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Mr & Ms Pac-Man
- 24/8/08
- 253
- 1
12h trưa này bảo trì để update nhé:
Dear Dark Blood Fans!
We've got a mega patch with a lot of changes in store for you! Dark Blood will be having maintenance starting at 10pm on 10-Oct. During this time, the servers will not be available and you will not be able to play Dark Blood. The maintenance is expected to last 3 hours, ending at 1am on 11-Oct. As always, if we are able to finish sooner we will open the game at that time. Please see below for the patch notes for this patch.
Asura Dungeon Ranking:
Implemented Asura Dungeon Ranking reward system!
Asura:
Cave of Abyss Asura added
Asura of Darkness removed
Water Veil of Confusion removed.
Event Quest:
Friends Falling Into Elwood Event Quest Added
Quest and Dungeon Changes:
Finding Clear Water - Required Material changed from Kalium Ore to Red Arche
Violent Goblin White Magician - Changed difficulty level
Book 1: The Monarch of Darkness - Quest was removed
Strong Enemies - Increased issue with inappropriate drop from monsters
Block the Entrance - Increased issue with inappropriate drop from monsters
Stronger Goblins - Increased issue with inappropriate drop from monsters
Added MP recovery crates to dungeons in Act1 to Act3
Increased the number of monsters in Lucid Forest
Increased quest rewards for majority of quests, some are unchanged
Increased the probability of better items from dungeon reward box
Monster attack strength increased for dungeons Lv25 and higher
Rare Monsters + Boss:
Increase HP of some rare monsters
Implemented tough mode for certain rare monsters
Increase drop rate for boss monsters, rare monsters, and treasure chests
Added 9 types of additional effects bosses may have (excluding Act1 bosses)
Fast - Increased moving and attacks peed
Crazy - Increased attack patterns
Fatal - Increase critical attack
Dark - Darkness effect is implemented
Immortal Army - Increase defense strength of nearby allies
Recovered Army - Recovers HP of nearby allies
Transparent Army - Make nearby allies invisible
Dark Spray - Attacks inflict darkness
Strengthen Against Front Attack - Decreased damage from front attacks
Achievements and Titles:
Added 42 new achievements.
Added 12 new titles.
Life Skill:
Added skill to learn Ingot, Root, & Magic Powder
Added skill for [Lv20]Elite Magic Stone
Added skill for Lv20 rare equipment, magic stones, and portions
Equipment Life Skill:
Increase the symbol materials required for producing Lv30 and Lv40 mystic equipment
Increase the drop rate of symbol material
Reduced materials required for Lv24, Lv27, Lv34, and Lv37 mystic equipment
Slightly increased required material for producing certain rare equipment
Accessories Life Skill:
Decreased the number of gem fragments required to complete a gem from 15 to 10.
Mining & Gathering Life Skills:
Increase regeneration of gathering point by 20%
Increase the chance of getting a gathering/mining jackpot
Difficulty of jackpot mini game is lowered
Other Equipment Changes:
Improved impact of Reinforcement on armor items
Improved random options which can be applied to certain equipment types.part
All Classes Skills:
Explosion of Rage cool down significantly increased, but burg gauge increases faster.
Hunter Skills:
Splash skill changed so that (1) base bonus damage is decreased, but percentage bonus increased as level of skill level increases (2) cool time increased (3) MP consumption increased (4) start up speed increased.
Prepare to Die changed to that (1) cool down is decreased more as skill level increases and (2) Shooters can only advance skill level up to Lv3 (Trickster can advance skill up to Lv5).
Kiss of Ground skill changed so (1) power slightly decreased and (2) skill attack power influences second hit.
Escape Shot changed so that (1) MP consumption decrease slightly and (2) for Trickster only damage is increased
Power Shot changed so (1) attack increased and (2) at higher skill levels subsequent hits do critical damage.
Upper Knee Kick changed so (1) attack strength is increased at starting level and (2) at lower levels base bonus is decreased but percentage bonus increased
Sky Shot changed so (1) base attack is decreased but percentage bonus increased and (2) at higher levels subsequent hits do critical damage.
Trickster Skills:
Dupler Gate changed so that (1) the power for Wooden Puppet is increased and (2) size of Wooden Puppet increases at higher levels.
Wooden Puppet Mastery changed so more damage is dealt by Wooden Puppet in 5-9 second window after being attacked by a monster.
Acrobat Step changed so (1) duration is longer at lower levels and as skill level increases and (2) visually modified.
Critical Bow is changed so duration of poison is increased per level of skill.
Escape Jump cool down time decreased
Thomas attack power increased
Caeser's Kick changed so (1) visual effect is changed (2) number of hits decreased but attack per hit increased (3) MP consumption calculation slightly changed
Windmill changed so base bonus damage decreased but percentage bonus increased.
Somersault Kick changed so (1) base bonus damage decreased but percentage bonus increased and (2) MP consumption calculation slightly changed
Tumble Pop changed so (1) base bonus damage decreased but percentage bonus increased (2) MP consumption calculation slightly and (3) jumping effect after final hit.
Air Bomb changed so (1) at lowest level attack is decreased but at highest level attack is increased and (2) MP consumption calculation changed
Spinning Arc changed so (1) calculated damage increased and (2) additional triggers added to skill.
Sliding Tackle changed to leave decoy is skill level is above Lv5. Enemies who approach the decoy will be death damage.
Catch Slow changed so (1) trigger speed increased in dungeon and (2) cool down slightly decreased at higher levels.
Fake Down changed so (1) attack strength increased and (2) MP consumption calculation slightly changed.
Poison Arrow changed so (1) trigger speed increased (2) effect time is lower at lower levels but higher at higher levels and (3) visual effect is changed
Slow Ice Shot changed so poison particles are sprinkled on the ground is used after Poison Arrow
Knight Skills:
Knight Spiriit effect changed to decrease damage from enemies.
Power Armor absorbs hit stuff when attacked and is cancelable until end of skill. Also changed so (1) max level is Lv5 and (2) cool down and duration changed.
Strike skill changed so (1) damage dealt increases and (2) range increased.
Upper Slash changed so (1) range increased (2) bonus hit after Lv15 (3) and MP consumption calculation changed.
Throw skill changed so that (1) damage is increased (2) secondary attack set to 200% with a 20% increase at higher levels
Shield Stun changed so (1) duration time is increased (2) damage increased and (3) range increased
Electric Circle changed so (1) range increased with higher skill level and (2) at Lv5 magnetic effect range is 30% larger than electricity effect range
Thrust effect color is changed and enemy loses defense shortly after being hit after skill reaches Lv10.
Roundhouse Kick attack in final hit is increased.
Rising Strike can now be cancelled with Fast Rising.
Shield Violent visual effect changed and trigger time shortened.
Stimulation visual effect changed and buffed slightly.
Rising Hostile changed so (1) visual effect is changed and (2) trigger time is shortened.
Crusader Skills:
Added Fast Rising Skill and removed Tough Diversion
Shining Sword skilled (1) visual effect changed and (2) trigger time shortened
Flesh for Bone duration shortened effect increased. Visual effect also changed.
Bloody Sword changed so (1) if attacked while in effect, additional damage may incur and (2) previous effect is removed
Death Circle changed so (1) trigger speed is increased and (2) slight increase in attack strength
Express Shop changed so enemies do not drop as much when being attacked
Dragon Rising attack strength slightly increased
Double Rising attack strength slightly increased
Saint Sword changed so (1) bleeding effect modified (2) visual effect added and (3) resolved range bug.
Crescent Skill changed so (1) visual effect is added and (2) attack increased
Double Crescent rank is slightly increased and does overkill.
Paladin Skills:
Down Attack trigger speed made faster.
Saint Blessing slightly buffed
Deleted Tough Diversion passive skill and added Fast Rising skill
Warrior Skills:
Slash skill changed to that the MP consumption rule is slightly changed.
Breaker Skills:
Down Smash trigger speed slightly increased.
Magician Skills:
Summon Monster changed so (1) summoned monster HP modified (2) bonus effect slightly modified when summoning rare monsters (3) increase summoning time for summoning higher ranked monsters in Arena and (4) changed number of times certain monsters and rare monsters can be summoned after being sealed to 4 and 2
Improved AI of summoned monsters
Seal changed so some additional monster are not able to be sealed
Fixed issue where aura skills were not counting toward DPS
Arena Specific Changes:
Wooden Puppet Master skill maintains stun effect
Thomas Windmill, Spinning Arc, Caeser Kick skills damage is slightly increased overall but not as much as during dungeon play.
Express Chop skill does not have pulling effect is only one hit connects
Power Armor skill duration is fixed to 12 seconds
Adjusted started position for Red in Castle Arena
Slightly changed camera position discrepancies with Arena entry
Joystick:
Fixed issue with redundant button binding when using a controller or joystick.
Other Bug Fixes and Changes:
Changed so the quantity selection for random box opening is skipped if quantity is 1.
Field Duel UI slightly changed
Added bonus experience for monster kills when having one max level character on the same account.
Added rare weapon and armor purchasing to Wandering Merchant Goblin NPC before Scrap Iron Desert, Corpse Marsh, and both Quern Fortress.
Broccus and Lunarea stop selling normal equipment, but start selling special equipments
Server clocked added underneath mini map.
Introduction of Ride menu.
Dear Dark Blood Fans!
We've got a mega patch with a lot of changes in store for you! Dark Blood will be having maintenance starting at 10pm on 10-Oct. During this time, the servers will not be available and you will not be able to play Dark Blood. The maintenance is expected to last 3 hours, ending at 1am on 11-Oct. As always, if we are able to finish sooner we will open the game at that time. Please see below for the patch notes for this patch.
Asura Dungeon Ranking:
Implemented Asura Dungeon Ranking reward system!
Asura:
Cave of Abyss Asura added
Asura of Darkness removed
Water Veil of Confusion removed.
Event Quest:
Friends Falling Into Elwood Event Quest Added
Quest and Dungeon Changes:
Finding Clear Water - Required Material changed from Kalium Ore to Red Arche
Violent Goblin White Magician - Changed difficulty level
Book 1: The Monarch of Darkness - Quest was removed
Strong Enemies - Increased issue with inappropriate drop from monsters
Block the Entrance - Increased issue with inappropriate drop from monsters
Stronger Goblins - Increased issue with inappropriate drop from monsters
Added MP recovery crates to dungeons in Act1 to Act3
Increased the number of monsters in Lucid Forest
Increased quest rewards for majority of quests, some are unchanged
Increased the probability of better items from dungeon reward box
Monster attack strength increased for dungeons Lv25 and higher
Rare Monsters + Boss:
Increase HP of some rare monsters
Implemented tough mode for certain rare monsters
Increase drop rate for boss monsters, rare monsters, and treasure chests
Added 9 types of additional effects bosses may have (excluding Act1 bosses)
Fast - Increased moving and attacks peed
Crazy - Increased attack patterns
Fatal - Increase critical attack
Dark - Darkness effect is implemented
Immortal Army - Increase defense strength of nearby allies
Recovered Army - Recovers HP of nearby allies
Transparent Army - Make nearby allies invisible
Dark Spray - Attacks inflict darkness
Strengthen Against Front Attack - Decreased damage from front attacks
Achievements and Titles:
Added 42 new achievements.
Added 12 new titles.
Life Skill:
Added skill to learn Ingot, Root, & Magic Powder
Added skill for [Lv20]Elite Magic Stone
Added skill for Lv20 rare equipment, magic stones, and portions
Equipment Life Skill:
Increase the symbol materials required for producing Lv30 and Lv40 mystic equipment
Increase the drop rate of symbol material
Reduced materials required for Lv24, Lv27, Lv34, and Lv37 mystic equipment
Slightly increased required material for producing certain rare equipment
Accessories Life Skill:
Decreased the number of gem fragments required to complete a gem from 15 to 10.
Mining & Gathering Life Skills:
Increase regeneration of gathering point by 20%
Increase the chance of getting a gathering/mining jackpot
Difficulty of jackpot mini game is lowered
Other Equipment Changes:
Improved impact of Reinforcement on armor items
Improved random options which can be applied to certain equipment types.part
All Classes Skills:
Explosion of Rage cool down significantly increased, but burg gauge increases faster.
Hunter Skills:
Splash skill changed so that (1) base bonus damage is decreased, but percentage bonus increased as level of skill level increases (2) cool time increased (3) MP consumption increased (4) start up speed increased.
Prepare to Die changed to that (1) cool down is decreased more as skill level increases and (2) Shooters can only advance skill level up to Lv3 (Trickster can advance skill up to Lv5).
Kiss of Ground skill changed so (1) power slightly decreased and (2) skill attack power influences second hit.
Escape Shot changed so that (1) MP consumption decrease slightly and (2) for Trickster only damage is increased
Power Shot changed so (1) attack increased and (2) at higher skill levels subsequent hits do critical damage.
Upper Knee Kick changed so (1) attack strength is increased at starting level and (2) at lower levels base bonus is decreased but percentage bonus increased
Sky Shot changed so (1) base attack is decreased but percentage bonus increased and (2) at higher levels subsequent hits do critical damage.
Trickster Skills:
Dupler Gate changed so that (1) the power for Wooden Puppet is increased and (2) size of Wooden Puppet increases at higher levels.
Wooden Puppet Mastery changed so more damage is dealt by Wooden Puppet in 5-9 second window after being attacked by a monster.
Acrobat Step changed so (1) duration is longer at lower levels and as skill level increases and (2) visually modified.
Critical Bow is changed so duration of poison is increased per level of skill.
Escape Jump cool down time decreased
Thomas attack power increased
Caeser's Kick changed so (1) visual effect is changed (2) number of hits decreased but attack per hit increased (3) MP consumption calculation slightly changed
Windmill changed so base bonus damage decreased but percentage bonus increased.
Somersault Kick changed so (1) base bonus damage decreased but percentage bonus increased and (2) MP consumption calculation slightly changed
Tumble Pop changed so (1) base bonus damage decreased but percentage bonus increased (2) MP consumption calculation slightly and (3) jumping effect after final hit.
Air Bomb changed so (1) at lowest level attack is decreased but at highest level attack is increased and (2) MP consumption calculation changed
Spinning Arc changed so (1) calculated damage increased and (2) additional triggers added to skill.
Sliding Tackle changed to leave decoy is skill level is above Lv5. Enemies who approach the decoy will be death damage.
Catch Slow changed so (1) trigger speed increased in dungeon and (2) cool down slightly decreased at higher levels.
Fake Down changed so (1) attack strength increased and (2) MP consumption calculation slightly changed.
Poison Arrow changed so (1) trigger speed increased (2) effect time is lower at lower levels but higher at higher levels and (3) visual effect is changed
Slow Ice Shot changed so poison particles are sprinkled on the ground is used after Poison Arrow
Knight Skills:
Knight Spiriit effect changed to decrease damage from enemies.
Power Armor absorbs hit stuff when attacked and is cancelable until end of skill. Also changed so (1) max level is Lv5 and (2) cool down and duration changed.
Strike skill changed so (1) damage dealt increases and (2) range increased.
Upper Slash changed so (1) range increased (2) bonus hit after Lv15 (3) and MP consumption calculation changed.
Throw skill changed so that (1) damage is increased (2) secondary attack set to 200% with a 20% increase at higher levels
Shield Stun changed so (1) duration time is increased (2) damage increased and (3) range increased
Electric Circle changed so (1) range increased with higher skill level and (2) at Lv5 magnetic effect range is 30% larger than electricity effect range
Thrust effect color is changed and enemy loses defense shortly after being hit after skill reaches Lv10.
Roundhouse Kick attack in final hit is increased.
Rising Strike can now be cancelled with Fast Rising.
Shield Violent visual effect changed and trigger time shortened.
Stimulation visual effect changed and buffed slightly.
Rising Hostile changed so (1) visual effect is changed and (2) trigger time is shortened.
Crusader Skills:
Added Fast Rising Skill and removed Tough Diversion
Shining Sword skilled (1) visual effect changed and (2) trigger time shortened
Flesh for Bone duration shortened effect increased. Visual effect also changed.
Bloody Sword changed so (1) if attacked while in effect, additional damage may incur and (2) previous effect is removed
Death Circle changed so (1) trigger speed is increased and (2) slight increase in attack strength
Express Shop changed so enemies do not drop as much when being attacked
Dragon Rising attack strength slightly increased
Double Rising attack strength slightly increased
Saint Sword changed so (1) bleeding effect modified (2) visual effect added and (3) resolved range bug.
Crescent Skill changed so (1) visual effect is added and (2) attack increased
Double Crescent rank is slightly increased and does overkill.
Paladin Skills:
Down Attack trigger speed made faster.
Saint Blessing slightly buffed
Deleted Tough Diversion passive skill and added Fast Rising skill
Warrior Skills:
Slash skill changed to that the MP consumption rule is slightly changed.
Breaker Skills:
Down Smash trigger speed slightly increased.
Magician Skills:
Summon Monster changed so (1) summoned monster HP modified (2) bonus effect slightly modified when summoning rare monsters (3) increase summoning time for summoning higher ranked monsters in Arena and (4) changed number of times certain monsters and rare monsters can be summoned after being sealed to 4 and 2
Improved AI of summoned monsters
Seal changed so some additional monster are not able to be sealed
Fixed issue where aura skills were not counting toward DPS
Arena Specific Changes:
Wooden Puppet Master skill maintains stun effect
Thomas Windmill, Spinning Arc, Caeser Kick skills damage is slightly increased overall but not as much as during dungeon play.
Express Chop skill does not have pulling effect is only one hit connects
Power Armor skill duration is fixed to 12 seconds
Adjusted started position for Red in Castle Arena
Slightly changed camera position discrepancies with Arena entry
Joystick:
Fixed issue with redundant button binding when using a controller or joystick.
Other Bug Fixes and Changes:
Changed so the quantity selection for random box opening is skipped if quantity is 1.
Field Duel UI slightly changed
Added bonus experience for monster kills when having one max level character on the same account.
Added rare weapon and armor purchasing to Wandering Merchant Goblin NPC before Scrap Iron Desert, Corpse Marsh, and both Quern Fortress.
Broccus and Lunarea stop selling normal equipment, but start selling special equipments
Server clocked added underneath mini map.
Introduction of Ride menu.
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