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Song of Mana
SWEDISH:
Jag hörde en nostalgisk sång
Någonstans långt bort
Den rörde djupt i mitt hjärta
En ung styrka talade om livets sång
Jag är född av dig
Och jag kom tillbaks i en sång
Både vänlig och grym
Mitt liv tog en vändning
Jag är född på nytt
Jag skyndar mig för att få vara dig nära
Om och om igen längtar jag efter dig
Jag skyndar mig för att få vara dig nära
Om och om igen längtar jag efter dig
Min längtan är ej nån diamant, bara en liten kristall
En likhet med ett sandkorn i öknen, en droppe i havet
Men i högmod kommer jag
Årstider kommer och går
Och jag följer samma spår
Allt jag vill är att sova
Omfamnad i min sång
Allt jag vill är att vänta
Kura ihop i en dröm
Följer min längtan
Till dig
Satt ridande på en vind
Ekar långt din sång
Kastad av vågor svallar jag mot dig
Ung energi, en nostalgisk sång
Ditt leende jag håller så nära i mitt hjärta
Och jag fortsätter min färd
Det är ont om tid och jag måste skynda mig
Trodde att jag var fri, fri från att vara i flyktnad
Men mångfärgade minnen
Blommar djup i mig
Äntligen, äntligen
Ååh, ja vi hör min sanning
Och ser min dröm, min vackra dröm
Årstider kommer och går och jag följer samma spår
Trodde att jag var fri, fri från att vara i flyktnad
Men mångfärgade minnen
Blommar djupt i mig
Äntligen, äntligen når vi han
ENGLISH:
I heard a nostalgic song
Somewhere far away
It touched deep in my heart
A young strenght speaked of the song of life
I am born of you
And i came back in a song
Both kind and cruel
My life took a turn
I am born again
I hurry to be close to you
Again and again i long for you
I hurry to be close to you
Again and again i long for you
My longing is no diamond, just a small crystal
Like a grain of sand in the desert, a drop in the ocean
But in vain i come
Seasons come and go
And i follow the same track
All i want is to sleep
Embraced in my song
All i want is yo wait
Cuddle up in a dream
Follow my longing
For you
Sat riding on a wind
Echoing your song far
Thrown by waves i surge towards you
Young energy, a nostalgic song
Your smile i keep close to my heart
And i continue my journey
There's little time left and i have to hurry
Thought i was free, free from fleeing
But colorfull memories
Bloom deep in my heart
Finally, finally
Ooh, yes we hear my truth
And see my dream, my beautiful dream
Seasons come and go
And i follow the same track
Thought i was free, free from fleeing
But colorfull memories
Bloom deep in my heart
Finally, finally we reach him
Legend of Mana
1.Charaters
2.Maps/AF Placement
3.Artifacts + Land
4.Items
5.Equipment
6.Monster
7.Pet
8.Produce
9.World History
10.Basic Golemology
11.Techniques
13.Events
14.Sưu Tầm
15.Bí mật nhỏ
1.Characters
1 Niccolo
2 Escad
3 Daena
4 Larc
5 Sierra
6 Pearl
7 Lady Blackpearl
8 Elazul
9 Elle
10 Bud
11 Lisa
12 Irwin
13 Matilda
14 Inspector Boyd
15 Sandra
16 Alex
17 Florina
18 Flameshe
19 Pelican
20 Li’l Cactus
21 Pokiehl
22 Tote
23 Olbohn
24 Gilbert
25 Watts
26 Rosiotti
27 Duelle
28 Miss Yuka
29 The Manager
30 Bartender
31 Mark
32 Jennifer
33 Rachel
34 Rev.Nouvelle
35 Meimei
36 Capella
37 Diddle
38 Rubens
39 Porf.Bomb
40 Roger
41 Putty
42 Count Dovula
43 Basket Fish
44 Cap’s Tusk
45 Revanshe
46 Selva
47 Teapo
48 Belle
49 Esmeralda
50 Magnolia
51 Thesenis
52 Nunuzac
53 Kathinja
54 Louie
55 Mephianse
56 Skippie
57 Hamson
58 Mr.Moti
59 Diana
60 Crystalle
61 Sotherbee
62 Kristie
63 Monique
64 Students
65 Thoma
66 Thona
67 Sproutlings
68 Gaeus
69 Cancun Bird
70 Flowerlings
71 Lilipeas
72 Pirate Penguins
73 Faeries
74 Dudbears
75 Shadoles
76 Nuns
77 Windcallers
78 Trent
79 Boink
English Japanese
Lisa Corona
Esmeralda Emerold
Daena Danae
Drakonis Tiamat
Akravator Megalord
Niccolo Nikita
Gaeus Gaea
Roane Emonue
Monique Lumineux
Roger Congo
Skippie Hason
Hamson Hasson
Kilroy Pavlov
Crystalle Graciera
Boink Bunyip
2.Maps/AF Placement
3.Artifacts + Land
It is fairly easy to determine a monster's level. There is a formula for it,
as seen here.
Monster Level = BASE_LVL * ( ELE_STRONG - ELE_WEAKEN + 8 ) / 8
However, this requires some explaining. First, you have to determine what
BASE_LVL is equal to. This value depends on the Land Strength of the Land you
are at.
Land Strength is a number which is equal to the Distance from Home plus the
artifact number you used to place that Land. This might be complicated.
Let's use an example. You place Home. Home always has Land Strength 1,
because it is 0 spaces from Home (it IS Home), and it is the first AF that you
place. Thus, it has a Land Strength of 0 + 1 = 1.
Now, you get the AF Colorblocks and place Domina next to Home. Domina is now
one space from Home, and it is the second AF that you've placed. Thus, it has
a Land Strength of 1 + 2 = 3.
Let's say you go and get the AF Wheel. You place Luon Highway next to Home
and now you can figure out its Land Strength. It is one space from Home, and
it is the third AF you've placed. The Land Strength is 1 + 3 = 4.
Okay, now that we know how to calculate Land Strength, we need to find out
how to get BASE_LVL from it. It's really quite easy. You simply look at this
chart, find your Land Strength in the LAND_LVL column, and move across and read
the BASE_LVL column.
-FINDING BASIC MONSTER LEVEL-
_____________________ _____________________ _____________________
| LAND_LVL | BASE_LVL | | LAND_LVL | BASE_LVL | | LAND_LVL | BASE_LVL |
|==========|==========| |==========|==========| |==========|==========|
| 1 | 1 | | 22 | 32 * | | 43 | 64 * |
| 2 | 1 | | 23 | 34 | | 44 | 65 |
| 3 | 2 | | 24 | 35 | | 45 | 67 |
| 4 | 3 | | 25 | 37 | | 46 | 68 |
| 5 | 4 | | 26 | 38 | | 47 | 70 |
| 6 | 5 | | 27 | 40 | | 48 | 71 |
| 7 | 8 | | 28 | 41 | | 49 | 73 |
| 8 | 10 | | 29 | 43 | | 50 | 74 |
| 9 | 11 | | 30 | 44 | | 51 | 76 |
| 10 | 12 | | 31 | 46 | | 52 | 77 |
| 11 | 14 | | 32 | 47 | | 53 | 79 |
| 12 | 16 * | | 33 | 49 * | | 54 | 80 |
| 13 | 18 | | 34 | 50 | | 55 | 82 |
| 14 | 19 | | 35 | 52 | | 56 | 83 |
| 15 | 21 | | 36 | 53 | | 57 | 85 |
| 16 | 22 | | 37 | 55 | | 58 | 86 |
| 17 | 24 | | 38 | 56 | | 59 | 88 |
| 18 | 25 | | 39 | 58 | | 60 | 89 |
| 19 | 27 | | 40 | 59 | | 61 | 91 |
| 20 | 29 | | 41 | 61 | | 62 | 95 |
| 21 | 31 | | 42 | 62 | | 63 | 99 |
|__________|__________| |__________|__________| |__________|__________|
* = At this level, monsters begin to drop rarer items.
1. Mailbox
Home

2. Colorblocks
Domina

3. Wheel
Luon Highway

4. Flame
Gato Grottoes

5. Ancient Tablet
Mindas Ruins

6. Bottled Spirit
Ulkan Mines

7. Broken Doll
Junkyard

8. Jade Egg
Mekiv Caverns

9. Moon’s Mirror
Tower of Leires

10. Stone Eye
Lake Kilma

11. Firefly Lamp
Lumina

12. Medallion
Jungle

13. Sand Rose
Duma Desert

14. Trembling Spoon
Underworld

15. Skull Lantern
Norn Peaks

16. Dragon Bone
Bone Fortress

17. Frozen Heart
Fieg Snowfields

18. Brooch of Love
Lucemia

19. Sword of Mana
Tree of Mana

20. Rusted Anchor
Polpota Harbor

21. Golden Seed
Orchard
22. Torch of Coral
Madora Beach

23. Tome of Magic
Geo

24. Green Cane
White Forest

25. Pirate’s Hook
SS Buccaneer

26. Jumi’s Staff
Bejewled City

Extra: The Flames

4.Items
…
5.Equipment
Ở đây không nói về vũ khí mà nói về khái niệm khác của vũ khí trong Legend of Mana
Đây là bản những skill eff trong từng vũ khí , bạn sẽ thấy vũ khí nào sẽ tương thích với Monster loại nào hay có những eff đặc biệt nào .
Dagger:
00-02 - Quick Attack: Not a plunge. Is the same as pressing X button.
Lists itself like Flash Blade.
03 - Flash Blade: Method unknown. Fire. Medium damage cut.
04 - Ice Blade: Method unknown. Earth/water. Medium damage cut.
05 - Quick Blade: Clown / Bumpkin. Medium damage cut. Raises WP.
Replaces Uppercut.
06 - Ripper Blade: Method unknown. Medium damage cut. Lowers
enemy Defense. Actually affects Charm.
07 - Cats Claw: Method unknown. Medium damage cut. Raises Skill.
08 - Lions Claw: Method unknown. Medium damage cut. Confuses.
09 - Numbing Blade: Method unknown. Medium damage cut. Paralyzing.
0A - Poison Blade: Beast-headed God / Dangerous eye. Medium
damage cut. Poison. Replaces Uppercut.
0B - Sinister Blade: Lord of Flies / Sleepy dust, Blank eye.
Medium damage cut. Good vs. Demi-humans. Replaces Jump.
May Dizzy / Stun Demi-humans (very rare).
0C - Power Attack: Not a plunge. Same as pressing Square.
0D - Thrust: as normal.
0E - Uppercut: as normal.
0F - Jump: as normal.
Sword:
10-12 - Quick Attack: Not a plunge. Is the same as pressing X button.
Lists itself like Flame Tongue.
13-16 - (Blank): Same as Quick Attack.
17 - Flame Tongue: God of Destruction / Angry Eye, Poison
Powder. Medium damage cut, blazing. Replaces Uppercut.
Sets enemies on fire.
18 - Icebrand: Method unknown. Medium damage cut. Freezing.
Turns enemies into snowmen.
19 - Moonlight: Moon Goddess / Moon Crystal. Medium damage cut,
good vs. Aquatics. Replaces Jump. Puts Aquatics to sleep.
1A - Sunlight: Sun God / Sun crystal. Medium damage cut, good
vs. Undead. Replaces Uppercut. Sets Undead on fire.
1B - Vampsword: Witch of Moon / Rust, Sleepy Eye. Medium damage
cut, steals HP. Replaces Uppercut. Restores a fraction
of the damge you inflict via Uppercuts.
1C - Power Attack: Not a plunge. Same as pressing Square.
1D - Thrust: as normal.
1E - Uppercut: as normal.
1F - Jump: as normal.
Axe:
20-2? - Quick Attack: Not a plunge. Is the same as pressing X button.
Lists itself like Dragonslayer.
2?-29 - (Blank). Same as Quick Attack.
2A - Dragonslayer: God of War / Dragon's blood. Medium damage cut.
Good vs. Dragons. Replaces Uppercut. Puts Dragons to Sleep.
2B - Woodchopper: Wanderer / Wad of wool. Medium damage cut.
Good vs. Plants. Replaces Jump.
2C - Power Attack: Not a plunge. Same as pressing Square.
2D - Thrust: as normal.
2E - Uppercut: as normal.
2F - Jump: as normal.
2-H Sword:
30-3? - Quick Attack: Not a plunge. Is the same as pressing X button.
Lists itself like Chaotic Avenger.
3?-38 - (Blank): Same as Quick Attack.
39 - Chaotic Avenger: Fallen Angel / Little Eye.
Fire/earth/air/water medium damage cut. Replaces Thrust.
No interesting additions.
3A - Holy Avenger: Method unknown. (Man of Valour? Cleric?).
Medium damage cut. Good vs. Undead. No additional effects
seen.
3B - Ragnorak : Ragnorok / Pine o' clock. Large damage cut.
Raises Strength. Replaces Jump.
3C - Power Attack: Not a plunge. Same as pressing Square.
3D - Thrust: as normal.
3E - Uppercut: as normal.
3F - Jump: as normal.
2-H Axe:
40-4? - Quick Attack: Not a plunge. Is the same as pressing X button.
Lists itself like Treefeller.
4?-4A - (Blank): Same as Quick Attack.
4B - Treefeller: Leviathan / Knockout dust, Silly eye. Large damage
cut. Good vs. Plants. Replaces Jump. Dizzies / stuns Plants.
4C - Great Axe Attack: Lists as Medium damage piercing attack.
Seems to do the same as pressing Square.
4D - Thrust: as normal.
4E - Uppercut: as normal.
4F - Jump: as normal.
Hammer:
50-5? - Quick Attack: Not a plunge. Is the same as pressing X button.
Lists itself like Mjolnir.
5?-57 - (Blank): Same as Quick Attack.
58 - Mjolnir: Thunder God / Electricity. Fire-based large damage
blunt. Replaces Jump.
59 - Sledge Hammer: Blacksmith God / Ether. Medium damage blunt.
Good vs. Poltergeists. Replaces Jump. Stuns/dizzies
Poltergeists.
5A - Magma Hammer : Volcano / Ash. Gold/Fire-based medium damage
blunt. Replaces Jump. Increases Defense when it connects.
5B - Quake Hammer : Spirit / Ether. Gold/Earth-based medium damage
blunt. Replaces Jump.
5C - Power Attack: Lists as Medium damage piercing attack.
Seems to do the same as pressing Square.
5D - Thrust: as normal.
5E - Uppercut: as normal.
5F - Jump: as normal.
Spear:
60-6? - Quick Attack: Not a plunge. Is the same as pressing X button.
Lists itself like Gungnir.
6?-68 - (Blank): Same as Quick Attack.
69 - Gungnir: Ruler of Sky / Spade basil. Large damage pierce.
Raises Mental. Replaces Thrust.
6A - Spear Of Light: Man of Valour / Dragon's breath. Light-based
large damage pierce. Replaces Thrust.
6B - Trident : Ocean God / Squalfin, Orcaplant. Medium damage
pierce. Good vs. Aquatics. Replaces Thrust. Bestows
Confusion on Aquatic enemies.
6C - Extreme Attack: Lists as Medium damage piercing attack.
Seems to do the same as pressing Square.
6D - Thrust: as normal.
6E - Uppercut: as normal.
6F - Jump: as normal.
Staff:
70-7? - Quick Attack: Not a plunge. Is the same as pressing X button.
Lists itself like Electrosceptre.
7?-77 - (Blank): Same as Quick Attack.
78 - Electrosceptre: Ruler of Sky / Spade basil. Fire-based
large damage blunt. Replaces Jump.
79 - Golden Touch: Wings of Darkness / Creepy eye, Blackened Bat?
Weak damage. Experience becomes money. Replaces Jump.
Enemy must be killed by a Jump (back-forward motion) for this
plunge attack to work.
7A - Demonicide: Cleric / Holy water. Medium damage blunt. Good
vs. Demons. Replaces Jump. Sets Demons on fire.
7B - Caduceus: Wind God / Diceberry. Medium damage blunt. Good vs.
Reptiles. Replaces Thrust. Paralyzes Reptiles.
7C - Power Attack: Lists as Medium damage piercing attack.
Seems to do the same as pressing Square.
7D - Thrust: as normal.
7E - Uppercut: as normal.
7F - Jump: as normal.
Glove:
80-8? - Quick Attack: Not a plunge. Is the same as pressing X button.
Lists itself like Flying Fist.
8?-88 - (Blank): Same as Quick Attack.
89 - Flying Fist: Method unknown. Medium damage blunt. Good vs.
Aerials. Blinds Aerials.
8A - Bullslayer: Method unknown. Medium damage blunt. Good vs.
Beasts. Paralyzes Beasts.
8B - Hand Of Midas : King / Garlicrown. Weak damage. Experience
becomes money. Replaces Uppercut. Enemy must be killed
by an uppercut (fireball motion) for this plunge attack
to work.
8C - Power Attack: Lists as Large damage blunt attack.
Seems to do the same as pressing Square.
8D - Thrust: as normal.
8E - Uppercut: as normal.
8F - Jump: as normal.
Flail:
90-93+ - Quick Attack: Not a plunge. Is the same as pressing X button.
Lists itself like Electrosceptre.
9?-98 - (Blank): Same as Quick Attack.
99 - Game Of Death: Mother of Gods / Heart Mint. Medium damage
blunt. Raises Skill. Replaces Uppercut.
9A - Green Princess: Mother of Gods / Heart Mint. Medium damage
blunt. Raises Defense. Replaces Thrust.
9B - Red Dream: Mother of Gods / Heart Mint. Medium damage
blunt. Raises Strength. Replaces Jump.
9C - Flail-flog: Lists as Medium damage blunt attack.
Seems to do the same as pressing Square.
9D - Thrust:
9E - Uppercut:
9F - Jump:
Bow:
A0-A? - Quick Attack: Not a plunge. Is the same as pressing X button.
Lists itself like Medusas Arrow.
A?-A3 - (Blank): Same as Quick Attack.
A4 - Medusas Arrow: Method unknown. Weak damage pierce. Petrifying.
Enemy takes damage until it breaks free; it cannot be
attacked until it does so. Comes standard on Sacred Bow.
A5 - Flaming Arrow: Method unknown. Medium damage pierce.
Blazing. Replaces Double Shot. Sets targets on fire.
Comes standard on Sidewinder.
A6 - Icicle: Method unknown. Medium damage pierce. Freezing.
Replaces Double Shot. Turns enemies into popsicles. Comes
standard on Waveruck.
A7 - Phoenix Falling: Phoenix? / Flaming Quill? OR Sage / Messy Scroll.
Medium damage pierce. Good vs. Aerial. Replaces Double Shot.
Sets birds / aerials on fire.
A8 - Solar Flare: Sun God / Sun crystal. Light-based large
damage pierce. Replaces Double Shot.
A9 - Lunar Shot: Moon Goddess / Moon crystal. Shadow-based large
damage pierce. Replaces Shot.
AA - Magical Shot: Method unkown. Large damage pierce. Good vs.
Demons. Confuses Demons.
AB - Elven Archer: Spirit 2 / Moth wing. Medium damage pierce.
Paralyzation. Replaces Shot.
AC - Power Attack: Lists as Medium damage pierce. Seems to do the
same as pressing Square.
AD - Double Shot (double tap): Indirect medium damage pierce. Quickly fires two
consecutive arrows. These arrows cannot hit the same target.
AE - Shot (fireball): Indirect medium damage pierce. Paralyzes
on occasion. Long recovery time after using it. Short
range and hard to aim. Can hit multiple enemies if they
are close together.
AF - Jump (back and forward): Medium damage blunt attack.
Đây là bản khi lên LV thì bạn được + thêm Status nào khi cầm vũ khí nào :
Abilities :
Pwr - Power
Skl - Skills
Def - Defense
Mgc - Magic
H P - HP
Spr - Spirit
Chm - Charm
Weapon point chart :
-------------------------------------------------------------------
|Weapon | Pwr | Skl | Def | Mgc | H P | Spr | Chm |Total|
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|
|Knife | 2 | 4 | 2 | 2 | 1 | 3 | 3 | = 17|
|Sword | 3 | 3 | 3 | 2 | 2 | 2 | 2 | = 17|
|Axe | 3 | 2 | 3 | 2 | 2 | 3 | 1 | = 16|
|2 Handed Sword | 4 | 3 | 2 | 2 | 2 | 1 | 2 | = 16|
|2 Handed Axe | 4 | 2 | 4 | 2 | 1 | 2 | 1 | = 16|
|Hammer | 5 | 2 | 1 | 2 | 2 | 2 | 2 | = 16|
|Lance | 2 | 4 | 3 | 2 | 1 | 2 | 3 | = 17|
|Staff | 1 | 2 | 2 | 4 | 1 | 2 | 4 | = 16|
|Glove | 4 | 2 | 2 | 1 | 3 | 2 | 2 | = 16|
|Flail | 2 | 4 | 1 | 2 | 1 | 2 | 4 | = 16|
|Bow | 1 | 5 | 2 | 2 | 1 | 2 | 3 | = 16|
-------------------------------------------------------------------
6.Monsters
1: Rabite -Beast-
STR: Wisp, Dryad
WK: Shade, Aura
2: Molebear -Beast-
STR: Aura, Gnome
WK: Dryad, Salamander
3: Teedie -Beast-
STR: Jinn, Undine
WK: Gnome
4: Howler -Beast-
STR: Jinn
WK: Gnome
5: Gray Ox -Beast-
STR: Aura, Undine
WK: Dryad, Jinn
6: Lullabud -Plant-
STR: Wisp, Dryad
WK: Shade, Aura
7: Mushboom -Plant-
STR: Shade, Dryad
WK: Wisp, Aura
8: Shrieknip -Plant-
STR: Dryad, Gnome.
WK: Aura, Salamander.
9: Marlboro -Plant-
STR: Aura, Gnome
WK: Dryad
10: Wooding -Plant-
STR: Wisp, Dryad.
WK: Shade, Aura.
11: Stinger Bug -Anthropod-
STR: Wisp, Dryad, Jinn
WK: Shade, Aura, Gnome
12: Hoppin' Tick -Arthropod-
STR: Aura, Salamander
WK: Dryad, Undine
13: Silkspitter -Arthropod-
STR: Dryad
WK: Aura
14: Sand Scorpion -Arthropod-
STR: Dryad, Gnome
WK: Aura, Salamander
15: Gloomoth -Arthropod-
STR: Salamander, Jinn
WK: Gnome, Undine
16: Tonpole -Reptile-
STR: Wisp, Undine
WK: Shade, Jinn
17: Lizardon -Reptile-
STR: Undine
WK: Jinn
18: Rattler Boa -Reptile-
STR: Dryad.
WK: Aura.
19: Basilisk -Reptile-
STR: Jinn, Undine
WK: Gnome
20: Tyrranos -Reptile-
STR: Gnome
WK: Salamander
21: Iffish -Aquatic-
STR: Undine
WK: Jinn
22: Pincher Crab -Aquatic-
STR: Undine
WK: Jinn
23: Seajack -Aquatic-
STR: Undine
WK: Jinn
24: Seadragon -Aquatic-
STR: Undine
WK: Jinn
25: Big Baby -Aquatic-
STR: Undine
WK: Jinn
26: Needlebeak -Aerial-
STR: Wisp, Jinn
WK: Shade, Gnome
27: Bloodsucker -Aerial-
STR: Shade, Jinn
WK: Wisp, Gnome
28: Cockatrice -Aerial-
STR: Dryad, Gnome
WK: Aura, Salamander
29: Chocobo -Aerial-
STR: Wisp, Jinn
WK: Shade, Gnome
30: Garuda -Aerial-
STR: Wisp, Jinn
WK: Shade, Gnome
31: Shadow Zero -Morph-
STR: Shade
WK: Wisp
32: Slime -Morph-
STR: Gnome
WK: Salamander
33: Tezla -Morph-
STR: Wisp.
WK: Shade.
34: Denden -Morph-
STR: Dryad
WK: Aura
35: Moldy Goo -Morph-
STR: Aura, Undine
WK: Dryad, Jinn
36: Skull Beast -Undead-
STR: Gnome
WK: Salamander
37: Zombine -Undead-
STR: Gnome, Undine
WK: Salamander, Jinn
38: Specter -Undead-
STR: Gnome, Undine
WK: Salamander, Jinn
39: Skeleton -Undead-
STR: Shade, Dryad, Gnome
WK: Wisp, Aura, Salamander
40: Ape Mummy -Undead-
STR: Shade, Gnome
WK: Wisp, Salamander
41: Imp -Demonic-
STR: Shade, Jinn
WK: Wisp, Gnome
42: Fierce Face -Demonic-
STR: Salamander
WK: Undine
43: Punkster -Demonic-
STR: Shade, Jinn
WK: Wisp, Gnome
44: Dark Stalker -Demonic-
STR: Shade
WK: Wisp
45: Chimera Beast -Demonic-
STR: Wisp, Undine
WK: Shade, Jinn
46: Kid Dragon -Dragon-
STR: Salamander, Jinn
WK: Gnome, Undine
47: Sky Dragon -Dragon-
STR: Jinn
WK: Gnome
48: Land Dragon -Dragon-
STR: Aura, Gnome
WK: Dryad, Salamander
49: Eye Spy -Oddity-
STR: Wisp, Gnome
WK: Shade, Salamander
50: Spiny Cone -Oddity-
STR: Dryad, Jinn
WK: Aura, Gnome
51: Poto -Oddity-
STR: Undine.
WK: Jinn.
52: Beholder -Oddity-
STR: Aura, Salamander
WK: Dryad, Undine
53: Springball -Oddity-
STR: Aura
WK: Dryad
54: Cursed Doll -Poltergeist-
STR: Shade
WK: Wisp
55: Polter Box -Poltergeist-
STR: Aura, Gnome
WK: Dryad, Salamander
56: Chess Knight -Poltergeist-
STR: Shade, Gnome
WK: Wisp, Salamander
57: Dainslaif -Poltergeist-
STR: Shade, Aura
WK: Wisp, Dryad
58: Machine Golem -Poltergeist-
STR: Aura
WK: Dryad
59: Chobin Hood -Demi-human-
STR: Dryad.
WK: Aura.
60: Goblin -Demi-human-
STR: Shade, Dryad
WK: Wisp, Aura
61: Tomato Man -Demi-human-
STR: Aura, Salamander
WK: Dryad, Undine
62: Sahagin -Demi-human-
STR: Undine
WK: Jinn
63: Succubus -Demi-human-
STR: Shade, Jinn
WK: Wisp, Gnome
64: Narcissos -Demi-human-
STR: Aura, Gnome
WK: Dryad, Salamander
65: Mad Mallard -Demi-human-
STR: Wisp, Salamander
WK: Shade, Undine
66: Axebeak
67: Chimera Lord
68: Punkmaster
69: Gremlin
70: Shadow Zero-One
71: Skeletal Soldier
72: Wind Callers
73: Count Dovula
74: Mantis Ant
75: Hegs Ant
76: Du'Inke
77: Du'Cate
78: Du'Mere
79: Gorgon's Eye
80: Boreal Hound
81: Gova
82: Spriggan
83: Labanne
84: Tropicallo
85: Fullmetal Haggar
86: Orc
87: Jewel Beast
88: Jewel Beast II
89: Jewel Beast III
90: Jewel Beast IV
91: Iron Centaur
92: Larc the Centaur
93: Zenoa
94: The Deathbringer
95: Deathbringer II
96: Kima
97: Hitodama
98: Akravator
99: Jajara
100: Vadise
101: Drakonis
102: Lord of Jewels
103: Irwin
104: The Mana Goddess
7.Pets
Mekiv Caverns (After Boinks move) - Oddity Egg
Norn Peaks (Boss Location) - Arthropod Egg
Fieg Snowfields (By boss location) - Dragon Egg
SS Buccaneer (Bottom Deck) - Aquatic Egg
Lake Kilma (Just Another Place) - Beast Egg
Gato Grottos - Morph Egg
Junkyard (Boss area) - Poltergiest Egg
Ulkan Mines (Mine Your Own Business Boss Location) - Oddity Egg
Jungle (Boss Location: Du'Cate) - Plant Egg
Jungle (Boss Location in the Faerie Forest) - Demonic Egg
White Forest (Boss Location) - Beast Egg
Bone Fortress (Boss Location) - Undead Egg
Luon Highway (Boss Location) - Aerial Egg
Luon Highway (In Caves) - Reptile Egg
Tower of Leires (Room of Fate) - Poltergeist Egg
Duma Desert (Fluorite (#29) boss location) - Arthropod Egg
Aerial Monsters/Pets
Bloodsucker
Chocobo
Cockatrice
Garuda
Needlebeak
Aquatic Monsters/Pets
Big Baby
Iffish
Pincher Crab
Seadragon
Seajack
Arthropod Monsters/Pets
Gloomoth
Hoppin' Tick
Sand Scorpion
Silkspitter
Stinger Bug
Beast Monsters/Pets
Gray Ox
Howler
Molebear
Rabite
Teedie
Demi-Human Monsters/Pets
* : Để được Pet Demi-Human này bạn phải thực hiện những điều kiện sau
1 : Khu vực Pet xuất hiện phải đủ tiêu chuẩn ( vd : Chobin Hood / xuất hiện ở Jungle / tiêu chuẩn tính chất Dryad ở đó phải LV 3 )
2 : Khi đi bắt Demi-Human Pet , không được mang theo Non-NPC , pet , Golem . Nếu không thì có đi mút mùa cũng không ra đâu .
Pet Demi-Human sẽ tự động gia nhập bạn không cần bắt … ( nói chuyện với nó và chấp nhận nó làm pet của mình )
Chobin Hood
Pet Location:
Jungle
— Dryad 3
Goblin
Pet Location:
Lumina
— Shade 3,— Dryad 3
Mad Mallard
Pet Location:
Lake Kilma
— Wisp 3
Narcissos
Pet Location:
Junkyard
— Gnome 3
Sahagin
Pet Location:
Duma Desert
— Dryad 3
Succubus
Pet Location:
Fieg Snowfield
— Shade 3
Tomato Man
Pet Location:
Norn Peaks
— Salamander 3
Demonic Monsters/Pets
Chimera Beast
Dark Stalker
Fierce Face
Imp
Punkster
Dragon Monsters/Pets
Kid Dragon
Land Dragon
Sky Dragon
Morph Monsters/Pets
Denden
Moldy Goo
Shadow Zero
Slime
Tezla
Oddity Monsters/Pets
Beholder
Eye Spy
Poto
Spiny Cone
Springball
Plant Monsters/Pets
Lullabud
Malboro
Mushboom
Shrieknip
Wooding
Poltergeist Monsters/Pets
Chess Knight
Cursed Doll
Dainslaif
Machine Golem
Polter Box
Polter Box Pet:
Egg Locations:
Junkyard
Tower of Leires
Syncro:
Rare Item
Reptile Monsters/Pets
Basilisk
Lizardon
Rattler Boa
Tonpole
Tyrranos
Undead Monsters/Pets
Ape Mummy
Skeleton
Skull Beast
Specter
Zombine
8.Produce
- White Family –
1 Garlicrow ( + Cham , - Arr )
2 Conchurnip ( + Pwr Def Agr Arr , - Mgc )
3 Pear o’Heels ( + Pwr Def Chm Arr , - Spr )
4 Mangolephant ( + Pwr HP Agr Arr )
5 Masked Potato ( + Def HP Spr , - Lck , Frd )
- Purple Family –
6 Sweet Moai ( + Def Mgc Lck Laz , - Skl )
7 Lilipods ( + Skl HP Clm Ind Frd Lon , - Mgc )
8 Cherry Bombs ( + HP Frd )
9 Orcaplant ( + Def Mgc Sch , - Frd )
10 Bellgrapes ( + Mgc Spr Sch , - Frd )
- Red Family –
11 Apricat ( + Def Clm )
12 Diceberry ( + Pwr Agr )
13 Peach Puppy ( + Pwr Skl Frd , - Sch )
14 Applesocks ( + Skl Chm Clm Ind )
15 Whalamato ( + Mgc HP Chm , - Def Agr )
- Orange Family –
16 Spiny Carrot ( + Mgc Spr Clm Ind , - Skl )
17 Loquat-Shoes ( + Skl Chm Sch Laz , - HP )
18 Bumpkin ( + Pwr Spr Agr Arr Sch Laz )
19 Honey Onion ( + Skl HP Spr Ind , - Pwr )
20 Orange’s Opus ( + Def HP Sch Laz )
21 Rocket Papaya ( + Mgc Chm Clm , - Agr )
- Yellow Family –
22 Citrisquid ( + Mgc Sch )
23 Springanana ( + HP , - Ind )
24 Cornflower ( + Mgc Chm Agr , - Clm )
25 Fish Fruit ( + Skl Mgc Chm , - HP Sch )
- Green Family –
26 Cabbadillo ( + Def Spr Frd Lon , - Chm )
27 Squalphin ( + Mgc Lck Frd Lon , - Pwr )
28 Needlettuce ( + Def Chm Clm , - Agr )
29 Boarmelon ( + Pwr Skl Spr Lon , - Chm )
30 Dialaurel ( + Pwr Lck Agr , - Clm )
- Blue Family –
31 Heart Mint ( + Chm , - Laz )
32 Spade Basil ( + Spr , - Lon )
33 Pine o’Clock ( + Pwr Skl Def Mgc HP Spr Chm Lck , - Agr Clm Sch Frd )
34 Gold Clover ( + Skl Lck Frd , - Sch )
35 Rhinoloupe ( + Pwr HP Spr , - Mgc Clm )
- Black Family –
Muck-In-A-Box ( + Lck )
Toadstoolshed [ Rate ] ( + Pwr Skl Def Mgc HP Spr Chm Lck )
- Note –
Pwr=Power( Sức Mạnh )
Skl=Skills( Kỹ Năng )
Def=Defense( Phòng Thủ )
Mgc=Magic( Ma Thuật )
HP=Hit Points
Spr=Spirit( Linh Hồn )
Chm=Charm( Bùa Chú )
Lck=Luck ( May Mắn )
Agr=Aggressive( Hung Hăng )
Arr=Arrogant( Ngạo Mạn )
Clm=Clam( Khó Gần )
Ind=Indecisive( Do dự )
Sch=Scheming( Mưu Đồ )
Laz=Lazy( Lười Nhác )
Frd=Friendly( Thân Thiện )
Lon=Lonely( Cô Độc )
Oblong + Crooked = Red, Yellow and Orange Families
Round + Oblong = Blue, Yellow and Green Families
Crooked + Round = Blue, Red and Purple Families
Round + Long = Green, Purple and Black Families
Spiky = All Families
9.World History
1 The Beginning
A twinkling consciousness became a star which sparkled in the night and banished the darkness.
The Mana Goddess aquired consciousness by gazing into the light of that sun.
She made Fa'Diel, a great land, but so far an empty one.
2 The Moon Gods
The Mana Goddess drew beams of six colors from the sun.
They became the six moons, each hiding a small deity within.
When those gods awoke, they played beautiful music and brought fortune to the land of Fa'Diel.
3 The Names of Stones
The six deities became the Moon Gods and demanded that the Mana Goddess name them.
So the Mana Goddess gave each of them a shining stone, which filled the air with music:
Stars, follow me!
Moons, walk with me!
And we shall celebrate your names!
4 The Moon's Names
Tryne, merciful god of water.
Zea, passionate god of fire.
Barlen, selfish god of gold.
Libleyt, hopeful god of wood.
Morphes, wealthful god of earth.
Ghazel, whimsical god of wind.
The Moon Gods rejoiced, and the Mana Goddess returned to her slumber, becoming the Great Mana Tree.
Fa'Diel was left to the whims of the Moon Gods.
5 The Creation
The Moon Gods created land and ocean, trees and flowers, and gave them light and the power to determine their fate.
The light became the Elemental Spirits, riding in the sky.
They released bountiful light, and were full of desire to serve the Moon Gods' will.
The Moon Gods then finally returned to slumber.
6 Flammies
Then, a beautiful yet powerful beast appeared, awakening the Moon Gods.
The Moon Gods named this beast of strenght and beauty Flammy.
Whenever one of the Moon Gods would fall asleep, another Flammy would appear.
Eventually, Flammies of all six colors came to populate all the land.
7 Dark Clouds
The Moon Gods tried to outdo each other in creating beauty.
Sometimes they argued trying follow the Mana Goddess's will and create many beast
But dark clouds came to Fa'Diel, and the Moon Gods created greater beasts, and set them loose upon the land.
The Flammies often quarrelld, and the cycle of creation and destruction repeated endlessly.
8 The Hole
The trees withered, and the Elemental Spirits lost their luster.
The land dried up, and soon thereafter, wars began.
As the wars dragged on, the powers of the Moon Gods were lost.
The land of Fa'Diel was scarred, and pits to the other worlds opened in the wounds.
The Moon Gods peeked into the other world, and came to know fear, envy, and desire.
9 Rebirth
Cracks appeared in the Mana Tree.
Waves of chaos from other worlds came and tried to envelop all of Fa'Diel.
Each Moon God choose a Flammy and gave it a stone.
The Flammies rode into the sky.
They were born of the earth to ride in the sky and return to the earth.
They became a flying river of Mana.
10 The Thoughts
Fa'Diel was filled with the power of Mana. It healed itself and shut away the other world.
The Flamies returned to the Moon Gods, but could not find them. Then Moon Gods had lost their memories and became beasts.
The six remaining Flammies cried in anguish and despair. The waves in the air settled, and created many thought forms.
11 The Revelation
The Flammies turned their backs on the Moon Gods and flew into the air.
The Moon Gods turned into stars, and the Flamies never came back down.
New concepts came about after the Flammies and the Moon Gods departed, but the Elemental Spirits were afraid and prayed to the Mana Tree, who resposed with soft pulses.
12 The Prophecy
These formless beings will eventually be given form so that they might live.
They will be given the task of creating this world.
The thoughs they think will shape the landscape.
They will be born into this world in fear and sadness.
Sometimes their thoughs may hurt this world, but you must help them build it.
13 Man and Faerie
Soon many new beings were born, such as men and Faeries. Man used Mana to power this creations. Faeries amplifed the power of Mana with song and dance.
Then, from beyond the heavesn, six colored beams of light shone down upon the land.
Six Flammies gazed upon Fa'Diel, and all life there prospered.
A new age had begun.
14 The Dark One
The Flammies of legend never returned from their heavenly climb.
Below, many similar creatuers came into being. For example, dragons reflected the Fammies' divinity, becoming a race of deep introspection.
They took it upon themselves to protect Fa'Diel from its many foes.
15 The Fallen
Wyrms are rumored to be Flammies who have fallen into another world.
Powerful mages summoned them into this world.
Wyrms possess the incredible powers of the Flammies, but they lack their nobility and grandeur.
True Flammies are said to appear regal and divine, unlike dragons and wyrms, but no man can truthfully claim to have seen them.
16 The Work of Man
Humans were destined to reproduce and populate the land, and they developed the technology to build.
Soon they gain dominance over all physical things.
The humans who live in this world come in different forms, but they are all humans.
Some inherit their forms from their parents, while others are shaped through their experiences.
17 The Work of Faeries
Faeries have transparent wings, which are not used for flying, and are shed during growth.
Only young Faeries are visible to humans, and their bodies fade as time goes on.
Eventually, they become completely invisible to the human eye.
18 The Mana Tree
The Mana Tree sustained the bond between the world of humans and of Faeries.
Plants exist in both the human and Faerie dimensions.
They absorb the Mana of Fa'Diel and release it into the atmosphere.
Humans use trees for fuel and tools, harnassing their powers within inanimates objects.
Faeries use the Mana released by plants to make Fa'Diel a better place.
19 Sorcerers
Althiough not on par with the Faeries, all humans could once harness the power of Mana.
The ability to draw on the power of Mana was originally given to all humans equally, but many lost that ability by relying on machines, and losing touch with the natural world.
Later, those with the power to draw Mana were called mages.
20 Anise
The Great Witch Anise was the first mage to go down in hisotry.
Anis bore a hole into the Mana Tree and built her laboratory there.
The flow of Mana into both human and Faerie worlds was diverted.
Anise constructed a jewel called the Eye of Flame using the vast amounts of Mana in her laboratory.
The Firestone brought out the evil in whoever touched it.
21 Unknown Stones
In the Age of Myth, the stones that the Mana Goddess gave to the Moon Gods were the most powerful sources of magic known.
However, some powerful magic users born into later ages possessed similar stones.
Anise tried to obtain such a stone when she crated the Eye of Flames, but it was difficult to control, and very dangerous.
22 Golden Age Ends
Soon, many others learned how to construct their own Eyes of Flame.
The wave of Mana became chaotic, and shadows clouded the hearts of man.
These pulses tore rifts within the dimensions and sent waves of evil into the hearts of man.
No longer was all life on the planet decended from the spirits.
An age had ended. A world had fallen from its orginal purity.
23 Uraklius Aeon
Evil ruled the land thereafter thourgh men who could control the waves of chaos.
Those of truth cried in angish, but mages, who rejoiced in obtaining new powers, firmly believed that this was the world they wanted.
The mages declared the beginning of a new thousand-year kingdom and called it the Aeon of Uraklius.
24 The Holy War
Aion, the leader of the Faeries, sent an army to conquer Anise.
There, hundred of Anise's mages battled thousands of Faerie warriors.
The battle was fought overnight, and almost all of the Faeries were slain.
The few remaing Faereis continued their lives in the land of men.
25 The Hidden
Although the Faeries thought that all humans were enemies, they soon discovred that there were those in the land of men who could understand the Faeries.
With the help of the humans, they were again able to battle Anise and her mages. Eventually, they rose victorious.
Unfortuately, during the fight, the Mana Tree burned to the ground.
26 Eyes of Flame
Although it was thought that many Eyes of Flame would be recvered from the ashes, only three were found.
Aion was bainshed to the Underworld.
He refused to be reincarnated, and becaome the Lord of the Underworld.
27 The Underworld
Aion, leader of the Faeries, crated his new servants, the Shadoles.
Shadoles were born from the thoughts of Aion, and they brought the newly departed to the Undworld.
From this time on, all departed souls are brought to the Underworld to receive the judgement of its Lord.
28 Seventh Moon
Anise was killed by a stone called the "Seventh Moon."
Legend has it that the Faerie warrior who fought against Anise, a master of the Eye of Glame in her own right, bested her using this mysterious object.
29 A Brief Peace
After the Holy War of the Mana Tree, the flow of Mana to the world resumed.
Before, mages would steal from others, using dangerous magic, but now the land produced enough for all.
However, the survivng mages could not stand being equal to their fellow creatures.
They sought magic that could make everything their own.
30 Mages' Tower
The mages started building towers at Mana Points all over Fa'Diel in order to regain the Eyes of Flame.
They took action against the Faeries, who stood in the way of the plans.
Whenever a tower was built, an army would come to destory it.
Such wars continued for hundreds of years.
Soon, all of humanity came to think of Faeries as evil beings
31 Mountain School
Elise, who called herself Anuella, was the daughter of Anise.
She had the power to bring mudane objects to life.
After fleeing her mother's self-righteous rule, she settled in the northern mountains and there created a group of dolls who would obey her every command.
They came to be called magical beings, and her art was promulgated by mages who idolized her.
32 Artificers
There were two types of magical beings.
One type was imbued with life.
Another type had hidden powers.
the latter were called artifcats.
Artifacts had weaker magica powers than Eyes of Flame, but were simpler to construct.
Creating Eyes of Falme was frought with accidents, so making artifacts became the most popular kind of magic.
33 Argot
The king of dragons, Argot, destoryed all the mage towers in the land of Faeries.
Argot opened a hole into the others worlds and called forth many monsters.
However, records state that he evuentually turned to evil, and was banished by the Faeries.
34 Lucemia
Arogt summoned a wyrm in the shape of a Flammy.
He summoned Lucemia, the Wyrm of Light, and the greatest of all the wyrms.
Legend says that Lucemia leveled each and every mage tower, and died trying to swallow an entire volcano.
35 The Lilipeas
The Lilipeas are a small tribe that settled in the nothern mountains.
People said that they were similar to Anuella's dolls.
Only Selva, who was tall and slim, oft visited Anuella by riding on a bird.
Selva often took Anuella's dolls outside.
36 The Ashes
In a charcoal-maker's hut, a little girl awaited her father's return.
Her name was Magnolia, and her father made a living from hunting and from making charcoal.
Selva gave this girl one of Anuella's dolls.
37 Anise's Fire
The doll that was brought into Magnolia's room had red stones as its eyes.
They were the Eyes of Flame that Anise made, and they burst into flames and burned the hut to ashes.
38 Mage and Ruby
Magnolia lost her life in the hut as it burned down, but the doll was saved.
The doll began to call herself Magnolia, and she stayed with the Lilipeas, until one day she left with a mage.
The mage wanted to steal the Eyes of Falme in Magnolia's eyes, for they contained more Mana engery then the enchanted instruments.
39 Gaeus
Anuella saw through the mage's plot.
She left the northern mountain, then gave life to a rocky hill so the mage's caravan could not progress further. The living hill called itself Gaeus, and more vast than Anuella's.
Anuella called for Gaeus' help and prepared for war.
40 The Conductor
All the Faeries fought on Anuella's side, using many enchanted instruments.
The mage's force fell apart against the power of the instruments with infinite Mana power.
Anuella came to be known as the "player of the Flying Constrabass," and as "the Conductor" among Faeries.
41 Mage Halciet
Halciet the Mage was the last one who stood against Anuella. He used a stone called "the Seventh Moon" and fought against Anuella, but the mages among his army began a quarrel over the stone's possession, and Halciet left the force.
42 Geimaswald
The mages made a magic circle with the Eyes of Flame and summoned the Wyrm of Thunder, Geimaswald, to attack Anuella. But the Lilipeas lured Geimaswald into a cave and killed it.
The leader of the Lilipeas was Selva of the Four Winds.
43 Eastern Wind
It became known to the mages that these instruments could be used as weapons. The mages took the remaining Eyes of Flame and the instruments aquired in the previous battle and fled to the East.
There, the mages made instruments with more Mana power and dedicated them to their new lord, Lonway.
44 Emperor Lonway
The mages provided Lonway with their magic, and urged him to prepare for battle with the Faeries.
Lonway's army then progressed to the ancient city of Mindas to open the gates to the land of Faeries.
Many nations used this as an excuse to start their own political battles.
45 Ricrot IV
Ricrot IV was supported by Anuella, and was given an army of wooden horses that could fly in the sky to fight against Lonway and his mages.
He came to be known as the "King of Wooden Horses."
Many brave men enlisted in Ricrots's army.
46 Spiritual War
Gato Grottoes were Fa'Diel's power nexus, protected by "the Spirits of the Ascetics."
Many monks fought as soldiers, and the high priests stopped enemies from other dimensions by sending their spirits to battle.
Intense battles between the dimensions and the other worlds took place in Gato.
47 Rosiotti
Rosiotti was a hero who could pierce a warrior's chest with his arrows from miles away.
It was anticipated that his bravery and skills would change the war's outcome.
However, he only became Lonway's general because Lonway promised him great rewards.
48 The Chase
In the midst of intense battles between Ricrot and Lonway's army, Selva of the Four Winds brought his army of Lilipeas and Flowerlings to fight on Ricrot's side.
Lonway then ordered Rosiotti to kill Selva.
No one had ever escaped Rosiotti's arrows, and the chase was on.
49 Selva
Selva kept commanding his army, while fleeing Rosiotti's never-ending chase at the same time.
When Rosiotti finally shot Selva's heart with his arrows, he was surrounded by countless Lilipeas.
It was then that Rosiotti was told to become was Wisdom, to walk the same path with them.
50 Conjuror Nunuzac
Nunuzac was Lonway's best and the most power summoner.
He summoned Freymold, the Wyrm of Fire, as Lonway ordered him when the tide of war began to turn against him.
Nunuzac kept summoning mosnters until Lonway was killed, and he himself became trapped in the dimension on the other side of his magic circle.
51 Warrior Olbohn
Another army to join the war was Aion's force of "Creatures of Shadow" from the Underworld.
These "Creatures of Shadow," or the Shadoles, caught and threw living people into the Underworld and trapped them there.
Olbohn the swordsman went down to the Underworld by himself and defeated Aion.
52 Freymold
Freymold, the Wyrm that was summoned by Nunuzac, flew across Fa'Diel and burned Rosiotti's jungle to ashes.
Rosiotti raged over this event, and later joined Anuella's forces.
53 Knight of Truth
Lasdanac was the Holy Knight of Ricrot's army who was taught the "Spell of Truth" by the Faeries.
With this spell, he defreated Freymold, but it is told that he later fell to a Faerie's curse.
54 The New World
After the war came to an end, Ricrot IV built churches and began compiling "The Book of Divine Guidance."
He also established the Academy of Magic with a portrait of the great witch, Anise, inside and summoned her spirit to it.
Anuella was displeased by this event.
55 Temple of Healing
The temples lost many of their monks and priests as they came under Ricrot's rule.
All the male priests were taken and sent to the Academy of Magic as magic reserchers, to lessen resistance from the religious organizations.
56 Anuella
In the years following the war, Ricrot sent soldiers to capture and kill off the surviving soldiers of Lonway's army, as well as the Faeries, which he called "the Ones with Devilish Powers."
Anuella left Ricrot and locked herself into a place named "The Graveyard of Artifacts."
57 Mana Stones
The seventh Man Stone was desired for its Mana power, and it appeared in history many times.
Jumis were the first ones to be searched for the possession of the stone.
It is said that an uncountable number of Jumis were hunted down and killed for this purpose.
58 Dirt
When Jumis were being hunted during the search for the seventh Mana Stone, the died after intentionally lessening the energy flow in their jewel cores.
Many Jumis died this way to protect the secret of their clan, and mages began to call them "lumps of dirt" as a result.
59 Angles
There was a new movement in the land of Faeries, as Zuf'ben became their leader.
The spiritual waves of the two worlds were becoming magnified, and many expected the worlds to become one.
Zuf'ben lamented over the humans' corruption, and called upon higher beings for help.
Angels answered his prayers.
60 Janna
Angels were beings who serve the Goddess, and cannot normally be seen by Faeries or humans.
Seven angels chose to reincarnate in the land of Faeries, and they rode on Janna, a ship with its own consciousness.
61 Incarnation
In order to control the Janna, the angels decided to reincarnate into Faeries and humans.
The reborn angels would lose their memories, until Janna could awaken them.
62 Malicious Mind
Zuf'ben rode Janna and searched both Fa'Diel and the land of Faeries to find the seven angels, but humans attacked Janna, afraid of the flying ship.
During the attack, the minds of those onboard the ship were tainted with evil.
63 Unawakened Angels
The angels transmuted into their human and Faeries forms, but they lost awareness of their true nature, because they could not sense Janna's benevolence.
Some of the angels even joined the battle to gain control of Janaa.
Janna turned to evil, and villainous people gained demands over her.
64 Ancient Memories
Even though Janna had not awakened them, six of the seven angles regained their memoires.
One cried for a fallen friend, one confronted Janna, one crossed swords with a former angel, one heard the guidance of a Wisdom: Six angels' memories were restored, but the seventh would never awaken.
65 Seventh Angel
In the dreams of the six angels, a seventh angel appeared. But he did not answer the calls of the others.
He was neither human nor Faerie, but a Jumi.
Both humans and Faeries had used the Jumi to strengthen their magic in the war.
66 Janna's End
The angels gave up on retrieving Janna, and chose to fight for the Jumi.
With help from the Wisdoms, they built a ship to confront Janna, and joined the war.
The angels defeated the leader of humans and Zuf'ben, who had become an evil Faerie, and sealed Janna in the dimensional gap.
Then they remained in Fa'Diel.
67 Divine Guidance
As time went by, "the Rule for PeacE" which Ricrot started changed to "the Peace for Rule."
"The Book of Divine Guidance" was used to propagate the empire's religious and political thoughts, and many "heretics" were hunted down by the empire's army.
68 Deathbringer
Irzoile Enaanshalc was the fifteenth emperor of the Enaanshalc Empire, and he was called the Deathbriger.
He was a descebdabt of ricrot Enaanshalc, a hero in the era of the Faerie War, but his oppressive reign caused the empire's fall.
69 Holy Knight
The chivalric code, which Ricrot IV established, produced many legendary heroes in a short time period.
Julio Liotte was the most accomplised knight in the empire's army, and thus he was give the title of "Holy Knight," and became the guardian of the empire.
The Liotte family passed this title down the line.
70 The Halloways
To commemorate the souls of heroes lost during the war, Ricrot IV establised shrines to the Mana Goddess, and closed down most of the older temples aside from the ones in Gato.
The Halloway family was a line of priests, but under the rule of Ricrot's empire, its influence diminished.
71 Windcallers
The clan of Windcallers could speak to and control the wind.
They live quietly in a village by the base of Norn's Peak, and kept their watchful eyes on any intruders that might disturb their way of life.
72 Empire's Fall
Irzoile Enaanshalc desired immortality, and sent his army to retrieve the Dragon Stones which the ancient dragons protected.
His attempts failed, and he lost his life as a result.
But his overwhelming desire for immortality made Jajara, the bone dragon, choose him to become his dragoon.
10.Basic Golemology
…
11.Techniques
- Ability –
01 Jump
02 Defend
03 Lunge
04 Retreat
05 Crouch
06 Push
07 Cheer
08 Spin
09 Grapple
/Defend , Push
10 Whirl
/Grapple , Spin
11 Bash
/Whirl , Push
12 Somersault
/Lunge , Jump
13 Back-Roll
/Retreat , Jump
14 Back-Flip
/High Jump , Back-Roll
15 Moonsault
/High Jump , Somersault
16 High Jump
/Crouch , Jump
17 Double-Jump
/High Jump , Jump
18 Tackle
/Lunge , Push
19 Counterattack
/Defend
20 Counterstrike
/Counterattack
21 Taunt
/Retreat , Cheer
22 Evade
/Lunge , Retreat
23 Toss
/Crouch , Bash
24 Defensive Lunge
/Defend , Lunge
25 Slide
/Crouch , Lunge
26 Flip-Kick
/Back-Roll , Back-Flip
- Knife Technique –
27 Admonition
/Lunge
28 Rising Eagle
/Jump
29 Vortex of Death
/Spin
30 Vapor Blade
/Somersault
31 Sonic Wave
/Back-Roll
32 Rising Dragon
/High Jump
33 Crescent Moon
/Moonsault
34 Eclipse
/Back-Flip
35 Backstab
/Slide , Double-Jump
36 Puppet
/Retreat , Cheer
37 Cobra Fang
/Push , Retreat
38 Ninja Drop
/Grapple , Evade
39 Pouncing Cat
/Back-Roll , Somersault
40 Back Slasher
/Whirl , Lunge
41 Reaping The Mist
/Back-Roll , Back-Flip , Lunge
42 Dark Assassins
/Evade , Spin , Crouch
43 Dance of Roses
/Defensive Lunge , Evade , High Jump
44 Looking Grass
/Whirl , Bash , Taunt
45 Aerial Reaver
/Flip-Kick , Spin , Crouch , High Jump
46 Phoenix
/Cheer , Evade , Double-Jump , Defensive Lunge
- Sword Technique -
47 Iai Strike
/Lunge
48 Cutting Bamboo
/Jump
49 Maelstrom
/Spin
50 Rising Sun
/Crouch
51 Triple Tiger
/Somersault
52 Blade Launcher
/Back-Roll
53 Cutting Pine
/High Jump
54 Bird of Prey
/Moonsault
55 Corkscrew
/Back-Flip
56 Cross Strike
/High Jump , Lunge
57 Tiger Claw
/Somersault , Back-Roll
58 Clean Sweep
/Slide , Retreat
59 Dragon’s Tail
/Tackle , Back-Flip
60 Orbiting Blades
/Spin , Defensive Lunge
61 Motion of Truth
/Tackle , Bash , Moonsault
62 Smashing Blade
/Push , Whirl , Somersault
63 Invisible Death
/Grapple , Lunge , Retreat
64 Dynamite X
/Jump , Crouch , Cheer
65 Terminal Velocity
/Whirl , Back-Roll , Spin , Lunge
66 Golden Dragon
/Toss , Evade , Crouch , High Jump
- Axe Technique -
67 Deep Slice
/Lunge
68 Axe Bomb
/Jump
69 Tornado
/Spin
70 Electronic Yo-Yo
/Somersault
71 Retribution
/Back-Roll
72 Brid of Prey
/Moonsault
73 Salmon Upstream
/Back-Flip
74 Rising Sun
/Crouch
75 Cutting Pine
/High Jump
76 Axe Bomb
/Evade , Bash
77 Black Wings
/Toss , Retreat
78 Boulder Dash
/Back-Flip , Tackle
79 Orbiting Blades
/Spin , Defensive Lunge
80 Cross Strike
/High Jump , Lunge
81 True Strike
/Whirl , Somersault , Moonsault
82 Dynamite X
/Jump , Crouch , Cheer
83 Time Burst
/Push , Spin , Evade
84 Karma
/Cheer , High Jump , Evade , Counterstrike
- 2H Sword Technique -
85 Lunging Arc
/Lunge
86 Rising Crush
/Crouch
87 Spiral Wave
/Somersault
88 Shish Kebob
/Back-Roll
89 Impulse
/High Jump
90 Shield Breaker
/Jump
91 Windslasher
/Spin
92 Windwalker
/Moonsault
93 Splashblade
/Back-Roll , Back-Flip
94 Rain of Blood
/Toss , Double Jump
95 Bring It On
/Retreat , Taunt
96 Marble Stream
/Evade , Lunge
97 Skullsplitter
/Whirl , Jump
98 Beautiful Three
/Tackle , Back-Flip , Lunge
99 Quakebringer
/Cheer , Moonsault , Crouch
100 Triple Offense
/Evade , Somersault , High Jump
101 Deep Swing
/Crouch , Defend , Counterattack , Counterstrike
102 Raging Pain
/Evade , Flip-Kick , Jump , Taunt
- 2H Axe Technique -
103 Sideswipe
/Lunge
104 Rising Claw
/Jump
105 Flying Sawblades
/Spin
106 Rolling Throw
/Somersault
107 Blurred Axe
/Back-Flip
108 Rising Crush
/Crouch
109 Spiral Wave
/Somersault
110 Impulse
/High Jump
111 Divine Right
/Push , Back-Roll
112 Snowfall
/Toss , Spin
113 Spinning Hawk
/Back-Flip , Flip-Kick
114 Tidal Wave
/Evade , Defensive Lunge
115 Splashblade
/Back-Roll , Back-Flip
116 Angelic Lumberjack
/Somersault , Moonsault , Back-Flip
117 Buzzsaw of Doom
/Double-Jump , Somersault , Lunge
118 Spikestrike
/Whirl , Slide , Moonsault
119 Sparking Rampage
/Retreat , High Jump , Spin , Tackle
- Hammer –
120 Super Slugger
/Lunge
121 Big Bang
/Jump
122 Blammo
/Spin
123 Mole-Hunting
/Somersault
124 Ground Zero
/High Jump
125 Rising Crush
/Crouch
126 Windwalker
/Moonsault
127 Retribution
/Back-Roll
128 Blazing Hamer
/Retreat , Tackle
129 Double Impact
/Somersault , Moonsault
130 Thor’s Hammer
/Toss , High Jump
131 Skullspitter
/Whirl , Jump
132 Tidal Wave
/Evade , Defensive Lunge
133 Ultra Slugger
/Toss , Retreat , Lunge
134 Intervention
/Double-Jump , Spin , Somersault
135 Volcano
/Crouch , Cheer , Jump
136 Pearly Gates
/Toss , Retreat , Lunge , Spin
- Spear Technique –
137 Lancer
/Lunge
138 Mighty Javelin
/Jump
139 Twister
/Spin
140 Dragon’s Bite
/Somersault
141 Furious Copter
/High Jump
142 Nebulous Saucer
/Moonsault
143 Lancenator
/Tackle , Crouch
144 Cyclone Racer
/Spin , Lunge
145 Rewind
/Back-Roll , Moonsault
146 Fool’s Play
/Toss , Evade
147 Holy Light
/High Jump , Somersault
148 Triple Supremacy
/Lunge , Crouch , Spin
149 Deadly Branding
/Bash , Taunt , Slide
150 Chrome Ray
/Back-Roll , Defensive Lunge , Grapple
151 Raging Fury
/Tackle , Evade , Lunge
152 Lo And Behold
/Crouch , Moonsault , Double-Jump , Spin
153 Blue Dragon
/Evade , Retreat , Spin , Defensive Lunge
- Staff Technique –
154 Gust
/Lunge
155 Paint It Black
/Jump
156 Aftershock
/Spin
157 Golden Pyrens
/Crouch
158 Bubble
/High Jump
159 Blaze
/Moonsault
160 Halo
/Evade
161 Pugatory
/Tackle , Cheer
162 Flower of Gold
/Evade , Retreat
163 Fire And Ice
/Somersault , Back-Flip
164 Gales of The Fall
/Spin , Moonsault
165 Song of the Spirits
/Spin , Evade , Taunt
- Glove Technique -
166 Bloody Knuckles
/Lunge
167 Lighting Kick
/Jump
168 Whirlwind Kick
/Spin
169 Jawbreaker
/Crouch
170 Rolling Slam
/Somersault
171 Flip Thrust
/Back-Roll
172 Moonsault Stomp
/Moonsault
173 Giant Swing
/Grapple , Spin
174 Tiger Driver 91
/Grapple , Crouch
175 Northren Lights
/Grapple , Jump
176 Mental Barrier
/Counterattack , Counterstrike
177 Sparkly Feet
/Toss , Evade , Double-Jump
178 Cough Drop
/Grapple , High-Jump , Bash
179 Fist of The Norse Star
/Lunge , Grapple , Evade
180 Flips of Thunder
/Back-Roll , Back-Flip , Flip-Kick
181 Power Combo
/Grapple , Bash , Retreat , Lunge
182 Gravity Drop
/Toss , Crouch , High-Jump , Grapple
183 Earthquake
/Back-Roll , Back- Flip , Moonsault , Crouch
- Flail Technique -
184 Dragon Teeth
/Lunge
185 Setting Sun
/Jump
186 Phoenix Wings
/Spin
187 Chinsplitter
/Crouch
188 Drunken Monkey
/Somersault
189 Twilight
/High Jump
190 Psyclone
/Moonsault
191 Double Dragon
/Moonsault , Evade
192 Back Slasher
/Whirl , Lunger
193 Enter the Tiger
/Slide , Retreat
194 Avalanche
/Crouch , Back-Flip
195 Puppet
/Retreat , Cheer
196 Challenger
/Tackle , Taunt , Counterattack
197 Demon ‘s Howl
/Flip–Kick , High-Jump , Lunge
198 Extreme Conditions
/Tackle , Double–Jump
199 Looking Glass
/Whirl , Bash , Taunt
200 Malevolence
/Crouch , Evade , Jump , High–Jump
201 White Tiger
/Defensive Lunger , Grapple , Evade , Spin
- Bow Technique -
203 True Shot
/Lunge
203 Forward Artillery
/Jump
204 Spinshot
/Spin
205 Needle Shower
/Back-Roll
206 Tri–Shot
/High Jump
207 Trick Shot
/Moonsault
208 Hypershot
/Toss
209 Change–Up
/Retreat
210 Backshot
/Bash
211 Flying Swallows
/Tackle , Double–Jump
212 Rain Of Death
/High Jump , Spin
213 Sure Shot
/Flip–Kick , Back–Flip
214 Carpet Bomber
/Evade , High Jump
215 Master Shot
/Whirl , Back-Flip , Spin
216 Wild Shot
/Grapple , Back-Roll , Double-Jump
217 Main Gun
/Evade , Retreat , Lunge , Counterattack
* : Cách luyện skill nhanh nhất , sau khi nhiệm vụ Niccolo’s Business Unusual bạn có Luon Highway ( vì sao tui chọn map này vì nó chỉ có 1 đường thẳng ) bạn luyện Technique LV 1 ~ 2 ( Cần 1 ~ 2 Ability ) của tất cả Weapons sau khi xong tất cả Technique LV 1 ~ 2 xong quay lại luyện tiếp Technique LV 3 ~ 4 , Ability tính trận đấu không tính số lần sử dụng nên bạn nhanh chóng kêt thúc nhanh trận đấu càng sớm càng tốt , những Weapnons đầu hơi lâu nhưng những Weapons sau thì khỏe hơn khi bạn quen với các Ability đầu …
Cách luyện Technique LV 3 ~ 4 hiệu quả : Bạn chọn Ability 1 và 2 và đấu xong 10 trận thì chọn ability 3 và 4 đấu thêm 10 trận nữa , nếu Technique LV 3 hay 4 đó chưa xuất hiện thì tiếp tục đổi lại , đến khi xuất hiện thì thôi . Bạn tốn khoản 10h để hoàn thành 217/217 .

Song of Mana
SWEDISH:
Jag hörde en nostalgisk sång
Någonstans långt bort
Den rörde djupt i mitt hjärta
En ung styrka talade om livets sång
Jag är född av dig
Och jag kom tillbaks i en sång
Både vänlig och grym
Mitt liv tog en vändning
Jag är född på nytt
Jag skyndar mig för att få vara dig nära
Om och om igen längtar jag efter dig
Jag skyndar mig för att få vara dig nära
Om och om igen längtar jag efter dig
Min längtan är ej nån diamant, bara en liten kristall
En likhet med ett sandkorn i öknen, en droppe i havet
Men i högmod kommer jag
Årstider kommer och går
Och jag följer samma spår
Allt jag vill är att sova
Omfamnad i min sång
Allt jag vill är att vänta
Kura ihop i en dröm
Följer min längtan
Till dig
Satt ridande på en vind
Ekar långt din sång
Kastad av vågor svallar jag mot dig
Ung energi, en nostalgisk sång
Ditt leende jag håller så nära i mitt hjärta
Och jag fortsätter min färd
Det är ont om tid och jag måste skynda mig
Trodde att jag var fri, fri från att vara i flyktnad
Men mångfärgade minnen
Blommar djup i mig
Äntligen, äntligen
Ååh, ja vi hör min sanning
Och ser min dröm, min vackra dröm
Årstider kommer och går och jag följer samma spår
Trodde att jag var fri, fri från att vara i flyktnad
Men mångfärgade minnen
Blommar djupt i mig
Äntligen, äntligen når vi han
ENGLISH:
I heard a nostalgic song
Somewhere far away
It touched deep in my heart
A young strenght speaked of the song of life
I am born of you
And i came back in a song
Both kind and cruel
My life took a turn
I am born again
I hurry to be close to you
Again and again i long for you
I hurry to be close to you
Again and again i long for you
My longing is no diamond, just a small crystal
Like a grain of sand in the desert, a drop in the ocean
But in vain i come
Seasons come and go
And i follow the same track
All i want is to sleep
Embraced in my song
All i want is yo wait
Cuddle up in a dream
Follow my longing
For you
Sat riding on a wind
Echoing your song far
Thrown by waves i surge towards you
Young energy, a nostalgic song
Your smile i keep close to my heart
And i continue my journey
There's little time left and i have to hurry
Thought i was free, free from fleeing
But colorfull memories
Bloom deep in my heart
Finally, finally
Ooh, yes we hear my truth
And see my dream, my beautiful dream
Seasons come and go
And i follow the same track
Thought i was free, free from fleeing
But colorfull memories
Bloom deep in my heart
Finally, finally we reach him
Legend of Mana
1.Charaters
2.Maps/AF Placement
3.Artifacts + Land
4.Items
5.Equipment
6.Monster
7.Pet
8.Produce
9.World History
10.Basic Golemology
11.Techniques
13.Events
14.Sưu Tầm
15.Bí mật nhỏ
1.Characters
1 Niccolo
2 Escad
3 Daena
4 Larc
5 Sierra
6 Pearl
7 Lady Blackpearl
8 Elazul
9 Elle
10 Bud
11 Lisa
12 Irwin
13 Matilda
14 Inspector Boyd
15 Sandra
16 Alex
17 Florina
18 Flameshe
19 Pelican
20 Li’l Cactus
21 Pokiehl
22 Tote
23 Olbohn
24 Gilbert
25 Watts
26 Rosiotti
27 Duelle
28 Miss Yuka
29 The Manager
30 Bartender
31 Mark
32 Jennifer
33 Rachel
34 Rev.Nouvelle
35 Meimei
36 Capella
37 Diddle
38 Rubens
39 Porf.Bomb
40 Roger
41 Putty
42 Count Dovula
43 Basket Fish
44 Cap’s Tusk
45 Revanshe
46 Selva
47 Teapo
48 Belle
49 Esmeralda
50 Magnolia
51 Thesenis
52 Nunuzac
53 Kathinja
54 Louie
55 Mephianse
56 Skippie
57 Hamson
58 Mr.Moti
59 Diana
60 Crystalle
61 Sotherbee
62 Kristie
63 Monique
64 Students
65 Thoma
66 Thona
67 Sproutlings
68 Gaeus
69 Cancun Bird
70 Flowerlings
71 Lilipeas
72 Pirate Penguins
73 Faeries
74 Dudbears
75 Shadoles
76 Nuns
77 Windcallers
78 Trent
79 Boink
English Japanese
Lisa Corona
Esmeralda Emerold
Daena Danae
Drakonis Tiamat
Akravator Megalord
Niccolo Nikita
Gaeus Gaea
Roane Emonue
Monique Lumineux
Roger Congo
Skippie Hason
Hamson Hasson
Kilroy Pavlov
Crystalle Graciera
Boink Bunyip
2.Maps/AF Placement
3.Artifacts + Land
It is fairly easy to determine a monster's level. There is a formula for it,
as seen here.
Monster Level = BASE_LVL * ( ELE_STRONG - ELE_WEAKEN + 8 ) / 8
However, this requires some explaining. First, you have to determine what
BASE_LVL is equal to. This value depends on the Land Strength of the Land you
are at.
Land Strength is a number which is equal to the Distance from Home plus the
artifact number you used to place that Land. This might be complicated.
Let's use an example. You place Home. Home always has Land Strength 1,
because it is 0 spaces from Home (it IS Home), and it is the first AF that you
place. Thus, it has a Land Strength of 0 + 1 = 1.
Now, you get the AF Colorblocks and place Domina next to Home. Domina is now
one space from Home, and it is the second AF that you've placed. Thus, it has
a Land Strength of 1 + 2 = 3.
Let's say you go and get the AF Wheel. You place Luon Highway next to Home
and now you can figure out its Land Strength. It is one space from Home, and
it is the third AF you've placed. The Land Strength is 1 + 3 = 4.
Okay, now that we know how to calculate Land Strength, we need to find out
how to get BASE_LVL from it. It's really quite easy. You simply look at this
chart, find your Land Strength in the LAND_LVL column, and move across and read
the BASE_LVL column.
-FINDING BASIC MONSTER LEVEL-
_____________________ _____________________ _____________________
| LAND_LVL | BASE_LVL | | LAND_LVL | BASE_LVL | | LAND_LVL | BASE_LVL |
|==========|==========| |==========|==========| |==========|==========|
| 1 | 1 | | 22 | 32 * | | 43 | 64 * |
| 2 | 1 | | 23 | 34 | | 44 | 65 |
| 3 | 2 | | 24 | 35 | | 45 | 67 |
| 4 | 3 | | 25 | 37 | | 46 | 68 |
| 5 | 4 | | 26 | 38 | | 47 | 70 |
| 6 | 5 | | 27 | 40 | | 48 | 71 |
| 7 | 8 | | 28 | 41 | | 49 | 73 |
| 8 | 10 | | 29 | 43 | | 50 | 74 |
| 9 | 11 | | 30 | 44 | | 51 | 76 |
| 10 | 12 | | 31 | 46 | | 52 | 77 |
| 11 | 14 | | 32 | 47 | | 53 | 79 |
| 12 | 16 * | | 33 | 49 * | | 54 | 80 |
| 13 | 18 | | 34 | 50 | | 55 | 82 |
| 14 | 19 | | 35 | 52 | | 56 | 83 |
| 15 | 21 | | 36 | 53 | | 57 | 85 |
| 16 | 22 | | 37 | 55 | | 58 | 86 |
| 17 | 24 | | 38 | 56 | | 59 | 88 |
| 18 | 25 | | 39 | 58 | | 60 | 89 |
| 19 | 27 | | 40 | 59 | | 61 | 91 |
| 20 | 29 | | 41 | 61 | | 62 | 95 |
| 21 | 31 | | 42 | 62 | | 63 | 99 |
|__________|__________| |__________|__________| |__________|__________|
* = At this level, monsters begin to drop rarer items.
1. Mailbox
Home

2. Colorblocks
Domina

3. Wheel
Luon Highway

4. Flame
Gato Grottoes

5. Ancient Tablet
Mindas Ruins

6. Bottled Spirit
Ulkan Mines

7. Broken Doll
Junkyard

8. Jade Egg
Mekiv Caverns

9. Moon’s Mirror
Tower of Leires

10. Stone Eye
Lake Kilma

11. Firefly Lamp
Lumina

12. Medallion
Jungle

13. Sand Rose
Duma Desert

14. Trembling Spoon
Underworld

15. Skull Lantern
Norn Peaks

16. Dragon Bone
Bone Fortress

17. Frozen Heart
Fieg Snowfields

18. Brooch of Love
Lucemia

19. Sword of Mana
Tree of Mana

20. Rusted Anchor
Polpota Harbor

21. Golden Seed
Orchard
22. Torch of Coral
Madora Beach

23. Tome of Magic
Geo

24. Green Cane
White Forest

25. Pirate’s Hook
SS Buccaneer

26. Jumi’s Staff
Bejewled City

Extra: The Flames

4.Items
…
5.Equipment
Ở đây không nói về vũ khí mà nói về khái niệm khác của vũ khí trong Legend of Mana
Đây là bản những skill eff trong từng vũ khí , bạn sẽ thấy vũ khí nào sẽ tương thích với Monster loại nào hay có những eff đặc biệt nào .
Dagger:
00-02 - Quick Attack: Not a plunge. Is the same as pressing X button.
Lists itself like Flash Blade.
03 - Flash Blade: Method unknown. Fire. Medium damage cut.
04 - Ice Blade: Method unknown. Earth/water. Medium damage cut.
05 - Quick Blade: Clown / Bumpkin. Medium damage cut. Raises WP.
Replaces Uppercut.
06 - Ripper Blade: Method unknown. Medium damage cut. Lowers
enemy Defense. Actually affects Charm.
07 - Cats Claw: Method unknown. Medium damage cut. Raises Skill.
08 - Lions Claw: Method unknown. Medium damage cut. Confuses.
09 - Numbing Blade: Method unknown. Medium damage cut. Paralyzing.
0A - Poison Blade: Beast-headed God / Dangerous eye. Medium
damage cut. Poison. Replaces Uppercut.
0B - Sinister Blade: Lord of Flies / Sleepy dust, Blank eye.
Medium damage cut. Good vs. Demi-humans. Replaces Jump.
May Dizzy / Stun Demi-humans (very rare).
0C - Power Attack: Not a plunge. Same as pressing Square.
0D - Thrust: as normal.
0E - Uppercut: as normal.
0F - Jump: as normal.
Sword:
10-12 - Quick Attack: Not a plunge. Is the same as pressing X button.
Lists itself like Flame Tongue.
13-16 - (Blank): Same as Quick Attack.
17 - Flame Tongue: God of Destruction / Angry Eye, Poison
Powder. Medium damage cut, blazing. Replaces Uppercut.
Sets enemies on fire.
18 - Icebrand: Method unknown. Medium damage cut. Freezing.
Turns enemies into snowmen.
19 - Moonlight: Moon Goddess / Moon Crystal. Medium damage cut,
good vs. Aquatics. Replaces Jump. Puts Aquatics to sleep.
1A - Sunlight: Sun God / Sun crystal. Medium damage cut, good
vs. Undead. Replaces Uppercut. Sets Undead on fire.
1B - Vampsword: Witch of Moon / Rust, Sleepy Eye. Medium damage
cut, steals HP. Replaces Uppercut. Restores a fraction
of the damge you inflict via Uppercuts.
1C - Power Attack: Not a plunge. Same as pressing Square.
1D - Thrust: as normal.
1E - Uppercut: as normal.
1F - Jump: as normal.
Axe:
20-2? - Quick Attack: Not a plunge. Is the same as pressing X button.
Lists itself like Dragonslayer.
2?-29 - (Blank). Same as Quick Attack.
2A - Dragonslayer: God of War / Dragon's blood. Medium damage cut.
Good vs. Dragons. Replaces Uppercut. Puts Dragons to Sleep.
2B - Woodchopper: Wanderer / Wad of wool. Medium damage cut.
Good vs. Plants. Replaces Jump.
2C - Power Attack: Not a plunge. Same as pressing Square.
2D - Thrust: as normal.
2E - Uppercut: as normal.
2F - Jump: as normal.
2-H Sword:
30-3? - Quick Attack: Not a plunge. Is the same as pressing X button.
Lists itself like Chaotic Avenger.
3?-38 - (Blank): Same as Quick Attack.
39 - Chaotic Avenger: Fallen Angel / Little Eye.
Fire/earth/air/water medium damage cut. Replaces Thrust.
No interesting additions.
3A - Holy Avenger: Method unknown. (Man of Valour? Cleric?).
Medium damage cut. Good vs. Undead. No additional effects
seen.
3B - Ragnorak : Ragnorok / Pine o' clock. Large damage cut.
Raises Strength. Replaces Jump.
3C - Power Attack: Not a plunge. Same as pressing Square.
3D - Thrust: as normal.
3E - Uppercut: as normal.
3F - Jump: as normal.
2-H Axe:
40-4? - Quick Attack: Not a plunge. Is the same as pressing X button.
Lists itself like Treefeller.
4?-4A - (Blank): Same as Quick Attack.
4B - Treefeller: Leviathan / Knockout dust, Silly eye. Large damage
cut. Good vs. Plants. Replaces Jump. Dizzies / stuns Plants.
4C - Great Axe Attack: Lists as Medium damage piercing attack.
Seems to do the same as pressing Square.
4D - Thrust: as normal.
4E - Uppercut: as normal.
4F - Jump: as normal.
Hammer:
50-5? - Quick Attack: Not a plunge. Is the same as pressing X button.
Lists itself like Mjolnir.
5?-57 - (Blank): Same as Quick Attack.
58 - Mjolnir: Thunder God / Electricity. Fire-based large damage
blunt. Replaces Jump.
59 - Sledge Hammer: Blacksmith God / Ether. Medium damage blunt.
Good vs. Poltergeists. Replaces Jump. Stuns/dizzies
Poltergeists.
5A - Magma Hammer : Volcano / Ash. Gold/Fire-based medium damage
blunt. Replaces Jump. Increases Defense when it connects.
5B - Quake Hammer : Spirit / Ether. Gold/Earth-based medium damage
blunt. Replaces Jump.
5C - Power Attack: Lists as Medium damage piercing attack.
Seems to do the same as pressing Square.
5D - Thrust: as normal.
5E - Uppercut: as normal.
5F - Jump: as normal.
Spear:
60-6? - Quick Attack: Not a plunge. Is the same as pressing X button.
Lists itself like Gungnir.
6?-68 - (Blank): Same as Quick Attack.
69 - Gungnir: Ruler of Sky / Spade basil. Large damage pierce.
Raises Mental. Replaces Thrust.
6A - Spear Of Light: Man of Valour / Dragon's breath. Light-based
large damage pierce. Replaces Thrust.
6B - Trident : Ocean God / Squalfin, Orcaplant. Medium damage
pierce. Good vs. Aquatics. Replaces Thrust. Bestows
Confusion on Aquatic enemies.
6C - Extreme Attack: Lists as Medium damage piercing attack.
Seems to do the same as pressing Square.
6D - Thrust: as normal.
6E - Uppercut: as normal.
6F - Jump: as normal.
Staff:
70-7? - Quick Attack: Not a plunge. Is the same as pressing X button.
Lists itself like Electrosceptre.
7?-77 - (Blank): Same as Quick Attack.
78 - Electrosceptre: Ruler of Sky / Spade basil. Fire-based
large damage blunt. Replaces Jump.
79 - Golden Touch: Wings of Darkness / Creepy eye, Blackened Bat?
Weak damage. Experience becomes money. Replaces Jump.
Enemy must be killed by a Jump (back-forward motion) for this
plunge attack to work.
7A - Demonicide: Cleric / Holy water. Medium damage blunt. Good
vs. Demons. Replaces Jump. Sets Demons on fire.
7B - Caduceus: Wind God / Diceberry. Medium damage blunt. Good vs.
Reptiles. Replaces Thrust. Paralyzes Reptiles.
7C - Power Attack: Lists as Medium damage piercing attack.
Seems to do the same as pressing Square.
7D - Thrust: as normal.
7E - Uppercut: as normal.
7F - Jump: as normal.
Glove:
80-8? - Quick Attack: Not a plunge. Is the same as pressing X button.
Lists itself like Flying Fist.
8?-88 - (Blank): Same as Quick Attack.
89 - Flying Fist: Method unknown. Medium damage blunt. Good vs.
Aerials. Blinds Aerials.
8A - Bullslayer: Method unknown. Medium damage blunt. Good vs.
Beasts. Paralyzes Beasts.
8B - Hand Of Midas : King / Garlicrown. Weak damage. Experience
becomes money. Replaces Uppercut. Enemy must be killed
by an uppercut (fireball motion) for this plunge attack
to work.
8C - Power Attack: Lists as Large damage blunt attack.
Seems to do the same as pressing Square.
8D - Thrust: as normal.
8E - Uppercut: as normal.
8F - Jump: as normal.
Flail:
90-93+ - Quick Attack: Not a plunge. Is the same as pressing X button.
Lists itself like Electrosceptre.
9?-98 - (Blank): Same as Quick Attack.
99 - Game Of Death: Mother of Gods / Heart Mint. Medium damage
blunt. Raises Skill. Replaces Uppercut.
9A - Green Princess: Mother of Gods / Heart Mint. Medium damage
blunt. Raises Defense. Replaces Thrust.
9B - Red Dream: Mother of Gods / Heart Mint. Medium damage
blunt. Raises Strength. Replaces Jump.
9C - Flail-flog: Lists as Medium damage blunt attack.
Seems to do the same as pressing Square.
9D - Thrust:
9E - Uppercut:
9F - Jump:
Bow:
A0-A? - Quick Attack: Not a plunge. Is the same as pressing X button.
Lists itself like Medusas Arrow.
A?-A3 - (Blank): Same as Quick Attack.
A4 - Medusas Arrow: Method unknown. Weak damage pierce. Petrifying.
Enemy takes damage until it breaks free; it cannot be
attacked until it does so. Comes standard on Sacred Bow.
A5 - Flaming Arrow: Method unknown. Medium damage pierce.
Blazing. Replaces Double Shot. Sets targets on fire.
Comes standard on Sidewinder.
A6 - Icicle: Method unknown. Medium damage pierce. Freezing.
Replaces Double Shot. Turns enemies into popsicles. Comes
standard on Waveruck.
A7 - Phoenix Falling: Phoenix? / Flaming Quill? OR Sage / Messy Scroll.
Medium damage pierce. Good vs. Aerial. Replaces Double Shot.
Sets birds / aerials on fire.
A8 - Solar Flare: Sun God / Sun crystal. Light-based large
damage pierce. Replaces Double Shot.
A9 - Lunar Shot: Moon Goddess / Moon crystal. Shadow-based large
damage pierce. Replaces Shot.
AA - Magical Shot: Method unkown. Large damage pierce. Good vs.
Demons. Confuses Demons.
AB - Elven Archer: Spirit 2 / Moth wing. Medium damage pierce.
Paralyzation. Replaces Shot.
AC - Power Attack: Lists as Medium damage pierce. Seems to do the
same as pressing Square.
AD - Double Shot (double tap): Indirect medium damage pierce. Quickly fires two
consecutive arrows. These arrows cannot hit the same target.
AE - Shot (fireball): Indirect medium damage pierce. Paralyzes
on occasion. Long recovery time after using it. Short
range and hard to aim. Can hit multiple enemies if they
are close together.
AF - Jump (back and forward): Medium damage blunt attack.
Đây là bản khi lên LV thì bạn được + thêm Status nào khi cầm vũ khí nào :
Abilities :
Pwr - Power
Skl - Skills
Def - Defense
Mgc - Magic
H P - HP
Spr - Spirit
Chm - Charm
Weapon point chart :
-------------------------------------------------------------------
|Weapon | Pwr | Skl | Def | Mgc | H P | Spr | Chm |Total|
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|
|Knife | 2 | 4 | 2 | 2 | 1 | 3 | 3 | = 17|
|Sword | 3 | 3 | 3 | 2 | 2 | 2 | 2 | = 17|
|Axe | 3 | 2 | 3 | 2 | 2 | 3 | 1 | = 16|
|2 Handed Sword | 4 | 3 | 2 | 2 | 2 | 1 | 2 | = 16|
|2 Handed Axe | 4 | 2 | 4 | 2 | 1 | 2 | 1 | = 16|
|Hammer | 5 | 2 | 1 | 2 | 2 | 2 | 2 | = 16|
|Lance | 2 | 4 | 3 | 2 | 1 | 2 | 3 | = 17|
|Staff | 1 | 2 | 2 | 4 | 1 | 2 | 4 | = 16|
|Glove | 4 | 2 | 2 | 1 | 3 | 2 | 2 | = 16|
|Flail | 2 | 4 | 1 | 2 | 1 | 2 | 4 | = 16|
|Bow | 1 | 5 | 2 | 2 | 1 | 2 | 3 | = 16|
-------------------------------------------------------------------
6.Monsters
1: Rabite -Beast-
STR: Wisp, Dryad
WK: Shade, Aura
2: Molebear -Beast-
STR: Aura, Gnome
WK: Dryad, Salamander
3: Teedie -Beast-
STR: Jinn, Undine
WK: Gnome
4: Howler -Beast-
STR: Jinn
WK: Gnome
5: Gray Ox -Beast-
STR: Aura, Undine
WK: Dryad, Jinn
6: Lullabud -Plant-
STR: Wisp, Dryad
WK: Shade, Aura
7: Mushboom -Plant-
STR: Shade, Dryad
WK: Wisp, Aura
8: Shrieknip -Plant-
STR: Dryad, Gnome.
WK: Aura, Salamander.
9: Marlboro -Plant-
STR: Aura, Gnome
WK: Dryad
10: Wooding -Plant-
STR: Wisp, Dryad.
WK: Shade, Aura.
11: Stinger Bug -Anthropod-
STR: Wisp, Dryad, Jinn
WK: Shade, Aura, Gnome
12: Hoppin' Tick -Arthropod-
STR: Aura, Salamander
WK: Dryad, Undine
13: Silkspitter -Arthropod-
STR: Dryad
WK: Aura
14: Sand Scorpion -Arthropod-
STR: Dryad, Gnome
WK: Aura, Salamander
15: Gloomoth -Arthropod-
STR: Salamander, Jinn
WK: Gnome, Undine
16: Tonpole -Reptile-
STR: Wisp, Undine
WK: Shade, Jinn
17: Lizardon -Reptile-
STR: Undine
WK: Jinn
18: Rattler Boa -Reptile-
STR: Dryad.
WK: Aura.
19: Basilisk -Reptile-
STR: Jinn, Undine
WK: Gnome
20: Tyrranos -Reptile-
STR: Gnome
WK: Salamander
21: Iffish -Aquatic-
STR: Undine
WK: Jinn
22: Pincher Crab -Aquatic-
STR: Undine
WK: Jinn
23: Seajack -Aquatic-
STR: Undine
WK: Jinn
24: Seadragon -Aquatic-
STR: Undine
WK: Jinn
25: Big Baby -Aquatic-
STR: Undine
WK: Jinn
26: Needlebeak -Aerial-
STR: Wisp, Jinn
WK: Shade, Gnome
27: Bloodsucker -Aerial-
STR: Shade, Jinn
WK: Wisp, Gnome
28: Cockatrice -Aerial-
STR: Dryad, Gnome
WK: Aura, Salamander
29: Chocobo -Aerial-
STR: Wisp, Jinn
WK: Shade, Gnome
30: Garuda -Aerial-
STR: Wisp, Jinn
WK: Shade, Gnome
31: Shadow Zero -Morph-
STR: Shade
WK: Wisp
32: Slime -Morph-
STR: Gnome
WK: Salamander
33: Tezla -Morph-
STR: Wisp.
WK: Shade.
34: Denden -Morph-
STR: Dryad
WK: Aura
35: Moldy Goo -Morph-
STR: Aura, Undine
WK: Dryad, Jinn
36: Skull Beast -Undead-
STR: Gnome
WK: Salamander
37: Zombine -Undead-
STR: Gnome, Undine
WK: Salamander, Jinn
38: Specter -Undead-
STR: Gnome, Undine
WK: Salamander, Jinn
39: Skeleton -Undead-
STR: Shade, Dryad, Gnome
WK: Wisp, Aura, Salamander
40: Ape Mummy -Undead-
STR: Shade, Gnome
WK: Wisp, Salamander
41: Imp -Demonic-
STR: Shade, Jinn
WK: Wisp, Gnome
42: Fierce Face -Demonic-
STR: Salamander
WK: Undine
43: Punkster -Demonic-
STR: Shade, Jinn
WK: Wisp, Gnome
44: Dark Stalker -Demonic-
STR: Shade
WK: Wisp
45: Chimera Beast -Demonic-
STR: Wisp, Undine
WK: Shade, Jinn
46: Kid Dragon -Dragon-
STR: Salamander, Jinn
WK: Gnome, Undine
47: Sky Dragon -Dragon-
STR: Jinn
WK: Gnome
48: Land Dragon -Dragon-
STR: Aura, Gnome
WK: Dryad, Salamander
49: Eye Spy -Oddity-
STR: Wisp, Gnome
WK: Shade, Salamander
50: Spiny Cone -Oddity-
STR: Dryad, Jinn
WK: Aura, Gnome
51: Poto -Oddity-
STR: Undine.
WK: Jinn.
52: Beholder -Oddity-
STR: Aura, Salamander
WK: Dryad, Undine
53: Springball -Oddity-
STR: Aura
WK: Dryad
54: Cursed Doll -Poltergeist-
STR: Shade
WK: Wisp
55: Polter Box -Poltergeist-
STR: Aura, Gnome
WK: Dryad, Salamander
56: Chess Knight -Poltergeist-
STR: Shade, Gnome
WK: Wisp, Salamander
57: Dainslaif -Poltergeist-
STR: Shade, Aura
WK: Wisp, Dryad
58: Machine Golem -Poltergeist-
STR: Aura
WK: Dryad
59: Chobin Hood -Demi-human-
STR: Dryad.
WK: Aura.
60: Goblin -Demi-human-
STR: Shade, Dryad
WK: Wisp, Aura
61: Tomato Man -Demi-human-
STR: Aura, Salamander
WK: Dryad, Undine
62: Sahagin -Demi-human-
STR: Undine
WK: Jinn
63: Succubus -Demi-human-
STR: Shade, Jinn
WK: Wisp, Gnome
64: Narcissos -Demi-human-
STR: Aura, Gnome
WK: Dryad, Salamander
65: Mad Mallard -Demi-human-
STR: Wisp, Salamander
WK: Shade, Undine
66: Axebeak
67: Chimera Lord
68: Punkmaster
69: Gremlin
70: Shadow Zero-One
71: Skeletal Soldier
72: Wind Callers
73: Count Dovula
74: Mantis Ant
75: Hegs Ant
76: Du'Inke
77: Du'Cate
78: Du'Mere
79: Gorgon's Eye
80: Boreal Hound
81: Gova
82: Spriggan
83: Labanne
84: Tropicallo
85: Fullmetal Haggar
86: Orc
87: Jewel Beast
88: Jewel Beast II
89: Jewel Beast III
90: Jewel Beast IV
91: Iron Centaur
92: Larc the Centaur
93: Zenoa
94: The Deathbringer
95: Deathbringer II
96: Kima
97: Hitodama
98: Akravator
99: Jajara
100: Vadise
101: Drakonis
102: Lord of Jewels
103: Irwin
104: The Mana Goddess
7.Pets
Mekiv Caverns (After Boinks move) - Oddity Egg
Norn Peaks (Boss Location) - Arthropod Egg
Fieg Snowfields (By boss location) - Dragon Egg
SS Buccaneer (Bottom Deck) - Aquatic Egg
Lake Kilma (Just Another Place) - Beast Egg
Gato Grottos - Morph Egg
Junkyard (Boss area) - Poltergiest Egg
Ulkan Mines (Mine Your Own Business Boss Location) - Oddity Egg
Jungle (Boss Location: Du'Cate) - Plant Egg
Jungle (Boss Location in the Faerie Forest) - Demonic Egg
White Forest (Boss Location) - Beast Egg
Bone Fortress (Boss Location) - Undead Egg
Luon Highway (Boss Location) - Aerial Egg
Luon Highway (In Caves) - Reptile Egg
Tower of Leires (Room of Fate) - Poltergeist Egg
Duma Desert (Fluorite (#29) boss location) - Arthropod Egg
Aerial Monsters/Pets
Bloodsucker
Chocobo
Cockatrice
Garuda
Needlebeak
Aquatic Monsters/Pets
Big Baby
Iffish
Pincher Crab
Seadragon
Seajack
Arthropod Monsters/Pets
Gloomoth
Hoppin' Tick
Sand Scorpion
Silkspitter
Stinger Bug
Beast Monsters/Pets
Gray Ox
Howler
Molebear
Rabite
Teedie
Demi-Human Monsters/Pets
* : Để được Pet Demi-Human này bạn phải thực hiện những điều kiện sau
1 : Khu vực Pet xuất hiện phải đủ tiêu chuẩn ( vd : Chobin Hood / xuất hiện ở Jungle / tiêu chuẩn tính chất Dryad ở đó phải LV 3 )
2 : Khi đi bắt Demi-Human Pet , không được mang theo Non-NPC , pet , Golem . Nếu không thì có đi mút mùa cũng không ra đâu .
Pet Demi-Human sẽ tự động gia nhập bạn không cần bắt … ( nói chuyện với nó và chấp nhận nó làm pet của mình )
Chobin Hood
Pet Location:
Jungle
— Dryad 3
Goblin
Pet Location:
Lumina
— Shade 3,— Dryad 3
Mad Mallard
Pet Location:
Lake Kilma
— Wisp 3
Narcissos
Pet Location:
Junkyard
— Gnome 3
Sahagin
Pet Location:
Duma Desert
— Dryad 3
Succubus
Pet Location:
Fieg Snowfield
— Shade 3
Tomato Man
Pet Location:
Norn Peaks
— Salamander 3
Demonic Monsters/Pets
Chimera Beast
Dark Stalker
Fierce Face
Imp
Punkster
Dragon Monsters/Pets
Kid Dragon
Land Dragon
Sky Dragon
Morph Monsters/Pets
Denden
Moldy Goo
Shadow Zero
Slime
Tezla
Oddity Monsters/Pets
Beholder
Eye Spy
Poto
Spiny Cone
Springball
Plant Monsters/Pets
Lullabud
Malboro
Mushboom
Shrieknip
Wooding
Poltergeist Monsters/Pets
Chess Knight
Cursed Doll
Dainslaif
Machine Golem
Polter Box
Polter Box Pet:
Egg Locations:
Junkyard
Tower of Leires
Syncro:
Rare Item
Reptile Monsters/Pets
Basilisk
Lizardon
Rattler Boa
Tonpole
Tyrranos
Undead Monsters/Pets
Ape Mummy
Skeleton
Skull Beast
Specter
Zombine
8.Produce
- White Family –
1 Garlicrow ( + Cham , - Arr )
2 Conchurnip ( + Pwr Def Agr Arr , - Mgc )
3 Pear o’Heels ( + Pwr Def Chm Arr , - Spr )
4 Mangolephant ( + Pwr HP Agr Arr )
5 Masked Potato ( + Def HP Spr , - Lck , Frd )
- Purple Family –
6 Sweet Moai ( + Def Mgc Lck Laz , - Skl )
7 Lilipods ( + Skl HP Clm Ind Frd Lon , - Mgc )
8 Cherry Bombs ( + HP Frd )
9 Orcaplant ( + Def Mgc Sch , - Frd )
10 Bellgrapes ( + Mgc Spr Sch , - Frd )
- Red Family –
11 Apricat ( + Def Clm )
12 Diceberry ( + Pwr Agr )
13 Peach Puppy ( + Pwr Skl Frd , - Sch )
14 Applesocks ( + Skl Chm Clm Ind )
15 Whalamato ( + Mgc HP Chm , - Def Agr )
- Orange Family –
16 Spiny Carrot ( + Mgc Spr Clm Ind , - Skl )
17 Loquat-Shoes ( + Skl Chm Sch Laz , - HP )
18 Bumpkin ( + Pwr Spr Agr Arr Sch Laz )
19 Honey Onion ( + Skl HP Spr Ind , - Pwr )
20 Orange’s Opus ( + Def HP Sch Laz )
21 Rocket Papaya ( + Mgc Chm Clm , - Agr )
- Yellow Family –
22 Citrisquid ( + Mgc Sch )
23 Springanana ( + HP , - Ind )
24 Cornflower ( + Mgc Chm Agr , - Clm )
25 Fish Fruit ( + Skl Mgc Chm , - HP Sch )
- Green Family –
26 Cabbadillo ( + Def Spr Frd Lon , - Chm )
27 Squalphin ( + Mgc Lck Frd Lon , - Pwr )
28 Needlettuce ( + Def Chm Clm , - Agr )
29 Boarmelon ( + Pwr Skl Spr Lon , - Chm )
30 Dialaurel ( + Pwr Lck Agr , - Clm )
- Blue Family –
31 Heart Mint ( + Chm , - Laz )
32 Spade Basil ( + Spr , - Lon )
33 Pine o’Clock ( + Pwr Skl Def Mgc HP Spr Chm Lck , - Agr Clm Sch Frd )
34 Gold Clover ( + Skl Lck Frd , - Sch )
35 Rhinoloupe ( + Pwr HP Spr , - Mgc Clm )
- Black Family –
Muck-In-A-Box ( + Lck )
Toadstoolshed [ Rate ] ( + Pwr Skl Def Mgc HP Spr Chm Lck )
- Note –
Pwr=Power( Sức Mạnh )
Skl=Skills( Kỹ Năng )
Def=Defense( Phòng Thủ )
Mgc=Magic( Ma Thuật )
HP=Hit Points
Spr=Spirit( Linh Hồn )
Chm=Charm( Bùa Chú )
Lck=Luck ( May Mắn )
Agr=Aggressive( Hung Hăng )
Arr=Arrogant( Ngạo Mạn )
Clm=Clam( Khó Gần )
Ind=Indecisive( Do dự )
Sch=Scheming( Mưu Đồ )
Laz=Lazy( Lười Nhác )
Frd=Friendly( Thân Thiện )
Lon=Lonely( Cô Độc )
Oblong + Crooked = Red, Yellow and Orange Families
Round + Oblong = Blue, Yellow and Green Families
Crooked + Round = Blue, Red and Purple Families
Round + Long = Green, Purple and Black Families
Spiky = All Families
9.World History
1 The Beginning
A twinkling consciousness became a star which sparkled in the night and banished the darkness.
The Mana Goddess aquired consciousness by gazing into the light of that sun.
She made Fa'Diel, a great land, but so far an empty one.
2 The Moon Gods
The Mana Goddess drew beams of six colors from the sun.
They became the six moons, each hiding a small deity within.
When those gods awoke, they played beautiful music and brought fortune to the land of Fa'Diel.
3 The Names of Stones
The six deities became the Moon Gods and demanded that the Mana Goddess name them.
So the Mana Goddess gave each of them a shining stone, which filled the air with music:
Stars, follow me!
Moons, walk with me!
And we shall celebrate your names!
4 The Moon's Names
Tryne, merciful god of water.
Zea, passionate god of fire.
Barlen, selfish god of gold.
Libleyt, hopeful god of wood.
Morphes, wealthful god of earth.
Ghazel, whimsical god of wind.
The Moon Gods rejoiced, and the Mana Goddess returned to her slumber, becoming the Great Mana Tree.
Fa'Diel was left to the whims of the Moon Gods.
5 The Creation
The Moon Gods created land and ocean, trees and flowers, and gave them light and the power to determine their fate.
The light became the Elemental Spirits, riding in the sky.
They released bountiful light, and were full of desire to serve the Moon Gods' will.
The Moon Gods then finally returned to slumber.
6 Flammies
Then, a beautiful yet powerful beast appeared, awakening the Moon Gods.
The Moon Gods named this beast of strenght and beauty Flammy.
Whenever one of the Moon Gods would fall asleep, another Flammy would appear.
Eventually, Flammies of all six colors came to populate all the land.
7 Dark Clouds
The Moon Gods tried to outdo each other in creating beauty.
Sometimes they argued trying follow the Mana Goddess's will and create many beast
But dark clouds came to Fa'Diel, and the Moon Gods created greater beasts, and set them loose upon the land.
The Flammies often quarrelld, and the cycle of creation and destruction repeated endlessly.
8 The Hole
The trees withered, and the Elemental Spirits lost their luster.
The land dried up, and soon thereafter, wars began.
As the wars dragged on, the powers of the Moon Gods were lost.
The land of Fa'Diel was scarred, and pits to the other worlds opened in the wounds.
The Moon Gods peeked into the other world, and came to know fear, envy, and desire.
9 Rebirth
Cracks appeared in the Mana Tree.
Waves of chaos from other worlds came and tried to envelop all of Fa'Diel.
Each Moon God choose a Flammy and gave it a stone.
The Flammies rode into the sky.
They were born of the earth to ride in the sky and return to the earth.
They became a flying river of Mana.
10 The Thoughts
Fa'Diel was filled with the power of Mana. It healed itself and shut away the other world.
The Flamies returned to the Moon Gods, but could not find them. Then Moon Gods had lost their memories and became beasts.
The six remaining Flammies cried in anguish and despair. The waves in the air settled, and created many thought forms.
11 The Revelation
The Flammies turned their backs on the Moon Gods and flew into the air.
The Moon Gods turned into stars, and the Flamies never came back down.
New concepts came about after the Flammies and the Moon Gods departed, but the Elemental Spirits were afraid and prayed to the Mana Tree, who resposed with soft pulses.
12 The Prophecy
These formless beings will eventually be given form so that they might live.
They will be given the task of creating this world.
The thoughs they think will shape the landscape.
They will be born into this world in fear and sadness.
Sometimes their thoughs may hurt this world, but you must help them build it.
13 Man and Faerie
Soon many new beings were born, such as men and Faeries. Man used Mana to power this creations. Faeries amplifed the power of Mana with song and dance.
Then, from beyond the heavesn, six colored beams of light shone down upon the land.
Six Flammies gazed upon Fa'Diel, and all life there prospered.
A new age had begun.
14 The Dark One
The Flammies of legend never returned from their heavenly climb.
Below, many similar creatuers came into being. For example, dragons reflected the Fammies' divinity, becoming a race of deep introspection.
They took it upon themselves to protect Fa'Diel from its many foes.
15 The Fallen
Wyrms are rumored to be Flammies who have fallen into another world.
Powerful mages summoned them into this world.
Wyrms possess the incredible powers of the Flammies, but they lack their nobility and grandeur.
True Flammies are said to appear regal and divine, unlike dragons and wyrms, but no man can truthfully claim to have seen them.
16 The Work of Man
Humans were destined to reproduce and populate the land, and they developed the technology to build.
Soon they gain dominance over all physical things.
The humans who live in this world come in different forms, but they are all humans.
Some inherit their forms from their parents, while others are shaped through their experiences.
17 The Work of Faeries
Faeries have transparent wings, which are not used for flying, and are shed during growth.
Only young Faeries are visible to humans, and their bodies fade as time goes on.
Eventually, they become completely invisible to the human eye.
18 The Mana Tree
The Mana Tree sustained the bond between the world of humans and of Faeries.
Plants exist in both the human and Faerie dimensions.
They absorb the Mana of Fa'Diel and release it into the atmosphere.
Humans use trees for fuel and tools, harnassing their powers within inanimates objects.
Faeries use the Mana released by plants to make Fa'Diel a better place.
19 Sorcerers
Althiough not on par with the Faeries, all humans could once harness the power of Mana.
The ability to draw on the power of Mana was originally given to all humans equally, but many lost that ability by relying on machines, and losing touch with the natural world.
Later, those with the power to draw Mana were called mages.
20 Anise
The Great Witch Anise was the first mage to go down in hisotry.
Anis bore a hole into the Mana Tree and built her laboratory there.
The flow of Mana into both human and Faerie worlds was diverted.
Anise constructed a jewel called the Eye of Flame using the vast amounts of Mana in her laboratory.
The Firestone brought out the evil in whoever touched it.
21 Unknown Stones
In the Age of Myth, the stones that the Mana Goddess gave to the Moon Gods were the most powerful sources of magic known.
However, some powerful magic users born into later ages possessed similar stones.
Anise tried to obtain such a stone when she crated the Eye of Flames, but it was difficult to control, and very dangerous.
22 Golden Age Ends
Soon, many others learned how to construct their own Eyes of Flame.
The wave of Mana became chaotic, and shadows clouded the hearts of man.
These pulses tore rifts within the dimensions and sent waves of evil into the hearts of man.
No longer was all life on the planet decended from the spirits.
An age had ended. A world had fallen from its orginal purity.
23 Uraklius Aeon
Evil ruled the land thereafter thourgh men who could control the waves of chaos.
Those of truth cried in angish, but mages, who rejoiced in obtaining new powers, firmly believed that this was the world they wanted.
The mages declared the beginning of a new thousand-year kingdom and called it the Aeon of Uraklius.
24 The Holy War
Aion, the leader of the Faeries, sent an army to conquer Anise.
There, hundred of Anise's mages battled thousands of Faerie warriors.
The battle was fought overnight, and almost all of the Faeries were slain.
The few remaing Faereis continued their lives in the land of men.
25 The Hidden
Although the Faeries thought that all humans were enemies, they soon discovred that there were those in the land of men who could understand the Faeries.
With the help of the humans, they were again able to battle Anise and her mages. Eventually, they rose victorious.
Unfortuately, during the fight, the Mana Tree burned to the ground.
26 Eyes of Flame
Although it was thought that many Eyes of Flame would be recvered from the ashes, only three were found.
Aion was bainshed to the Underworld.
He refused to be reincarnated, and becaome the Lord of the Underworld.
27 The Underworld
Aion, leader of the Faeries, crated his new servants, the Shadoles.
Shadoles were born from the thoughts of Aion, and they brought the newly departed to the Undworld.
From this time on, all departed souls are brought to the Underworld to receive the judgement of its Lord.
28 Seventh Moon
Anise was killed by a stone called the "Seventh Moon."
Legend has it that the Faerie warrior who fought against Anise, a master of the Eye of Glame in her own right, bested her using this mysterious object.
29 A Brief Peace
After the Holy War of the Mana Tree, the flow of Mana to the world resumed.
Before, mages would steal from others, using dangerous magic, but now the land produced enough for all.
However, the survivng mages could not stand being equal to their fellow creatures.
They sought magic that could make everything their own.
30 Mages' Tower
The mages started building towers at Mana Points all over Fa'Diel in order to regain the Eyes of Flame.
They took action against the Faeries, who stood in the way of the plans.
Whenever a tower was built, an army would come to destory it.
Such wars continued for hundreds of years.
Soon, all of humanity came to think of Faeries as evil beings
31 Mountain School
Elise, who called herself Anuella, was the daughter of Anise.
She had the power to bring mudane objects to life.
After fleeing her mother's self-righteous rule, she settled in the northern mountains and there created a group of dolls who would obey her every command.
They came to be called magical beings, and her art was promulgated by mages who idolized her.
32 Artificers
There were two types of magical beings.
One type was imbued with life.
Another type had hidden powers.
the latter were called artifcats.
Artifacts had weaker magica powers than Eyes of Flame, but were simpler to construct.
Creating Eyes of Falme was frought with accidents, so making artifacts became the most popular kind of magic.
33 Argot
The king of dragons, Argot, destoryed all the mage towers in the land of Faeries.
Argot opened a hole into the others worlds and called forth many monsters.
However, records state that he evuentually turned to evil, and was banished by the Faeries.
34 Lucemia
Arogt summoned a wyrm in the shape of a Flammy.
He summoned Lucemia, the Wyrm of Light, and the greatest of all the wyrms.
Legend says that Lucemia leveled each and every mage tower, and died trying to swallow an entire volcano.
35 The Lilipeas
The Lilipeas are a small tribe that settled in the nothern mountains.
People said that they were similar to Anuella's dolls.
Only Selva, who was tall and slim, oft visited Anuella by riding on a bird.
Selva often took Anuella's dolls outside.
36 The Ashes
In a charcoal-maker's hut, a little girl awaited her father's return.
Her name was Magnolia, and her father made a living from hunting and from making charcoal.
Selva gave this girl one of Anuella's dolls.
37 Anise's Fire
The doll that was brought into Magnolia's room had red stones as its eyes.
They were the Eyes of Flame that Anise made, and they burst into flames and burned the hut to ashes.
38 Mage and Ruby
Magnolia lost her life in the hut as it burned down, but the doll was saved.
The doll began to call herself Magnolia, and she stayed with the Lilipeas, until one day she left with a mage.
The mage wanted to steal the Eyes of Falme in Magnolia's eyes, for they contained more Mana engery then the enchanted instruments.
39 Gaeus
Anuella saw through the mage's plot.
She left the northern mountain, then gave life to a rocky hill so the mage's caravan could not progress further. The living hill called itself Gaeus, and more vast than Anuella's.
Anuella called for Gaeus' help and prepared for war.
40 The Conductor
All the Faeries fought on Anuella's side, using many enchanted instruments.
The mage's force fell apart against the power of the instruments with infinite Mana power.
Anuella came to be known as the "player of the Flying Constrabass," and as "the Conductor" among Faeries.
41 Mage Halciet
Halciet the Mage was the last one who stood against Anuella. He used a stone called "the Seventh Moon" and fought against Anuella, but the mages among his army began a quarrel over the stone's possession, and Halciet left the force.
42 Geimaswald
The mages made a magic circle with the Eyes of Flame and summoned the Wyrm of Thunder, Geimaswald, to attack Anuella. But the Lilipeas lured Geimaswald into a cave and killed it.
The leader of the Lilipeas was Selva of the Four Winds.
43 Eastern Wind
It became known to the mages that these instruments could be used as weapons. The mages took the remaining Eyes of Flame and the instruments aquired in the previous battle and fled to the East.
There, the mages made instruments with more Mana power and dedicated them to their new lord, Lonway.
44 Emperor Lonway
The mages provided Lonway with their magic, and urged him to prepare for battle with the Faeries.
Lonway's army then progressed to the ancient city of Mindas to open the gates to the land of Faeries.
Many nations used this as an excuse to start their own political battles.
45 Ricrot IV
Ricrot IV was supported by Anuella, and was given an army of wooden horses that could fly in the sky to fight against Lonway and his mages.
He came to be known as the "King of Wooden Horses."
Many brave men enlisted in Ricrots's army.
46 Spiritual War
Gato Grottoes were Fa'Diel's power nexus, protected by "the Spirits of the Ascetics."
Many monks fought as soldiers, and the high priests stopped enemies from other dimensions by sending their spirits to battle.
Intense battles between the dimensions and the other worlds took place in Gato.
47 Rosiotti
Rosiotti was a hero who could pierce a warrior's chest with his arrows from miles away.
It was anticipated that his bravery and skills would change the war's outcome.
However, he only became Lonway's general because Lonway promised him great rewards.
48 The Chase
In the midst of intense battles between Ricrot and Lonway's army, Selva of the Four Winds brought his army of Lilipeas and Flowerlings to fight on Ricrot's side.
Lonway then ordered Rosiotti to kill Selva.
No one had ever escaped Rosiotti's arrows, and the chase was on.
49 Selva
Selva kept commanding his army, while fleeing Rosiotti's never-ending chase at the same time.
When Rosiotti finally shot Selva's heart with his arrows, he was surrounded by countless Lilipeas.
It was then that Rosiotti was told to become was Wisdom, to walk the same path with them.
50 Conjuror Nunuzac
Nunuzac was Lonway's best and the most power summoner.
He summoned Freymold, the Wyrm of Fire, as Lonway ordered him when the tide of war began to turn against him.
Nunuzac kept summoning mosnters until Lonway was killed, and he himself became trapped in the dimension on the other side of his magic circle.
51 Warrior Olbohn
Another army to join the war was Aion's force of "Creatures of Shadow" from the Underworld.
These "Creatures of Shadow," or the Shadoles, caught and threw living people into the Underworld and trapped them there.
Olbohn the swordsman went down to the Underworld by himself and defeated Aion.
52 Freymold
Freymold, the Wyrm that was summoned by Nunuzac, flew across Fa'Diel and burned Rosiotti's jungle to ashes.
Rosiotti raged over this event, and later joined Anuella's forces.
53 Knight of Truth
Lasdanac was the Holy Knight of Ricrot's army who was taught the "Spell of Truth" by the Faeries.
With this spell, he defreated Freymold, but it is told that he later fell to a Faerie's curse.
54 The New World
After the war came to an end, Ricrot IV built churches and began compiling "The Book of Divine Guidance."
He also established the Academy of Magic with a portrait of the great witch, Anise, inside and summoned her spirit to it.
Anuella was displeased by this event.
55 Temple of Healing
The temples lost many of their monks and priests as they came under Ricrot's rule.
All the male priests were taken and sent to the Academy of Magic as magic reserchers, to lessen resistance from the religious organizations.
56 Anuella
In the years following the war, Ricrot sent soldiers to capture and kill off the surviving soldiers of Lonway's army, as well as the Faeries, which he called "the Ones with Devilish Powers."
Anuella left Ricrot and locked herself into a place named "The Graveyard of Artifacts."
57 Mana Stones
The seventh Man Stone was desired for its Mana power, and it appeared in history many times.
Jumis were the first ones to be searched for the possession of the stone.
It is said that an uncountable number of Jumis were hunted down and killed for this purpose.
58 Dirt
When Jumis were being hunted during the search for the seventh Mana Stone, the died after intentionally lessening the energy flow in their jewel cores.
Many Jumis died this way to protect the secret of their clan, and mages began to call them "lumps of dirt" as a result.
59 Angles
There was a new movement in the land of Faeries, as Zuf'ben became their leader.
The spiritual waves of the two worlds were becoming magnified, and many expected the worlds to become one.
Zuf'ben lamented over the humans' corruption, and called upon higher beings for help.
Angels answered his prayers.
60 Janna
Angels were beings who serve the Goddess, and cannot normally be seen by Faeries or humans.
Seven angels chose to reincarnate in the land of Faeries, and they rode on Janna, a ship with its own consciousness.
61 Incarnation
In order to control the Janna, the angels decided to reincarnate into Faeries and humans.
The reborn angels would lose their memories, until Janna could awaken them.
62 Malicious Mind
Zuf'ben rode Janna and searched both Fa'Diel and the land of Faeries to find the seven angels, but humans attacked Janna, afraid of the flying ship.
During the attack, the minds of those onboard the ship were tainted with evil.
63 Unawakened Angels
The angels transmuted into their human and Faeries forms, but they lost awareness of their true nature, because they could not sense Janna's benevolence.
Some of the angels even joined the battle to gain control of Janaa.
Janna turned to evil, and villainous people gained demands over her.
64 Ancient Memories
Even though Janna had not awakened them, six of the seven angles regained their memoires.
One cried for a fallen friend, one confronted Janna, one crossed swords with a former angel, one heard the guidance of a Wisdom: Six angels' memories were restored, but the seventh would never awaken.
65 Seventh Angel
In the dreams of the six angels, a seventh angel appeared. But he did not answer the calls of the others.
He was neither human nor Faerie, but a Jumi.
Both humans and Faeries had used the Jumi to strengthen their magic in the war.
66 Janna's End
The angels gave up on retrieving Janna, and chose to fight for the Jumi.
With help from the Wisdoms, they built a ship to confront Janna, and joined the war.
The angels defeated the leader of humans and Zuf'ben, who had become an evil Faerie, and sealed Janna in the dimensional gap.
Then they remained in Fa'Diel.
67 Divine Guidance
As time went by, "the Rule for PeacE" which Ricrot started changed to "the Peace for Rule."
"The Book of Divine Guidance" was used to propagate the empire's religious and political thoughts, and many "heretics" were hunted down by the empire's army.
68 Deathbringer
Irzoile Enaanshalc was the fifteenth emperor of the Enaanshalc Empire, and he was called the Deathbriger.
He was a descebdabt of ricrot Enaanshalc, a hero in the era of the Faerie War, but his oppressive reign caused the empire's fall.
69 Holy Knight
The chivalric code, which Ricrot IV established, produced many legendary heroes in a short time period.
Julio Liotte was the most accomplised knight in the empire's army, and thus he was give the title of "Holy Knight," and became the guardian of the empire.
The Liotte family passed this title down the line.
70 The Halloways
To commemorate the souls of heroes lost during the war, Ricrot IV establised shrines to the Mana Goddess, and closed down most of the older temples aside from the ones in Gato.
The Halloway family was a line of priests, but under the rule of Ricrot's empire, its influence diminished.
71 Windcallers
The clan of Windcallers could speak to and control the wind.
They live quietly in a village by the base of Norn's Peak, and kept their watchful eyes on any intruders that might disturb their way of life.
72 Empire's Fall
Irzoile Enaanshalc desired immortality, and sent his army to retrieve the Dragon Stones which the ancient dragons protected.
His attempts failed, and he lost his life as a result.
But his overwhelming desire for immortality made Jajara, the bone dragon, choose him to become his dragoon.
10.Basic Golemology
…
11.Techniques
- Ability –
01 Jump
02 Defend
03 Lunge
04 Retreat
05 Crouch
06 Push
07 Cheer
08 Spin
09 Grapple
/Defend , Push
10 Whirl
/Grapple , Spin
11 Bash
/Whirl , Push
12 Somersault
/Lunge , Jump
13 Back-Roll
/Retreat , Jump
14 Back-Flip
/High Jump , Back-Roll
15 Moonsault
/High Jump , Somersault
16 High Jump
/Crouch , Jump
17 Double-Jump
/High Jump , Jump
18 Tackle
/Lunge , Push
19 Counterattack
/Defend
20 Counterstrike
/Counterattack
21 Taunt
/Retreat , Cheer
22 Evade
/Lunge , Retreat
23 Toss
/Crouch , Bash
24 Defensive Lunge
/Defend , Lunge
25 Slide
/Crouch , Lunge
26 Flip-Kick
/Back-Roll , Back-Flip
- Knife Technique –
27 Admonition
/Lunge
28 Rising Eagle
/Jump
29 Vortex of Death
/Spin
30 Vapor Blade
/Somersault
31 Sonic Wave
/Back-Roll
32 Rising Dragon
/High Jump
33 Crescent Moon
/Moonsault
34 Eclipse
/Back-Flip
35 Backstab
/Slide , Double-Jump
36 Puppet
/Retreat , Cheer
37 Cobra Fang
/Push , Retreat
38 Ninja Drop
/Grapple , Evade
39 Pouncing Cat
/Back-Roll , Somersault
40 Back Slasher
/Whirl , Lunge
41 Reaping The Mist
/Back-Roll , Back-Flip , Lunge
42 Dark Assassins
/Evade , Spin , Crouch
43 Dance of Roses
/Defensive Lunge , Evade , High Jump
44 Looking Grass
/Whirl , Bash , Taunt
45 Aerial Reaver
/Flip-Kick , Spin , Crouch , High Jump
46 Phoenix
/Cheer , Evade , Double-Jump , Defensive Lunge
- Sword Technique -
47 Iai Strike
/Lunge
48 Cutting Bamboo
/Jump
49 Maelstrom
/Spin
50 Rising Sun
/Crouch
51 Triple Tiger
/Somersault
52 Blade Launcher
/Back-Roll
53 Cutting Pine
/High Jump
54 Bird of Prey
/Moonsault
55 Corkscrew
/Back-Flip
56 Cross Strike
/High Jump , Lunge
57 Tiger Claw
/Somersault , Back-Roll
58 Clean Sweep
/Slide , Retreat
59 Dragon’s Tail
/Tackle , Back-Flip
60 Orbiting Blades
/Spin , Defensive Lunge
61 Motion of Truth
/Tackle , Bash , Moonsault
62 Smashing Blade
/Push , Whirl , Somersault
63 Invisible Death
/Grapple , Lunge , Retreat
64 Dynamite X
/Jump , Crouch , Cheer
65 Terminal Velocity
/Whirl , Back-Roll , Spin , Lunge
66 Golden Dragon
/Toss , Evade , Crouch , High Jump
- Axe Technique -
67 Deep Slice
/Lunge
68 Axe Bomb
/Jump
69 Tornado
/Spin
70 Electronic Yo-Yo
/Somersault
71 Retribution
/Back-Roll
72 Brid of Prey
/Moonsault
73 Salmon Upstream
/Back-Flip
74 Rising Sun
/Crouch
75 Cutting Pine
/High Jump
76 Axe Bomb
/Evade , Bash
77 Black Wings
/Toss , Retreat
78 Boulder Dash
/Back-Flip , Tackle
79 Orbiting Blades
/Spin , Defensive Lunge
80 Cross Strike
/High Jump , Lunge
81 True Strike
/Whirl , Somersault , Moonsault
82 Dynamite X
/Jump , Crouch , Cheer
83 Time Burst
/Push , Spin , Evade
84 Karma
/Cheer , High Jump , Evade , Counterstrike
- 2H Sword Technique -
85 Lunging Arc
/Lunge
86 Rising Crush
/Crouch
87 Spiral Wave
/Somersault
88 Shish Kebob
/Back-Roll
89 Impulse
/High Jump
90 Shield Breaker
/Jump
91 Windslasher
/Spin
92 Windwalker
/Moonsault
93 Splashblade
/Back-Roll , Back-Flip
94 Rain of Blood
/Toss , Double Jump
95 Bring It On
/Retreat , Taunt
96 Marble Stream
/Evade , Lunge
97 Skullsplitter
/Whirl , Jump
98 Beautiful Three
/Tackle , Back-Flip , Lunge
99 Quakebringer
/Cheer , Moonsault , Crouch
100 Triple Offense
/Evade , Somersault , High Jump
101 Deep Swing
/Crouch , Defend , Counterattack , Counterstrike
102 Raging Pain
/Evade , Flip-Kick , Jump , Taunt
- 2H Axe Technique -
103 Sideswipe
/Lunge
104 Rising Claw
/Jump
105 Flying Sawblades
/Spin
106 Rolling Throw
/Somersault
107 Blurred Axe
/Back-Flip
108 Rising Crush
/Crouch
109 Spiral Wave
/Somersault
110 Impulse
/High Jump
111 Divine Right
/Push , Back-Roll
112 Snowfall
/Toss , Spin
113 Spinning Hawk
/Back-Flip , Flip-Kick
114 Tidal Wave
/Evade , Defensive Lunge
115 Splashblade
/Back-Roll , Back-Flip
116 Angelic Lumberjack
/Somersault , Moonsault , Back-Flip
117 Buzzsaw of Doom
/Double-Jump , Somersault , Lunge
118 Spikestrike
/Whirl , Slide , Moonsault
119 Sparking Rampage
/Retreat , High Jump , Spin , Tackle
- Hammer –
120 Super Slugger
/Lunge
121 Big Bang
/Jump
122 Blammo
/Spin
123 Mole-Hunting
/Somersault
124 Ground Zero
/High Jump
125 Rising Crush
/Crouch
126 Windwalker
/Moonsault
127 Retribution
/Back-Roll
128 Blazing Hamer
/Retreat , Tackle
129 Double Impact
/Somersault , Moonsault
130 Thor’s Hammer
/Toss , High Jump
131 Skullspitter
/Whirl , Jump
132 Tidal Wave
/Evade , Defensive Lunge
133 Ultra Slugger
/Toss , Retreat , Lunge
134 Intervention
/Double-Jump , Spin , Somersault
135 Volcano
/Crouch , Cheer , Jump
136 Pearly Gates
/Toss , Retreat , Lunge , Spin
- Spear Technique –
137 Lancer
/Lunge
138 Mighty Javelin
/Jump
139 Twister
/Spin
140 Dragon’s Bite
/Somersault
141 Furious Copter
/High Jump
142 Nebulous Saucer
/Moonsault
143 Lancenator
/Tackle , Crouch
144 Cyclone Racer
/Spin , Lunge
145 Rewind
/Back-Roll , Moonsault
146 Fool’s Play
/Toss , Evade
147 Holy Light
/High Jump , Somersault
148 Triple Supremacy
/Lunge , Crouch , Spin
149 Deadly Branding
/Bash , Taunt , Slide
150 Chrome Ray
/Back-Roll , Defensive Lunge , Grapple
151 Raging Fury
/Tackle , Evade , Lunge
152 Lo And Behold
/Crouch , Moonsault , Double-Jump , Spin
153 Blue Dragon
/Evade , Retreat , Spin , Defensive Lunge
- Staff Technique –
154 Gust
/Lunge
155 Paint It Black
/Jump
156 Aftershock
/Spin
157 Golden Pyrens
/Crouch
158 Bubble
/High Jump
159 Blaze
/Moonsault
160 Halo
/Evade
161 Pugatory
/Tackle , Cheer
162 Flower of Gold
/Evade , Retreat
163 Fire And Ice
/Somersault , Back-Flip
164 Gales of The Fall
/Spin , Moonsault
165 Song of the Spirits
/Spin , Evade , Taunt
- Glove Technique -
166 Bloody Knuckles
/Lunge
167 Lighting Kick
/Jump
168 Whirlwind Kick
/Spin
169 Jawbreaker
/Crouch
170 Rolling Slam
/Somersault
171 Flip Thrust
/Back-Roll
172 Moonsault Stomp
/Moonsault
173 Giant Swing
/Grapple , Spin
174 Tiger Driver 91
/Grapple , Crouch
175 Northren Lights
/Grapple , Jump
176 Mental Barrier
/Counterattack , Counterstrike
177 Sparkly Feet
/Toss , Evade , Double-Jump
178 Cough Drop
/Grapple , High-Jump , Bash
179 Fist of The Norse Star
/Lunge , Grapple , Evade
180 Flips of Thunder
/Back-Roll , Back-Flip , Flip-Kick
181 Power Combo
/Grapple , Bash , Retreat , Lunge
182 Gravity Drop
/Toss , Crouch , High-Jump , Grapple
183 Earthquake
/Back-Roll , Back- Flip , Moonsault , Crouch
- Flail Technique -
184 Dragon Teeth
/Lunge
185 Setting Sun
/Jump
186 Phoenix Wings
/Spin
187 Chinsplitter
/Crouch
188 Drunken Monkey
/Somersault
189 Twilight
/High Jump
190 Psyclone
/Moonsault
191 Double Dragon
/Moonsault , Evade
192 Back Slasher
/Whirl , Lunger
193 Enter the Tiger
/Slide , Retreat
194 Avalanche
/Crouch , Back-Flip
195 Puppet
/Retreat , Cheer
196 Challenger
/Tackle , Taunt , Counterattack
197 Demon ‘s Howl
/Flip–Kick , High-Jump , Lunge
198 Extreme Conditions
/Tackle , Double–Jump
199 Looking Glass
/Whirl , Bash , Taunt
200 Malevolence
/Crouch , Evade , Jump , High–Jump
201 White Tiger
/Defensive Lunger , Grapple , Evade , Spin
- Bow Technique -
203 True Shot
/Lunge
203 Forward Artillery
/Jump
204 Spinshot
/Spin
205 Needle Shower
/Back-Roll
206 Tri–Shot
/High Jump
207 Trick Shot
/Moonsault
208 Hypershot
/Toss
209 Change–Up
/Retreat
210 Backshot
/Bash
211 Flying Swallows
/Tackle , Double–Jump
212 Rain Of Death
/High Jump , Spin
213 Sure Shot
/Flip–Kick , Back–Flip
214 Carpet Bomber
/Evade , High Jump
215 Master Shot
/Whirl , Back-Flip , Spin
216 Wild Shot
/Grapple , Back-Roll , Double-Jump
217 Main Gun
/Evade , Retreat , Lunge , Counterattack
* : Cách luyện skill nhanh nhất , sau khi nhiệm vụ Niccolo’s Business Unusual bạn có Luon Highway ( vì sao tui chọn map này vì nó chỉ có 1 đường thẳng ) bạn luyện Technique LV 1 ~ 2 ( Cần 1 ~ 2 Ability ) của tất cả Weapons sau khi xong tất cả Technique LV 1 ~ 2 xong quay lại luyện tiếp Technique LV 3 ~ 4 , Ability tính trận đấu không tính số lần sử dụng nên bạn nhanh chóng kêt thúc nhanh trận đấu càng sớm càng tốt , những Weapnons đầu hơi lâu nhưng những Weapons sau thì khỏe hơn khi bạn quen với các Ability đầu …
Cách luyện Technique LV 3 ~ 4 hiệu quả : Bạn chọn Ability 1 và 2 và đấu xong 10 trận thì chọn ability 3 và 4 đấu thêm 10 trận nữa , nếu Technique LV 3 hay 4 đó chưa xuất hiện thì tiếp tục đổi lại , đến khi xuất hiện thì thôi . Bạn tốn khoản 10h để hoàn thành 217/217 .
Chỉnh sửa cuối:


) , phải ( ở trên ) , phải , quăn cho tụi nó Candy và kill con Boss … ngu ngu sau đó Niccolo sẽ cho bạn Greenball Bun , Tako bug , IronPot ( Mũ khá mạnh bây giờ ) , Flame (Gato ) , Medallion (Junger ) .
”
, khi nào thấy lũ âm binh ở địa ngục tụ tập về Lumina thì quay lại .