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Search Home / Gaming / RPG / Traditional / Neverwinter Nights Series / Neverwinter Nights / Patches
AdvertisementNeverwinter Nights v1.31 Update [Macintosh]
Filename:nwnmac131updaterinstaller.sitAuthor:BioWareSize:16.9 MBN/AReader Rating:Date:8/19/2003(Not rated)Downloads:10
Download CDDescription
This is the v1.31 patch that will update your Neverwinter Nights retail Macintosh game. See more info on the great new content in v1.31.
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Patch details for SoU v1.31 English
Neverwinter Nights Game

Fix to database system referencing player name variables. This fix is already in Live 1.30 but will break compatibility between player-specific data between SoU 1.30 and 1.31. We apologize for any inconvienience
Fixed up some SoU vs. non-SoU compatibility issues
SoU: Henchman will remember level-up status per module per PC
SoU: Chapter 1 - Tymofarrar should talk only to nearby henchmen and not those that he can only see (and might be too far away to talk to)
SoU: Chapter 1 - Changed meat desc' at Drogan's kitchen
SoU: Chapter 2 - updated some database changes from Chapter 1
SoU: Interlude - more rest areas before mummy fight
SoU: Interlude - fixed not creating a pc copy at the slaad cutscene
SoU: Interlude - Fixed retrieval of henchman data from chapter 1
Updated some player portraits
Fix to henchman not loading in from the database after module transition
Fixed Monk Glowing eyes not showing up at level 20
Made a theoretical fix to the "body switching" bug. Let us know if this fixes it or if its still happening at [email protected]
Added a new console command - "setfogdistance x" where x is the distance to set the fog. At this time, this command can only move the plane out, not back in
Fixed the ShowDMJoinedMessage ini server option so that it actually works now
Fixed a problem with ModifyNumAttacks not stacking properly
Removed penalty for point blank shots (firing into melee penalty)
Made a fix to the GameSpy autologin process
Deflect arrows feat now works if either of you hands are free. Rather than the left hand always having to be free regardless of whether or not you have something in your right hand
Fixed "On Hit: Blindness" item property so that it now works again
You actually have to take damage from a stunning fist attack in order to get stunned by it
You actually have to take damage from a quivering palm attack in order to die from it
Put in a fix to allow henchman in the Original Official Campaign to equip unidentified magic items on loading to allow for the SoU henchmen changes
Item property "On Hit Knock" now actually uses it DC value
Made a fix to Attack Bonus calculation that was erroneously granting attack bonuses to certain damage reduction effects
Fixed a bug where you always failed your concentration check for spells on a subradial menu
Fixed a bug where cleric always failed their concentration checks when casting a non-cleric domain spell (e.g. an Air Domain cleric casting Chain Lightning)
Fixed the level up summary screen so that it displays the correct hit points gained if you level up when you are diseased and you CON has gone down
If you're immortal and you get a death effect and your hit points are below 1, they're now set back up to 1
You now have to have a ring/amulet equipped in order to cast spells from it
Fixed the "Server Description" incorrectly appearing under the "Module Description" heading in the Favorites/History page
Spell Resistance from items no longer stacks with the SR from a Monk's innate ability under weird circumstances
Added fix for defensive casting not working
Fixed counterspell causing the player to walk toward the target
Fixed DC to detect traps to use a d20 on your roll, not a d10
Fixed Nature's Sense and Trackless step, so that they now take effect when in the proper environment
Fixed an issue with module switching and the character selection screen
Made a fix to drive mode keys while entering cutscene mode
Fixed autosave character portrait and character info, for when the autosave occurred as the player was in an area transition
Fixed double clicking on a button in the load game menu causing the screen shot to get messed up
Fixed a crash when you do massive damage to a non-creature
Fix to radial equip option on items on the ground
Fix to texture replacements. VFX for stoneskin, barkskin, petrify and shadow skin should stack properly now (removing one won't remove them all)
Fixed "Server Description" scroll bars not working in the History/Favorites/LAN pages
Fixed trapped placeables that were spawned in through scripting were not being added to the area's trap list, so it couldn't be detected
Fixed up some ELC checks that weren't working quite right
Fixed a problem with hostile monsters being able to open doors that were trapped by the PC without setting off the trap
Fixed item containers in henchman inventory issues
Fixed selling items from henchman's item containers
Fixed Set/Disable Trap synergy bonus not showing up on the character sheet
Fixed some spellbook display issues
Fixed a crash while saving with certain malformed custom portrait .tga files
Fixed a crash when creature dies and DM is looking at inventory
Fixed crash in game options, if you quickly moved the "Overall Graphics Quality" slider when anti-aliasing was turned on
Fixed a rare crash when dropping gold into a container
Fixed a crash when calling unpossess familiar when you weren't possessing
Fixed a few memory leaks
Fixed a crash that would occasionally happen when viewing the LAN server details page
Fixed a crash when trying to pick up item in NULL area
Made some fixes to prevent game/character hacking. Sorry, but we will never publically discuss specific changes to the game with regards to hacking the game
Made several game stability fixes
DM Client

Added a new DM "Jump Single Player to DM" radial menu option. Also moved the DM "Examine Character Sheet" and DM "View Inventory" icons to their own examine sub-radial menu, in order to make room for the new option
Fixed the portrait not being saved out for DMs when the DM is hosting the game and saves
Scripting-specific

Added 7 scripting commands. Please see the script editor for more details.

void ExportSingleCharacter(object oPlayer);
void SetSubRace(object oCreature, string sSubRace);
void SetDeity(object oCreature, string sDeity);
int GetIsDMPossessed(object oCreature);
int GetWeather(object oArea);
int GetIsAreaNatural(object oArea);
int GetIsAreaAboveGround(object oArea);


Added gender option to GetStringByStrRef()
Added support for triggers in GetLockKeyTag() script command
Objects should not default to private conversations, which means BeginConversation can now be used to run dialogs between NPCs
Made a fix to CreateObject scripting command for creating stores
Made a fix so game timers wouldn't get confused when SetCalendar or SetTime were called
Fixed EffectNegativeLevel so it doesn't cause a script underflow
Made a fix so that GetTotalDamageDealt() work with doors/placeables
Made a few small fixed to ActionEquipMostDamagingMelee()
Made a fix to the script debugger format that would cause issues when a function with parameters and a prototype is followed by a constant value
Fix to GetDamageRoll(), so that it now returns the correct max unarmed damage
Fixed crashes caused by scripting an area to apply an AOE spell to a location or object using the scripting command ApplyEffectAtLocation or ApplyEffectToObject
Server-specific changes

Added the option to backup a character file on export.

nwnplayer.ini
[Server Options]
BackupSavedChars=1
Neverwinter Nights Aurora Toolset

Sped up loading of resources in Hak Paks
Added progress bars to loading of Hak Paks
Added ability to hear soundsets when clicking their names in the listbox in the soundset selection dialog
Added Location Adjustment dialog to Area Editor context menu for object instances
Added context menu option in area viewer to go straight to the inventory dialog for creatures and placeables
Fixed 6 memory leaks
When opening a module that does not currently require all the expansions that the toolset currently has installed, the user is warned that saving the module will flag it as needing all the installed expansion packs
Toolset no longer checks the "Location" string in registry to determine where its resources are located. It will just use the directory that it is being run from. This means that you can have two installs of neverwinter, one with XP1 and one without, and the toolset executables will run be able to run independently from each install folder
Help | About dialog now lists the installed expansion packs
Fixed BadStrRef appearing when mousing over certain regions of various dialogs inherited from the generic wizard dialog
Fixed BadStrRef hint when mousing over area listbox and Finish image in Module Wizard
Fixed the Location Dialog to have the correct caption
Fixed access violation when loading custom palettes when a custom blueprint contains a palette node ID that does not exist in the custom palette tree for that blueprint
Sped up loading of resources in Hak Paks some more
Conversation Editor, Script Editor, and Plot Wizard now include warnings if editing or trying to save a resource that already exists in a Hak Pak or in standard game resources.
Added Option to toggle the above "editing-a-standard-resource" warning on or off
Creature Dialog

Added Clear Spell List button
Certain creature models will now play their Pause animation instead of standing frozen
Main form's Edit menu no longer contains "Placeable Properties" menu item if more than one Placeable is selected, since the Placeable Object dialog does not support multi-edit
Fixed "Full Plate +4" appearing instead of "Building Module..." on the Build Module progress bar.
Area Transition Dialog

Auto-created area transition script when editing a transition door or trigger's OnClick event was not the same as nw_g0_transition. It is now
Palette

Added Find Text menu option and shortcut to the Palette treeviews
Changed terrain palette to select a node on right-click
Refresh Palette menu option flags module as modified
Plot Wizard

Added support for giving negative XP in Plot Node Wizard
Script Editor

if there is selected text when you invoke the search dialog, the selected text will now be automatically entered as the search string
2DA Files Changed in this Update

iprp_spellcost.2da
spells.2da
Safe 2DA lines have been issued. Please see the following file - Safe2DALines.txt
 
Battlefield: 1942 v1.4 - v1.45 Patch

Download (size:50.7 MB date:09/05/03)

bb1942d_1_sm.gif


Description

This patch will update Battlefield 1942 version 1.4 to version 1.45, and will apply several fixes.


Patch Info:
Patch 1.45 has introduced 3 new AIR controls, located under CONTROLS in the OPTIONS menu, on the 2nd page of the AIR tab. If you have applied the 1.45 patch to an existing, previously played install of Battlefield 1942, you will need to define keys for these controls in order for them to work while playing.


For reference, if you apply the 1.45 patch to an installation of Battlefield 1942 that has not been previously played, the keys are setup by default as follows :


AIR Control ---------- Default Key

GO TO POSITION 4 -- Key 4
GO TO POSITION 5 -- Key 5
GO TO POSITION 6 -- Key 6



NETWORK/SERVER FIXES
game.listPlayers will now display client IP addresses when run from the server console
CLIENT FIXES


Support for Battlefield 1942: Secret Weapons of WWII expansion pack
Land vehicles will not respawn if player is too close to spawnpoint.
Def Gun now has shell icon instead of rocket.
Fixed issue with using the mouse wheel as a control.
AI skill no longer resets to EASY when browsing menus.
Dropped kits stay on static objects such as bridges, houses, etc.
Fixed issue with disappearing buttons after activating a custom game.
Tooltips added for Def Gun, stationary MG42 and stationary Browning.
Kits can no longer be picked up from a distance.
Fixed force from explosions on vehicles which were sometimes wrong, and caused vehicles to roll over.
AI players don't count when voting in COOP.
Possible to select position 4, 5 and 6 in aircrafts.
Console background does not disappear after switching to main menu.
Changing camera view while shooting or leaving water works.
CO-OP briefing text now displays the specific conquest type for each map (Assault, Head-On or Hybrid)
Names with line-feeds are now valid.
Fixed floating exploit.
Fixed first person animations, which sometimes stopped prematurely.
Fixed crash when changing camera view under certain conditions.
 
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