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SPC700

Dragon Quest

Reset:
$008D56:
C0/8D56: 78 SEI
C0/8D57: 18 CLC
C0/8D58: FB XCE
C0/8D59: 9011 BCC $8D6C //Reset: emulation set, carry set
C0/8D5B: C230 REP #$30
C0/8D5D: 7B TDC
C0/8D5E: D00C BNE $8D6C
C0/8D60: A2568D LDX #$8D56
C0/8D63: ECFCFF CPX $FFFC
C0/8D66: D004 BNE $8D6C //fast speed
C0/8D68: 5C6C8D80 JMP $808D6C
-----Copy right protection----
C0/8D6C: C230 REP #$30
C0/8D6E: BA TSX
C0/8D6F: 9B TXY
C0/8D70: A2F71F LDX #$1FF7
C0/8D73: 9A TXS
C0/8D74: E220 SEP #$20
C0/8D76: A901 LDA #$01
C0/8D78: 8D0D42 STA $420D //fast Rom
C0/8D7B: A980 LDA #$80
C0/8D7D: 8D0021 STA $2100 //force blank
C0/8D80: 9C0042 STZ $4200
C0/8D83: 9C0B42 STZ $420B
C0/8D86: 9C0C42 STZ $420C
C0/8D89: C230 REP #$30
C0/8D8B: ADFC1F LDA $1FFC
C0/8D8E: C9454C CMP #$4C45
C0/8D91: D008 BNE $8D9B
C0/8D93: ADFE1F LDA $1FFE
C0/8D96: C94D30 CMP #$304D
C0/8D99: F028 BEQ $8DC3
C0/8D9B: 88 DEY
C0/8D9C: B90000 LDA $0000,Y
C0/8D9F: 1A INC A
C0/8DA0: CDFCFF CMP $FFFC
C0/8DA3: F025 BEQ $8DCA
C0/8DA5: A20000 LDX #$0000
C0/8DA8: BD0000 LDA $0000,X
C0/8DAB: 29FF00 AND #$00FF
C0/8DAE: C96C00 CMP #$006C
C0/8DB1: F01F BEQ $8DD2
C0/8DB3: C94C00 CMP #$004C
C0/8DB6: F031 BEQ $8DE9
C0/8DB8: C96000 CMP #$0060
C0/8DBB: F036 BEQ $8DF3
C0/8DBD: E8 INX
C0/8DBE: E0FE1F CPX #$1FFE
C0/8DC1: D0E5 BNE $8DA8
C0/8DC3: 4B PHK
C0/8DC4: 4B PHK
C0/8DC5: 68 PLA
C0/8DC6: F002 BEQ $8DCA
C0/8DC8: 8049 BRA $8E13
C0/8DCA: A90000 LDA #$0000
C0/8DCD: 5B TCD
C0/8DCE: 223E8087 JSR $87803E //異常検出画面
C0/8DD2: BC0100 LDY $0001,X
C0/8DD5: C0FCFF CPY #$FFFC
C0/8DD8: F0F0 BEQ $8DCA
C0/8DDA: C0FF1F CPY #$1FFF
C0/8DDD: B0DE BCS $8DBD
C0/8DDF: B90000 LDA $0000,Y
C0/8DE2: C9568D CMP #$8D56
C0/8DE5: F0E3 BEQ $8DCA
C0/8DE7: 80D4 BRA $8DBD
C0/8DE9: BC0100 LDY $0001,X
C0/8DEC: C0568D CPY #$8D56
C0/8DEF: F0D9 BEQ $8DCA
C0/8DF1: 80CA BRA $8DBD
C0/8DF3: 8A TXA
C0/8DF4: 5B TCD
C0/8DF5: A00000 LDY #$0000
C0/8DF8: A96061 LDA #$6160
C0/8DFB: DD0000 CMP $0000,X
C0/8DFE: D00F BNE $8E0F
C0/8E00: 18 CLC
C0/8E01: 690202 ADC #$0202
C0/8E04: E8 INX
C0/8E05: E8 INX
C0/8E06: C8 INY
C0/8E07: C8 INY
C0/8E08: C02000 CPY #$0020
C0/8E0B: D0EE BNE $8DFB
C0/8E0D: 80BB BRA $8DCA
C0/8E0F: 7B TDC
C0/8E10: AA TAX
C0/8E11: 80AA BRA $8DBD
C0/8E13: A90000 LDA #$0000
C0/8E16: 5B TCD
C0/8E17: 22748087 JSR $878074
C0/8E1B: 8DF81F STA $1FF8
C0/8E1E: 8DFA1F STA $1FFA
C0/8E21: A9454C LDA #$4C45
C0/8E24: 8DFC1F STA $1FFC
C0/8E27: A94D30 LDA #$304D
C0/8E2A: 8DFE1F STA $1FFE

------INIT RAM WRAM-------------
C0/8E2D: F4007E PEA $7E00
C0/8E30: AB PLB
C0/8E31: AB PLB
C0/8E32: A2F61F LDX #$1FF6
C0/8E35: 9E0000 STZ $0000,X
C0/8E38: CA DEX
C0/8E39: CA DEX
C0/8E3A: 10F9 BPL $8E35
C0/8E3C: A2FE1F LDX #$1FFE
C0/8E3F: 9E0020 STZ $2000,X
C0/8E42: 9E0040 STZ $4000,X
C0/8E45: 9E0060 STZ $6000,X
C0/8E48: 9E0080 STZ $8000,X
C0/8E4B: 9E00A0 STZ $A000,X
C0/8E4E: 9E00C0 STZ $C000,X
C0/8E51: 9E00E0 STZ $E000,X
C0/8E54: CA DEX
C0/8E55: CA DEX
C0/8E56: 10E7 BPL $8E3F
C0/8E58: F4007F PEA $7F00
C0/8E5B: AB PLB
C0/8E5C: AB PLB
C0/8E5D: A2FE1F LDX #$1FFE
C0/8E60: 9E0000 STZ $0000,X
C0/8E63: 9E0020 STZ $2000,X
C0/8E66: 9E0040 STZ $4000,X
C0/8E69: 9E0060 STZ $6000,X
C0/8E6C: 9E0080 STZ $8000,X
C0/8E6F: 9E00A0 STZ $A000,X
C0/8E72: 9E00C0 STZ $C000,X
C0/8E75: 9E00E0 STZ $E000,X
C0/8E78: CA DEX
C0/8E79: CA DEX
C0/8E7A: 10E4 BPL $8E60
C0/8E7C: 4B PHK
C0/8E7D: AB PLB

----INIT VRAM---------
C0/8E7E: C230 REP #$30
C0/8E80: A90918 LDA #$1809
C0/8E83: 8D0043 STA $4300
C0/8E86: A90080 LDA #$8000
C0/8E89: 8D0343 STA $4303
C0/8E8C: A9938E LDA #$8E93
C0/8E8F: 8D0243 STA $4302
C0/8E92: A90000 LDA #$0000
C0/8E95: 8D0543 STA $4305
C0/8E98: 9C1621 STZ $2116
C0/8E9B: E220 SEP #$20
C0/8E9D: A901 LDA #$01
C0/8E9F: 8D0B42 STA $420B
C0/8EA2: C220 REP #$20
C0/8EA4: 20508C JSR $8C50 //enable pad
C0/8EA7: 22F68E80 JSR $808EF6 //upload sound driver
C0/8EAB: 22748087 JSR $878074
C0/8EAF: A92800 LDA #$0028
C0/8EB2: 85E0 STA $E0
C0/8EB4: A90A00 LDA #$000A
C0/8EB7: 85E2 STA $E2
C0/8EB9: A9A09C LDA #$9CA0
C0/8EBC: 85D3 STA $D3
C0/8EBE: A92282 LDA #$8222
C0/8EC1: 85D5 STA $D5
C0/8EC3: A9D69C LDA #$9CD6
C0/8EC6: 85D7 STA $D7 //first main routine
C0/8EC8: 5CEE8E80 JMP $808EEE
C0/8ECC: C230 REP #$30
C0/8ECE: A2F71F LDX #$1FF7
C0/8ED1: 9A TXS
C0/8ED2: E220 SEP #$20
C0/8ED4: A980 LDA #$80
C0/8ED6: 8D0021 STA $2100
C0/8ED9: 9C0042 STZ $4200
C0/8EDC: 9C0B42 STZ $420B
C0/8EDF: 9C0C42 STZ $420C
C0/8EE2: C230 REP #$30
C0/8EE4: 5C2D8E80 JMP $808E2D
C0/8EE8: C230 REP #$30
C0/8EEA: 223F8280 JSR $80823F //wait vblank
C0/8EEE: C230 REP #$30
C0/8EF0: F4E78E PEA $8EE7
C0/8EF3: 6CD700 JMP ($00D7) //main routine
 
Chỉnh sửa cuối:
異常検出画面
vzkUdYk.png

JDqkOeV.png


Nintendō Logo

$809CD6
C0/9CD6: SEP #$30
C0/9CD8: STZ $4200
C0/9CDB: STZ $B1
C0/9CDD: LDA #$80
C0/9CDF: STA $70
C0/9CE1: STA $2100
C0/9CE4: STZ $1E20
C0/9CE7: STZ $1E22
C0/9CEA: JSR $808341
C0/9CEE: JSR $80826E
C0/9CF2: REP #$30
C0/9CF4: JSR $80A5D9
C0/9CF8: JSR $A836
C0/9CFB: JSR $809BEE
C0/9CFF: LDA #$8200
C0/9D02: STA $63
C0/9D04: LDA #$8000
C0/9D07: STA $62
C0/9D09: JSR $809C04
C0/9D0D: LDA #$8100
C0/9D10: STA $63
C0/9D12: LDA #$8000
C0/9D15: STA $62
C0/9D17: JSR $809C04
C0/9D1B: LDA #$8200
C0/9D1E: STA $63
C0/9D20: LDA #$C000
C0/9D23: STA $62
C0/9D25: JSR $809C04
C0/9D29: LDA #$8200
C0/9D2C: STA $63
C0/9D2E: LDA #$E000
C0/9D31: STA $62
C0/9D33: JSR $809C04
C0/9D37: LDA #$9100
C0/9D3A: STA $63
C0/9D3C: LDA #$A3A5
C0/9D3F: STA $62
C0/9D41: JSR $809C04
C0/9D45: STZ $0300
C0/9D48: STZ $0302
C0/9D4B: JMP $80AD24
C0/9D4F: JSR $80A6C3
C0/9D53: JSR $80A5E9
C0/9D57: JSR $809903
C0/9D5B: RTS

$80AD24
C0/AD24: PHP
C0/AD25: SEP #$20
C0/AD27: LDA #$80
C0/AD29: STA $70
C0/AD2B: STA $2100
C0/AD2E: REP #$20
C0/AD30: JSR $808231
C0/AD34: JSR $809D5C
C0/AD38: JSR $809DA3
C0/AD3C: LDA #$000A
C0/AD3F: STA $E0
C0/AD41: LDA #$0006
C0/AD44: STA $E2
C0/AD46: LDA #$0000
C0/AD49: JSR $809ED9
C0/AD4D: LDA #$030F
C0/AD50: JSR $809EED
C0/AD54: LDA #$00FF
C0/AD57: JSR $809F01
C0/AD5B: LDA #$0000
C0/AD5E: STA $02
C0/AD60: STA $04
C0/AD62: LDA #$4000
C0/AD65: STA $06
C0/AD67: STA $08
C0/AD69: LDA #$6000
C0/AD6C: STA $0A
C0/AD6E: LDA #$5000
C0/AD71: STA $0C
C0/AD73: LDA #$5400
C0/AD76: STA $0E
C0/AD78: LDA #$5800
C0/AD7B: STA $10
C0/AD7D: JSR $809F15
C0/AD81: JSR $828006
C0/AD85: JSR $81800A
C0/AD89: JSR $818038
C0/AD8D: JSR $82C006
C0/AD91: JSR $82E073
C0/AD95: JSR $82E400
C0/AD99: JSR $8780AA
C0/AD9D: JSR $82F211
C0/ADA1: LDA #$00FF
C0/ADA4: STA $053E
C0/ADA7: JSR $848000
C0/ADAB: JSR $868079
C0/ADAF: JSR $869CCC
C0/ADB3: JSR $80A773
C0/ADB7: JSR $91EC8E
C0/ADBB: JSR $87BF43
C0/ADBF: CMP #$0001
C0/ADC2: BNE $ADD0
C0/ADC4: SEP #$20
C0/ADC6: LDA $04EA
C0/ADC9: ORA #$40
C0/ADCB: STA $04EA
C0/ADCE: REP #$20
C0/ADD0: LDA #$00C0
C0/ADD3: JSR $808F6F
C0/ADD7: JSR $9BFBC0 //display logo setting
C0/ADDB: JSR $81A85C
C0/ADDF: LDA #$0001
C0/ADE2: STA $0300
C0/ADE5: LDA #$0002
C0/ADE8: STA $0302
C0/ADEB: STZ $0304
C0/ADEE: LDA #$AE25
C0/ADF1: STA $D3
C0/ADF3: LDA #$9D4F //next main routine
C0/ADF6: STA $D7
C0/ADF8: JSR $808223 //enable nmi
C0/ADFC: PLP
C0/ADFD: CLI
C0/ADFE: RTS

0/8223: PHP
C0/8224: SEP #$20
C0/8226: LDA $B1
C0/8228: ORA #$80
C0/822A: STA $B1
C0/822C: STA $4200
C0/822F: PLP
C0/8230: RTL

DB/FBC0: PHX
DB/FBC1: SEP #$20
DB/FBC3: LDA #$00
DB/FBC5: STA $7FD000
DB/FBC9: LDA #$01
DB/FBCB: STA $96
DB/FBCD: STA $74
DB/FBCF: STA $71
C0/9DEB: STZ $210B
C0/9DEE: STZ $7A
C0/9DF0: STZ $210C
C0/9DF3: STZ $7B
C0/9DF5: STZ $210D
C0/9DF8: STZ $7F
C0/9DFA: STZ $210D
C0/9DFD: STZ $80
C0/9DFF: STZ $210E
C0/9E02: STZ $81
C0/9E04: STZ $210E
C0/9E07: STZ $82
C0/9E09: STZ $210F
C0/9E0C: STZ $83
C0/9E0E: STZ $210F
C0/9E11: STZ $84
C0/9E13: STZ $2110
C0/9E16: STZ $85
C0/9E18: STZ $2110
C0/9E1B: STZ $86
C0/9E1D: STZ $2111
C0/9E20: STZ $87
C0/9E22: STZ $2111
C0/9E25: STZ $88
C0/9E27: STZ $2112
C0/9E2A: STZ $89
C0/9E2C: STZ $2112
C0/9E2F: STZ $8A
C0/9E31: STZ $2113
C0/9E34: STZ $8B
C0/9E36: STZ $2113
C0/9E39: STZ $8C
C0/9E3B: STZ $2114
C0/9E3E: STZ $8D
C0/9E40: STZ $2114
C0/9E43: STZ $8E
C0/9E45: STZ $2115
C0/9E48: STZ $211A
C0/9E4B: STZ $7C
C0/9E4D: STZ $211B
C0/9E50: STZ $211C
C0/9E53: STZ $211D
C0/9E56: STZ $211E
C0/9E59: STZ $211F
C0/9E5C: STZ $2120
C0/9E5F: LDA #$00
C0/9E61: STA $2123
C0/9E64: STA $7D
C0/9E66: LDA #$00
C0/9E68: STA $2124
C0/9E6B: STA $7E
C0/9E6D: STZ $2125
C0/9E70: STZ $8F
C0/9E72: LDA #$00
C0/9E74: STA $2126
C0/9E77: STA $90
C0/9E79: LDA #$F8
C0/9E7B: STA $2127
C0/9E7E: STA $91
C0/9E80: STZ $2128
C0/9E83: STZ $92
C0/9E85: STZ $2129
C0/9E88: STZ $93
C0/9E8A: STZ $212A
C0/9E8D: STZ $94
C0/9E8F: STZ $212B
C0/9E92: STZ $95
C0/9E94: LDA #$11
C0/9E96: STA $212C
C0/9E99: STA $96
C0/9E9B: STA $212E
C0/9F98: AND #$F8
C0/9F9A: ORA $0A
C0/9F9C: STA $2101
C0/9F9F: STA $71
C0/9FA1: LDA $02
C0/9FA3: STA $210B //BG1, BG2 tile vram adr
C0/9FA6: STA $7A
C0/9FA8: LDA $06
C0/9FAA: STA $210C //BG3, BG4 tile vram adr
C0/9FAD: STA $7B
C0/9FAF: PLP
C0/9FB0: PLB
C0/9FB1: RTL
 

NMI
C0/81B6: CLI
C0/81B7: REP #$30
C0/81B9: JMP $8081BD
C0/81BD: PHB
C0/81BE: PHD
C0/81BF: PHA
C0/81C0: PHX
C0/81C1: PHY
C0/81C2: LDA #$0000
C0/81C5: TCD
C0/81C6: PHK
C0/81C7: PLB
C0/81C8: LDA $4210
C0/81CB: LDA $D9
C0/81CD: BMI $81E9 //original nimi
C0/81CF: ORA #$8000
C0/81D2: STA $D9
C0/81D4: PEA $81D9
C0/81D7: JMP ($00D3)
C0/81DA: JSR $91EB76
C0/81DE: INC $DB //exit wait vblank
C0/81E0: PLY
C0/81E1: PLX
C0/81E2: PLA
C0/81E3: PLD
C0/81E4: STZ $00D9 //disable original nmi
C0/81E7: PLB
C0/81E8: RTI

C0/81E9: INC $DD
C0/81EB: JSR $8090A2
C0/81EF: JSR $8081A8
C0/81F3: JSR $91EB76
C0/81F7: PLY
C0/81F8: PLX
C0/81F9: PLA
C0/81FA: PLD
C0/81FB: PLB
C0/81FC: RTI

First D3
C0/AE25: SEP #$20
C0/AE27: LDA #$80
C0/AE29: STA $2100
C0/AE2C: REP #$20
C0/AE2E: JSR $80A34F
C0/AE32: JSR $80807C // DMA oam, color
C0/AE36: JSR $80A328 //Dma effect?
C0/AE3A: JSR $8080C3 //Write PPU registers
C0/AE3E: JSR $8090A2 //Check sound
C0/AE42: JSR $808002 //Read pad
C0/AE46: JSR $80A6F9
C0/AE4A: JSR $808341 //Init $1E00~$1E1E
C0/AE4E: JSR $809BA9 //JMP [$24] sequence ID?
C0/AE52: JSR $809C7A //JML [$0306]
C0/AE56: JSR $80826E //JSR (8282,x)
C0/AE5A: JSR $858728
C0/AE5E: JSR $8095CD
C0/AE62: RTS

C0/A34F: PHB
C0/A350: PHP
C0/A351: PHK
C0/A352: PLB
C0/A353: SEP #$20
C0/A355: LDA $0345
C0/A358: BEQ $A387
C0/A35A: STZ $0345
C0/A35D: STZ $420B
C0/A360: STZ $420C
C0/A363: REP #$30
C0/A365: STZ $0343
C0/A368: LDY #$0000
C0/A36B: CPY #$0100
C0/A36E: BCC $A372
C0/A370: BRA $A370
C0/A372: LDA $0346,Y
C0/A375: AND #$00FF
C0/A378: ASL A
C0/A379: TAX
C0/A37A: JMP ($A37D,X)
$A387: dw $A387, $A38F, $A3CE, $A41B, A46E

C0/A387: SEP #$20
C0/A389: STZ $0346
C0/A38C: PLP
C0/A38D: PLB
C0/A38E: RTL

C0/A38F: SEP #$20
C0/A391: LDA $0347,Y
C0/A394: STA $4312
C0/A397: LDA $0348,Y
C0/A39A: STA $4313
C0/A39D: LDA $0349,Y
C0/A3A0: STA $4314
C0/A3A3: LDA $034A,Y
C0/A3A6: STA $4315
C0/A3A9: LDA $034B,Y
C0/A3AC: STA $4316
C0/A3AF: LDA $034C,Y
C0/A3B2: STA $2121
C0/A3B5: STZ $4310
C0/A3B8: LDA #$22
C0/A3BA: STA $4311
C0/A3BD: LDA #$02
C0/A3BF: STA $420B
C0/A3C2: REP #$20
C0/A3C4: TYA
C0/A3C5: CLC
C0/A3C6: ADC #$0007
C0/A3C9: TAY
C0/A3CA: JMP $80A36B
C0/A3CE: SEP #$20
C0/A3D0: LDA $0347,Y
C0/A3D3: STA $4312
C0/A3D6: LDA $0348,Y
C0/A3D9: STA $4313
C0/A3DC: LDA $0349,Y
C0/A3DF: STA $4314
C0/A3E2: LDA $034A,Y
C0/A3E5: STA $4315
C0/A3E8: LDA $034B,Y
C0/A3EB: STA $4316
C0/A3EE: LDA $034C,Y
C0/A3F1: STA $2115
C0/A3F4: LDA $034D,Y
C0/A3F7: STA $2116
C0/A3FA: LDA $034E,Y
C0/A3FD: STA $2117
C0/A400: LDA #$01
C0/A402: STA $4310
C0/A405: LDA #$18
C0/A407: STA $4311
C0/A40A: LDA #$02
C0/A40C: STA $420B
C0/A40F: REP #$20
C0/A56D: ADC #$0006
C0/A570: STA $03,S
C0/A572: TYA
C0/A573: CLC
C0/A574: ADC #$0007
C0/A577: STA $0343
C0/A57A: SEP #$30
C0/A57C: LDA #$01
C0/A57E: STA $0345
C0/A581: LDA $70
C0/A583: BPL $A589
C0/A585: JSR $80A34F
C0/A589: PLB
C0/A58A: PLP
C0/A58B: RTL
C0/807C: PHP
C0/807D: SEP #$10
C0/807F: REP #$20
C0/8081: LDA #$0400
C0/8084: STA $4300
C0/8087: LDA #$1C00
C0/808A: STA $4302
C0/808D: LDX #$00
C0/808F: STX $4304
C0/8092: LDA #$0220
C0/8095: STA $4305
C0/8098: STZ $2102
C0/809B: LDA #$2200
C0/809E: STA $4310
C0/80A1: LDA #$0100
C0/80A4: STA $4312
C0/80A7: LDX #$00
C0/80A9: STX $4314
C0/80AC: LDA #$0200
C0/80AF: STA $4315
C0/80B2: LDX #$00
C0/80B4: STX $2121
C0/80B7: LDX #$03
C0/80B9: STX $420B
C0/80BC: LDA $72
C0/80BE: STA $2102
C0/80C1: PLP
C0/80C2: RTL
C0/A328: PHB
C0/A329: PHP
C0/A32A: PHK
C0/A32B: PLB
C0/A32C: SEP #$20
C0/A32E: LDA $0341
C0/A331: STA $420B
C0/A334: STZ $0341
C0/A337: LDA $B6
C0/A339: ORA $0342
C0/A33C: STA $B6
C0/A33E: JSR $82C198
C0/A342: LDA $B6
C0/A344: STA $420C
C0/A347: STZ $B6
C0/A349: STZ $0342
C0/A34C: PLP
C0/A34D: PLB
C0/A34E: RTL
C0/80C3: PHP
C0/80C4: PHB
C0/80C5: PHK
C0/80C6: PLB
C0/80C7: SEP #$20
C0/80C9: LDA $70
C0/80CB: STA $2100
C0/80CE: LDA $71
C0/80D0: STA $2101
C0/80D3: LDA $74
C0/80D5: STA $2105
C0/80D8: LDA $75
C0/80DA: STA $2106
C0/80DD: LDA $76
C0/80DF: STA $2107
C0/80E2: LDA $77
C0/80E4: STA $2108
C0/80E7: LDA $78
C0/80E9: STA $2109
C0/80EC: LDA $79
C0/80EE: STA $210A
C0/80F1: LDA $7A
C0/80F3: STA $210B
C0/80F6: LDA $7B
C0/80F8: STA $210C
C0/80FB: LDA $7D
C0/80FD: STA $2123
C0/8100: LDA $7E
C0/8102: STA $2124
C0/8105: LDA $8F
C0/8107: STA $2125
C0/810A: LDA $90
C0/810C: STA $2126
C0/810F: LDA $91
C0/8111: STA $2127
C0/8114: LDA $92
C0/8116: STA $2128
C0/8119: LDA $93
C0/811B: STA $2129
C0/811E: LDA $94
C0/8120: STA $212A
C0/8123: LDA $95
C0/8125: STA $212B
C0/8128: LDA $96
C0/812A: STA $212C
C0/812D: LDA $98
C0/812F: STA $212E
C0/8132: LDA $97
C0/8134: STA $212D
C0/8137: LDA $99
C0/8139: STA $212F
C0/813C: LDA $9A
C0/813E: STA $2130
C0/8141: LDA $9B
C0/8143: STA $2131
C0/8146: LDA $9D
C0/8148: STA $2132
C0/814B: LDA $9E
C0/814D: STA $2132
C0/8150: LDA $9F
C0/8152: STA $2132
C0/8155: LDA $A0
C0/8157: STA $2133
C0/815A: LDA $7F
C0/815C: STA $210D
C0/815F: LDA $80
C0/8161: STA $210D
C0/8164: LDA $81
C0/8166: SEC
C0/8167: SBC #$01
C0/8169: STA $210E
C0/816C: LDA $82
C0/816E: SBC #$00
C0/8170: STA $210E
C0/8173: LDA $83
C0/8175: STA $210F
C0/8178: LDA $84
C0/817A: STA $210F
C0/817D: LDA $85
C0/817F: SEC
C0/8180: SBC #$01
C0/8182: STA $2110
C0/8185: LDA $86
C0/8187: SBC #$00
C0/8189: STA $2110
C0/818C: LDA $87
C0/818E: STA $2111
C0/8191: LDA $88
C0/8193: STA $2111
C0/8196: LDA $89
C0/8198: SEC
C0/8199: SBC #$01
C0/819B: STA $2112
C0/819E: LDA $8A
C0/81A0: SBC #$00
C0/81A2: STA $2112
C0/81A5: PLB
C0/81A6: PLP
C0/81A7: RTL
C0/90A2: PHP
C0/90A3: PHB
C0/90A4: PHK
C0/90A5: PLB
C0/90A6: SEP #$10
C0/90A8: REP #$20
C0/90AA: LDY $04F4
C0/90AD: BNE $9121
C0/90AF: LDX $2141
C0/90B2: CPX $2141
C0/90B5: BNE $90AF
C0/90B7: STX $0506
C0/90BA: LDX $2140
C0/90BD: CPX $2140
C0/90C0: BNE $90BA
C0/90C2: CPX $04D6
C0/90C5: BNE $90E2
C0/90C7: LDA $04D8
C0/90CA: STA $04D6
C0/90CD: LDA $04DA
C0/90D0: STA $04D8
C0/90D3: LDA $04DC
C0/90D6: STA $04DA
C0/90D9: LDA $04DE
C0/90DC: STA $04DC
C0/90DF: STZ $04DE
C0/90E2: LDA $04D6
C0/90E5: STA $2140
C0/90E8: LDX $2143
C0/90EB: CPX $2143
C0/90EE: BNE $90E8
C0/90F0: STX $04F6
C0/90F3: LDX $2142
C0/90F6: CPX $2142
C0/90F9: BNE $90F3
C0/90FB: CPX $04E0
C0/90FE: BNE $911B
C0/9100: LDA $04E2
C0/9103: STA $04E0
C0/9106: LDA $04E4
C0/9109: STA $04E2
C0/910C: LDA $04E6
C0/910F: STA $04E4
C0/9112: LDA $04E8
C0/9115: STA $04E6
C0/9118: STZ $04E8
C0/911B: LDA $04E0
C0/911E: STA $2142
C0/9121: PLB
C0/9122: PLP
C0/9123: RTL
2nd D7
C0/9D4F: JSR $80A6C3
C0/9D53: JSR $80A5E9
C0/9D57: JSR $809903
C0/9D5B: RTS
C0/A6C3: PHP
C0/A6C4: LDA $E4
C0/A6C6: AND #$EFFF
C0/A6C9: EOR #$2030
C0/A6CC: BNE $A6F7
C0/A6CE: LDA $E8
C0/A6D0: BIT #$1000
C0/A6D3: BEQ $A6F7
C0/A6D5: SEP #$20
C0/A6D7: LDA #$80
C0/A6D9: STA $2100
C0/A6DC: LDA #$01
C0/A6DE: STA $4200
C0/A6E1: STA $B1
C0/A6E3: STZ $0341
C0/A6E6: STZ $0342
C0/A6E9: STZ $B6
C0/A6EB: STZ $0345
C0/A6EE: REP #$20
C0/A6F0: STZ $0343
C0/A6F3: JMP $808ECC
C0/A6F7: PLP
C0/A6F8: RTL
C0/8ECC: REP #$30
C0/8ECE: LDX #$1FF7
C0/8ED1: TXS
C0/8ED2: SEP #$20
C0/8ED4: LDA #$80
C0/8ED6: STA $2100
C0/8ED9: STZ $4200
C0/8EDC: STZ $420B
C0/8EDF: STZ $420C
C0/8EE2: REP #$30
C0/8EE4: JMP $808E2D
C0/A5E9: PHB
C0/A5EA: PHP
C0/A5EB: PHK
C0/A5EC: PLB
C0/A5ED: SEP #$20
C0/A5EF: REP #$10
C0/A5F1: LDA $0448
C0/A5F4: BEQ $A634
C0/A5F6: REP #$20
C0/A5F8: STZ $0446
C0/A5FB: LDY #$0000
C0/A5FE: CPY #$0020
C0/A601: BCC $A605
C0/A603: BRA $A603
C0/A605: LDA $0449,Y
C0/A608: ORA $044A,Y
C0/A60B: BEQ $A62E
C0/A60D: LDA $0449,Y
C0/A610: STA $C8
C0/A612: LDA $044A,Y
C0/A615: STA $C9
C0/A617: LDA $044C,Y
C0/A61A: STA $CB
C0/A61C: LDA $044D,Y
C0/A61F: STA $CC
C0/A621: PHY
C0/A622: JSR $80AA02
C0/A626: PLA
C0/A627: CLC
C0/A628: ADC #$0006
C0/A62B: TAY
C0/A62C: BRA $A5FE
C0/A62E: STZ $0448
C0/A631: STZ $0449
C0/A634: PLP
C0/A635: PLB
C0/A636: RTL
C0/AA02: PHP
C0/AA03: PHB
C0/AA04: REP #$30
C0/AA06: LDY $C8
C0/AA08: BMI $AA1B
C0/AA0A: TYA
C0/AA0B: CLC
C0/AA0C: ADC #$8000
C0/AA0F: TAY
C0/AA10: LDA #$8000
C0/AA13: STA $C8
C0/AA15: SEP #$20
C0/AA17: DEC $CA
C0/AA19: BRA $AA1F
C0/AA1B: STZ $C8
C0/AA1D: SEP #$20
C0/AA1F: STZ $D2
C0/AA21: STZ $D1
C0/AA23: LDA $CD
C0/AA25: PHA
C0/AA26: PLB
C0/AA27: LDX $CB
C0/AA29: JMP $80ABCA
C0/AA2D: DEC A
C0/AA2E: STA $D1
C0/AA30: BNE $AA38
C0/AA32: LDA $D0
C0/AA34: STA $CA
C0/AA36: LDY $CE
C0/AA38: RTS
C0/ABCA: LDA [$C8],Y
C0/ABCC: INY
C0/ABCD: BNE $ABD2
C0/ABCF: JSR $AA39
C0/ABD2: PHA
C0/ABD3: LDA $D1
C0/ABD5: BEQ $ABDF
C0/ABD7: DEC A
C0/ABD8: STA $D1
C0/ABDA: BNE $ABDF
C0/ABDC: JSR $AA32
C0/ABDF: PLA
C0/ABE0: ASL A
C0/ABE1: BCC $ABAE
C0/ABE3: BMI $AC1A
C0/ABE5: LSR A
C0/ABE6: PHA
C0/ABE7: LSR A
C0/ABE8: LSR A
C0/ABE9: INC A
C0/ABEA: STA $CD
C0/ABEC: PLA
C0/ABED: AND #$03
C0/ABEF: XBA
C0/ABF0: LDA [$C8],Y
C0/ABF2: INY
C0/ABF3: BNE $ABF8
C0/ABF5: JSR $AA39
C0/ABF8: PHY
C0/ABF9: REP #$20
C0/ABFB: STA $CB
C0/ABFD: TXA
C0/ABFE: SEC
C0/ABFF: SBC $CB
C0/AC01: TAY
C0/AC02: SEP #$20
C0/AC04: LDA $0000,Y
C0/AC07: STA $0000,X
C0/AC0A: INY
C0/AC0B: INX
C0/AC0C: DEC $CD
C0/AC0E: BPL $AC04
C0/AC10: PLY
C0/AC11: LDA $D1
C0/AC13: BEQ $ABCA
C0/AC15: JSR $AA2D
C0/AC18: BRA $ABCA
C0/AC1A: ROR A
C0/AC1B: CMP #$E0
C0/AC1D: BCS $AC44
C0/AC1F: AND #$1F
C0/AC21: XBA
C0/AC22: LDA [$C8],Y
C0/AC24: INY
C0/AC25: BNE $AC2A
C0/AC27: JSR $AA39
C0/AC2A: PHA
C0/AC2B: LDA $D1
C0/AC2D: BEQ $AC37
C0/AC2F: DEC A
C0/AC30: STA $D1
C0/AC32: BNE $AC37
C0/AC34: JSR $AA32
C0/AC37: PLA
C0/AC38: REP #$20
C0/AC3A: ASL A
C0/AC3B: SEP #$20
C0/AC3D: LSR A
C0/AC3E: XBA
C0/AC3F: INC A
C0/AC40: STA $CD
C0/AC42: BRA $ABF0
C0/AC44: CMP #$F0
C0/AC46: BCS $AC86
C0/AC48: AND #$0F
C0/AC4A: STA $CC
C0/AC4C: LDA [$C8],Y
C0/AC4E: INY
C0/AC4F: BNE $AC54
C0/AC51: JSR $AA39
C0/AC54: STA $CB
C0/AC56: LDA $D1
C0/AC58: BEQ $AC5D
C0/AC5A: JSR $AA2D
C0/AC5D: LDA [$C8],Y
C0/AC5F: INY
C0/AC60: BNE $AC65
C0/AC62: JSR $AA39
C0/AC65: PHY
C0/AC66: PHA
C0/AC67: PHA
C0/AC68: REP #$20
C0/AC6A: LDA $CB
C0/AC6C: CLC
C0/AC6D: ADC #$0003
C0/AC70: LSR A
C0/AC71: TAY
C0/AC72: PLA
C0/AC73: STA $0000,X
C0/AC76: INX
C0/AC77: INX
C0/AC78: DEY
C0/AC79: BNE $AC73
C0/AC7B: SEP #$20
C0/AC7D: BCC $AC83
C0/AC7F: STA $0000,X
C0/AC82: INX
C0/AC83: PLY
C0/AC84: BRA $AC11
C0/AC86: CMP #$F8
C0/AC88: BCS $ACA4
C0/AC8A: AND #$07
C0/AC8C: ADC #$02
C0/AC8E: STA $CD
C0/AC90: LDA [$C8],Y
C0/AC92: INY
C0/AC93: BNE $AC98
C0/AC95: JSR $AA39
C0/AC98: STA $0000,X
C0/AC9B: INX
C0/AC9C: DEC $CD
C0/AC9E: BPL $AC98
C0/ACA0: JMP $80AC11
C0/ACA4: CMP #$FC
C0/ACA6: BCS $ACFE
C0/ACA8: AND #$03
C0/ACAA: XBA
C0/ACAB: LDA [$C8],Y
C0/ACAD: INY
C0/ACAE: BNE $ACB3
C0/ACB0: JSR $AA39
C0/ACB3: REP #$20
C0/ACB5: ASL A
C0/ACB6: ASL A
C0/ACB7: ASL A
C0/ACB8: SEP #$20
C0/ACBA: LSR A
C0/ACBB: LSR A
C0/ACBC: LSR A
C0/ACBD: XBA
C0/ACBE: PHA
C0/ACBF: LDA [$C8],Y
C0/ACC1: INY
C0/ACC2: BNE $ACC7
C0/ACC4: JSR $AA39
C0/ACC7: REP #$20
C0/ACC9: CLC
C0/ACCA: ADC #$0003
C0/ACCD: STY $CE
C0/ACCF: STA $CB
C0/ACD1: SEP #$20
C0/ACD3: LDA $CA
C0/ACD5: STA $D0
C0/ACD7: LDA $D2
C0/ACD9: REP #$20
C0/ACDB: BEQ $ACE5
C0/ACDD: TYA
C0/ACDE: SEC
C0/ACDF: SBC $CB
C0/ACE1: BCS $ACF1
C0/ACE3: BRA $ACEF
C0/ACE5: TYA
C0/ACE6: SEC
C0/ACE7: SBC $CB
C0/ACE9: BMI $ACF1
C0/ACEB: CLC
C0/ACEC: ADC #$8000
C0/ACEF: DEC $CA
C0/ACF1: TAY
C0/ACF2: SEP #$20
C0/ACF4: PLA
C0/ACF5: CLC
C0/ACF6: ADC #$03
C0/ACF8: STA $D1
C0/ACFA: JMP $80ABCA
C0/ACFE: CMP #$FE
C0/AD00: BCS $AD21
C0/AD02: AND #$01
C0/AD04: XBA
C0/AD05: LDA [$C8],Y
C0/AD07: INY
C0/AD08: BNE $AD0D
C0/AD0A: JSR $AA39
C0/AD0D: REP #$20
C0/AD0F: ASL A
C0/AD10: ASL A
C0/AD11: SEP #$20
C0/AD13: XBA
C0/AD14: PHA
C0/AD15: XBA
C0/AD16: LSR A
C0/AD17: LSR A
C0/AD18: REP #$20
C0/AD1A: AND #$003F
C0/AD1D: INC A
C0/AD1E: INC A
C0/AD1F: BRA $ACCD
C0/AD21: PLB
C0/AD22: PLP
C0/AD23: RTL
C0/9903: PHP
C0/9904: PHB
C0/9905: PHK
C0/9906: PLB
C0/9907: SEP #$10
C0/9909: REP #$20
C0/990B: LDA $04FA
C0/990E: BEQ $9930
C0/9910: LDX $04F4
C0/9913: BNE $9930
C0/9915: LDX #$00
C0/9917: STX $04F5
C0/991A: LDX $04FC
C0/991D: STX $04F4
C0/9920: REP #$10
C0/9922: LDX $04B8
C0/9925: STX $58
C0/9927: STA $57
C0/9929: JSR $8091B3
C0/992D: STZ $04FA
C0/9930: PLB
C0/9931: PLP
C0/9932: RTL

3rd D7
C0/C0B6: PHP
C0/C0B7: LDA #$0000
C0/C0BA: BRA $C0C0
C0/C0BC: PHP
C0/C0BD: LDA #$0001
C0/C0C0: SEP #$20
C0/C0C2: STA $7FD8B9
C0/C0C6: REP #$20
C0/C0C8: SEP #$20
C0/C0CA: LDA #$80
C0/C0CC: STA $70
C0/C0CE: STA $2100
C0/C0D1: REP #$20
C0/C0D3: JSR $808231
C0/C0D7: JSR $95F13C
C0/C0DB: BCC $C0E7
C0/C0DD: SEP #$20
C0/C0DF: LDA #$01
C0/C0E1: STA $7FD8B9
C0/C0E5: REP #$20
C0/C0E7: JSR $828006
C0/C0EB: JSR $81800A
C0/C0EF: JSR $82C006
C0/C0F3: JSR $82E073
C0/C0F7: JSR $95EE73
C0/C0FB: JSR $95F0E9
C0/C0FF: LDA #$9600
C0/C102: STA $63
C0/C104: LDA #$80A4
C0/C107: STA $62
C0/C109: JSR $82E0C6
C0/C10D: LDA #$9600
C0/C110: STA $63
C0/C112: LDA #$80B3
C0/C115: STA $62
C0/C117: JSR $82E0C6
C0/C11B: JSR $82E08D
C0/C11F: LDA #$001A
C0/C122: STA $0302
C0/C125: LDA #$BFA9
C0/C128: STA $D3
C0/C12A: LDA #$C155
C0/C12D: STA $D7
C0/C12F: STZ $0300
C0/C132: JSR $808223
C0/C136: SEP #$20
C0/C138: LDA #$80
C0/C13A: STA $70
C0/C13C: STA $2100
C0/C13F: REP #$20
C0/C141: PLP
C0/C142: CLI
C0/C143: RTS

C0/C144: JSR $80A6C3
C0/C148: JSR $80A5E9
C0/C14C: JSR $809903
C0/C150: JSR $969872
C0/C154: RTS

C0/C155: JSR $80A6C3
C0/C159: JSR $80A5E9
C0/C15D: JSR $809903
C0/C161: RTS

C0/C162: SEP #$20
C0/C164: LDA #$80
C0/C166: STA $2100
C0/C169: REP #$20
C0/C16B: JSR $8887EC
C0/C16F: JSR $80A34F
C0/C173: JSR $80807C
C0/C177: JSR $80A328
C0/C17B: JSR $8080C3
C0/C17F: JSR $8090A2
C0/C183: JSR $808002
C0/C187: JSR $80A6F9
C0/C18B: JSR $808341
C0/C18F: JSR $809BA9
C0/C193: JSR $809C7A
C0/C197: JSR $80826E
C0/C19B: JSR $878256
C0/C19F: RTS

C0/C1A0: PHP
C0/C1A1: LDA #$7F00
C0/C1A4: STA $25
C0/C1A6: LDA #$A500
C0/C1A9: STA $24
C0/C1AB: LDA #$5AFF
C0/C1AE: JSR $82ECB9
C0/C1B2: INC $0302
C0/C1B5: STZ $0304
C0/C1B8: PLP
C0/C1B9: RTL
 
quqgo5r.png


Main routine
C0/8ECC: C230 REP #$30
C0/8ECE: A2F71F LDX #$1FF7
C0/8ED1: 9A TXS
C0/8ED2: E220 SEP #$20
C0/8ED4: A980 LDA #$80
C0/8ED6: 8D0021 STA $2100
C0/8ED9: 9C0042 STZ $4200
C0/8EDC: 9C0B42 STZ $420B
C0/8EDF: 9C0C42 STZ $420C
C0/8EE2: C230 REP #$30
C0/8EE4: 5C2D8E80 JMP $808E2D
C0/8EE8: C230 REP #$30
C0/8EEA: 223F8280 JSR $80823F //wait Vblank
C0/8EEE: C230 REP #$30
C0/8EF0: F4E78E PEA $8EE7
C0/8EF3: 6CD700 JMP ($00D7)

$7E00D7:
logo:
9CD6
9D4F
intro1:
C0B6
C155 (9D4F)
intro2 (credit):
B122
B301
intro3:
BFFB
C144
intro4:
B6B6
9D4F
intro5:
B122
B301
intro6:
B6B6
9D4F
intro7:
BFBF
C144
intro8:
B122
B301
intro9:
B122
B301

New game gamen:
F542
Jugdrall prologue:
B3A2
9D4F
Map 1 title:
F2BE
9D4F
Map1:
AEEA
B301
Map:
B122
B301
Kaiwa:
B6B6
9D4F
Exit kaiwa:
B122
B301 (map)
Menu:
BBD9
9D4F
Battle:
BFFB
C144
Map2 prologue:
F27C
9D4F
B3A2
9D4F
Map2 title:
F2BE
9D4F
Map2:
AEEA
B301
B122
B301

Intro prepare:
C0/C0B6: 08 PHP
C0/C0B7: A90000 LDA #$0000
C0/C0BA: 8004 BRA $C0C0
C0/C0BC: 08 PHP
C0/C0BD: A90100 LDA #$0001 //push start: Logo screen
C0/C0C0: E220 SEP #$20
C0/C0C2: 8FB9D87F STA $7FD8B9
C0/C0C6: C220 REP #$20
C0/C0C8: E220 SEP #$20
C0/C0CA: A980 LDA #$80
C0/C0CC: 8570 STA $70
C0/C0CE: 8D0021 STA $2100
C0/C0D1: C220 REP #$20
C0/C0D3: 22318280 JSR $808231 //disable nmi
C0/C0D7: 223CF195 JSR $95F13C //check, change music
C0/C0DB: 900A BCC $C0E7
C0/C0DD: E220 SEP #$20
C0/C0DF: A901 LDA #$01
C0/C0E1: 8FB9D87F STA $7FD8B9
C0/C0E5: C220 REP #$20
C0/C0E7: 22068082 JSR $828006 //init EC28~
C0/C0EB: 220A8081 JSR $81800A //init 1100~
C0/C0EF: 2206C082 JSR $82C006 //Init Dma channels
C0/C0F3: 2273E082 JSR $82E073 //Init 168F~
C0/C0F7: 2273EE95 JSR $95EE73 //Decomp gfx: Fire Emblem background
C0/C0FB: 22E9F095 JSR $95F0E9 //Init ram
C0/C0FF: A90096 LDA #$9600
C0/C102: 8563 STA $63
C0/C104: A9A480 LDA #$80A4
C0/C107: 8562 STA $62
C0/C109: 22C6E082 JSR $82E0C6 //cmp 1695
C0/C10D: A90096 LDA #$9600
C0/C110: 8563 STA $63
C0/C112: A9B380 LDA #$80B3
C0/C115: 8562 STA $62
C0/C117: 22C6E082 JSR $82E0C6 //check 1695 =7
C0/C11B: 228DE082 JSR $82E08D //write next irq, irq pos
C0/C11F: A91A00 LDA #$001A
C0/C122: 8D0203 STA $0302 //nmi submode
C0/C125: A9A9BF LDA #$BFA9
C0/C128: 85D3 STA $D3 //nmi
C0/C12A: A955C1 LDA #$C155
C0/C12D: 85D7 STA $D7 //4th main routine: intro
C0/C12F: 9C0003 STZ $0300
C0/C132: 22238280 JSR $808223 //enable nmi
C0/C136: E220 SEP #$20
C0/C138: A980 LDA #$80
C0/C13A: 8570 STA $70
C0/C13C: 8D0021 STA $2100
C0/C13F: C220 REP #$20
C0/C141: 28 PLP
C0/C142: 58 CLI
C0/C143: 60 RTS


***Decomp gfx: Fire Emblem background***
BG1 tilemap
D5/EE73: E220 SEP #$20
D5/EE75: C210 REP #$10
D5/EE77: A20E5B LDX #$5B0E //BG1 tilemap adr
D5/EE7A: 86C8 STX $C8
D5/EE7C: A9F5 LDA #$F5
D5/EE7E: 85CA STA $CA
D5/EE80: A20000 LDX #$0000 //decomp adr
D5/EE83: 86CB STX $CB
D5/EE85: A97F LDA #$7F
D5/EE87: 85CD STA $CD
D5/EE89: C230 REP #$30
D5/EE8B: 2202AA80 JSR $80AA02 //decomp
D5/EE8F: E220 SEP #$20
D5/EE91: C210 REP #$10
D5/EE93: A2EEE9 LDX #$E9EE //BG1 cloud tile
D5/EE96: 86C8 STX $C8
D5/EE98: A994 LDA #$94
D5/EE9A: 85CA STA $CA
D5/EE9C: A20040 LDX #$4000
D5/EE9F: 86CB STX $CB
D5/EEA1: A97F LDA #$7F
D5/EEA3: 85CD STA $CD
D5/EEA5: C230 REP #$30
D5/EEA7: 2202AA80 JSR $80AA02
D5/EEAB: E220 SEP #$20
D5/EEAD: C210 REP #$10
D5/EEAF: A29975 LDX #$7599 //tilemap
D5/EEB2: 86C8 STX $C8
D5/EEB4: A9F5 LDA #$F5
D5/EEB6: 85CA STA $CA
D5/EEB8: A20060 LDX #$6000
D5/EEBB: 86CB STX $CB
D5/EEBD: A97F LDA #$7F
D5/EEBF: 85CD STA $CD
D5/EEC1: C230 REP #$30
D5/EEC3: 2202AA80 JSR $80AA02
D5/EEC7: E220 SEP #$20
D5/EEC9: C210 REP #$10
D5/EECB: A27A59 LDX #$597A //tilemap
D5/EECE: 86C8 STX $C8
D5/EED0: A9F5 LDA #$F5
D5/EED2: 85CA STA $CA
D5/EED4: A20068 LDX #$6800
D5/EED7: 86CB STX $CB
D5/EED9: A97F LDA #$7F
D5/EEDB: 85CD STA $CD
D5/EEDD: C230 REP #$30
D5/EEDF: 2202AA80 JSR $80AA02
D5/EEE3: A20000 LDX #$0000
D5/EEE6: BF00607F LDA $7F6000,X //copy tilemap
D5/EEEA: 9F00787F STA $7F7800,X
D5/EEEE: E8 INX
D5/EEEF: E8 INX
D5/EEF0: E00008 CPX #$0800
D5/EEF3: 90F1 BCC $EEE6
D5/EEF5: AF00607F LDA $7F6000
D5/EEF9: 8FFA7B7F STA $7F7BFA
D5/EEFD: 8FFC7B7F STA $7F7BFC
D5/EF01: A20000 LDX #$0000
D5/EF04: 9F807D7F STA $7F7D80,X
D5/EF08: E8 INX
D5/EF09: E8 INX
D5/EF0A: E0C000 CPX #$00C0
D5/EF0D: 90F5 BCC $EF04
D5/EF0F: A20000 LDX #$0000
D5/EF12: 9FA07E7F STA $7F7EA0,X
D5/EF16: E8 INX
D5/EF17: E8 INX
D5/EF18: E01A00 CPX #$001A
D5/EF1B: 90F5 BCC $EF12
D5/EF1D: E220 SEP #$20
D5/EF1F: C210 REP #$10
D5/EF21: A2A1BF LDX #$BFA1
D5/EF24: 86C8 STX $C8
D5/EF26: A99C LDA #$9C
D5/EF28: 85CA STA $CA
D5/EF2A: A2888B LDX #$8B88
D5/EF2D: 86CB STX $CB
D5/EF2F: A97E LDA #$7E
D5/EF31: 85CD STA $CD
D5/EF33: C230 REP #$30
D5/EF35: 2202AA80 JSR $80AA02
D5/EF39: A20000 LDX #$0000
D5/EF3C: BF2A8C7E LDA $7E8C2A,X
D5/EF40: 9F00677F STA $7F6700,X
D5/EF44: BF4A8C7E LDA $7E8C4A,X
D5/EF48: 9F20677F STA $7F6720,X
D5/EF4C: E8 INX
D5/EF4D: E8 INX
D5/EF4E: E01E00 CPX #$001E
D5/EF51: 90E9 BCC $EF3C
D5/EF53: 6B RTL

***Write PPU indirect***
D5/F0E9: E220 SEP #$20
D5/F0EB: A911 LDA #$11
D5/F0ED: 8596 STA $96 //enable BG1, OAM main screen
D5/F0EF: A900 LDA #$00
D5/F0F1: 8597 STA $97 //disable sub screen
D5/F0F3: A900 LDA #$00
D5/F0F5: 8598 STA $98 //disable mask main screen
D5/F0F7: A900 LDA #$00
D5/F0F9: 8599 STA $99 //disable mask sub screen
D5/F0FB: A904 LDA #$04
D5/F0FD: 857A STA $7A //BG1, BG2 tile vram adr
D5/F0FF: A903 LDA #$03
D5/F101: 8571 STA $71 //Oam size 8x8
D5/F103: A909 LDA #$09
D5/F105: 8574 STA $74 //Mode 1, BG3 priority
D5/F107: A900 LDA #$00
D5/F109: 8575 STA $75 //no pixelation
D5/F10B: A968 LDA #$68
D5/F10D: 8576 STA $76 //BG1 tilemap adr
D5/F10F: A96C LDA #$6C
D5/F111: 8577 STA $77 //BG2 tilemap adr
D5/F113: C220 REP #$20
D5/F115: A90000 LDA #$0000
D5/F118: 857F STA $7F //BG1 h-scroll
D5/F11A: A90000 LDA #$0000
D5/F11D: 8581 STA $81 //BG1 v-scroll
D5/F11F: A90000 LDA #$0000
D5/F122: 8583 STA $83 //BG2 h-scroll
D5/F124: A90000 LDA #$0000
D5/F127: 8585 STA $85 //BG2 v-scroll
D5/F129: 6B RTL

Main Nmi
$7E00D3
Nintendo logo:
9CA0
AE25
Intro1:
BFA9
Intro2:
AE68
Intro3:
BF40
Intro4:
B641
Intro5:
AE68
Intro7:
B641
Intro8:
BF40
Intro9:
AE68
New game gamen:
F560
Map prologue:
B347
Map title:
BB9B
Map:
AE68
Kaiwa:
B641
Menu:
BB9B
Battle:
BF40

C0/C155: 22C3A680 JSR $80A6C3 //Check restart
C0/C159: 22E9A580 JSR $80A5E9 //check decmp
C0/C15D: 22039980 JSR $809903 //stream song?
C0/C161: 60 RTS

***Intro 1 nmi***
C0/BFA9: 08 PHP
C0/BFAA: E220 SEP #$20
C0/BFAC: A980 LDA #$80
C0/BFAE: 8D0021 STA $2100
C0/BFB1: C220 REP #$20
C0/BFB3: 2268C395 JSR $95C368 //Nmi dma
C0/BFB7: 22DBD596 JSR $96D5DB
C0/BFBB: 22B1EA9B JSR $9BEAB1 //Jump [$24]
C0/BFBF: 224FA380 JSR $80A34F //Init ram
C0/BFC3: 227C8080 JSR $80807C //dma oam, color
C0/BFC7: 2228A380 JSR $80A328 //choose hdma channel
C0/BFCB: 22C38080 JSR $8080C3 //write ppu
C0/BFCF: 22A29080 JSR $8090A2 //check sound
C0/BFD3: 22028080 JSR $808002 //read pad
C0/BFD7: 2247E182 JSR $82E147 //write irq pos
C0/BFDB: 22418380 JSR $808341 //Init Wram $1E00~$1E1F (2nd OAM table)
C0/BFDF: E220 SEP #$20
C0/BFE1: A900 LDA #$00
C0/BFE3: 8FCFE17F STA $7FE1CF
C0/BFE7: C220 REP #$20
C0/BFE9: 22A99B80 JSR $809BA9 //JML [$24]
C0/BFED: 227A9C80 JSR $809C7A //JML [$0306]
C0/BFF1: 226E8280 JSR $80826E //Init Oam table
C0/BFF5: 22CD9580 JSR $8095CD
C0/BFF9: 28 PLP
C0/BFFA: 60 RTS
 
**** Màn hình Opening ****
**** Màn hình Opening ****
Giai đoạn chuẩn bị
Force blank
$80C0B6
LDA #$0000
STA $7FD8B9 //00 = màn hình opening, 01=màn hình Titile
Force blank
Disable Nmi
Check music //music changed $7FD8B9 =1
STZ $0EC8 ~ $10F6
STZ $1100 ~ $111E
STZ $1260 ~ $12BE
STZ $10F7, STZ $15E0, STZ $15E2
$15E4 = 8087C7
STZ $15E7 ~ $168D
Dma channel $4300 ~ $4370 = 00
$4301 ~ $4371 = 13 : BG4 h-scroll
STZ $168F ~ $1719
$B1 AND #$CF: disable nmi
$168F SET 8000
$D5 = 8222 : Irq $8222
Decompress $F55B0E to $7F0000
Decompress $94E9EE to $7F4000
Decompress $F57599 to $7F6000 : tilemap
Decompress $F5597A to $7F6800
Copy tilemap $7F600 to $7F800
Copy 2 bytes from $7F6000 to $7F7BFA, $7F7BFC
STZ $7F7D80 ~ $7F7E40
STZ $7F7EA0 ~ $7F7EBA
Decompress $9CBFA1 to $7E8B88
Copy $7E8C2A ~ $7E8C48 to $7F6700 ~ $7F671E
Copy $7E8C4A ~ $7E8C68 to $7F6720 ~ $7F673E
$96 = 11: enable BG1, Oam in main screen
$97 = 00: disable sub screen
$98 = 00: disable mask main screen
$99 = 00: disable mask sub screen
$7A = 04: BG1, BG2 tile vram
$71 = 03: oam size 8x8
$74 = 01: mode 1
$75 = 00: no mosaic
$76 = 68: BG1 tilemap vram
$77 = 6C: BG2 tilemap vram
$7F = 00: BG1 h-scroll
$81 = 00: BG1 v-scroll
$83 = 00: BG2 h-scroll
$85 = 00: BG2 v-scroll
$62 = 9680A4
If $1695 < 7 then write adr $62 to $169A,x write bank $64 to $16AA,x
with x = 1695 x 2
STZ $16BA,x
Write $62 value to $16CA,x : irq h-pos
Write $62+2 value to $16DA,x : irq v-pos
Write $62+4 value to $16EA,x
Write $62+6 value to $16FA,x
$170A = 01
INC $1695
$62 = 9680B3
STZ $16BA,x
Write $62 value to $16CA,x
Write $62+2 value to $16DA,x
Write $62+4 value to $16EA,x
Write $62+6 value to $16FA,x
$170C = 01
INC $1695
$B1 ORA 30: enable h-irq, v-irq
$168F set 8000
If $1695 >< $1693 then $1693 = $1695, JSL $82E177 irq cal
$D5 = AE63: irq
$0302 = 001A: nmi sub-mode
$D3 = BFA9: nmi
$D7 = C155: main mode
STZ $0300
Enable nmi
Force blank
Wait nmi
*** Nmi ***
$D9 = 0 then
$D9 = 8000: minus
JMP $D3: 80BFA9
Force blank
No Nmi dma
$7FED5C = 0 then return
X=0
$7FD8A5,x = 0 then x=x+3, repeat until x =6
If $7FD8A5 ><0 then JSR $9BEAC6: copy $7FD8A5,x to $24, JMP [$24]
//first nmi: $7FD8A5,x = 0
//$7FD8AB = text h-pos
$0345 = 0 then STZ $0346, return
If $0345 ><0 then STZ $0345, disable DMA, disable H-DMA, STZ $0343
Y= 0, Y < 100 then LDA $0346,y ASL TAX JMP ($A37D,x)
$A37D: A387, $A38F, $A3CE, $A41B, $A46E
DMA oam, color
LDA $0341 STA $420B STZ $0341
hdma channel $B6 = $B6 ORA $0342
$B6 to $00, X=0E, Y=70
ASL $00 BCC then Y = Y -10, X=X-2 repeat
BCS then $165F,x to $4302,y
$1660,x to $4303,y
$166F,x to $4304,y
$1670,x to $4301,y
$167F,x to $4300,y
$1680,x to $4307,y
Y = Y -10, X = X -2 repeat
$B6 to $420C
STZ $B6
STZ $0342
Write PPU
Check sound
Read pad
If $1695 >< $1693 then $1693 = $1695, JSL $82E177 write irq pos
If $1693 = 0 then $1697 = 0 $1698 = 0
$1693 >< 0 then Dec ASL STA $1691 TAX JSL $82E283: write irq pos
STZ $1E00 ~ $1E1E: Oam 2nd table
$7FE1CF = 0
$0302 x 3 TAX
LDA $809B01,x to $24
If bank >< 7D then JMP [$24]
If bank = 7D then $809B01,x to $0302 JML $809BDB
$0302 = 1A JMP [$24] = 9BDC24
***9BDC24***
Force blank
STZ $0EC8 ~ $10F6
----IRQ----
JMP ($D5) = 80AE63
$168F Bit 8000 ><0 then return
Bit 8000 = 0 then
LDA $1697 ORA $1698 = 0 then return
><0 then X= $1691 JSL $82E2DA
-82E2DA-
DB = $1699
JML [$1697]: 9680AC : draw black bar
-9BEEB4-
$7FD075 = 0 then no black bar, $7FD075 >< 0 then black bar
(=0: If in H-blank: force blank, If not in H-blank then wait H-blank
*** Black bar blur effect ***
Wait H-blank, wait H-blank, $2100 = 0
Wait H-blank, wait H-blank, $7FD8B4 to $2100
Wait H-blank, Wait H-blank, $7FD8B2 to $2100
Wait H-blank, Wait H-blank, $7FD8B1 to $2100
Wait H-blank, Wait H-blank, $7FD8B0 to $2100
Wait H-blank, Wait H-blank, $7FD8AF to $2100
Wait H-blank, Wait H-blank, $7FD8AE to $2100
Wait H-blank, Wait H-blank, $7FD8AD to $2100
Wait H-blank, Wait H-blank, $70 to $2100: max bright)
X = $1691
DEC $170A,x ($170C) >< 0 then return
Y = $16FA,x
loop:
A= $0000,y
If A Plus then STA $170A,x
$0002,y to $16DA,x A = Y + 4 STA $16FA,x
If A Minus then STA $1697
INY INY JMP ($1697) loop
-($1697) = 82E028-
DEY DEY A= Y STA $16FA,x return no loop
X=$1691 if = 0 then X = $1693 x 2 - 2 = $1691 JSL $82E283
if $1691 >< 0 then X-2 = $1691 JSL $82E283: write Irq pos
----End Irq----
$7FD001= 0: timer
$7FD002 = 97EC63: intro scene
STZ $7FD006 ~ $7FD042
STZ $15E7 ~ $168D
STZ $4370 ~ $4300
STZ $4377 ~ $4307
STZ $4372 ~ $4302
STZ $4373 ~ $4303
STZ $4374 ~ $4304
$4301 ~ $4371 = 13
$7FD08B = 0
$7FD08C = 97F19B: text parameter string: comp adr, decomp adr, vram, size, map....
STZ $7FECF4
STZ $7FD8AB
STZ $7FD8BA
$9D ~ $9F = E0
$24 = 95EA91
Y = 00
LDA [$24],y if = FFFF then return
String: 95EA91
dw X value
Y = Y +2
PHA
AND #$3FFF TAX
PLA
AND #$C000
if = 0 then SEP #$20 LDA [$24],y to $00,x loop
if = 4000 then LDA [$24],y to $00,x Y = Y +2 loop
if = 8000 then SEP #$20 LDA $00,x AND [$24],y Y = Y+1 ORA [$24],y STA $00,x REP #$20 INY loop
If other then AND [$24],y Y=Y+2 ORA [$24],y STA $00,x Y= Y+2 loop
$7F, $83, $85 =00
$7FD073= 80 main text brightness blank
STZ $7E8B88 ~ $7E8CC6
JSL $80A4BD
DB = $05,s : bank is bank of previous routine
X= $03,s: adr is adr of previous routine next adr
Y = $0343
SEP #$20
LDA $0001,x: load value at previous routine next adr
INX
STA $0346,y
DEC if = 0 then JMP $80A552
until 0
string: db times, dl DMA source, dw size, db DMA type, dw Vram adr
($0001,x to $0347,y $0003,x to $0349,y $0005,x to $034B,y $0007,x to $034D,y
A= X+8 to $03,s
A = Y +9 to $0343
$0345 = 01
If Not force blank then return
If force blank then JSL $80A34F: Dma
***DMA***
If $0345 = 0 then STZ $0346, return
If ><0 then STZ $0345
STZ $420B, STZ $420C
STZ $0343 ~ $0344
LDA $0346,y
AND #$00FF
ASL
TAX
JMP ($A37D,x)
A37D: dw $A387, dw $A38F, $A3CE, $A41B, $A46E
A387: STZ $0346, return
A38F: $0347,y to $4312 $0348,y to $0413 $0349,y to $4314 $034A,y to $4315 $034B,y to $4316 $034C,y to $2121 STZ $4312: DMA pallet
A3CE: DMA gfx
A41B: DMA from PPU to CPU
Decompress $F3426A to $7E8B88
***NMI***
$D9=8000
INC $DD
Check sound
$70 to $2100
JSL $91EB76
***End nmi***
***IRQ = 82E250***
$168F Bit 8000 >< 0 then blank
else $1697 ORA $1698 if = 0 then return else
X = $1691 JSL $82E2DA: draw black bar (9680AC)
$1691=$1691-2 JSL $82E283: write irq
***End irq***
Decompress $F40F1E to $7E8B88
DMA decomp ($05,s to bank, $03,s to adr)
Decompress $F468D3 to $7E8B88
DMA decomp
Decompress $F47CBD to $7E8B88
DMA decomp
$E02299,x to $0162,x loop x=0 ~ x=1E
$E023B1,x to $0142,x
$E02787,x to $0102,x
$7FD074 =8
STZ $7E9188 ~ $7E9786
$E024E3,x AND #$001F to $7E8B88,x
$E024E3,x AND #$03E0 to $7E8D88,x
$E024E3,x AND #$7C00 XBA to $7E8F88,x
Loop X = 0 ~ X =184
$2181 = 8000
$2183 = 01
Y = 21 X =0
$7E8B88,x ADC $7E9188,x to $7E9188,x
LSR #5
PHA
$7E8D88,x ADC $7E9388,x to $7E9388,x
LSR #5
AND #$03E0
ORA $01,s to $01,s
$7E8F88,x AND $7E9588,x to $7E9588,x
LSR #5
XBA AND #$7C00 ORA $01,s
SEP #$20
STA $2180
XBA
STA $2180
REP #$20
PLA
X = X + 2 loop to X =184
Y = Y -1 loop to Y = 0
X = 0
$7FFD9A,x = 0
X = X + A loop til X = 64: sound ram
$7FFDFE = 0
STZ $7FEC1D
STZ $7FEC41
STZ $7FEC2C
STZ $7FEC50
$7FEC66 = C0
STZ $7FEC36
STZ $7FEC38
STZ $7FEC5A
STZ $7FEC5C
STZ $7FED5C
STZ $7FED64
STZ $7FED6E
STZ $7FED8A
STZ $7FED5D
STZ $7FED65
STZ $7FED63
STZ $7FED6B
$7FED6C = 30
$7FED6D = 7F
$7FE51B = 00FF
X =0
STZ $7FD08F,x
X = X+62
loop til X = 04FA
STZ $7FD8A5
STZ $7FD8A8
STZ$7FE09E
Title screen flag: $7FD8B9 = 0 then JSL $9BFB7E
else JMP $9BDCA7
***$9BFB7E***
$04EA = AND #$EF
Music $04BA = 01
$7FD8BA = AND #$F7
$809654: check upload music
STZ $7FD000
STZ $7FD8B5
STZ $7FD075
STZ $7FD8B7
STZ $7FD8BA
$7FD8BA = ORA #$08
STZ $0CC4 : nmi dma
STZ $0CC7
INC $0302
INC $0304
X = $0300 x 3
LDA $809B03,x if not 7D then
DB = LDA $809B03,x = $26
Adr = $809B01,x = $24
JML [$24]
X = 2D
$0309,x to $0306,x
$030A,x to $0307,x
JML [$0306][$82:8143]
$0EC8 Set 8000
$0ECA = 1E = X
$0ED7,x if = 0 then
$0ECA = DEC #2
 
Chỉnh sửa cuối:

Menu main rountine
C0/BBD9: 08 PHP
C0/BBDA: E220 SEP #$20
C0/BBDC: A980 LDA #$80
C0/BBDE: 8570 STA $70 //force blank
C0/BBE0: C220 REP #$20
C0/BBE2: A99BBB LDA #$BB9B
C0/BBE5: 85D3 STA $D3 //nmi
C0/BBE7: 223F8280 JSR $80823F //wait v blank
C0/BBEB: 22318280 JSR $808231 //disable nmi
C0/BBEF: 225C9D80 JSR $809D5C //init cpu registers
C0/BBF3: 22A39D80 JSR $809DA3 //init ppu registers
C0/BBF7: A90000 LDA #$0000
C0/BBFA: 8502 STA $02
C0/BBFC: A90000 LDA #$0000
C0/BBFF: 8504 STA $04
C0/BC01: A90040 LDA #$4000
C0/BC04: 8506 STA $06
C0/BC06: A90060 LDA #$6000
C0/BC09: 850A STA $0A
C0/BC0B: A90020 LDA #$2000
C0/BC0E: 850C STA $0C
C0/BC10: A90028 LDA #$2800
C0/BC13: 850E STA $0E
C0/BC15: A90058 LDA #$5800
C0/BC18: 8510 STA $10
C0/BC1A: 22159F80 JSR $809F15 //set BG vram adr
C0/BC1E: 22949B85 JSR $859B94 //look up $85C652, $85C33F in $0ED7
C0/BC22: 220A8081 JSR $81800A //init ram
C0/BC26: 2273E082 JSR $82E073 //init ram, write irq
C0/BC2A: 2206C082 JSR $82C006 //init dma channel
C0/BC2E: 2052BC JSR $BC52
C0/BC31: 2227BD80 JSR $80BD27
C0/BC35: 2001BF JSR $BF01
C0/BC38: A90800 LDA #$0008
C0/BC3B: 8D0203 STA $0302
C0/BC3E: A90700 LDA #$0007
C0/BC41: 8D0003 STA $0300
C0/BC44: 9C0403 STZ $0304
C0/BC47: A94F9D LDA #$9D4F
C0/BC4A: 85D7 STA $D7
C0/BC4C: 22238280 JSR $808223
C0/BC50: 28 PLP
C0/BC51: 60 RTS


C0/9F15: 8B PHB
C0/9F16: 08 PHP
C0/9F17: 4B PHK
C0/9F18: AB PLB
C0/9F19: E220 SEP #$20
C0/9F1B: A570 LDA $70
C0/9F1D: 3004 BMI $9F23 //brightness
C0/9F1F: 5CAF9F80 JMP $809FAF //end routine
C0/9F23: A503 LDA $03 //force blank
C0/9F25: 29F0 AND #$F0
C0/9F27: 4A LSR A
C0/9F28: 4A LSR A
C0/9F29: 4A LSR A
C0/9F2A: 4A LSR A
C0/9F2B: 8503 STA $03
C0/9F2D: A505 LDA $05
C0/9F2F: 29F0 AND #$F0
C0/9F31: 0503 ORA $03
C0/9F33: 8502 STA $02
C0/9F35: A507 LDA $07
C0/9F37: 29F0 AND #$F0
C0/9F39: 4A LSR A
C0/9F3A: 4A LSR A
C0/9F3B: 4A LSR A
C0/9F3C: 4A LSR A
C0/9F3D: 8507 STA $07
C0/9F3F: A509 LDA $09
C0/9F41: 29F0 AND #$F0
C0/9F43: 0507 ORA $07
C0/9F45: 8506 STA $06
C0/9F47: A50B LDA $0B
C0/9F49: 29E0 AND #$E0
C0/9F4B: 4A LSR A
C0/9F4C: 4A LSR A
C0/9F4D: 4A LSR A
C0/9F4E: 4A LSR A
C0/9F4F: 4A LSR A
C0/9F50: 850A STA $0A
C0/9F52: A50D LDA $0D
C0/9F54: 29FC AND #$FC
C0/9F56: 850C STA $0C
C0/9F58: A50F LDA $0F
C0/9F5A: 29FC AND #$FC
C0/9F5C: 850E STA $0E
C0/9F5E: A511 LDA $11
C0/9F60: 29FC AND #$FC
C0/9F62: 8510 STA $10
C0/9F64: A513 LDA $13
C0/9F66: 29FC AND #$FC
C0/9F68: 8512 STA $12
C0/9F6A: A576 LDA $76
C0/9F6C: 2903 AND #$03
C0/9F6E: 050C ORA $0C
C0/9F70: 8D0721 STA $2107 //BG1 tilemap vram adr
C0/9F73: 8576 STA $76
C0/9F75: A577 LDA $77
C0/9F77: 2903 AND #$03
C0/9F79: 050E ORA $0E
C0/9F7B: 8D0821 STA $2108 //BG2 tilemap vram adr
C0/9F7E: 8577 STA $77
C0/9F80: A578 LDA $78
C0/9F82: 2903 AND #$03
C0/9F84: 0510 ORA $10
C0/9F86: 8D0921 STA $2109 //BG3 tilemap vram adr
C0/9F89: 8578 STA $78
C0/9F8B: A579 LDA $79
C0/9F8D: 2903 AND #$03
C0/9F8F: 0512 ORA $12
C0/9F91: 8D0A21 STA $210A //BG4 tilemap vram adr
C0/9F94: 8579 STA $79
C0/9F96: A571 LDA $71
C0/9F98: 29F8 AND #$F8
C0/9F9A: 050A ORA $0A
C0/9F9C: 8D0121 STA $2101 //Oam size
C0/9F9F: 8571 STA $71
C0/9FA1: A502 LDA $02
C0/9FA3: 8D0B21 STA $210B //BG1,2 tile vram adr
C0/9FA6: 857A STA $7A
C0/9FA8: A506 LDA $06
C0/9FAA: 8D0C21 STA $210C //BG3,4 tile vram adr
C0/9FAD: 857B STA $7B
C0/9FAF: 28 PLP
C0/9FB0: AB PLB
C0/9FB1: 6B RTL

C5/9B94: A90085 LDA #$8500
C5/9B97: 8563 STA $63
C5/9B99: A952C6 LDA #$C652
C5/9B9C: 8562 STA $62
C5/9B9E: 22118182 JSR $828111 //compare $62, $64 with $0ED7,x x=1E~00
C5/9BA2: 9004 BCC $9BA8 //not equal
C5/9BA4: 22368182 JSR $828136 //stz $0ED7,x $0F37 ORA #$2000
C5/9BA8: A90085 LDA #$8500
C5/9BAB: 8563 STA $63
C5/9BAD: A93FC3 LDA #$C33F
C5/9BB0: 8562 STA $62
C5/9BB2: 22118182 JSR $828111
C5/9BB6: 9004 BCC $9BBC //not equal
C5/9BB8: 22368182 JSR $828136
C5/9BBC: 6B RTL

C2/8111: 8B PHB
C2/8112: 08 PHP
C2/8113: 4B PHK
C2/8114: AB PLB
C2/8115: A21E00 LDX #$001E
C2/8118: C220 REP #$20
C2/811A: BDD70E LDA $0ED7,X
C2/811D: C562 CMP $62
C2/811F: D009 BNE $812A
C2/8121: E220 SEP #$20
C2/8123: BDF70E LDA $0EF7,X
C2/8126: C564 CMP $64
C2/8128: F008 BEQ $8132
C2/812A: CA DEX
C2/812B: CA DEX
C2/812C: 10EA BPL $8118
C2/812E: 28 PLP
C2/812F: AB PLB
C2/8130: 18 CLC
C2/8131: 6B RTL

C2/8132: 28 PLP
C2/8133: AB PLB
C2/8134: 38 SEC
C2/8135: 6B RTL
 
Chỉnh sửa cuối:
Nếu ai chơi dòng FE đủ lâu thì sẽ nhận thấy màn hình FE4 có cái viền đen bao quanh mà các bản khác không có.
Vậy cái viền đen này để làm gì?
Video này giải thích về cái viền đó.

 
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