattleStopped()
{
AutoEatFood();
ProcessInventoryAction();
CheckDisconnect();
ViewState();
}
/******************* Receive Question *********************/
public override void doRecvQuestion()
{
NS_count++;
}
/******************** Response Answer **********************/
public override void ResponseAnswer()
{
string tmp=ts.LastQuestion.Replace("=?","");
int ans=ts.Eval(tmp);
byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);
ts.Answer(ans_index);
}
/******************** NPC Dialog Menu **********************/
public override void NpcDialogMenu(ushort DialogId)
{
debug("Dialog Menu ID = "+DialogId.ToString());
}
/********************* NPC Dialog ID ***********************/
public override void NpcDialog(ushort DialogId)
{
debug("Dialog ID = "+DialogId.ToString());
}
/********************* On NPC Appear ***********************/
public override void onNPCAppear(ushort npcmapid, int x, int y)
{
}
/************************ On Timer *************************/
public override void OnTimer()
{
if (pt1 == 0) {ts.AcceptParty(idmem1);}
if (pt2 == 0) {ts.AcceptParty(idmem2);}
if (pt3 == 0) {ts.AcceptParty(idmem3);}
if (pt4 == 0) {ts.AcceptParty(idmem4_sena);}
}
/********************* Accepted Party **********************/
public override void AcceptedParty(uint playerid)
{
if (playerid == idmem1) {debug(playerid + " Gia nhập đội ngũ");pt1 = 1;}
if (playerid == idmem2) {debug(playerid + " Gia nhập đội ngũ");pt2 = 1;}
if (playerid == idmem3) {debug(playerid + " Gia nhập đội ngũ");pt3 = 1;}
if (playerid == idmem4_sena) {debug(playerid + " Gia nhập đội ngũ");pt4 = 1;
ts.Sena(idmem4_sena);debug(playerid + " Làm Quân Sư");}
if (pt1 ==1 && pt2 == 1 && pt3 == 1 && pt4 == 1) {ts.SetTimerOnOff(false);ts.delay(1000);debug("Đội ngũ đã đầy -> Start");Start();}
}
/*********************** Party Stop ************************/
public override void PartyStop(uint playerid)
{
if (playerid == idmem1) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();}
if (playerid == idmem2) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();}
if (playerid == idmem3) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();}
if (playerid == idmem4_sena) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();}
}
/********************** Warp Finish ************************/
public override void warpFinish()
{
Start();
}
/************************* Start ***************************/
public override void Start()
{
if (ts.Character.mapid == mapid1) {
ts.Warp(warpid1);
return;
} else
if (ts.Character.mapid == mapid2) {
ts.Warp(warpid2);
return;
}
}
/************************** Stop ***************************/
public override void Stop()
{
}
/*********************** View State ************************/
void ViewState()
{
debug("************************************************** **********************",255) ;
debug(" Số trận đánh : " + battle_count ,255) ;
debug(" HP của "+ts.Character.CharName+" = " + ts.Character.HP +" "+ "/" +" "+ ts.Character.MAXHP,255);
debug(" HP của "+ts.CurrentPartner.CharName +" = " + ts.CurrentPartner.HP + " "+"/" +" "+ ts.CurrentPartner.MAXHP +" "+" FAI = " + ts.CurrentPartner.fai,255);
debug(" Số lần gặp BTQ : "+ NS_count +" Số con ma : " + ts.Character.ghost ,255) ;
debug("======= Script by TiêuPhong - Đảng_Kộng_Sản =======",255) ;
}
/********************* Fishish Answer **********************/
public override void FinishAnswer()
{
ts.delay(2000);
Start();
}
/************************ Init Bot *************************/
public override void InitBot()
{
ts.SetTimerOnOff(true);
if (ts.Character.mapid == mapid2) {ts.Warp(warpid2);}
AddDropItemList("viênongmật");
AddDropItemList("tựđ uốngthuốc");
AddDropItemList("ThuốcĐịnhNguyên ");
AddDropItemList("viên công kích");
ViewState();
}
PHP:
double DisconnectFlag = 0.3; // Disconnect when current HP is below 30%
double hpFractionEat = 0.8; //Eat HP when current HP<= 80%
double spFractionEat = 0.8;
double hpFraction = 0.95; //Eat until current HP >= 95 %
double spFraction = 0.95;
byte DisconFai = 00; // Faith of warrior to disconnect
byte battle_count = 0;
byte NS_count = 0;
byte myturn = 0;
byte peturn = 0;
byte pt1 = 0;
byte pt2 = 0;
byte pt3 = 0;
byte pt4 = 0;
double mapid1 = 12000;
double mapid2 = 12441;
byte warpid1 = 16;
byte warpid2 = 1;
/***** Chinh sua ID Member o day *****/
uint idmem4_sena = 938684;
/*************************************/
/*********************** My Attack *************************/
public override void MyAttack()
{
myturn++;
if (myturn == 1)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 0, 10000);
}
if (myturn >=2)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 4, 10000);
}
}
/******************* My Partner Attack *********************/
public override void MyPartnerAttack()
{
peturn++;
if (peturn == 1)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 2, 10000);
}
if (peturn >= 2)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 4, 17001);
}
}
/********************* Battle Started **********************/
public override void BattleStarted()
{
battle_count++;
myturn = 0;
peturn = 0;
}
/********************* Battle Stoped ***********************/
public override void BattleStopped()
{
ts.delay(200);
AutoEatFood();
ProcessInventoryAction();
CheckDisconnect();
ViewState();
ts.SendEnd();
}
/******************* Receive Question *********************/
public override void doRecvQuestion()
{
NS_count++;
}
/******************** Response Answer **********************/
public override void ResponseAnswer()
{
string tmp=ts.LastQuestion.Replace("=?","");
int ans=ts.Eval(tmp);
byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);
ts.Answer(ans_index);
}
/******************** NPC Dialog Menu **********************/
public override void NpcDialogMenu(ushort DialogId)
{
debug("Dialog Menu ID = "+DialogId.ToString());
}
/********************* NPC Dialog ID ***********************/
public override void NpcDialog(ushort DialogId)
{
debug("Dialog ID = "+DialogId.ToString());
}
/********************* On NPC Appear ***********************/
public override void onNPCAppear(ushort npcmapid, int x, int y)
{
}
/************************ On Timer *************************/
public override void OnTimer()
{
if (pt4 == 0) {ts.AcceptParty(idmem4_sena);}
}
/********************* Accepted Party **********************/
public override void AcceptedParty(uint playerid)
{
if (playerid == idmem4_sena) {debug(playerid + " Gia nhập đội ngũ");pt4 = 1;
ts.Sena(idmem4_sena);debug(playerid + " Làm Quân Sư");}
if (pt1 ==1 && pt2 == 1 && pt3 == 1 && pt4 == 1) {ts.SetTimerOnOff(false);ts.delay(1000);debug("Đội ngũ đã đầy -> Start");Start();}
}
/*********************** Party Stop ************************/
public override void PartyStop(uint playerid)
{
if (playerid == idmem4_sena) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();}
}
/********************** Warp Finish ************************/
public override void warpFinish()
{
Start();
}
/************************* Start ***************************/
public override void Start()
{
if (ts.Character.mapid == mapid1) {
ts.Walk(1022,1175);
ts.Warp(warpid1);
return;
} else
if (ts.Character.mapid == mapid2) {
ts.Warp(warpid2);
return;
}
}
/************************** Stop ***************************/
public override void Stop()
{
}
/*********************** View State ************************/
void ViewState()
{
debug("************************************************** **********************",255) ;
debug(" Số trận đánh : " + battle_count ,255) ;
debug(" HP của "+ts.Character.CharName+" = " + ts.Character.HP +" "+ "/" +" "+ ts.Character.MAXHP,255);
debug(" HP của "+ts.CurrentPartner.CharName +" = " + ts.CurrentPartner.HP + " "+"/" +" "+ ts.CurrentPartner.MAXHP +" "+" FAI = " + ts.CurrentPartner.fai,255);
debug(" Số lần gặp BTQ : "+ NS_count +" Số con ma : " + ts.Character.ghost ,255) ;
debug("======= Script by Jet007 - Copy Right GameVN–™ =======",255) ;
}
/********************* Fishish Answer **********************/
public override void FinishAnswer()
{
ts.delay(2000);
Start();
}
/**************** Request Party Accept From ****************/
//public override void RequestPartyAcceptFrom(uint playerid)
//{
//if (playerid == idmem1) {ts.delay(500);ts.AcceptParty(playerid); pt1 = 1;debug(playerid + " Johned team");}
//if (playerid == idmem2) {ts.delay(500);ts.AcceptParty(playerid); pt2 = 1;debug(playerid + " Johned team");}
//if (playerid == idmem3) {ts.delay(500);ts.AcceptParty(playerid); pt3 = 1;debug(playerid + " Johned team");}
//if (playerid == idmem4_sena) {ts.delay(500);ts.AcceptParty(playerid);ts.delay(5 00);ts.Sena(playerid); pt4 = 1;debug(playerid + " Johned team, Quân Sư = "+playerid);}
//if (pt1 == 1 && pt2 == 1 && pt3 == 1 && pt4 == 1) {debug("Party Full -> Start ");Start();}
//}
/************************ Init Bot *************************/
public override void InitBot()
{
ts.SetTimerOnOff(true);
if (ts.Character.mapid == mapid2) {ts.Warp(warpid2);}
AddDropItemList("viênongmật");
AddDropItemList("tựđ uốngthuốc");
AddDropItemList("viên công kích");
ViewState();
}
PHP:
double DisconnectFlag = 0.3; // Disconnect when current HP is below 30%
double hpFractionEat = 0.8; //Eat HP when current HP<= 80%
double spFractionEat = 0.8;
double hpFraction = 0.95; //Eat until current HP >= 95 %
double spFraction = 0.95;
byte DisconFai = 30; // Faith of warrior to disconnect
byte battle_count = 0;
byte NS_count = 0;
byte myturn = 0;
byte peturn = 0;
byte pt1 = 0;
byte pt2 = 0;
byte pt3 = 0;
byte pt4 = 0;
double mapid1 = 12013;
double mapid2 = 12521;
byte warpid1 = 1;
byte warpid2 = 5;
/***** Chinh sua ID Member o day *****/
uint idmem1 = 938684;
uint idmem2 = 2335006;
uint idmem3 = 2062558;
uint idmem4_sena = 2103692;
/*************************************/
/*********************** My Attack *************************/
public override void MyAttack()
{
myturn++;
if (myturn == 1)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 0, 10000);
}
if (myturn >=2)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 4, 17001);
}
}
/******************* My Partner Attack *********************/
public override void MyPartnerAttack()
{
peturn++;
if (peturn == 1)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 2, 10000);
}
if (peturn >= 2)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 4, 10000);
}
}
/********************* Battle Started **********************/
public override void BattleStarted()
{
battle_count++;
myturn = 0;
peturn = 0;
}
/********************* Battle Stoped ***********************/
public override void BattleStopped()
{
ts.delay(200);
AutoEatFood();
ProcessInventoryAction();
CheckDisconnect();
ViewState();
ts.SendEnd();
ts.SendEnd();
}
/******************* Receive Question *********************/
public override void doRecvQuestion()
{
NS_count++;
}
/******************** Response Answer **********************/
public override void ResponseAnswer()
{
string tmp=ts.LastQuestion.Replace("=?","");
int ans=ts.Eval(tmp);
byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);
ts.Answer(ans_index);
}
/******************** NPC Dialog Menu **********************/
public override void NpcDialogMenu(ushort DialogId)
{
debug("Dialog Menu ID = "+DialogId.ToString());
}
/********************* NPC Dialog ID ***********************/
public override void NpcDialog(ushort DialogId)
{
debug("Dialog ID = "+DialogId.ToString());
}
/********************* On NPC Appear ***********************/
public override void onNPCAppear(ushort npcmapid, int x, int y)
{
}
/************************ On Timer *************************/
public override void OnTimer()
{
if (pt1 == 0) {ts.AcceptParty(idmem1);}
if (pt2 == 0) {ts.AcceptParty(idmem2);}
if (pt3 == 0) {ts.AcceptParty(idmem3);}
if (pt4 == 0) {ts.AcceptParty(idmem4_sena);}
}
/********************* Accepted Party **********************/
public override void AcceptedParty(uint playerid)
{
if (playerid == idmem1) {debug(playerid + " Gia nhập đội ngũ");pt1 = 1;}
if (playerid == idmem2) {debug(playerid + " Gia nhập đội ngũ");pt2 = 1;}
if (playerid == idmem3) {debug(playerid + " Gia nhập đội ngũ");pt3 = 1;}
if (playerid == idmem4_sena) {debug(playerid + " Gia nhập đội ngũ");pt4 = 1;
ts.Sena(idmem4_sena);debug(playerid + " Làm Quân Sư");}
if (pt1 ==1 && pt2 == 1 && pt3 == 1 && pt4 == 1) {ts.SetTimerOnOff(false);ts.delay(1000);debug("Đội ngũ đã đầy -> Start");Start();}
}
/*********************** Party Stop ************************/
public override void PartyStop(uint playerid)
{
if (playerid == idmem1) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();}
if (playerid == idmem2) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();}
if (playerid == idmem3) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();}
if (playerid == idmem4_sena) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();}
}
/********************** Warp Finish ************************/
public override void warpFinish()
{
Start();
}
/************************* Start ***************************/
public override void Start()
{
if (ts.Character.mapid == 12000) {
ts.Walk(1262,2475);
ts.delay(200);
ts.Warp(30);
ts.SendEnd();
return;
} else
if (ts.Character.mapid == 11000) {
ts.Warp(1);
return;
}
}
/************************** Stop ***************************/
public override void Stop()
{
}
/*********************** View State ************************/
void ViewState()
{
debug("************************************************** **********************",255) ;
debug(" Số trận đánh : " + battle_count ,255) ;
debug(" HP của "+ts.Character.CharName+" = " + ts.Character.HP +" "+ "/" +" "+ ts.Character.MAXHP,255);
debug(" HP của "+ts.CurrentPartner.CharName +" = " + ts.CurrentPartner.HP + " "+"/" +" "+ ts.CurrentPartner.MAXHP +" "+" FAI = " + ts.CurrentPartner.fai,255);
debug(" Số lần gặp BTQ : "+ NS_count +" Số con ma : " + ts.Character.ghost ,255) ;
debug("======= Script by Jet007 - Copy Right GameVN–™ =======",255) ;
}
/********************* Fishish Answer **********************/
public override void FinishAnswer()
{
ts.delay(2000);
Start();
}
/**************** Request Party Accept From ****************/
//public override void RequestPartyAcceptFrom(uint playerid)
//{
//if (playerid == idmem1) {ts.delay(500);ts.AcceptParty(playerid); pt1 = 1;debug(playerid + " Johned team");}
//if (playerid == idmem2) {ts.delay(500);ts.AcceptParty(playerid); pt2 = 1;debug(playerid + " Johned team");}
//if (playerid == idmem3) {ts.delay(500);ts.AcceptParty(playerid); pt3 = 1;debug(playerid + " Johned team");}
//if (playerid == idmem4_sena) {ts.delay(500);ts.AcceptParty(playerid);ts.delay(5 00);ts.Sena(playerid); pt4 = 1;debug(playerid + " Johned team, Quân Sư = "+playerid);}
//if (pt1 == 1 && pt2 == 1 && pt3 == 1 && pt4 == 1) {debug("Party Full -> Start ");Start();}
//}
/************************ Init Bot *************************/
public override void InitBot()
{
ts.SetTimerOnOff(true);
if (ts.Character.mapid == mapid2) {ts.Warp(warpid2);}
AddDropItemList("viênongmật");
AddDropItemList("tựđ uốngthuốc");
AddDropItemList("Rựu Vàng");
AddDropItemList("Thuốc Khí Hành");
AddDropItemList("Thuốc Bổ Huyết");
AddDropItemList("Thuốc Nhất Điểm");
AddDropItemList("viên công kích");
ViewState();
}

#
m' nó