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* Rumor is that Niko Bellic is inspired by a favorite driver in Rockstar's driving service.
* If cars take on too much damage, the engine may stall, requiring you to escape on foot and find a new one.
* Tapping up on the D-Pad brings up the phone where you can access text messages, an organizer, multiplayer modes, a camera, and contacts list, which becomes updated automatically as you meet people. Tapping up a second time will bring up the keypad to make calls.
* The more advanced model of the phone, including the MP3 player (radio on the go), is not added until later in the game.
* Lazlow is confirmed to return on the radio.
* Emergency vehicles respond in real time from their stations around the city. Calling the police can be a handy trick when you need to obtain a police car for a mission - pick one up at the station when no one is around.
* Again, developing relationships with people will be a crucial part of the game. The better the relationship with someone, the more you'll benefit. If you ignore someone for too long, they will start contacting you with angry messages.
* Mission dialogue varies after any failed attempts.
* Portions of the city are closed off at the beginning of the game due to a terror alert. Though Niko can visit the unlocked islands, but that will cost as a heavy increase in the heat level.
* Niko is said to be a man with no country, in the same was as Claude had been known as a man with no name.
* Niko spent time in third world prisons.
* All the ladies love Niko Bellic. Girlfriends will again play a big role in the game as a subsidiary of building relationships - although this time it will be more incorporated into the story.
* No more invisible ramps. AKA, the new skeletal-animation system will have Niko's body and specifically his feet fall naturally onto different services. (On a set of stairs, Niko will take each step, not walk up an invisible ramp). It's a subtle feature that's explosively illustrated when Niko or any NPC is run down by a car or dragged by a bumper.
* After telling Houser how much they enjoyed cooking grenades and tossing them out windows of a car, he offered a hint about the online multiplayer "I just like running up to a bunch of players with the grenade cooking in my hands and taking them all out with me."
* You can resist arrest when getting busted by tapping A/X. This however will reward you an additional wanted star.
* If you enjoyed the San Andreas multiplayer modes, then you should be a happy with GTA IV online.
* The motion sensing in the PS3 version will work in "a way that makes sense" is all Sam Houser would reveal.
* At first, the map of Liberty City was to be enormous - roughly the size of the state of New York. It seemed logical to go bigger at first, but Rockstar decided the focus should be about making the whole GTA experience larger.
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# "My God. I was just blown away."
# When discussing worries some people had about the PS3 version, the editors stated this: "I think we can all say the PS3 version is pretty damn good."
# "I was standing in the Times Square equivalent firing rockets everywhere and like pouring rain and things exploding and the [framerate] doesn't slow down."
# They discussed how real the rain looks and how it doesn't look fake at all. "It's not just a bunch of drops falling in a pattern. It feels like weather."
# They discussed how different each area looked in the game and how "each district of the city felt so different."
# When asked if they felt like this new Liberty City feels like the old one from Grand Theft Auto III, the editor said that one part reminded him of the starting point from the old game known as the Red Light District. He called it Hepburn Heights, but he may have made a mistake. Overall though, he said it felt new and not like the old game.
# "Every square inch [of Liberty City] feels different" than other parts of the city.
# They explained that the framerate isn't "silky-smooth" but it's not noticably bad.
# The editors talked about using molotov cocktails.
# The editors believe that the controls will be the "biggest sticky point" in terms of what reviewers will complain about when the game is reviewed in April. "The shooting is good but it won't redefine it."
# The editors talked about how they used a Hummer which is most likely a Patriot.
# One of the EGM players crashed into an edge of a bridge and flew out of the windshield 30 feet down and died.
# "I picked up a cellphone and I called 911 and a cop comes to answer the call. He gets out and talks to people." Then he stole the cop car and pulled up the police database where you can search by name or search by picture. They searched by name and cycled through hundreds of dossier pictures and profiles. They find two results and get the addresses and carry out the mission.
# "I actually was really surprised how much I liked Niko right away."
# "The writing in this game is so freakin' good, top notch and believable."
# They discussed how much they know they will care about the stories and characters in the game and how important that is.
# In a dense neighborhood, there will be yellow lines at the curb adjacent to your safehouse that will save your car's placement. This works in place of safehouse garages.
# The traffic is realistically dense.
# Check your money supply at ATMs.
# Girlfriends will work similarly to in how you dated them in San Andreas, but it will be taken to a deeper level.
# You can eat a hot dog from a vendor to heal yourself, but if you bump his cart he will become angry and refuse you service.
# There is an ice-cream truck called Cherry Popper. (the name of the ice cream business in Vice City)
# Refusing to pay a toll at a bridge could get the police involved
# There will be some character platforming elements such as shimmying along a roof's edge to climb to the top.
# You can call up Little Jacob at any time and he will arrive with a trunk full of weapons.
# Niko will not wear the full-face helmet when riding a chopper bike.
* Entering an unlocked borough will instantly put the player on a 5-star wanted level and the fiction behind this is, Niko doesn't have a naturalization papers and is considered as a terrorist threat.
* Pedestrians seemingly have thousands of lines of dialogue
* When asked about how the game begins, VP of development Jeronimo Barrera says, "It sets up your position as an immigrant."
* The cast of characters is guesstimated at being in the hundreds by Barrera.
* Barrera states "We want this game to last for years. I'm sure we'll do another GTA some time in the future, but this one is built to last." They also mention that the PS3 will most likely have their own form of DLC as well.
* Any problems with the PS3 version have been addressed and fixed. Sony tech. was there to help.
* The euphoria engine goes as far as Niko actually stepping up onto a curb and onto a dead body (think Captain Morgan's pose).
* Shots can penetrate some walls.
* Knife: "one slash across the face was enough to drop a bad guy"
* Firetrucks are confirmed. In the preview they state that they set a car on fire, called 911 for a firetruck, and when the firetruck arrived they stole it and drove down the street shooting the water cannon.